Monday, December 31, 2012

The Purpose of Fear



Originally published in: Turtle Soup (Vol. 2) #1
Publication date: November, 1991

Story and art: J.B. Bonivert
Colors: Jim Woodring

“The Purpose of Fear”

Summary:

In the moonlit forests of Northampton, Leonardo and Splinter are out for a walk.  Leo asks his sensei what exactly “fear” is and Splinter readily responds.


Splinter tells Leo that fear is barrier that keeps one from acting; a paralyzing agent.  It stagnates the mind and the body and is not easy to overcome.  Splinter tells Leo that the only antidotes to fear are courage and action.  They are the “weapons” needed to confront the “enemy”.

As they return to the farmhouse, Leo believes he understands the lesson and that to overcome his fear of seeing his brothers hurt in battle, he must adjust his attitude and know when to take action.  Splinter approves.


Turtle Tips:

*Like much of Turtle Soup, the canonicity of this story is questionable in regards to the Mirage series.  As it was done by a guest with no involvement from Mirage staffers, it likely isn’t “canon”, but despite that, there’s nothing in “The Purpose of Fear” to contradict the Mirage series, either.  So, you know, decide for yourself if it “counts” or not.


Review:

J.B. Bonivert has a very unique style of art that fans either tend to like or loathe.  I’ll admit that I skew closer to the latter, but I think his take on the Turtles are enjoyable in measured doses.  And at a scant 4 pages, “The Purpose of Fear” is a very measured dose.

Bonivert’s art circa 1991 is more tolerable than his style circa 2001 (when he wrote and drew the Casey Jones graphic novel “Muscle & Faith”), as characters don’t look off-model in every panel and there’s a visual consistency from start to finish.  Really, I think my only irk in regards to the art in this whole short strip has to do with Leo’s hilariously thick legs.  Those things are like tree trunks, man (kinda reminds me of Skadi, but at least she has an in-story reason as to why her thighs are enormous).

So far as the story driving “The Purpose of Fear” is concerned, it makes for an interesting character vignette, but the execution could probably be a little less trite.  I should think by now that Leonardo would know what “fear” is, so I can only assume he’s asking Splinter about it because he expects some sort of zen-philosophical insight.  Splinter’s answer sounds like he’s actively trying to make an obvious statement in as labored and “deep” a manner as possible, resorting to a lot of weak analogies.  A better response from Splinter would have been, “What a stupid question.  20 push-ups for wasting your sensei’s time!”

On the topic of Splinter, Bonivert writes him a little out of character in this tale, too.  He refers to Leonardo as his “young friend”, leaving me to wonder if Bonivert was aware of the family aspect of the Turtles’s relationship with Splinter.  Even more jarring, Splinter calls Leonardo by his nickname, “Leo”, which is something he would never do (kind of like when he called Michelangelo “Mike” in Zulli and Murphy’s story, “O-Deed”).

Looking at things from another angle, well, this is a really, really mundane story by TMNT standards.  We honestly can’t expect every single conversation between the Turtles and Splinter to be utterly packed with life-changing, thoughtful insight and even the old rat has to phone it in every once and a while.  If anything, “The Purpose of Fear” is sort of an honest break from the contrived action adventures and mystical journeys and deeply introspective speeches.  Of course, that also kind of makes it boring and tedious, too.

Grade: C (as in, “Come to think of it, I almost forgot that during the lettering of this issue, Bonivert seemed to be unsure of how to spell ‘attitude’.  He whites-out a 't' the first two times he uses it in the story, then leaves it in for the third and final use.  I guess by that point, he took the time to find a dictionary”.)

Teenage Mutant Ninja Turtles Attack!!! Part 4


Originally published in: Turtle Soup (Vol. 2) #4

Publication date: February, 1992

Story and art: Michael Dooney
Colors: Steve Lavigne
Lettering: Mary Kelleher

“Teenage Mutant Ninja Turtles Attack!!! Part 4”

Summary:

As the Ninja Turtles square off against the samurai trio, Leo tells his brothers not to attack unless provoked.  The samurai make the first move and charge with their swords drawn.

The Turtles attempt to hold the line, but the samurai prove more skilled than the monsters they’d just faced.  Thinking that the Turtles are “demons” and that Henry is the “wizard” who summoned them, the lead samurai breaks past Don and makes a move to hack Henry to pieces.  Panicking, Henry messes with the buttons on his gauntlet and sends the samurai back just in the nick of time.


Leonardo has had *enough* and tells Don to take the gauntlet from Henry and figure it out by himself.  Henry and Betti are forced to stand far away while Don labors over the device.  After some time, he figures out that it’s programmed in binary and punches in the return coordinates.  Henry and Betti apologize for all the trouble and return to their dimension and time.

With time now “unfrozen”, the Turtles put their disguises back on and head out for their long-delayed dinner.  Returning to his lab, Henry apologizes to Betti for all the trouble.  Betti, on the other hand, thanks him for the best date of her life and gives him a big kiss.


