Tuesday, March 29, 2011

Mutant Turtles Gaiden: Complete Volume .cbr!


The sprucing-up of my Mutant Turtles Gaiden translations by the folks at the Optical Internet Translation Gang has finally concluded with this complete volume .cbr download, containing all four chapters and a number of exclusive bonus features!

You can acquire the .cbr HERE.

Work is already underway on the remastering of Super Turtles Vol. 1, and following that, we'll be bringing you brand new never-before-translated content in Super Turtles Volumes 2 and 3. Stay tuned!

Monday, March 28, 2011

Catch me yammering about "TMNT II: Secret of the Ooze" on Sequelcast!


I was honored last week when "Uncle Milkshake", host of the Portland-area streaming radio show and podcast, "Sequelcast", invited me to appear on his show to discuss the merits and failings (but mostly the failings) of "TMNT II: Secret of the Ooze".

You can catch the show on Cascadia this Wednesday the 30th at 3pm Pacific (6pm Eastern). After the broadcast, the episode will be available as a podcast through Sequelcast's homepage.

Considering the kind of high profile individuals who have appeared on the show (last week's episode, which covered "TMNT the Movie", featured Steve Barron, that film's director), I was thrilled to be invited! Be sure to check the episode out and decide for yourself how big of a dork I am!

Saturday, March 26, 2011

Mighty Mutanimals #2


Publication date: June, 1992

Script/edits: Dean Clarrain (Steve Murphy)
Pencils: Garrett Ho and Kazaleh
Inks: D’Agnostino
Letters: Gary Fields
Colors: Barry Grossman
Managing edits: Victor Gorelick
Cover: Garrett Ho, Ryan Brown, Steve Lavigne

“Snake, Rattle & Roll”

Summary:
In the South American rain forest, the Mutanimals follow a trail of rattlesnake talismans left behind, leading them toward the Path of the Serpent. Making small talk, Mondo Gecko asks Wingnut and Screwloose why they’re both so standoffish, leaving Screwloose to angrily reply that they’re friends and that should be good enough. Apologizing, Mondo brings them up to speed on their current mission, to follow the trail of Jagwar’s missing mother, Juntarra, and save her from the mysterious skull-faced fiend who has captured her.

Leaving behind the bulldozers and construction vehicles of Man’s world, the Mutanimals journey deeper into the heart of the rain forest. At last, they reach their first destination: the South Wind, AKA the Path of the Serpent. Suddenly, a humongous snake bursts out of the cave entrance and attacks. The Mutanimals rally together to defeat it, but in the battle, the snake destroys Wingnut’s prosthetic wings (emotionally crippling the poor guy). Leatherhead and Man Ray get a bright idea and, using their super strength, tie the creature in knots. The Mutanimals then escape into the cave.


Coming out the other end of the tunnel, they are met with a shade and vest-wearing anthropomorphic serpent-man named Snake-Eyes. As the representative of the Path of the Serpent, his challenge requires those who seek him to face their pasts and shed them like the skin of a snake. Using his hypnotic gaze, Snake-Eyes freezes the Mutanimals and decides to make Wingnut face his inner demons first. Wingnut remembers his childhood on his homeworld, Huanu. His wings were small and crippled and he couldn’t fly. However, this handicap led him to his best friend, Screwloose, who also couldn’t fly. The two then decided to pool their allowances until Wingnut could afford prosthetic wings that he could use to travel (and Screwloose could use for rides). Sadly, Wingnut’s next memory is far more tragic, as he relives the destruction of his planet and race at the hands of Krang.


Enraged that Sake-Eyes would make Wingnut relive such horror, Screwloose forces the serpent to gaze at his own reflection in a pool of water. Hypnotized, Snake-Eyes is forced to recall a rather unfortunate moment from his own past… when he tricked Eve into eating an apple from the Tree of Knowledge.


Later, the Mutanimals relax over a campfire. Wingnut feels relieved, having faced his past. Screwloose suddenly realizes that Snake-Eyes was actually trying to help them all and that his brash actions foiled their chances at emotional bliss. The Mutanimals forgive him, though, as he was acting in what he thought was his friends' best interests. Jagwar, meanwhile, can think only of his poor missing mother.

In the desert, an eagle follows as the grim reaper carts Juntarra into the mouth of a giant skull.


Turtle Tips:
*This story is continued from Mighty Mutanimals #1. The story continues in Mighty Mutanimals #3.

