Showing posts with label Movie. Show all posts
Showing posts with label Movie. Show all posts
Monday, June 6, 2016
TMNT: Out of the Shadows (2016) Review at AIPT
What, like I WASN'T going to review the newest major motion picture featuring the TMNT? I can't kid myself; I have no convictions. I'm a consumer whore.
Here's my review of TMNT: Out of the Shadows at AIPT.
Okay, look, this wasn't an objectively good film. Not by a long shot. But you know what? There was stuff in there I liked. Stuff I enjoyed.
And so instead of pissing and moaning about the things that bothered me, I wanted to instead focus on the positive aspects of the film. So it's a pretty generous review. I'm not sure I liked the movie as a whole, but I liked Krang, I liked the Technodrome, I liked Baxter Stockman and I liked Bebop & Rocksteady.
I won't say it was good, I'll just say that it ain't all bad.
Labels:
Movie
Sunday, July 12, 2015
TMNT: Official Movie Adaptation
Publication date: April, 2007
Screenplay: Kevin Munroe
Script: Steve Murphy
Art: Diego Jourdan, Cristian Gonzalez, Juan Saavedra
Letters: Eric Talbot
Cover: Kevin Munroe, Anthony Washington
Summary:
Three thousand years ago.
A great conqueror named Yaotl and his Four Generals, seeking immortality, open up a
gateway in Costa Rica utilizing the Stars of Kikin. Their plan backfires, unleashing
Thirteen Monsters upon the Earth, transforming the Four Generals to stone and
cursing Yaotl with immortality.
The present. Costa
Rica. After taking care of the cruel
Colonel Santino, Leonardo’s global pilgrimage is interrupted by April, who came to Costa Rica to find a statue for a millionaire and stumbled upon the “Ghost
of the Jungle”. Leo asks how his
brothers are doing without him and April replies with bad news: Donatello is working
tech support, Michelangelo is doing kids’ birthdays as “Cowabunga Carl” and
Raphael is mostly absent (masquerading as the vigilante Nightwatcher, unknown
to them). April asks Leo to come home,
but Leo doesn’t feel he’s ready.
In the lair, Don, Mike and Raph are watching a news
report on the Nightwatcher. Mike gets
wistful for the old days when THEY fought crime, Don thinks the Nightwatcher is
a dangerous rogue and Raph is glad that SOMEONE is cleaning up the city. They start to fight and Splinter breaks them
up, worrying about what has become of their family.
At Winterscorp, April and Casey deliver the statue of
General Aguila to Max Winters, the millionaire who sent April to Costa Rica for
it (along the way, Casey accidentally trips an alarm, causing a security
lockdown). Winters thanks April for
reuniting him with all four lost members of his “family” and lets the pair
leave. As soon as they leave, Karai and several
Foot Soldiers step out of the shadows.
Winters has a job for them, having contracted their services: They’re to
meet some “friends” of his and bring them to him.
Later that night, Casey goes on a vigilante stroll and
spots the Nightwatcher. He calls Raph
out, having deduced his identity. They
have a talk and Raph says that he got sick of fighting Triceratons and Utroms while
the innocent people of New York are preyed upon by criminals. He took on the Nightwatcher identity to keep
his family from knowing, since they were forbidden from interfering with the
world of men while Leo was gone.
Meanwhile, as Leo hang-glides back into town, Max Winters
revives the Four Generals thanks to the Stars of Kikin beginning to align.
Leo is greeted by Splinter, who is happy to have his son
back, but warns him that until he and his brothers can act as one, they cannot
fight. The Turtles go to the rooftops to
train when they spot Karai and the Foot battling Bigfoot in a construction
zone. They try to help, only for Karai
to attack Leo and then retreat (Leo had hoped that with the Shredder dead,
their antagonism might have ceased). Bigfoot
throttles the Turtles until General Mono arrives and
trashes the beast. The Turtles are
forced to retreat when they hear police sirens.
At Winterscorp, Karai is upset about the interference of
the Four Generals and the TMNT. Max
Winters tells her that they are to work together and like it, as there is
little time before the portal opens.
The next morning, Splinter hears about what happened on
the news and once again orders his sons to stay out of action. Over the next few days, the Four Generals and
the Foot Clan capture several of the remaining monsters unopposed.
As night falls, Raph and Casey stumble upon the bad guys
capturing the Vampire Succubor. They’re
pursued by General Gato, who tags Raph with a weird tranquilizer dart before
being forced to flee when the police arrive.
At April’s apartment, Raph recovers and they all have a good look at the Aztec dart. Casey tells April
that the one who shot Raph was one of the statues she collected. April recounts the Legend of the Yaotl and
figures Max Winters is the immortal conqueror.
Raph wants to take the fight to Winters, but Leo reminds him of
Splinter’s decree and Raph storms off in a huff.
At Winterscorp, General Serpiente brings the eleventh
monster. However, General Aguila fears
that Winters plans to undo their stone immortality and orders the other
generals not to find the thirteenth monster.
At a diner, Raphael (as Nightwatcher) does battle with
the miniscule Jersey Devil and drives it off.
He’s called out by Leo, who orders the “Nightwatcher” to quit being a
vigilante “or else”. The two fight and
Leo learns that the Nightwacther is Raph (shock!). Raph says he’s sick of Leo bossing him around
and beats him up. After Raph storms off,
though, the Generals tranq and capture Leo.
Raph returns too late to save him.
Raph brings the bad news back to the lair. Splinter says that they must reveal
themselves at last and take the fight to the enemy. The Turtles, Splinter, April and Casey storm
Winterscorp and fight their way through Karai and the Foot. Inside, Max Winters is shocked to find that
the portal is malfunctioning. The Generals
betray him, revealing that the thirteenth monster (Leo) is a fake.
The good guys make it inside and Casey trips the lockdown
alarm, trapping the Foot outside. Raph
frees Leo and gives him his swords, making amends. Winters reveals that he’s trying to send the
monsters back to their dimension and teams up with the Turtles. He orders Karai and the Foot to find the last
monster, with April and Casey tagging along.