Turtle Tips:

*This story is continued from Teenage Mutant NinjaTurtles Attack!!! Part 3.


Review:

So what happened to that struthiomimus that didn’t get sent back to the past?  Leo points out that “the little one” got away.  I guess somewhere in the Mirage TMNT universe, a dinosaur is roaming the hills of Massachusetts, stealing eggs and getting confused for a featherless ostrich.

The samurai battle is disappointingly condensed in this chapter of the story, only really lasting 6 panels.  As a result, the concluding installment of “Teenage Mutant Ninja Turtles Attack!!!” is less exciting than what came before.  I kind of wonder if this was originally conceived as another standalone issue of the “guest era” of TMNT Vol. 1, but got shuffled off to Turtle Soup once Vol. 1 reestablished an ongoing continuity.

Had it been a full-length issue, we might have gotten longer fights and maybe some stronger characterization for Henry and Betti.  As a serial, “Turtles Attack” has to sacrifice story for a pair of impressive two-page splashes at the beginning of each chapter.  And with each chapter only being 6 pages, you lose 2 of them to the title and credits alone.

On the other hand, those splash pages were very pretty and it’s hard to knock getting lavish Michael Dooney art on any occasion.

While the resolution is pretty rushed (Don just figures it out because he’s Donatello and he can master time and space manipulation equipment when the plot calls for it), I did get a good laugh out of Leo losing his temper.  He basically puts Henry and Betti in a timeout and the Turtles stand between them and the gauntlet to prevent any further mishaps.

Anyway, “Turtles Attack!!!” is one of the better reasons to pick up the second volume of Turtle Soup.  As the ongoing serial within the series, I wouldn’t call it “thrilling” reading, but the story provides opportunity for Dooney to draw a variety of cool enemies to pit the Turtles against, and that’s hardly a bad thing.

Grade: I (as in, “I do kind of hate it when Don’s tech abilities conform to whatever the plot needs them to be; from building blimps to vans to guns to time machines.  You know, they all work on the same basic principles, right?”)

Sunday, December 30, 2012

Teenage Mutant Ninja Turtles Attack!!! Part 3



Originally published in: Turtle Soup (Vol. 2) #3
Publication date: January, 1992

Story and art: Michael Dooney
Colors: Steve Lavigne
Lettering: Mary Kelleher

“Teenage Mutant Ninja Turtles Attack!!! Part 3”

Summary:

As the robots appear from Henry’s time gauntlet, the Turtles prepare for yet another weird throwdown.  With some effort, Don and Mike successfully take out the tank with arms while Leo and Raph obliterate the serpentine robot.


That settled, Raph is ready to pick up where he left off and throttle Henry.  Leo calms him down and demands an explanation.  Henry tells them about the time gauntlet and shares another piece of bad news: As the gauntlet is meant as an observation device, time has been “frozen” around them (hence why no one in Florence has noticed all the fighting).  Even worse, it won’t “unfreeze” until they figure out how to work the gauntlet and send Henry and Betti home.

Don gets to work helping Henry figure out the gauntlet (to seemingly no progress) while Mikey teaches Betti how to twirl some nunchakus.  After an hour of this, Betti starts to get bored and bugs Don and Henry.  She decides to show them which button she pushed that caused the whole fiasco and accidentally unleashes a trio of samurai warriors.  Raphael groans in frustration…


Turtle Tips:



Review:

Well hey, at least we got an explanation as to why no one in town seemed to notice the giant turtle people battling a bunch of dinosaurs and robots.  That was starting to bug me.  Of course, if the gauntlet freezes everything when sending users through the time stream, why weren’t the Turtles frozen along with everybody else in Florence?

Because then this would have been a really shitty comic, I guess.

As is a well known fact, Dooney draws only the shiniest of robots thanks to his skilled inking, so the two kill-bots that appear in this segment of the story look suitably chromed.  Steve Lavigne’s colors are especially impressive on the robots, using color gradients and light reflections on their polished surfaces.  Reminds me of the old Heavy Metal magazine covers only without all the tits.

Anyway, we’re almost through with “Teenage Mutant Ninja Turtles Attack!!!”.  In retrospect, I probably should have reviewed all four segments in one sitting, as there isn’t a whole lot to say about the story in 6-page chunks.  One little detail I’ve neglected to mention is that Betti is proportioned not like a midget, but like a normal woman scaled down in size as compared to the Turtles.  Like a miniature person.  It gives her this subtle alien look that’s fitting, considering her origin.

Grade: T (as in, “The presence of time-displaced samurai warriors gives me flashbacks to ‘TMNT III’, which I guess is the worst thing I can say about this whole story”.)