*This issue also featured bonus pin-ups of Man Ray and Jagwar by Jim Lawson.

*According to the letters page, the character of Man Ray appeared in TMNT Adventures #5 before any development was done on his Playmates action figure. When it was decided to give him a toy, legal issues regarding the trademark of the name “Man Ray” interfered, thus resulting in Playmates having to change his name to “Ray Fillet” for the product. Mystery solved!


Review:
Character development continues, as Wingnut and Screwloose (who weren’t given much of a spotlight in the premier issue of the ongoing) get a heavy focus in this story.

I haven’t much to say about the giant snake battle or the journey through the rain forest, as they’re fairly typical and unremarkable, but the three page flashback to Wingnut’s childhood was something of a highlight. It’s silly, sure, as Ho draws him with a baseball cap and a jersey, but it’s sweet all the same.

The gag regarding Snake-Eyes’ origin was pretty clever and took me by surprise.

...Also, I assure you that Dreadmon was in this issue. He just doesn’t do anything.

Wow, what a lousy review. That’s not to say this was a lousy issue, but that in its 24 pages it doesn’t really do anything exciting enough to talk about, at least in any sort of depth. Though I will say I got a brief chuckle out of Mondo Gecko seemingly recognizing the inherent grossness in Juntarra getting her freak on with a jaguar as he describes Juntarra’s history to Wingnut and Screwloose, “…West to the Jaguar (where she had Jagwar – don’t ask)”.

All in all, it’s just a sort of average issue, though the mystery behind Juntarra’s kidnapping and the race to rescue her is more than enough suspense to keep me coming back for more.

Grade: C- (as in, “Come on now, Mondo, nobody can skateboard through a jungle…”)

 

Sunday, March 20, 2011

TMNT Adventures #32


Publication date: May, 1992

Plot: Eric Talbot and Dean Clarrain
Script/Edits: Dean Clarrain (Steve Murphy)
Pencils: Chris Allan
Inks: Brian Thomas
Letters: Gary Fields
Colors: Barry Grossman
Managing Edits: Victor Gorelick
Cover: Peter Laird and Dan Berger

“The Good, the Bad and the Tattooed”

Summary:

Late one night, as a sumo wrestler slumbers, a group of burglars break into his home and kidnap his jet-black Chihuahua, leaving behind a threatening ransom note.


Later, back at the park, the Turtles, Splinter, April, Ninjara, Fu Sheng, Chu Hsi and Oyuki are listening to the pleas of the street gang who have come to the Turtles seeking help on behalf of their friend, Tai San. Tai San arrives late to the pow-wow on his motorcycle, turning out to be a hulking, but friendly, sumo wrestler. Tai San explains that his dog, Inky, is being held for ransom by a pair of racketeers named the Yen Brothers. If Tai San throws his next match, Inky lives. If Tai San wins, Inky dies. The heroes vow to help him in his plight and Leo quickly hatches a plan. Tai San will attend his match as scheduled so that the Yen Brothers will let their guard down. Meanwhile, one team will infiltrate the Yen Bros headquarters to save Inky while a second group watches over Tai San to protect him from any reprisals once the Yens catch on.

That evening, at Sumo Fest ’92 presented by Stump International Wrestling, Tai San faces his opponent, Mu Pho, as planned… but under his stage name: Tattoo! As he engages Mu Pho in battle, our heroes look on. They spot the Yen Bros watching from their (heavily guarded) seats.


Meanwhile, outside the Yen Bros HQ, Ninjara, Raph and Leo scale the building, trying not to look down. They break in and disarm the guards (Leo delivering a blunt anti-gun PSA all the while). They find Inky locked in a closet, though the pup seems a little irritable.

Back at the stadium, Tattoo conquers Mu Pho, much to the rage of the Yen Bros. In the locker room, Tattoo basks in his victory, though he’s still worried about Inky. Suddenly, the Yen Bros and their goon squad burst in, intent to kill Tattoo. What they get, instead, is a beat down from Don, Mike, Splinter, April and Warrior Dragon. The Yen Bros attempt to flee but are summarily mauled by the ferocious Inky. When the bloodbath ends, Tattoo is happily reunited with his lovable pooch.


Back at his home, Tattoo presents Leo with a heartfelt thank you gift: a very old and very special katana.


Turtle Tips:

*This story is continued from TMNT Adventures #31. The story continues in TMNT Adventures #33.

*Tattoo and Inky will return in the back-up story in April O’Neil #1.