The Turtles fight the Generals while Splinter and Winters
keep more monsters from escaping through the malfunctioning portal (which will
only let things out, not in, until the thirteenth monster is found). The Foot, April and Casey return with the
last monster (the Sea Monster) and force it through the portal. The Four
Generals are sucked inside, the breach seals and Winters is freed of his immortality. Winters thanks the Turtles and April before
decaying into dust. Karai warns the TMNT that a “familiar face from the past” will be returning and the Foot leave.
Down in the lair, Splinter places Winters’ Yaotl helmet
in the trophy room along with Mikey’s Cowabunga Carl mask. The Turtles then race into the city together
as a team.
Turtle Tips:
*This story is continued from TMNT Movie Prequel #5 – Leonardo.
Review:
So yeah, man, there’s just way too much shit going on for
one story, here. Leo’s doubting himself,
the family’s broken up, monsters are on the loose, the Foot Clan are there for
some reason, stone generals and immortal businessmen, a dimensional portal,
Raph’s a vigilante, what the FUCK.
It was hard enough to keep track of all this stuff in a
movie, but in a watered-down comic book adaptation the pace is practically
incomprehensible.
At the risk of critiquing the movie (I want to save that
for a review of the film), the story feels like Munroe took six different
scripts and tried to combine them all into one.
There is just WAY too much going on and as a result, nearly every plot
line gets shortchanged.
Murphy does his best to try and condense things, though
as I said, condensing is NOT what this story needed; it needed to be EXPANDED
to make room for all the plot lines. The
prequel comics try to make sense of everything and do an okay job of at least
reducing the What-the-Fuck Factor, but they don’t really do enough.
If anything, instead of getting five prequels and an
adaptation, it would have been better had the movie-itself been decompressed
across six issues in order to give every plot thread its due. The prequel comics end up either adding
nothing or uneconomically retreading ground (April’s conversation with Leo is
seen across THREE issues in this series).
The whole thing was very poorly plotted and executed; it just feels
rushed and ill-conceived.
Now, let me say upfront that I think Diego Jourdan is a
great artist. His work on Tales of the
TMNT is good stuff! But this… is not his
best work.
I’m not sure what his lead time for this adaptation was,
but it seems clear it wasn’t enough to reasonably complete a 62-page
graphic novel. He has to resort to a lot
of shortcuts, mostly in the realm of copy-paste, and it shows quite a bit. The characters shine when Jourdan breaks
model from the Imagi style guide and gives them a bit more cartoonish energy,
but those panels are few and far between.
This comic looks ROUGH.
There are lettering fuck ups, too, with sentences being repeated, missing words and
conspicuously empty text boxes that should probably have sentences in them.
Ultimately, this whole series based on the 2007 film is a
bad example of Mirage trying to synergize with one of their mainstream TMNT
offshoots. They fail on a remarkable
level, producing comics based on a children’s movie but primarily unsuitable
for kids (lots of gore, swearing and a weird moment an issue ago with a child
sex ring). The quality control is lousy
and the end results look quick and dirty.
These are bad comics.
Grade: D- (as in, “Diego Jourdan, another good artist
that Mirage unfortunately saddled with a lot of their lesser scripts”.)
Labels:
Mirage issues,
Movie
Saturday, July 11, 2015
TMNT Movie Prequel #5 - Leonardo
Publication date: March, 2007
Story: Steve Murphy
Pencils: Dario Brizuela
Inks: Leandro Corral and Dario Brizuela
Letters: Erik Swanson
Cover: Santiago Bou
“Five to One”
Summary:
In Costa Rica, Colonel Santino prepares to chop down some
rain forest because the Bible says it’s okay.
That’s when the Ghost of the Jungle (Leonardo) beats him and his militia
up. Leo gives a speech that the rain forest
does not belong to man, but to the world… the community…
The past. As Splinter
prepares Leo for his global pilgrimage, he leaves him with a riddle “The
five-fold path shall lead you to the one”.
Leo doesn’t know what that means, but hopes to figure it out along the
way.
Path Five (Courage).
Iceland. A whaling vessel is about
to harpoon an endangered fin whale. Leo
leaps from an iceberg and deflects the harpoon with his sword. He then destroys the harpoon gun with
shuriken and tells the whalers to take a closer look at their prey. A baby fin whale then breaches alongside the
adult; had they killed the adult, the baby would have been orphaned.
Path Four (Compassion).
Portugal. Leo stows away on a
Moroccan freighter headed to Liverpool.
In the cargo hold he finds numerous African and Middle Eastern children
who are to be sold into sex slavery in England.
They confuse him for Enugu, the Turtle God. Leo slaughters every human being on the
freighter and calls the cops to pick up the children.
Path Three (Selflessness). Mongolia.
In the mountains, a poacher and his crew capture a yeti and prepare to
take it back home for fame and fortune.
Leo approaches them and offers to take the yeti’s place. The poachers beat him up and decide two cryptid specimens will make them twice as rich.
Suddenly, a tribe of yetis attack and chase off the poachers. The yetis, who are intelligent, thank Leo for
helping them and offer to nurse him back to health.
Path Two (Humility).
Japan. Leo goes before the Ninja
Tribunal and the Ancient One, saying that he is the best of his brothers and
that he is ready to receive the same training that Hamato Yoshi did. The Ancient One scoffs at his arrogance,
mocks him with childish names and then soundly beats him in battle.
The Tribunal turn their backs to Leo and say that by forsaking his
family, he has learned nothing; he cannot finish the five-fold path alone.
Path One (Community). Costa Rica.
Having dealt with Colonel Santino, Leo receives a surprise visit from
April. Leo tells her that he cannot
return to New York after what he’s seen.
He feels that humanity is awful, beyond hope and he doesn’t want to live
among them (or beneath them) anymore.
April suggests he look at what he’s learned from a different angle.
Later, Leo thinks about what Splinter said: “The
five-fold path shall lead you to the one.”
He realizes that “the one” is family and he must go home and be with
them.
