Thursday, November 5, 2009

Tales of the TMNT (Vol. 2) #63


Originally published: 10/28/09

Plot: Ryan Brown
Script: Dan Berger
Pencils: Jim Lawson
Inks: Steve Lavigne
Letters: Eric Talbot
Frontispiece: Michael Dooney

“Monster Island”

Summary:

Frontispiece: While giving trick or treat candy to a real pixie, Don recalls how so many things he thought were make-believe have turned out to be real over the years, including all the scary ones.

Down in Australia, the Turtles and Leatherhead have succeeded in hurling their cybernetically enhanced foe, Marlin, into a swamp full of ravenous monsters. Marlin chops off his cybernetic leg as the monsters attack it and escapes through a drain he’d installed.

Emil Tendaji and his troops have tranquilized Leatherhead for the purposes of transporting him out of Australia safely and everyone, including the Turtles, board a helicopter for extraction from the island.

At his hideout, Marlin repairs himself with a new cybernetic arm and leg, grabs a bazooka and tries to blow up the helicopter the Turtles are in. He only succeeds in nipping the propeller, downing the chopper in a swamp. Marlin decides to continue the hunt as Leatherhead wakes up and freaks out. Leo calms Leatherhead down while Emil encourages them to hurry, as there are monsters in the wilderness on this island. As they march, Emil remarks that Razorback has escaped custody. Leatherhead’s eye has apparently healed and he explains that when he was captured by Marlin, he was injected with a chemical that causes rapid healing.

Suddenly, mothmen attack! Hey, it happens. Don neutralizes the inhibitor chips Marlin implanted in them before they can make off with any of Emil’s men and the team carries on. Marlin then attacks in his hover-saucer-thingy. Raph fells it with a single well-thrown sai. Leatherhead then seizes Marlin, but rather than kill him, he turns him over to Emil for legal retribution.

The group make it to the new extraction point at the edge of the island, only to discover all of Emil’s men dead or injured. Turns out the place was attacked by a three-headed devil-thing. As the Turtles fight the devil, Marlin breaks out of his cuffs and escapes on a boat. As Leatherhead goes toe to toe with the devil, Marlin decides to turn around and riddle the gator and the devil with machinegun fire. As he gloats over his revenge and escape, though, the Loch Ness Monster pops out of the water and gobbles him up.

Two weeks later, at the Species Protection and Relocation Establishment in Dzoumogne, Mayotte, Emil walks in on the Turtles and Leatherhead, who have at last recovered from their injuries. Emil then assures them that he’s made arrangements for them all to return to New York safely. As they leave, the Turtles ponder that Marlin is still alive and is likely the luckiest man in the world. Marlin, however, is still inside Nessie’s belly.

Turtle Tips:

*This issue takes place immediately after Tales of the TMNT (Vol. 2) #50.

*Razorback will resurface in Tales of the TMNT (Vol. 2) #61.

*This issue also featured a bonus pin-up, “Get Those Turtles!” by Paul Maybury and a back-cover pin-up of Don, Leatherhead and the devil by Ryan Brown.

Review:

Tales of the TMNT #50 was a fun issue with some killer art and a nice tie-in to earlier TMNT continuity (with elements that would turn up in later Tales issues, as well). “Monster Island” comes across as a bit of an unnecessary follow-up, to be honest, as it doesn’t succeed in accomplishing anything that wasn’t accomplished in Tales #50.

When all is said and done, Emil is still escorting Leatherhead and the Turtles back to New York, Razorback has still escaped and Marlin is still missing and presumed dead. We’re right back where we were when Tales #50 ended. It’s as if this entire adventure could have never happened and we’d be just fine without it.

And, well, to be frank, what exactly did we even get out of this story? The Turtles and Leatherhead fighting more monsters? So “Monster Island” amounts to little more than mindless action with no value to any sort of overall storyline. That means that as an individual issue, it’s only saving grace is its artwork, but with pencils having been provided by Jim Lawson, you’re either going to love it or hate it, considering how divided opinion is of his current art style.