Teenage Mutant Ninja Turtles Attack!!! Part 2



Originally published in: Turtle Soup (Vol. 2) #2
Publication date: December, 1991

Story and art: Michael Dooney
Colors: Steve Lavigne
Lettering: Mary Kelleher
Inking (dinosaurs only): Peter Laird

“Teenage Mutant Ninja Turtles Attack!!! Part 2”

Summary:

As Mikey, Don and Raph struggle with the hungry T-rex, Leonardo enjoys a leisurely ride on the back of a brontosaurus (while a confused struthiomimus dashes off).  Donatello groans to himself, as he thought he’d gotten enough of fighting dinosaurs when he and his brothers visited the past.


Meanwhile, Betti is worried that the “nice turtle monsters” are going to get eaten.  Henry assures her that he can figure his time gauntlet out and send the dinos back where they came from.

The T-rex proceeds to pound the Turtles flat, but before it can take a bite out of any of them, Henry successfully returns the brontosaurus and the T-rex to prehistory.  Raph is not in a very thankful mood and is about to gut Henry with his sai.  Startled, Henry begins pressing buttons on his gauntlet to send himself and Betti home.  Instead, he unleashes a bunch of mean-looking futuristic robots…


Turtle Tips:


*Donatello references the time they fought dinosaurs in the past with Renet in Tales of the TMNT (Vol. 1) #7.


Review:

Okay, so I’m just sort of guessing that the tiny yellow dinosaur is a struthiomimus.  I’m no paleontologist.  Maybe it’s a gallimimus (you know, those things from “Jurassic Park”).  The only reason I even suggest struthiomimus is because Phil Tippett did stop-motion animation for one in a dinosaur documentary that I watched endlessly as a child.  The one hosted by Christopher Reeve.  C’mon, you know the one I'm talkin' about.

Anyway, more fun stuff.  My favorite part in this segment of “Teenage Mutant Ninja Turtles Attack!!!” is the panel where Raph scolds Leo for leaving the T-rex to his brothers while he goes for a horsey-back ride on the brontosaurus.  One of the better things about Michael Dooney’s stories was that he understood that even dishwater-dull Leonardo liked to have fun every once in a while.  Leo’s segment of “Challenges” gave a nice spotlight to that quality.  And, I mean, honestly: When is he going to get an opportunity to ride on the back of a brontosaurus again?

Laird’s inking on the dinosaurs definitely stands out as Laird’s style of inking and not Dooney’s, but I wouldn’t say it clashes, either.  It does have the effect of making the linework on the dinos look less “Dooney-ish”, though.

Grade: S (as in, “Stop-motion is the only way to render dinosaurs, as far as I'm concerned”.)

Saturday, December 29, 2012

Teenage Mutant Ninja Turtles Attack!!! Part 1



Originally published in: Turtle Soup (Vol. 2) #1
Publication date: November, 1991

Story and art: Michael Dooney
Lettering: Mary Kelleher
Colors: Steve Lavigne

“Teenage Mutant Ninja Turtles Attack!!! Part 1”

Summary:

In Florence, Massachusetts, the Turtles are arguing over where to stop for dinner.  Michelangelo suggests pizza, but Leonardo vetoes the idea, as pizza makes him gag.

Elsewhere, in a different dimension and in the future, a short, grey alien-like guy named Henry is working in his lab.  The doorbell rings and he’s greeted by the lovely Betti Clane.  She says she’s been assigned by the Random Dating Council to be his blind date for the evening.  This is all news to Henry, but he decides to show her around the lab, anyway.  He says that he’s training to become a Temporal Dimensional Analyst and is currently working on building his own time travel gauntlet.  Curious, Betti presses a button on the gauntlet and both she and Henry vanish.


They arrive in Florence, right in the midst of the Ninja Turtles.  Thinking the Turtles to be monsters, Betti begs Henry to get them back home.  Unsure of how to use the gauntlet precisely, Henry presses some buttons and accidentally unleashes a number of dinosaurs.

The Turtles discard their disguises and attack the dinosaurs.  Leo tells Henry to send the dinos back, although he isn’t quite sure how…


Turtle Tips:


*The Turtles are all clad in their disguises from TMNT (Vol. 1) #14.


Review:

I love the anachronistic dinosaurs of my youth.  You know, back when they didn’t all have feathers, the velociraptor wasn’t the size of a chicken, the T-rex stood lumbering and erect with its tail dragging on the ground and the brontosaurus… er, existed.

Stupid advances in paleontology have ruined all the best dinosaurs.  As far as I’m concerned, all study of dinosaurs should have ended with that Fred Savage movie.

Anyway, Dooney draws a really lovely story, but that’s come to be expected.  One detail I dug was when the dinosaurs are brought through the portal, their skeletons are partially visible as they materialize.  Just one of the little extra flourishes that puts Dooney’s work at the top of the heap.

In my head, I like to think that Henry comes from the same time and place within Null Space as Renet and that a “Temporal Dimensional Analyst” is just one more field overseen by Lord Simultaneous.  But that’s just my own head-canon.

