Publication date: August, 1993
Story: Kevin Eastman and Peter Laird
Script: Jim Lawson and Peter Laird
Pencils: Jim Lawson
Inks: Keith Aiken
Letters: Mary Kelleher
Tones: Eric Talbot
Cover: A.C. Farley
“City at War, Part 13 of 13”
Summary:
Arriving at the farmhouse in Northampton, April, Casey
and Shadow settle down for some rest.
April asks Casey what he wants to take back to their apartment in New
York and Casey considers that it isn’t much.
The two have dinner, put Shadow to bed and kiss; rekindling their old romance for a more serious relationship. Casey finds an old knife of Leo’s and April
wonders where the Turtles might be.
The next day, April is swimming in the lake when
something under the surface pulls her down.
She’s suddenly thrust into the air by Leo, Mike and Raph. The Turtles, April and Casey reunite and the
TMNT are introduced to Shadow (who takes an instant liking to Mikey). The gang recounts their various adventures
over the past year, though April wonders where Don is. The Turtles point to the woods and tell her
that he’s with Splinter.
The Turtles lead April, Casey and Shadow to the cave
where Splinter and Don have been staying.
Leo, Mike and Raph are going to hitch a ride with Casey and April back
to New York, but Don elects to stay in Northampton. His leg is still broken and he needs time to
mend his wounds and reflect upon everything that’s happened. Splinter offers to stay as well and help him
heal. April tells Don that he’s welcome
to stay in the farmhouse instead of the cave and turns to make the same offer
to Splinter. Splinter has vanished,
though, and Don tells her that he has undergone a change since they last saw
him. Something happened to Splinter over
the last year that has left him distant.
As the sun sets, everyone packs up and gets ready to go
back to New York. April asks for a
minute alone and walks over to the edge of the forest. She talks to the darkness in the hopes that
Splinter can hear her. She says that although
her biological father is dead, in the past few years that she’s known him, she
has always regarded Splinter as a father, too.
She tells Splinter that she loves him and says goodbye. As she turns to walk away, Splinter steps out
of the shadows. He calls her his
daughter and the two embrace.
Elsewhere, Mr. Buscheyev arrives at his new apartment in an assisted living facility. Getting
settled in, the old man looks out the window at the streets below and watches
how life goes on.
Turtle Tips:
*This story is continued from TMNT (Vol. 1) #61. Though they’ll have adventures in-between,
the main story continues in TMNT (Vol. 2) #1.
*The letters page makes mention of the Mirage book having
no plans to bring back Shadow’s biological father. Shadow’s father’s identity will be revealed
in TMNT (Vol. 3) #6 (though whether that identity is canon to the Mirage
continuity is up to you).
Review:
A momentous issue, as the original volume of TMNT
finally concludes. It really went out with
a bang and, quite honestly, I don’t think any Mirage TMNT saga has ever rivaled
“City at War”. Perhaps they set the bar
TOO high?
This was a slow and sweet epilogue that finally gets the
gang back together and we can resume “business as usual”, though hopefully
everyone will have learned something from their recent experiences. Though for all the changes seen in the
characters after this issue, few of those alterations end up sticking. Despite now being a daddy, Casey has a few
relapses in vigilante knucklehead territory until eventually taking back the
hockey mask for good during Vol. 4 (and if you count Vol. 3 as canon, he gets
back into his self-destructive drinking almost immediately). April disappears back into the scenery once
again until Vol. 4 resorts to some desperate storytelling to try and make her
interesting again. Splinter’s distant
attitude never catches on and he returns to his role as zen master very
quickly.
The only fallout from “City at War” that truly sticks,
aside from the addition of Shadow Jones to the cast, is that the Turtles are
now free to have any kind of adventure they want without the Foot Clan hanging
over their heads. The reality, though,
is that even before the truce the Turtles were having any kind of adventure
they wanted and the Foot only factored in when the writers felt like bringing
them back. Much remains the same, as the
Turtles still have altercations with the Foot after this, though now the
writers simply have to come up with contrived scenarios to momentarily break
the truce for a few issues. Still, the
truce stays in effect, so I guess it counts as a lasting change.
I suppose I can’t really chalk that up as a failure of “City
at War”. This storyline took the
characters about as far as they could go and it was a challenge to the writers
to try and take them even *further*. I
felt Gary Carlson really pushed Raph forward during Vol. 3, but even that
development was undone and rendered meaningless. In the end, everybody reverts back to who
they were before “City at War” began and the characters ultimately stagnate
because they’ve run out of elbow room. The shifting creative teams, early cancellations and extended periods of inactivity really take a toll on the narrative cohesion and we're constantly playing "one step forward, two steps backs". Poor sales killed Vol. 2 almost as soon as it began. Vol. 3 hung on for a while, got cancelled and then got deleted from continuity. Vol. 4 stayed on track but ultimately fulfilled none of its storylines due to Laird losing interest in the book and putting it on indefinite hiatus. Vol. 1 is the only volume of TMNT to give us a satisfactory conclusion that ties up all of its loose ends.
The stories told afterward, while many of them are good, there's no longer an overarching direction to string them together; it's just the Turtles hopping from one random adventure to another. A new volume starts with a new creative team that disregards the previous, that volume gets cancelled and then another volume from another team starts and the cycle continues. After "City at War" what we get is fluctuating creative teams, character regression, false starts, early stops, prolonged hiatuses and ideas that are never afforded the time to bear fruit.
Basically, following "City at War", TMNT ceases to read like an indie comic and begins to read like a Big Two superhero comic for all the reasons cited above.
The stories told afterward, while many of them are good, there's no longer an overarching direction to string them together; it's just the Turtles hopping from one random adventure to another. A new volume starts with a new creative team that disregards the previous, that volume gets cancelled and then another volume from another team starts and the cycle continues. After "City at War" what we get is fluctuating creative teams, character regression, false starts, early stops, prolonged hiatuses and ideas that are never afforded the time to bear fruit.
Basically, following "City at War", TMNT ceases to read like an indie comic and begins to read like a Big Two superhero comic for all the reasons cited above.
But when read together, Vol. 1, the Microseries and the first volume of Tales form this perfect microcosm of storytelling. There are no loose ends leftover, the story flows and the characters grow and by the conclusion of "City at War", it all comes to a natural end. For casual fans, this is a great stopping point because from here on out, you'll never again get that same feeling of natural, connected storytelling that feels like it's building toward something.
I won’t say that “City at War” is the end of good storytelling
in the Mirage TMNT universe, but it is sort of the end of truly ambitious
storytelling. In a way, though, that
actually fits one of the ultimate morals of “City at War”. The meat of the TMNT storyline is complete;
their war with the Foot Clan is over.
Yet “life goes on”, as it were.
Grade: A- (as in, “Although the assisted living people
apparently dressed Mr. Buscheyev in a bowling shirt”.)