It looks well-enough, and while I still can’t say I like the way he draws people, Lawson’s sense of dynamic style, layouts and action sequences are masterfully done (at least when he has a good writer reigning in his tendency to decompress to the point of wasted pages). The lack of duo tones still makes his issues look like a coloring book, though.

Overall, I can’t say it wasn’t an entirely un-amusing tale. Marlin’s comeuppance in this issue seemed far more satisfying than his supposed demise from Tales #50, so I enjoyed that. Paul Maybury’s bonus pin-up, “Get Those Turtles”, is cool as all Hell. In the end, though, the entire story was completely unnecessary. And with Tales (Vol. 2) ending at issue #70, is there really any time to waste?

Grade: C – (as in, “Come to think of it, this issue succeeded in explaining how Leatherhead’s bad eye heals. So it’s got that going for it,”)

Donatello: The Brain Thief #2


Originally published: 10/28/09

Cover: Jim Lawson and Steve Lavigne
Script: Jim Lawson
Pencils: Jim Lawson
Inks: Eric Talbot
Letters: Eric Talbot

“The Brain Thief Part 2”

Summary:

With the giant robot cockroach pinning him down and slowly moving a buzzsaw toward his head, Donatello focuses all his energy and manages to flip the robot bug off of himself. The bug retaliates, hitting him hard and collapsing a brick wall on top of the Turtle. It then scuttles off.

Don digs himself out and hypothesizes that the cockroach, despite being an advanced robot, didn’t have the thought capacity to reason that Don was buried under the rubble. Picking up a small piece of the robot that got chopped off, Don returns to his secret lab. Don tries to see if the remains of Baxter’s robot body might react in a similar way with a real roach, but nothing happens.

Don then proceeds into the room where he’s storing Baxter’s brain. He’s run a de-encryption program on Baxter’s robot body and divulged its secrets. He had created a nano and biotechnological substance called “grey goo” that can replicate organic lifeforms for self-preservation. Baxter asks if a part of his robot body has begun to regenerate. Don tells him off and leaves the room.

In the sewers, the robot roach catches and assimilates a rat. Don happens across the robot rat and the piece he had collected earlier wiggles free and returns to its larger counterpart. The robot rat then spots Don and attacks. The two fight and Don manages to escape through the high ground. As he looks back, he notices that inside the robot rat’s skull is a tiny organic rat brain.

Outside, the same hobo who had been scared by the strange sounds from the sewers earlier decides to settle down on top of a nice, warm storm drain grate. The robot rat happens to be below him, though, and with one of its mechanical tendrils, reaches through the grate, stabs the hobo in the brain and pulls him into the sewer for assimilation.

To be continued…

Turtle Tips:

*This issue follows “Donatello: The Brain Thief #1

Review:

So, the story’s still going along, but I don’t feel like I have a whole lot to say. It’s so very, very decompressed that there’s hardly any content in the issue to speak of. I suppose it makes for a more cinematic atmosphere, but for $3.25 I’d like a book to take a little longer than 3 minutes to read.

We get a bit more interaction between Don and decapitated Baxter Stockman, which is what I’m really here for. Their encounter was disappointingly brief, but Don’s reaction to his inquiries (“Bite me.”) was gold. His reluctance to speak with Baxter is understandable, considering that at this point in the timeline Raph is still missing, the Turtles are frustrated and Don just doesn’t have the time to chat or screw around.

The bits with the robot cockroach/rat are…dull, thus far. This issue reveals that Donatello isn’t the titular “brain thief” (despite having stolen Baxter’s brain and hung it on the wall in his lab, morbidly enough) but that it’s Baxter’s liquid metal robot offspring. I’m looking forward to seeing where that ends up; if the robot tries to re-assimilate with Baxter or if, by stealing a human brain, it gains sentience and becomes something else.

I just feel like Lawson only has two issues-worth of story that he’s stretching out to fill four, that’s all.

Grade: C (as in, “C’mon, man, I can only take so many panels of Don running down a sewer tunnel”.)

Tuesday, September 29, 2009

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