Anyway, at 6 pages per chapter, “Turtles Attack!!!” runs really fast.  Even when you squish em all together, the (lovely) two-page spreads and serial-required cliffhangers eat up space.  Regardless, it’s a fun multi-parter that serves no other purpose than to show us the Turtles fighting weird enemies as rendered by Michael Dooney.  And that’s OK.

Grade: G (as in, “Government-mandated blind dating sounds like too bleak and dystopian a future even for George Orwell”.)

Thursday, December 27, 2012

TMNT (Fred Wolf) Season 3, Part 1 Review


Got on another TMNT animated series kick, so I took a look back at the first 6 episodes of season 3 of the Fred Wolf cartoon for Adventures in Poor Taste.

TMNT (Fred Wolf) Season 3, Part 1 Review.

I'd been dreading getting into season 3 for a while, as I remember it being a lot of bad scripts and a lot of bad animation and just a LOT of episodes in general.  To my surprise, at least in regards to this first batch of half dozen episodes, it wasn't so bad.  Of course, we haven't gotten to the worst of the season yet; not by a long shot.

And I'll never understand why the animation for "Turtles on Trial" was so damn good.  But hey, considering how ugly some of the later episodes in this season are going to get, I guess I'll just enjoy it while it lasts.


Tuesday, December 25, 2012

TMNT (Vol. 1) #43


 Publication date: January, 1992


Story: Paul Jenkins
Pencils, inks: A.C. Farley
Letters: Mary Kelleher
“Original breakdowns”: Jason Eastman

“Halls of Lost Legends”

Summary:

Out in the forests of Northampton, the Turtles are working on another one of Splinter’s elaborate exercises.  In this case, he sent them each out into the wilderness blindfolded to expand their senses and intuitive abilities.  Donatello is having particular trouble with this exercise, failing to see the point in the whole endeavor.  His brothers tell him to focus, as his goofing around is ruining it for all of them.  Suddenly, Don bumps into what feels like a brick wall.  He removes his blindfold and finds that he’s standing outside of a vast city of varying architectures with a huge tower in the center.  The other Turtles take off their blindfolds and see it, too.  They decide to venture inside and explore the massive tower.


Inside, they find endless, uninhabited hallways lined with locked doors.  They manage to break into one labeled “Aurora” and find an armored knight laying on a dais.  Leonardo takes a look at him and finds that the knight is still alive, but he isn’t breathing.  Just then, a man walks by the door and the Turtles rush to speak with him.

The young man introduces himself as Locke and tells the Turtles that they’re “early”.  He tells them that they have come to the Halls of Lost Legends in the land of All Creation.  Apparently, when mankind first created mythology and religion, their belief brought the creatures of legend to life.  They then took up residence in All Creation until mankind’s belief in them disintegrated.  Once that happened, the figures of myth were turned to “statues” and placed in the Halls of Lost Legends, where Locke acts as curator.  Locke warns the Turtles to leave, as they don’t belong in the Halls yet and their presence could create a great disturbance.  Don isn’t buying the story and runs off to find the truth behind the “illusion”.  The other Turtles continue exploring together, despite Locke’s warning.


Donatello comes to a room labeled “Asgard” and forces open the door.  He sees Odin sitting on a throne, motionless.  Don’s attention is drawn to a shield with a turtle symbol in the center.  Looking into the reflection of the shield’s polished surface, he can see that Odin is actually weeping.

Elsewhere, the Turtles enter the door labeled “Cronus”.  The titular Titan then slams the door shut behind them and, thinking that the Turtles are more of his wayward offspring out for revenge, vows to eat them.  The Turtles put up a fight, but the Titan proves too much.  Don then comes rushing in and stabs Cronus in the eye with his staff.  Before Cronus can regain his senses, the Turtles flee the chamber and lock the doors behind themselves.

Don tells his brothers that Locke has been hiding something from them.  They head toward the chamber marked “Ector”, as that’s where Locke was headed when they first bumped into him.  They pass several figures such as Merlin and Paul Bunyan, all frozen stiff, and find Locke at the top of a staircase.  Locke again warns them to leave, but the Turtles are no longer falling for his ruse.  Don then shows Locke his own reflection in the shield, revealing his true identity: Loki.


Not wanting the Turtles to ruin his plans for seizing control of All Creation, Loki opens up a portal and summons four of the most ferocious monsters of legend: Fideal, Cerberus, a mantichora and Grendel.  The Turtles each take a monster and with some effort, Raph kills Cerberus, Mike takes down the mantichora and Leo shreds Fideal.  They all then join Don and together they fell Grendel.  Loki prepares to summon Nyarlathotep and Baal next, but Mikey takes him down with a throw of his nunchaku.  Putting his katana to Loki’s throat, Leo forces the trickster to free all the inhabitants of the Halls of Lost Legends from his spell.