*Apparently, the alien entrepreneur, Stump, has set up his own wrestling company on Earth. The Turtles first encountered Stump and Co. in TMNT Adventures #7.

*Tattoo appeared in only one episode of the Fred Wold animated series, “Planet of the Turtleloids, Part 1”. There, he was actually a hamster that was briefly mutated into a humanoid sumo wrestler by Shredder (and was ultimately returned to normal).

*This issue also included a bonus pin-up of Tattoo by Eric Talbot.

*This issue was reprinted in the UK by Fleetway as TMHT Adventures #60.


Review:

It’s been, like, forever since we had a good ole fashioned Playmates toy promotion issue in TMNT Adventures. The first few arcs of TMNT Adventures were very heavy in the toy-shilling department, primarily because the series was co-plotted by Ryan Brown at the time, and he was sort of Mirage’s liaison to Playmates. When Dean Clarrain (Stephen Murphy) took over all the plotting duties for the series, the book quickly deviated away from promoting Playmates products.

Sort of a double-edged sword, if you ask me. While it helped TMNT Adventures regain some integrity as a genuine source of storytelling over commercialism, and provided Clarrain with increased freedoms from corporate advertisers, it also meant that a number of the really neat characters exclusive to the Playmates toyline would never see any fiction. Yeah, sure, no big loss on guys like Monty Moose and Hot Spot, but c’mon, don’t try and tell me you wouldn’t have liked to have seen a story involving Pizzaface. An insane, peg-legged Italian chef who chops off his own fingers and uses them as toppings on tainted pizzas that he subsequently force-feeds to the Turtles until they die?

Oh, the wasted potential.

So with that in mind, TMNT Adventures #32 with its mostly one-shot nature spotlighting a character from the Playmates toyline sort of feels like the early days of the book, but in a good way. Tattoo, as a character, kind of falls flat and I was rather disappointed that he didn’t join in on the fight against the Yen Bros goons at the end (and the fact that he needed protection throughout the issue makes him come off as all show, no substance when it comes to heroics). Inky was the real star of the show: I love that little guy. His wacky design seems a tad incongruous with the aesthetic tone of the book, but that’s one of the things that makes him stand out so much and, quite honestly, he has twice the personality in just his expressions and mannerisms than Tattoo does with all his dialogue and page-time.

Ninjara certainly seems to be turning over a new leaf mighty quickly, doesn't she? Just two issues ago, she was attempting to unleash global genocide on all of humanity. Here, she’s righteously raising her fist into the air and cheering loudly at the prospect of rescuing a Chihuahua.


Girl’s lost her edge.

I… didn’t care much for Barry Grossman’s coloration of Tattoo as being ridiculously yellow, though I’ll cut him some slack and presume he was just sticking to the colors of the toy. All the other Japanese people in the issue have less offensive skin tones.

Anyhow, this was a fun change of pace for the series, veering away from epic multi-parters and environmental messages just to give us a fun little story about one of the toys from Playmates. And Inky freakin’ rules.

Grade: B (as in, “But Ninjara seems to have a thing for fat guys, judging by her brief swooning at the sight of Tattoo”.)


Monday, March 14, 2011

A brief history of Japanese TMNT video games


While researching for an introduction I'm writing for OITG's collected .cbr of the "Mutant Turtles Gaiden" manga, I wound up absorbing quite a bit of knowledge regarding the Japanese releases of the classic TMNT video games for the Arcade, NES, Super NES, Genesis and Gameboy.

Rather than let that knowledge go to waste in the back of my head, I decided to add it as a new section to my older article, The (confusing) History of the TMNT in Japan. If you're interested, give it a look. You may be surprised by some of it.

Sunday, March 13, 2011

TMNT Gaiden Chapter 4 remastered is ready!


So the fine folks at the Optical Internet Translation Gang have remastered and relettered another chapter of the vintage TMNT Gaiden manga series; "Chapter 4: Discover Japan!"

You know? The racist one?


And coming soon: A complete TMNT Gaiden volume download with bonus content and commentary! Following that, work will begin on the Super Mutant Turtles series, which should have lots of cool bonus features beyond just the three volume graphic novel series.

Wednesday, March 9, 2011

The 4th Live-Action TMNT Movie That Never Was...