Turtle Tips:
*This story is continued from TMNT Movie Prequel #4 – April. The story continues in TMNT: Official Movie Adaptation.
*Leo was sent on his pilgrimage in TMNT Movie Prequel #1 – Raphael.
*The yeti are not among the Thirteen Monsters as seen in
the TMNT feature film or the comic adaptation.
However, in the junior novelization “The Legend of Yaotl”, a yeti is identified
as one of the Thirteen.
*The Ninja Tribunal and the Ancient One originate from
the 4Kids TMNT animated series, appearing throughout seasons 4 and 5.
*This issue was reprinted in TMNT Comic #8, TMNT Comic #9, TMNT Comic #10 and TMNT Comic #11. The blood from Leonardo's massacre of the child slavers was removed entirely so as to make it look like he was only knocking them out.
*This issue was reprinted in TMNT Comic #8, TMNT Comic #9, TMNT Comic #10 and TMNT Comic #11. The blood from Leonardo's massacre of the child slavers was removed entirely so as to make it look like he was only knocking them out.
Review:
Yeah, this was a Steve Murphy comic through and
through. Leo travels the globe, saving
the whales, fighting deforestation and thwarting poachers. All it needed was a “just say NO” message
about drugs and this would have been the ultimate ‘90s comic… that happened to
be published in 2007.
The art by Dario Brizuela makes the story more exciting than
the script deserves, but that seems to be a theme with Brizuela's Mirage work. Leo’s globetrotting
adventures are a little rushed, but with five chapters and a bookending
sequence, there’s only so much space.
The lessons he learns on each leg of the path are pretty ham-fisted, but they get the message across for the most part. Some are positively gag-inducing (protecting the
rain forest for the “global community”), but they aren’t too ponderous.
I think the lone exception is the Path of
Compassion. Now, let’s make it clear that
I’ve no love for sex traffickers and pedophiles, but does THIS look like a
picture of someone who has mastered the concept of compassion?
Yeah, Leo saves those kids… by ruthlessly slaughtering dozens of other people. Horrible,
horrible people, but people nevertheless.
I’d think a stronger lesson in “compassion” might have involved sparing
their wretched lives so that maybe they can learn the error of their ways in
prison. But evidently “compassion” in Steve Murphy’s dictionary means “capital
punishment”.
The presence of the 4Kids TMNT characters is a little
weird, but I suppose no weirder than the Triceratons showing up in the first
issue. I wouldn’t immediately jump to
the conclusion that the TMNT film takes place in the continuity of the 2003
cartoon; it was more likely just another author pulling ideas and characters
from all over the TMNT mythos. At least
the Ancient One wasn’t featured long enough to regale us with his hilarious fart jokes.
The Leonardo installment in the Movie Prequel miniseries
isn’t too bad, if just for the really nice artwork. It only suffers in how patronizing
much of the story is (“save the whales”, “save the rain forest”, "the Bible can be interpreted to justify atrocities", “think of the
children”, “poaching is evil”, “family is the most important thing of all”, “humans
are the REAL monsters”) and for a very skewed definition of “compassion”. The bright side is that I’m one step closer
to being done with this series.
Grade: D+ (as in, “Dario Brizuela is a great artist who
unfortunately got saddled with the WORST scripts by Mirage”.)
Labels:
Mirage issues,
Movie
Sunday, July 5, 2015
TMNT Movie Prequel #4 - April
Publication date: March, 2007
Story: Jake Black
Art: Andres Ponce
Letters: Erik Swanson
Cover: Santiago Bou
“Bungle in the Jungle”
Summary:
April delivers another artifact to her employer, Max
Winters, who has been sending her all over the globe collecting items of
interest for him. He has another
assignment for her, which she accepts, although she knows that Casey won’t like
it. When they moved in together, April
thought things would change, but she and Casey haven’t been getting along since
she began travelling for Max Winters.
April goes home and finds that Casey hasn’t done anything
all day. She gets mad at him and when he
makes an effort to clean things up and take her to dinner, she walks out on
him. April heads over to the Second Time
Around shop and meets Max Winters, who gives her her next assignment. He wants her to travel to Central America and
find a statue called "The Fourth General" for her. April is happy to get away from Casey and
continue progressing her career.
Using Winters’ private jet (piloted by a woman named
Gabrielle), April spends the next three and a half weeks hopping from country to country
until a new lead brings them to Costa Rica.
With her guide Sebastian, April begins combing the rain forest for the
statue. Along the way, she has a brief
reunion with Leonardo and lets him know how things have been falling apart
without him back home.
Following clues, Sebastian eventually guides April to the
Fourth General’s statue. Before April
can prepare it for shipment, Sebastian and a group of cultists slaughter all
the assistants. April is tied to an altar and
Sebastian prepares to sacrifice her to the statue, which was once a great
religious symbol to the people of Costa Rica before it was lost.
Sebastian is about to stab her when he’s shot to death by
the Costa Rican army. The officer in
charge frees April and tells her to escape in his chopper while his soldiers
take care of the cultists. The soldiers pack up the statue and loads it into a truck to be taken as evidence. April is about to board the helicopter and
return to Max Winters empty-handed when she overhears the officer mention his
plan to sell the statue to the highest bidder.
April jacks the truck and races toward the airfield. She calls Gabriel and tells her to have the
jet waiting to take off as soon as she gets there with the statue. April makes it in time and the statue is
loaded into the jet, but the officer gets to them before they can take
off. He’s about to execute April when
the cultists arrive and shoot him in the head.
April and Gabrielle escape as the cultists and the
military slaughter each other. April
asks who the officer was and Gabrielle says that he and his “army” are all
ex-military who have been searching for the valuable statue for a while. Thinking of all the people who died over the
statue, April ponders what Max Winters could want with it.
Turtle Tips:
*This story is continued from TMNT Movie Prequel #3 – Donatello. The story continues in TMNT Movie Prequel #5 – Leonardo.
*The scene where April encounters Leo will be repeated in
TMNT: Official Movie Adaptation.