Later, once all the figures are freed, Merlin approaches the Turtles and delivers his gratitude.  He explains that Loki had discovered an ancient curse and used it to freeze all the inhabitants of the Halls.  His intent was to fill the Halls with creatures of his own nature, such as Cronus and all the monsters he had summoned.  The frozen figures of myth then used their last ounces of willpower to summon the Turtles to the Halls early in the hopes that they could defeat Loki.  And speaking of Loki, Merlin says that he will be returned to his prison to await Ragnarok.  The Turtles have more questions, but Merlin says that they must leave and teleports them all back to their camp where Master Splinter awaits.

They tell Splinter their story and find that he doesn’t doubt a word of it.  The Turtles ask Splinter what all that stuff about them arriving “early” meant and Splinter says that, one day, they will reside within the Halls of Lost Legends.  Leo is incredulous, as the Turtles keep their existence secret and could never become legends… or could they?


Turtle Tips:

*The Halls of Lost Legends will be glimpsed once more in TMNT (Vol. 3) #25.

*According to Peter Laird, all issues published between TMNT (Vol. 1) #21 and TMNT (Vol. 1) #45, with the exception of TMNT #27 and TMNT #28, are non-canon.  Despite that, there is nothing in this issue to contradict Mirage continuity.  So decide for yourself whether it “counts” or not.

*This issue also featured a bonus pin-up advertising TMNT(Vol. 1) #44 by Rick Arthur and Mark McMurray.


Review:

The guest era of TMNT Vol. 1 is nearly over and Paul Jenkins and A.C. Farley pull out all the stops.  Many people hate the guest era, and I’m not entirely fond of it myself, but stories like “The Halls of Lost Legends” make the whole experiment worthwhile.

The basis of Jenkins’s story is a concept that interests me; the idea that people can bring their beliefs into existence through sheer force of will, thus providing an origin for religious deities and superstitious entities the world over.  One of my all-time favorite Stephen King short stories, “The Boogeyman”, covers the same concept (albeit in an obviously more horror-themed way).  In that story, a grieving father claims that the Boogeyman killed his son.  He rationalizes that children believe that the Boogeyman is real and that their fear is powerful enough to will the creature to life.  An episode of The Real Ghostbusters also dealt with the subject, in “Elementary, My Dear Winston”.  The idea was that so many people the world are under the misconception that Sherlock Holmes was a real historical figure that their combined belief brings his “ghost” into existence (because of course he'd be dead by now).  And for a great, GREAT movie that deals with this subject, you really ought to check out John Carpenter’s “In the Mouth of Madness”.  In that one, an author named Sutter Kane (standing in for H.P. Lovecraft) becomes so popular the world over that more people believe in his books than they do the Bible or the Koran, etc.  As the global majority begins to ascribe to his view of reality, so change the laws of the universe and all sorts of monstrous, impossible things begin to happen.

As you can see, this isn’t exactly an unexplored topic, but it certainly is one with plenty of room to move around.  It also allows for deities and creatures of multiple religions and mythologies to coexist when, if any of them were the “right” religion, such a thing would be impossible.  In the grand scheme of the Mirage TMNT universe, “Halls of Lost Legends” provides a convenient explanation as to how the Turtles can encounter so many creatures of conflicting myths and belief systems across their adventures.

As a Donatello spotlight, “Halls of Lost Legends” challenges his rational, analytical mind and he spends most of the story looking for the man behind the curtain.  The story forces Don to accept that supernatural things may well exist in the world, whether he can explain them away or not, and ties back into his earlier lesson about intuition.  If you’ve been reading the recent TMNT series published by IDW, Don has a similar crisis when coming to grips with “reincarnation” and so forth.  Of course, in terms of the Mirage universe, Don’s sudden incredulity toward all things mythological seems a little odd, considering he’d already encountered mythological deities of American Indianfolklore and even dealt with the idea of soul transference.  One would think he’d be over it by now.  Ah whatever; I'm just picking nits.

A.C. Farley only penciled two complete issues of TMNT Vol. 1, but of them this is his best.  It’s a real beauty in terms of layout and detail and the way he renders all the legendary monsters is just amazing.  The architecture of the Hall is glorious and, ya know, I’d really like to play a video game on this very subject and setting.  I imagine that would be a lot of fun.  Bonus points also go to Mary Kelleher’s lettering, particularly for Cronus’s dialogue, as it boasts a faux-Greek font that helps give it some extra personality.

Farley contributed a lot to the TMNT during his tenure with the brand; particularly in the realm of painted covers, posters and trading cards and even a few really cool statues.  From what I’ve read, his relationship with Mirage ended on a sour note over the mandatory retroactive work-for-hire agreements, which is a shame, as he was one of their finest recurring “guests”.  The real tragedy is that he never penciled more than two issues, as his work is simply stunning.

Grade: A (as in, “And what happened when the spell was lifted on Sleeping Beauty’s chamber?  Did she wake up?”)