*Foreword

“TMNT IV” was a movie locked in Production Hell for a very, very long time. Over ten years of false starts, rewrites and straight-up “this is never gonna happen”s later, we eventually got our fourth Teenage Mutant Ninja Turtles feature film in the form of Imagi’s 2007 CG-animated flick, simply titled “TMNT”.

But that wasn’t the flick we were supposed to get.

In 1994, only a year after “TMNT III” had committed its all-out assault on the art of cinema, work was underway on the next installment in the live-action film franchise. The original concept for the film was a considerable departure from the previous three efforts and would have made for a very… “unique” piece of Turtles cinema.

No full script or detailed plot rundowns have ever been revealed publically (so far as I know, anyway), but tidbits have slipped out here and there over the years. So, using Google, a magnifying glass, and mostly Google, I’ve gathered together all the bits and pieces I could find from official sources regarding the 4th live-action TMNT movie that never was…


*"TMNT: The Next Mutation"

Tentatively titled “TMNT: The Next Mutation”, conceptual work on the film began in 1994 at the behest of “the movie studio” (presumably Clearwater Holdings and Golden Harvest, producers of the previous three films). Kevin Eastman and Peter Laird hunkered down and, after coming up with a plot outline, started drawing sketches of the Turtles as they’d appear in the film.

The basic plot premise, at least as has been revealed, is that the Turtles and Splinter would be undergoing secondary mutations as a result of the mutagen in their bodies continuing to change them. These secondary mutations would affect each Turtle differently, granting them new powers and appearances that would come with their own unique sets of pros and cons. “The Next Mutation”, indeed.

The majority of this information came via Peter Laird’s blog series, “Blast from the Past”, where he posts little-seen artwork and little-known stories to give fans a greater insight into the behind the scenes aspect of the TMNT franchise. Beginning with Blast from the Past #36, Laird revealed conceptual art and details for the unproduced film.

BFTP #36, after a brief description of the proposed film’s plot to put the art in context, showed us Donatello and his “next mutation”. In Laird’s words, “Don was given the least obvious mutation -- growing telekinetic and telepathic abilities, unfortunately counterpointed by diminishing eyesight (hence the vision-enhancing goggles). We also provided him with an updated “techno” version of his bo staff.”





BFTP #37 revealed the new and improved Leonardo: “I believe Leo’s new mutation was the ability to morph his skin into a kind of nearly impenetrable chrome-like surface (shades of Ben Boxer from Jack Kirby’s “Kamandi” comics!).”





BFTP #38 covered Splinter: “We wanted to give Splinter a much more active part in the battles that the Turtles fought, and so he was going to have the ability to morph into a big, lithe, muscular “super rat mutant” type of thing.”





BFTP #39 was all about Michelangelo: “Here we gave Mike a more “street” look because his new mutation gave him the ability to project a human appearance onto his turtle features, allowing him to interact freely with humans.”





Lastly, BFTP #40 showed us all what Raphael might have looked like: “One of our ideas was to give Raphael the ability to “morph” into what we were calling “Raptor Raph”, complete with big gnashy teeth and claws to complement his big gnashy personality.”





Obviously, the film never got off the ground, but how close was it to becoming reality? Hard to say, I suppose. The letters pages in Image’s TMNT Volume 3 (1996) comic series often teased that the film was “in the works”, but such stock phrases are never particularly reliable. The only hint we ever got that this project was a genuine possibility came in a 1994 comic book, CBS Action Zone #1. Printed by CBS and containing stories promoting their then-current Saturday Morning cartoon line-up, the issue boasted this cryptic teaser image:




You’ll notice that that’s “Raptor Raph” down there at the bottom. This was one of very few official promotions released for "TMNT: The Next Mutation" (you'll see another in a moment), exhibiting that, for at least a brief span of time, the film was considered a "sure thing".


*And Then There Was Kirby

So who the Hell is Kirby? I dunno, but apparently he was going to be in this movie.

Plans were made for “TMNT: The Next Mutation” to feature a brand new “Fifth Turtle”. As the original foursome were all named after renowned artists, this fifth Turtle would follow suit, taking his proper noun from Jack Kirby (whom Eastman and Laird were, and still are, unashamed worshippers). Any further information on Kirby, such as how he would have been implemented in the film (A villain? A brother?) is unknown to this day. Whether he hails from the same script treatment that saw the Turtles undergoing their secondary mutations or whether he was created for an entirely separate plot is also a mystery yet to be revealed.