*This was the only issue of the TMNT Movie Prequel series not to be colored and reprinted by Titan for their TMNT Comic magazine.
*This was the only issue of the TMNT Movie Prequel series not to be colored and reprinted by Titan for their TMNT Comic magazine.
Review:
April as a globe-trotting treasure hunter was a neat idea
that the fourth movie introduced, trying to give her a more exciting occupation
that tied into her history as an antiques dealer. It’s an angle
no other TMNT medium has explored, most favoring her interest in science.
Nobody wants April to be a news reporter anymore, apparently, so she needs something ELSE that’s interesting to work with. The science thing has never, ever panned out
because it sets her up to compete with Donatello’s niche. And since “does machines” is all Donnie’s
got, April can never really match up with his often ridiculous prowess. The whole “Indiana Jones” thing gave April
her OWN niche that also offered story potential.
While this comic may not be very good and the movie was
only okay, April as a treasure hunter and mythology enthusiast wasn’t a bad
idea. I’d like to see it revived,
someday.
I think what brings “Bungle in the Jungle” down (besides
the awful title) is that it seems to forget that it’s tying into a
PG-rated film. While the Raphael prequel
had some blood in it, April’s installment just goes all out with the
violence. There are people getting shot in the
head, riddled with bullets, stabbed to death and in one sequence, April
actually gouges a guy’s eyes out with her fingernails.
It’s just ridiculous for what this comic is: A tie-in to
a children’s movie. It’s so tonally off,
especially when the other installments in the miniseries aren’t nearly this
brutal.
April’s characterization in this story is a bit
irritating, too. Her inner monologue
through the first act centers on how fed up she is with Casey. She goes on and on about how he isn’t trying
and how he gets upset with her for going on trips and how living together isn’t
what she thought it would be…
And then we see NONE of that from him. When she comes home and finds the apartment a
mess, he apologizes, promises to clean up and then offers to take her out to
dinner. “Not trying”, huh? And then she storms out crying, claiming that
he “won’t support her”. What? Their argument was over how messy the apartment
was, not her career and business trips. We
don’t see ANY of this stuff about Casey selfishly attempting to crush her dreams that she
keeps going on about.
The end result makes April look emotionally out of
control. What she’s thinking isn’t at
all what we’re seeing and the two perspectives don’t match. Instead of Casey looking like a controlling
jerk, April comes across as melodramatic, irrational and more than a little cruel in her treatment of him.
It also doesn’t flow into the film. Where’s all this fighting at? Not in the movie. April’s inner monologue makes it seem like
their relationship is teetering on the brink, but again, we don’t get any sign
of that in the movie.
While the story leads into the film fairly well (setting
up the General Aguila statue and April’s background with Max Winters), April’s
characterization and her relationship with Casey don't segue at all.
So like all the other installments in this miniseries,
the whole thing feels sloppy and awkward.
Andres Ponce provides some nice artwork, probably the nicest in the
whole miniseries, but it isn’t enough to save this issue.
Grade: D+ (as in, “Do writers go out of their way to make
April obnoxious on purpose, or has it just been a perpetual accident over the
last three decades?”)
Labels:
Mirage issues,
Movie
Thursday, June 18, 2015
5 Terrible Live-Action TMNT Video Specials
This is the big article I've been suffering my way through writing for the past few weeks. I had to sit through 4+ hours of brutally awful TMNT videos in order to complete this thing. I challenge you to make it past 4 minutes.
5 Terrible Live-Action TMNT Video Specials at AIPT.
This was... uuuugggghhhhh. There's no other word for it. Just uuuuggghhhh.
Uuuuuugggghhhhh.
The music video specials were bad enough, but the stage shows? God, no.
So I hope you enjoy reading my article, because I sure as hell didn't enjoy researching it.
Labels:
Movie
Sunday, June 14, 2015
TMNT Movie Prequel #3 - Donatello
Publication date: March, 2007
Story: Bill Moulage
Pencils: Jim Lawson
Inks: Sean Parsons, Jeremy Colwell, Dan Davis, Hilary
Barta
Letters: Erik Swanson
Cover: Santiago Bou
“Strangers in the Night”
Summary:
Down in the lair, Donatello has used the money he’s saved
as a part time Cowabunga Carl employee to build his latest contraption: The
Trans-Species Locator Matrix. It can
identify the brainwaves of all known species in Manhattan, but when those are
tuned out, it will only identify unknown species… such as his brothers and the
Triceratons (should they ever return).
Splinter is impressed with his son’s invention. Suddenly, a blip appears that isn’t Mikey (out
doing Carl work), Raph (sleeping in the lair) or Leonardo (off on his
pilgrimage). Don and Splinter decide to
go investigate.
Their search brings them to the spire of the Empire State
Building, where they’re attacked by a giant bat (the Vampire Succubor) spewing
a weird alien language. The bat carries
Donatello off, leaving Splinter no recourse but to get help.
Splinter returns to the lair and rousts Mikey (watching a
news report about the Nightwatcher).
Unfortunately, Raph is way up in Harlem and unreachable. Using Donatello’s device, they discern that
the bat has taken Donnie to the docks.
When they arrive, they find Donnie and the bat in the
rafters of an old warehouse. Donnie is
trying to communicate with the bat, which is speaking its alien language. Splinter and Mikey jump the gun and attack,
scaring the bat away. Splinter asks if
he was able to learn anything from the bat and Donnie suggests that the bat was
trying to find its way home. The bat,
meanwhile, passes the Nightwatcher and then circles the skyscraper penthouse of Max Winters, who looks upon it
and smiles.
Upon returning to the lair, Donnie checks his device and
finds 13 unknown species on the radar.
He tries to amplify the machine, but his adjustments cause it to
explode. Mikey wonders if they’ll ever
know why these weird monsters have suddenly begun invading Manhattan.
Turtle Tips:
*This story is continued from TMNT Movie Prequel #2 – Michelangelo. The story continues in
TMNT Movie Prequel #4 – April.