Sunday, December 23, 2012

TMNT (Vol. 1) #42


 Publication date: December, 1991


Story, art, inking and lettering: Rick McCollum and Bill Anderson

“Juliet’s Revenge”

Summary:

Some time ago, a man in black approaches the cryptozoologist Dr. Charles Forté.  He offers Dr. Forté a collection of photos proving the existence of anthropomorphic turtles in Northampton.  He also offers photos of cryptids and other associates known to have been in contact with the turtles: a Foot Soldier, an Utrom, the Rat King (labeled “unknown”), a Triceraton, Leatherhead and Complete Carnage.  Eager to study the turtles and prove the usefulness of cryptozoology to the world, Dr. Forté agrees to help hunt them down.  The man in black is revealed to be none other than Edgar Allen Poe, though Dr. Forté fails to recognize him as he reads very little literature.


At present, April and Casey have been taken hostage by Poe and Forté.  They are administered truth serum and forced to reveal the whereabouts of the Ninja Turtles.  Once they’ve reluctantly told all that they know, they’re given an amnesiac and knocked out.

At the farmhouse, the Turtles notice that April and Casey are late coming home from the grocery store and decide to go out looking for them.  Along the side of the road they find Casey’s discarded hockey mask and golf bag.  Even worse, they find his Chevy completely crashed and signs of a struggle.  Leo orders his brothers to split up and find where April and Casey have been taken.

Searching a field, Raphael is suddenly approached by a large Texan.  The man introduces himself as Robert E. Howard, a friend of H.P. Lovecraft’s.  Before Raph can do anything, Howard hits him with a bolt of energy from his fingers and knocks him out.  Mikey is searching the woods when he’s attacked from behind by none other than Bruce Lee.  Lee’s skills with a nunchaku trump Michelangelo’s and the Turtle is beaten unconscious.  In a corn field, Donatello attempts to hone his senses and discern what direction his friends were taken.  He’s distracted by the ravishing vision of Mae West, who knocks him out with a hypnotic kiss.  Finally, Leonardo is busy searching the back roads when he’s approached by his namesake, Leonardo Da Vinci.  Da Vinci paints a symbol onto Leo’s chest that knocks him out.  Da Vinci wishes he had the opportunity to paint a portrait of his victim.

On top of a skyscraper somewhere, a wealthy and beautiful woman walks through her bizarre garden.  She ponders that she long ago gave up on seeking revenge against the ones who wronged her centuries ago, but is never-the-less pleased to find the four warriors she needs to complete her spell are, in fact, the very culprits she’s so hated.

Back at Northampton, Splinter meditates in a tree where he’s approached by Poe.  Poe apologizes for not being strong-enough to resist the orders given to him by his mistress.  His friend Lovecraft was able to resist, but was thrown into R’Lyeh for his insubordination.  Seeing that a battle of great importance is about to go down, Splinter goes with Poe willingly.

April and Casey come to on the side of the road by the wrecked Chevy.  With only vague memories of what happened, they see tracks left by the Turtles in the mud and (Casey grabbing his mask and gear) decide to follow them.

At a barn in the middle of nowhere, the Turtles and Splinter have been strung up by their feet.  Dr. Forté inspects them, considering them to be his property and his key to fame and fortune.  The woman, a sorceress, appears with Poe in a cloud of smoke and completes drawing various runes and symbols on the floor.  She wakes the Turtles and tells them that she is sick and tired of the loneliness of immortality.  By sacrificing them to complete her spell (that has taken 300 years to translate and prepare), she will be granted control of time-itself.  Poe attempts to stop her, but she disintegrates him where he stands.

Outside, April and Casey find the barn and sneak in.  Casey goes up through the rafters while April crawls in through the door.


The Turtles demand to know who the sorceress is and she tells them that she was married to a great man, another immortal sorcerer like herself.  The Turtles and an “earth pig”, however, killed her husband and left her to wander the centuries alone.  She then discards her disguise and reveals herself to be Savanti Juliet, the widow of Savanti Romero.  Juliet then cuts each Turtle and Splinter and uses their blood to paint a symbol onto Forté.  Forté argues that she’s breaking their contract, as he was guaranteed the Turtles for study.  Juliet laughs and tells him that a necessary ingredient for the spell was “a dupe”.

Juliet begins casting the spell, but before she can finish, Casey cuts the Turtles and Splinter loose from the rafters.  April, meanwhile, smudges the symbols on the floor, ruining the incantation.  Enraged, Juliet bursts into flames and unleashes a horde of goblins on the heroes.  She attempts to complete the spell anyway, as the Turtles, Splinter, April and Casey are overcome by the goblin hordes.  Suddenly, a bolt of energy beams down from the sky and detonates the barn.  Forté is sent screaming from the explosion, insane and on fire.  Meanwhile, Juliet is met by a beautiful woman.  Juliet recognizes her as one of the culprits who killed her husband and the two clash.  The beautiful woman vanquishes Juliet, who disintegrates.