All we know of Kirby comes from two places. The first being a two-page spread of artwork in Kevin Eastman’s Artobiography coffee table book. The pages boast over a dozen potential designs for the character with only this tidbit to put them in context: “TMNT movie four concept sketches for a fifth Turtle named ‘Kirby’.”


There is absolutely no telling what kind of a personality Kirby might have had, or even what he may have actually wound up looking like (the collage of sketches cover a ridiculously wide range of ideas and gags). The only thing the various sketches seem to have in common is that Kirby would have had four fingers instead of three. Fascinating.

Kirby was more than just some idle concept doodled by Eastman in his spare time, though. A design sketch by Mirage staffer Michael Dooney was submitted to Playmates for a potential “Cyber Kirby” action figure.


It's doubtful that Kirby would have been a cyborg in the film, as Playmates had a habit of subjecting the Turtles to all sorts of indignant outfits that neither reflected the content of actual TMNT media, nor the tastes of the toy-buying public. Still, he’s kinda cool-looking.

But while we're on the subject of Kirby, "TMNT: The Next Mutation" and Playmates, Kirby made another brief appearance, this time as a mysterious sillouette drawn by Michael Dooney for the 1996 Playmates Toys catalog, on their page advertising the upcoming "TMNT IV" toyline and merchandising campaign:


"Look out for the fourth and hottest Turtle feature film ever! It's a weird world of parallel dimensions and gothic proportions - and Playmates is backing it all the way with a multi-million dollar promotional campaign and a massive mound of Mutant movie Turtle toys!"

Playmates seemed pretty certain this film was on the way (listing Trimark as the distributors), readying the toy-hungry public for their exhaustive wave of "TMNT IV" merchandise leading up to the 1996 holiday season's release of the film. Well, that never happened. Exactly how much "TMNT IV" merchandise made it to the test production stage is unknown, with only the aforementioned "Cyber Kirby" toy being revealed to the public as a potential release (I imagine a "regular" Kirby would have filled out the line along with versions of the Turtles with their secondary mutations).

Precisely what they meant by "parallel dimensions" and "gothic proportions" is a mystery to me, at least in relation to Laird's info about the proposed film's plot. Did Kirby come from a parallel universe? We'll probably never know.


*But Why Throw Away What Can Be Recycled?

The movie was scrapped. Oh yeah. It was scrapped hardcore.

But many of the ideas conceived for the film eventually saw actual implementation across the various other Turtle media outlets.

The secondary mutations, particularly the hideous and feral concept of “Raptor Raph”, found new life in the 9th (1995) and 10th (1996) seasons of the Fred Wolf TMNT animated series, where their “unstable mutations” were the source of a story arc beginning with the episode “The Wrath of Medusa” and not resolved until the episode “The Beginning of the End”.

The Turtles' secondary mutations all used the "Raptor Raph" concept as a base, though a few of the unique ideas managed to seap through. Donatello boasted an eye-piece that gaved him enhanced sight (such as x-ray vision), loosely similar to the original idea of the "vision-enhacing goggles". Leonardo, though not able to transform his skin into metal, did have an inexplicable set of armor as a part of his mutation. Raphael, meanwhile, kept the elongated talons of his "raptor" design. Michaelangelo? Nah, he got nuthin'.



In Blast from the Past #40, Laird would also reveal that the idea for “Raptor Raph” influenced him during TMNT Volume 4 (2001), when he decided to have Raph mutate into a hideous monster dubbed “Gameraph” after undergoing a bite from some vampires: “Years later, during the Volume 4 run of my TMNT comic, I decided to (temporarily) transform Raph into a beastly-looking thing with some similarities to this iteration (minus the "morphing" powers).”




And obviously, the title (after a slight modification) also found use in the 1997 live-action television series from Saban, “Ninja Turtles: The Next Mutation”. Infamously, “The Next Mutation” included a fifth Turtle of its own, though not Kirby. I am, of course, speaking of Venus De Milo…




Now let us never speak of her again.


*Meanwhile, in the Year 2001...

After "TMNT: The Next Mutation" was rejected and chopped up for spare parts, another attempt at a 4th film was made in 2001, aimming to produce a completely different type of Ninja Turtle flick.