*The Turtles last fought the Triceratons in TMNT Movie Prequel #1 – Raphael.
*The giant bat (identified in the movie production
materials as “the Vampire Succubor”) will return in TMNT: Official Movie Adaptation.
*This issue was reprinted in TMNT Comic #6 and TMNT Comic #7 with new colors by Hi Fi Design.
*This issue was reprinted in TMNT Comic #6 and TMNT Comic #7 with new colors by Hi Fi Design.
Review:
This was the first fairly palatable issue of the Movie
Prequel miniseries, which has been pretty bad so far. I’m even more surprised that it was decent,
considering it was written by the same guy who did Raphael: Bad Moon Rising. That’s not to say this adventure
is great or even good or anything. It’s rather hohum and dry; Donnie tracks a
monster, the monster kidnaps Donnie, Splinter and Mikey save him, The End.
But sometimes a dull but coherent story is better than a
string of unreadable nonsense. So it’s
the lesser of six evils.
This issue does a bit more work setting up the, quite
frankly, random bullshit from the feature film.
I mean, the 13 monsters. I don’t
want to get into a review of the movie yet, but man all that shit with the
statue warrior generals and the 13 monsters and the weird dimensional cyclone
and what the fuck. Just way too much for
a story that also wanted to be about getting the gang back together, finding
individual jobs/identities for the Turtles, mending old family rivalries and
setting up a sequel with the Shredder.
That movie had so much content it had to shortchange everybody.
But yeah, we get our first glimpse of the monsters and
Max Winters which actually sets up the BIG story for the movie, while most of these
other issues focus on the smaller character stuff. Not that the smaller character stuff shouldn’t
be explored, but the shit with Max and
the monsters really needed more lead time and this miniseries could’ve done a
better job establishing it (we'll get a little more in later issues, but mostly in the background). Remember how
the movie opened with a prologue about the origin of the Turtles before going
immediately off the rails into this expository drivel about a thousand
year-old Yaotl curse and conquering armies and monsters and shit? That was awful.
Now, while the story in this issue is bland but digestible,
the art is another matter altogether.
There are FOUR inkers on this issue and holy cow, does it ever show. None of them can seem to agree on how to ink
Lawson’s pencils to the point where sometimes you can’t even tell that Lawson
drew the thing. Some of the inkers
attempt shading/toning, while others prefer stark black and white. Some inkers smooth Lawson’s edges and round
his corners, while others try to preserve the angular look of his original work. And some inkers are just absolutely fucking
TERRIBLE:
It is positively absurd how bad this issue looks. If you’re going to pass it off to four
different inkers to save time, then at least establish some sort of
cooperative mandate or a style guide or SOMETHING. Did they do their pages separately at the same time and then just turn them in on the due date, blindly hoping their aesthetic
choices would tessellate?
That’s no way to run a railroad.
Grade: C- (as in “Come on, Mirage. Weren’t these comics intended to make people
WANT to see the movie?”)
Labels:
Mirage issues,
Movie
Saturday, May 23, 2015
Comics Interview Super Special: TMNT
Originally published by: Fictioneer Books
Publication date: 1990
Publisher: David Anthony Kraft
Publisher: David Anthony Kraft
Interviews:
Kevin Eastman & Peter Laird
Bobby Herbeck (1st draft writer, TMNT: The
Movie)
Todd Langen (screenplay writer, TMNT: The Movie)
Judith Hoag (April O’Neil, TMNT: The Movie)
Paul Beahm (Casey Jones stunt double, TMNT: The Movie)
Simon Fields (Producer, TMNT: The Movie)
Tom Gray (Executive Producer, TMNT: The Movie)
Dean Clarrain (Steve Murphy), Ryan Brown, and Dan Berger
Ken Mitchroney
Dean Clarrain (again)
Mark Freedman (brand licensor)
Peter Laird (again), Steve Lavigne, Michael Dooney, and
Eric Talbot
Turtle Tips:
*This trade paperback-sized Super Special collects interviews previously published in Comics Interview Special #27, Comics Interview Special #83 and Comics Interview Special #95.
*As a result of these interviews being reprints, some of the topics covered are rather out-of-date by the time of this publication, particularly the Eastman and Laird interviews from Comics Interview Special #27.
*As a result of these interviews being reprints, some of the topics covered are rather out-of-date by the time of this publication, particularly the Eastman and Laird interviews from Comics Interview Special #27.
Review:
Look what I found at the bottom of my foot locker!
I was digging through there for not-porn and I
rediscovered this old thing beneath piles of Heavy Metal magazines and those
TMNT & Other Strangeness manuals that haven’t seen daylight since I wrote that old article about them. Also binders of old Marvel Comics trading cards.
Worthless, worthless trading cards.
The interviews collected in this special are quaint and
of their time, but holy shit there are a LOT of them. And they’re damn thorough, covering just
about every angle of Turtlemania, from the comics to the movies to the super
boring behind-the-scenes business stuff.
Just about the only end of the spectrum not to get any coverage were the
cartoons and toyline, at least not directly (guys like Brown and Freedman talk
about them, but we get no words from folks strictly involved in those mediums).
Obviously, not all these interviews are going to be
insightful. I found the plethora of
conversations with the folks involved with TMNT: The Movie to get pretty
tiresome. They all tell variations of
the same stories (“I thought the name sounded really crazy when my agent told
me about it!” “The animatronic suits were always breaking!”) and after two or
three of these things you get the feeling the interviewees were all
paraphrasing a single script of approved responses from a publicist.
One of the most common themes of the movie interviews is how everyone involved wants to make DAMN SURE readers know that
they’re staying true to the Mirage comics.
Steve Barron and Eastman and Laird and the screenwriters and everyone
else reiterates, under no uncertain terms, that despite the colorful bandanas
and the presence of pizza, that the TMNT movie would be a Mirage comics
adaptation, not a Fred Wolf cartoon adaptation.
I guess they knew their audience with these interviews (the magazine was
called “Comics Interview” after all) and wanted to make sure they wouldn’t
dismiss the film out of hand.