The Turtles, Splinter, April and Casey find themselves safely teleported to a field.  The beautiful woman approaches them casually and they wonder if they’ve ever met her.  She reintroduces herself as Renet, now all grown up.  Lord Simultaneous has retired and made her Mistress of Time.  She could feel Juliet’s magic disrupting the timestream and came to stop it (as well as save her friends).  Renet heals all their wounds and reluctantly departs, as she detects another time infraction elsewhere that requires her attention.  With the battle won, everyone decides to head home and finally get something to eat.

Two nights later, a pair of lovers are getting it on in the woods.  Suddenly, they’re startled by a hairy, disfigured creature roaming the forest, screaming “They’re mine” over and over.  The encounter will be reported as just another Bigfoot sighting, but in reality, the creature is Dr. Forté.


Turtle Tips:

*The Turtles defeated the Foot Clan in TMNT (Vol. 1) #21, fought the Triceratons and befriended the Utroms in TMNT (Vol. 1) #7, had their encounter with the Rat King in Tales of the TMNT (Vol. 1) #4, first met Leatherhead in Tales of the TMNT (Vol. 1) #6, and vanquished Complete Carnage in TMNT (Vol. 1) #27.

*Juliet refers to the events of TMNT (Vol. 1) #8 as the defeat that took Romero from her.  The Turtles have since battled Romero again in Tales of the TMNT (Vol. 1) #7 and “Spinal Tapped”.

*Savanti Romero will be shown to have survived his last encounter with the Turtles in TMNT (Vol. 1) #47.

*During the goblin battle, Donatello is said to feel “close to the Great Turtle”.  He and his brothers met the Great Turtle (AKA the Father of All Reptiles) in TMNT (Vol. 1) #37.

*From Renet’s POV, this is actually one of the last stories in her timeline, as she’ll appear much younger in her subsequent appearances.  She'll appear again in TMNT (Vol. 1) #46.

*According to Peter Laird, all issues published between TMNT (Vol. 1) #21 and TMNT (Vol. 1) #45, with the exceptions of TMNT #27 and TMNT #28, are considered non-canon.  However, there is nothing in this story to contradict Mirage continuity.  So make up your own mind if it “counts” or not.


Review:

McCollum and Anderson’s last contribution to the TMNT is one of their best, forgoing all the metaphysical pondering about spiritual kinships and instead just being a rollicking battle against the widow of an old foe.  It’s a nice break from their usual style, but still offers plenty of weird and interesting concepts on its own.

“Juliet’s Revenge” includes a number of continuity callbacks, back before the stories of the “guest era” were dubbed non-canon by Mirage editorial.  As such, it fits into the tapestry of the Volume 1 ongoing storyline really well.  There are references to the many weird entities the Turtles have encountered and even the ongoing saga of Casey’s infatuation with his Chevy (first established in TMNT #30).  It creates an interesting contradiction with the tone of the opening editorial by Eastman and Laird, who vow to reestablish the original continuity with TMNT#45Huh.

When it comes to Savant Romero stories, I’ve mentioned this before, but he’s not really a very… competent villain.  He’s played almost exclusively for laughs, and that’s one of the reasons I really like him, but it does sort of neuter his threat level.  Savanti Juliet proves to be a more serious challenge than her late husband ever was and the story is played straight with no pretenses of humor.  As such, she makes for a worthy foe and nearly wins the day until…

Sigh.  If there’s one thing I’ve noticed, it’s that nearly all Savanti Romero (or in this case, Juliet) stories end the same fucking way.  Romero/Juliet is about the be victorious until the very last minute when Lord Simultaneous/Renet appears and handily defeats him/her.  Usually with a blast of energy that leaves their fate up in the air in case a writer wants to use them again.  You’ll encounter this formula time and again with the Romero stories; those that avoid it are in the minority.  Really, that tired old resolution is my only major grievance with the issue.

One of my favorite aspects in regards to the artwork in "Juliet's Revenge" is the way McCollum and Anderson add text and additional detailing to the borders of certain images.  When Poe is revealed, his panel is bordered with the titles of his many stories while Savanti Juliet’s and Renet’s pin-up pages are decorated in a glorious art nouveau style.  The goblin battle adds some great, hectic action to the story and the horrific, bizarre designs for the little things are really creative.  A part of me wonders if Juliet unleashing a horde of goblins was perhaps influenced by the Goblin Queen of the “Inferno” arc that had wrapped up in Marvel’s X-Men book just a couple years before this issue.  Probably just a coincidence.

“Juliet’s Revenge” is another one of my favorite one-shots from the Volume 1 guest era and one that immediately springs to mind when I think about that time in the book.  If you’re a fan of Savanti Romero then this is a must, even if the ending is a bit cliché.  And I love the ironic comeuppance for Forté during the epilogue.  Like something out of Tales from the Crypt.

Grade: B (as in, “But man, dead celebrities are real assholes”.)