Steve Barron (Director of the original "TMNT the Movie") teamed up with Brendan McCarthy (concept and storyboard artist for "TMNT the Movie") for a pitch that would have had the Turtles looking very... "street":


Aside from the numerous pieces illustrating the Turtles garbed in normal outfits and interacting with humans (reposted here is only a sampling of the artwork; for the full gallery, go to Brendan McCarthy's homepage linked at the end of this article), the only unifying tidbit amongst the sketches is a mysterious, sinister-looking Turtle of gargantuan proportions, clad in what looks like modified Shredder armor. Shades of Raphael's turn as Shredder from Image's TMNT Volume 3 series, or perhaps a new take on "Kirby"?



Intended as a live-action endeavor (if the notes on the concept art are to be believed), it was never-the-less rejected and Imagi's bid eventually won out, resulting in the 2007 flick that nobody bothered to go see in the movie theater.


*Afterword

As cool as some of that Eastman/Laird art for "TMNT: The Next Mutation" may be on the surface, the one thing we should all bear in mind is that this was intended to be a live-action film made in 1994. Jim Henson’s Creature Shop had already abandoned the franchise following “TMNT II: Secret of the Ooze”, so the costumes and animatronic effects for the rather ambitious scope of “TMNT: The Next Mutation” likely would have fallen on the studio that did “TMNT III”… The All Effects Group.


Perhaps this was a mercy killing.

UPDATE!

Comics Alliance has unearthed a treasure chest of "TMNT: The Next Mutation" artwork, including (presumably) alternate universe versions of April and Casey, a thorough rundown of Kirby's many proposed designs, artwork for Super Shredder and his John Woo-esque Foot Soldiers, and even new villains named after Mirage artists (Jim) Lawson, (Eric) Talbot and (Michael) Bugman (Dooney).


*Sources

TMNTpedia’s “TMNT: The Next Mutation” image gallery, uploaded by The S (http://tmnt.wikia.com/wiki/TMNT%3A_The_Next_Mutation)

Michael Dooney's official website, with image of "Cyber Kirby" toy design (http://www.michaeldooney.com/PAGES/toy-pgs/cytrt.html)

Discordiatookie’s photobucket scan of Kevin Eastman’s “Artobiography” (http://media.photobucket.com/image/kirby%20tmnt%204th%20movie/discordiatookie/SDC10082.jpg)

Peter Laird’s Blog, with "Blast from the Past" installments:
(http://plairdblog.blogspot.com/2008/11/blast-from-past-36-repost-donatellos.html)
(http://plairdblog.blogspot.com/2008/11/blast-from-past-37-repost-leonardos-new.html)
(http://plairdblog.blogspot.com/2008/11/blast-from-past-38-repost-splinters-new.html)
(http://plairdblog.blogspot.com/2008/11/blast-from-past-39-repost-michelangelos.html)
(http://plairdblog.blogspot.com/2008/11/blast-from-past-40-repost-raphaels-new.html)

CBS Action Zone #1 (published by CBS, 1994)

Brendan McCarthy's blog, with 2001 "TMNT IV" pitch deisgns (http://brendanmccarthy.byethost8.com/designwork/ninjaturtles.htm)

Vaughn Michael's Flickr photostream, with scan of 1996 Playmates Toys catalog (http://www.flickr.com/photos/vaughnmichael/3640503599/in/set-72157619871961329/)

Friday, March 4, 2011

The Manga is back and better than ever! (UPDATE!!!)


Some exciting news from us at TMNT Entity! We're teaming up with a comic translation/scanlation team known as the Optical Internet Translation Gang to bring you more Teenage Mutant Ninja Turtles manga at a faster pace and with better lettering and visual clean-up!

I've heard your critiques about and suggestions for the manga here at TMNT Entity and taken them all to heart. The majority of criticisms remained pretty much the same: The lettering is bad, the images are a mess and reading them one scan per blog post at a time is a pain in the ass.

Cryomancer, the head honcho of the Optical Internet Translation Gang contacted me and through him you'll be getting better quality presentations than I can offer on my own (though I love translating the stuff, my lettering skills leave much to be desired).

His letters are crisp, clean, full of personality and make for an altogether different, and better, reading experience.

For now, he's going to take the raw scans of the material I've already translated (Mutant Turtles Gaiden and Super Turtles Vol. 1), completely reletter them and make them available in a fast, convenient .cbr download (so no more clicking through the pages and enlarging them one at a time!).


More relettered chapters are on the way and, once he's done relettering my old material, we'll be throwing new stuff out at a faster pace. For now, my old, ugly versions will remain on the site to initiate the curious, but I'll be adding links to the manga section whenever Cryomancer's relettered versions are made available.

Enjoy!


UPDATE!!!