I guess my favorite story in the movie portion of the
special, and one Laird has told many times over the decades, was the initial
pitch he received for the film.
Apparently, the film was going to be a low budget spoof flick starring
popular comedians like Gallagher, Billy Crystal and Howie Mandell in green
face-paint. Eastman, Laird and even Mark
Freedman (the licensor) vetoed that idea in an instant.
The more interesting interviews were with the comics
staff. Or they were more interesting to
me, anyway. Steve Murphy (under his
pseudonym, Dean Clarrain) gets two separate interviews; one about TMNT
Adventures and another about the TMNT newspaper strip and other assorted odds
and ends. He goes off on tangents about
the environment FREQUENTLY, not that I was surprised, and he’s constantly
giving himself a round of applause about the political and environmental themes
he’d be including in TMNT Adventures. It’s
a bit masturbatory, but it’s typical Steve Murphy.
What I found hilarious was that he makes the
claim: “I don’t want to get too preachy in the book. I would like to somehow hit this middle
ground where environmental themes can be, say, the crux of a problem, or a part
of an adventure.” Shit, man, you wrote a
half-yearlong storyline where the Turtles try to save the rain forest, only
deviating momentarily to try and save the whales. If that’s your idea of not being “too
preachy” then dear god, I don’t want to see you on a soap box.
The best bit comes when he starts calling out Captain
Planet and the Planeteers: “And Ted Turner’s got a show he’s working on with
DIC Enterprises for Autumn release, an animated series called Captain
Planet. From what I’ve seen, they’re
humans with one character who is super-powered… I’ve heard that it’s very
preachy… They seem to just be fighting the evil oil spill captain; very blatant
type of stories.” Real pot-kettle-black
stuff, right there. I mean, sheesh,
Murphy wrote a story where a heavy metal singer screams songs about the evils of
Big Oil and wrote god knows how many comics about the evils of pollution.
If anything interesting came from Murphy’s interviews, it
was the reveal that Man Ray/Ray Fillet was based on the flying manta rays from
his own comic, Puma Blues. I hadn’t
thought about that before, but it seems obvious in retrospect.
Ken Mitchroney’s interview is fascinating, though the Turtles are only a small part of it. At the
time, Mitchroney was working in Hollywood on shows like Tiny Toon Adventures
and actually drew TMNT Adventures on the weekends! I find that amazing, especially considering
how few fill-ins he required during his run and how great the pencils looked.
Mitchroney talks mostly about the landscape of the
animation industry circa ‘89-90, and if you’re at all interested in American
animation history then you’ll recognize most of the names he drops. Apparently, every person in Hollywood who
worked on cartoons knew each other back then.
What’s even more fascinating is just WHO he talks about with
reverence. He mentions what an honor
it was to work with John Kricfalusi on Beanie & Cecil before spiraling into
anecdotes about Tiny Toons. If you have
ever, EVER read an interview with John K., then you know how much contempt he
has for Tiny Toon Adventures (and nearly every cartoon made after 1955). I guess the respect wasn’t a mutual one.
Most of the other interviews center around promoting
stuff that’s been out for over two decades now, so it can get a little dull on
that end. I mean, it’s fun to read the
excitement from the creators about their new comics and projects, and you can
feel a little smug knowing how those things turned out because we’re 25 years
in the future, but the exercise gets old after a while. This special is 121 pages long!
The whole book is punctuated with promotional
images. A lot of it is “the usual”; the
same old Eastman/Laird stock TMNT artwork you see in every retrospective book or
magazine. There were a couple pieces in
here that I wasn’t familiar with, like a neat one with 6 (!?) Turtles
cosplaying as various Marvel Comics characters.
I think the only other piece I’d never seen before was a cropped image
of the Mirage Turtles sneering with contempt at a billboard promoting the
cartoon Turtles. Anyone have an
uncropped version of this? It’d make a
good Awesome Turtles Picture update.
So I guess the question now is whether or not the special
is worth tracking down on the aftermarket.
Well, it’s a mixed bag of content, but considering the sheer size of the
thing, that was bound to happen. While
some of the interviewees are insufferable and a few seem interested in talking
about anything BUT the Ninja Turtles, several of the tidbits they drop are rare
and fascinating. The editors get pretty
obscure with who they contact; I mean, the stunt double and the 1st
draft writer? So you get to hear
insights from people at every leg of production, big and small.
Many of the stories are repeated between interviewees and
there are times when the interviewer talks more than the guest, but it’s a good
firsthand source for quotes and facts.
And I’ve always loved this promotional photo of Michelangelo outside the Metropolitan Museum of Art:
Saturday, May 16, 2015
TMNT Movie Prequel #2 - Michelangelo
Publication date: March, 2007
Story: Jake Black
Pencils: Mr. Exes
Inks: Ryan Brown
Letters: Eric Talbot
Cover: Santiago Bou
“The Continuing Story of Cowabunga Carl”
Summary:
Donatello and Michelangelo have perfected their “mascot”
idea in the form of Cowabunga Carl, a costumed entertainer who does birthday
parties and sporting events. Basically, Mikey
dresses with a huge foam turtle head on while Donnie works IT from the back of
their van. The pair head over to a hockey
game, where Cowabunga Carl has been hired to entertain a bunch of shelter kids
that Casey has brought along. Suddenly,
a thug snatches a purse from an old lady.
Despite Donnie (through an earpiece) repeating Splinter’s
warnings about not interfering in the surface world, Mikey chases after the
thug. Following him through a maze of
hallways and doors, he accidentally winds up on the ice. He’s tackled by security and brought to a
back office until the cops arrive to question him.
Mikey radios Don who looks up the building schematics and
finds a vent Mikey can use to climb out.
Meanwhile, Casey distracts the guards with a false fire alarm and once
the coast is clear, he joins Mikey in his escape. Once on the roof, Casey tells Mikey he has to
get back to the shelter kids he’s supposed to be chaperoning and wishes him
good luck.
After reconvening with Don, Mikey sees the thug escaping
in a car and they give chase. Along the
way, they pass the Nightwatcher on his motorcycle. Mikey practically worships the vigilante,
thinking he’s the coolest, but Donnie doesn’t trust him. Unfortunately, the thug gets away, though
Donnie slipped a tracking device onto his vehicle.
Mikey heads over to a suburban neighborhood to entertain
a birthday party while Donnie keeps tabs on the thug. By pure coincidence, the bad guy drives into the
suburb where Mikey is. Mikey, wanting to
be just like the Nightwatcher, stands in the middle of the street
and forces the thug to stop his car. He
then beats him up and regains the purse (which he later delivers to the old
lady’s home).
Back in the lair, Splinter berates the two for
interfering in the surface world AND for forgetting to bring him a slice of
birthday cake. He warns that if they
ever try to play heroes again, he will forbid them from continuing their
Cowabunga Carl business. Mikey whines
that with Leo off training and Raph brooding who-knows-where, he and Donnie
just want to find their own path and do the right thing. Mikey sighs and hopes that someday he can be
just like his idol: The Nightwatcher.
Turtle Tips:
*This story is continued from TMNT Movie Prequel #1 – Raphael. The story continues in TMNT Movie Prequel #3 – Donatello.
*This issue was reprinted in TMNT Comic #4 and TMNT Comic #5 with new colors by Junior Tomlin.
*This issue was reprinted in TMNT Comic #4 and TMNT Comic #5 with new colors by Junior Tomlin.
Review:
So yeah, this was kind of a dumb story.
Author Jake Black plays up Splinter’s command that the
Turtles not “interfere in the surface world”, though I’m starting to wonder how
that makes any sense. In the 2007 movie,
Splinter explains that he forbade them from fighting crime because their team
was fractured and they weren’t mentally or physically ready. Okay, that made enough sense, but last issue
Splinter had ALREADY ordered them to stay away from the “world of men” even
when they WERE all together and working as a team.
So right away, Splinter’s reasons for not wanting the
Turtles to go to the surface and fight crime are faulty at best. I mean, the REAL reason he won’t let his sons
nab purse-snatchers is because the writers need to manufacture tension for the
narrative. More and more, Splinter’s
irrationality is making that fact obvious.
But yeah, Mikey’s dilemma in this issue is that he wants
to help people and do the right thing because he has a good heart and all that,
but Splinter won’t let him. The idea is
fine, but like I said, when the excuse is so flimsy and contrived (Splinter is
just being a dick, basically), it starts to fall apart.
Mikey is also shown worshipping and fawning over the
Nightwatcher (unaware that it’s Raphael’s alter ego), repeatedly giving “when I
grow up, I wanna be just like him!” speeches.
I didn’t think the Turtles were so young that they’d still be doing the
whole “when I grow up” thing.
Also, escaping from security shouldn’t have gotten Mikey
off the hook. The cops already know that
they need to arrest Cowabunga Carl. And
presumably, the Cowabunga Carl business is listed in the phone book or on the
internet or something. Realistically,
this should have killed Mikey’s mascot enterprise.
The art from “Mr. Exes” is… not very good. I think I understand why he chose to use a
pseudonym (that sounds like an internet message board handle). Facial features are so over-detailed that
characters look positively geriatric.
Even the little kids that Casey brings along to the game look like
midget octogenarians. And hell, I wasn't even sure that cro-magnon was supposed to be Casey until Mikey addressed him by name.
“Exes” even
resorts to that cardinal sin of the lazy artist: Copy and paste. He frequently copies panels and then pastes and repeats them with either no changes or minor alterations and it looks really bad. The scene where Mikey stops the car and the
page where Splinter scolds them are the worst offenders (the scolding scene in
particular, as he uses the same drawing of Splinter across four separate
panels).
If Mirage’s website is accurate, then all these prequel
comics came out in the same month, presumably just a week apart. They all wind up looking really rushed and
low quality, with this issue being one of the least appealing.
Grade: D (as in, “Damn, I forgot to explain why Casey was
chaperoning a bunch of shelter kids. Oh
wait, Jake Black forgot to write an explanation into the script! Silly me”.)
Labels:
Mirage issues,
Movie
Saturday, April 25, 2015
TMNT Movie Prequel #1 - Raphael
Publication date: March, 2007
Story: Steve Murphy
Art: Fernando Pinto
Letters: Erik Swanson
Cover: Santiago Bou
Cover: Santiago Bou
“Disposable Heroes”
Summary:
On a rooftop, Raphael tells Casey how he hasn’t been getting
along with his brothers lately; Leo in particular. They’ve gotten so hung up on big picture
threats like Triceratons and Utroms that they’ve stopped noticing the little
people who need help the most.
Eighteen months ago.
The Turtles trudge through the sewers, ready to intercept a quartet of
heavily armed Triceratons. Raph hears
trouble coming from the surface; an old man being attacked by a gang. Raph tries to ditch his brothers to help the
old man, but Leonardo won’t let him.
They beat up the Triceratons and as soon as they’re finished, Raph sees
to the old timer. He’s been beaten up
pretty bad, but dusts himself off and wanders home, mumbling that were he still
a young man he’d have mopped the floor with the thugs.
Leo gives Raph an earful for leaving the group without
his permission and reminds him that Splinter has told them never to interfere
in the world of man. While they argue, Donatello and Michelangelo go over their
plans for Mikey’s “mascot” idea.
Later, Splinter calls them all together and says that he’s
at last determined which of them has earned the privilege of going on a yearlong
training pilgrimage around the world. It’s
Leo, of course. Raph storms out and Leo
snipes at him some more, telling Raph that Splinter would have chosen him if he’d
trained harder and followed orders.
Raph heads over to Harlem, looking for trouble, and comes
across a gang mugging a prostitute. He
mops the floor with them, and when he’s done the old man from earlier
approaches him (having also heard the woman scream). He says his name is David Merryweather and he
invites Raph back to his home. David
tells him that in his younger days, he also used to be a crimefighter and the
pair swap origins and stories. Raph gets
a call from Splinter, telling him to come home so he can see his brother
off. Raph leaves, but moments later he
hears a gunshot coming from David’s place.
He returns to find that the thugs from earlier tracked
David down and shot him. Dying, David
makes Raph promise him two things: that he’ll put the punks who shot him behind
bars, and that he’ll remove all his crimefighting paraphernalia from his home
so no one can ever learn his true identity.
Following David’s instructions, Raph opens a secret doorway and finds a
chamber loaded with weapons, armor and a motorcycle.
The present. Raph
takes down the punks who shot David. Later,
he decides to put the gear David gave him to good use and become a
vigilante. As Raph and Casey perch on a
rooftop, Raph vows to keep his word.
Turtle Tips:
*If you consider the 2007 CG TMNT film to be in the same
continuity as the live action film trilogy, then this story is continued from
TMNT III: The Movie. The story continues
in TMNT Movie Prequel #2 – Michelangelo.
*One of the Triceraton blasters will appear in the trophy
room in the 2007 TMNT film (but not in the comic adaptation of said film).
*This comic was reprinted in TMNT Comic #1, TMNT Comic #2 and TMNT Comic #3 with new colors by Junior Tomlin. Much of the blood during David's death scene was awkwardly censored by being colored light brown. As such, it looks like he's vomiting oatmeal rather than bleeding internally.
*This comic was reprinted in TMNT Comic #1, TMNT Comic #2 and TMNT Comic #3 with new colors by Junior Tomlin. Much of the blood during David's death scene was awkwardly censored by being colored light brown. As such, it looks like he's vomiting oatmeal rather than bleeding internally.
Review:
The 2007 TMNT film from Imagi was something that
existed. And that’s about the most
anyone can say about it. TMNT the Movie
elicits wistful nostalgia from people, Secret of the Ooze elicits entertainment
in a “so bad it’s fun” sort of way, and even TMNT III and the Michael Bay movie
elicit feelings of loathing or resentment.
But who the Hell remembers the Imagi flick with anything more than an “Oh
yeah. I forgot about that one”…?
So considering my unbridled apathy for the film, I passed
on these prequel comics when they first came out. I eventually picked up the trade paperback
collection when I found it marked down to half price about three years later,
but I still couldn’t be bothered to read the comics until just this very
minute. The Imagi era TMNT stuff is so
bland and banal, I just can’t work up the enthusiasm to care about this expanded mythology.
Well, I’ll try.
There’s debate as to whether the Imagi TMNT flick is a
sequel to the live-action movies. Nick-nacks
from the live-action movies appear in the trophy room, and Shredder is
considered dead at the hands of the Turtles, but beyond such vagaries there isn’t a stronger connection. I
consider it a sequel, personally, but a sizeable sample population doesn’t, so
whatever. It’s up to you.
But whether it’s a sequel or not, it does kind of throw
you into the deep end, beginning the story in medias res. These prequel comics attempt to add some
background and context to the film, which feels like the second season of a
cartoon series that was made without a first season.
Steve Murphy pens this script and does an okay job
weaving in the other Turtles’ subplots so these comics have something of a
natural progression for the characters (Leo gets chosen to go on his
pilgrimage, Mike and Don come up with the "mascot" idea, etc.).
The pacing is strange, especially those bookending
segments with Raphael and a mute Casey Jones perched on a ledge looking at
nothing. There is really no need for
Casey to be there and his presence just confuses things, considering Casey
doesn’t figure out that Raph is the Nightwatcher until the movie. Wouldn’t it have made more sense to end on
Raph, dressed as the Nightwatcher, perched on that rooftop? Casey doesn’t even help him take down the
punks who killed David, so why was he there?
The Nightwatcher stuff was just one more element of the
film that didn’t make a whole lot of sense and Murphy tries his best to justify
it. So Raph took on the costumed
identity because Splinter forbade his sons from interfering in the world of man
(they use that melodramatic wording, “world of man”, several times)? Okay.
They can fight aliens in the sewers, but they can’t stop purse-snatchers on the streets. I guess this Splinter is just a big picture
sort of guy. I suppose this was meant to
explain why Raph would keep his vigilante lifestyle a secret from his family
and why Leo would have such a problem with it in the movie (again, a part of
the movie that made no sense considering how every other incarnation of the
Turtles behave as vigilantes).
The origin presented here is a throwback to Nite Owl’s
origin from Watchmen, which was a neat little homage to throw in there. Nite Owl… Nightwatcher… Close enough. I mean, David sure is quick to trust Raphael
and hand over all the tools of the trade to him, but this issue only had so
many pages to work with so we’ll just have to let it slide.
Leonardo is a total prick in this comic, but I guess it’s
keeping with his character in the movie (where he was a MASSIVE prick). He sees being sent on a yearlong pilgrimage
as a reward, but I’m thinking maybe it was more of a punishment just to get
that little shit out of the lair. This
is one of the more obnoxious renditions of Leonardo I’ve ever read, where he
has no interest in helping people and is just constantly sniping at Raph at
every opportunity and rubbing his victory (the pilgrimage) in his brother’s
face. He’s fucking awful in this comic,
actually making Raphael come off as the more well-balanced Turtle for a change.
Fernando Pinto’s art is a bit lopsided; some pages look
great while others look rather crude and clumsy. He breaks model for expressions, which is
cool, and there’s a lot of energy to his work.
However, his fight scenes can be extremely chaotic and I found myself
having to closely inspect the panels to try and decipher what was going on.
All things considered, this is an okay start to the movie
prequel miniseries, even if it can be pretty baffling. These issues are intended to give more
context to the film so it’ll make sense, but with the Triceratons and shit it
winds up throwing the audience into the deep end just as much as the movie
did. The characterization is consistent
with the film, but all that really serves to accomplish is make me realize how
lousy the characterization in the film was to begin with.
Grade: D+ (as in, “David, you’re a wealthy, bitter white
man living in the slums of Harlem. It’s
a miracle you lasted as long as you did”.)
Labels:
Mirage issues,
Movie
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