Saturday, December 22, 2012

TMNT (Vol. 1) #37


 Publication date: June, 1991

Story, art, inking, lettering: Rick McCollum and Bill Anderson

“Twilight of the Ring”

Summary:

Journeying deep into the woods of Northampton with their camping gear, Don leads his brothers toward the place of his “spiritual experience”.  Raph and Mike are incredulous, but Leo believes that Don at least saw something.

The previous day, Don comes running back to the farmhouse, having returned from the spiritual journey Splinter sent him on.  Along with April (Casey is out bashing skulls), the Turtles and Splinter gather around a bonfire to hear Don’s tale.  Don tells them about his brief glimpse of the Father of All Reptiles, leading Mike and Raph to laugh at his claim.  Splinter silences them, reminding them of their spiritual connection to all reptile life.  He even reminds them of their adventure in the time of dinosaurs with Renet; how when they returned, all they could talk about with the feeling of kinship and belonging they had felt during those three months.  Splinter tells them how the reptiles once ruled the Earth, but their time ended early; the ring was broken and the age of mammals began.  Considering pollution and war, Raph labels the age of mammals a disaster, prompting angry glares from Splinter and April.  Splinter then tells his sons to follow Donatello to the place of his experience.

Back in the present, the Turtles reach the place where Don glimpsed the Father, but find nothing out of the ordinary save some loopy tree formations.  Leo decides to make camp and their first night in the wilderness begins.  Mike takes first watch and wanders off into the darkness.  He is distracted by a tiny fleeing lizard and fails to notice the massive, furry claw sneaking up behind him.


The next morning, they find Mike's broken 'chakus and a blood spatter.  Raph suggests they stray from their path to find him, but Don (now speaking in a strange voice) tells them that that’s what the Adversary wants.  Don tells Raph that they need to keep to their path and “keep faith”.  Raph argues Mike could die before they finish their journey, but Don reminds him of the time he devolved into an ordinary turtle and his brothers “kept faith” that he would be restored.  Leo begrudgingly concedes to continue the quest and they follow Don.

The day ends and the Turtles journey deeper into the woods.  As night falls, a thick fog covers the land and the Turtles decide to hold fort for the night.  As the hours go on, Raph is lost in the fog, leaving behind only a broken sai as a sign of struggle.  Still possessed, Don tells Leo that they must not stray from the path, as the Adversary is trying to break them apart.  Leo wants to know who told Don all of this and Don replies that it was the Father.  Seeing that Don is beyond reason, Leo agrees to continue with the journey.

As the landscape becomes more and more unearthly, Leo struggles to fight the flora with his swords and carve a path.  Don, following the voices of the forest, merely slips between the thorns and overgrowth with minimal effort.

Some miles away, Mike and Raph have found each other and are nursing their wounds.  Covered in blood and bandages, they take inventory of what few weapons they have left (small knives and shuriken) and prepare to hunt down the Adversary that attacked them.

Elsewhere, Leo gets the strange sensation that they’re being watched.  He and Don stumble into a dark part of the forest where there is absolutely no light and they are besieged by a large, hairy beast.  The Adversary slashes them with its claws, but Leo manages to chop the vermin’s arm off and send it into retreat.  He and Don leave the dark part of the forest and continue their quest.


As the third night wanes on, Donatello has completely given into his mania.  Now wearing mud like war paint and cloaked in a shroud, he has declared himself to the Shaman for the Father of All Reptiles and preaches an end of the Adversary.  Leo thinks he’s nuts.  Eventually, they both fall asleep and dream the same dream.  They see what the present might be like had mammals not broken the ring of the reptiles and assumed evolutionary control.  They view birds as traitors, as they were once reptiles who stole the secrets of warm blood and fled from the mammals to the safety of the skies.  And they see the mammals, preying upon turtles in swarms and scavenging defenseless eggs.

They awaken and continue into the alien forest.  A thick fog appears and they know the Adversary is close.  The giant one-armed rodent attacks and retreats after landing a single blow.  It continues this all day long, wearing the Turtles down.  Eventually, it breaks Don’s leg and then vanishes along with the fog.  Leo offers to help Don finish the journey, but Don has a revelation: He’s not the Shaman, Leo is.  Leo is reluctant to leave Don behind, but Don tells him that if he fails, all they’ve lost will be for nothing.  Leo leaves Don one of his katana and continues the journey.  In the distance, he hears Don scream, but carries on in tears.

The voice of the Father speaks to Leo as he climbs a mountain.  The Father tells Leo that he has been trapped for millennia by his own melancholy, brought on by the slaughter of his unborn children at the hand of the mammals.  Leo reaches the top of the mountain and finds a huge reptile egg.  The Father tells him that the Adversary is the combined spirit of the vermin that devoured his unborn children and broke the ring.  The Adversary then appears before Leo for one last battle.  Appearing in the clouds, the Father gives Leo the strength of all the reptiles of the past, which Leo uses to finally vanquish the Adversary.


Down below, Mike and Raph find Don.  At least returned to his senses, Don tells them that the journey is over.  Mike thinks he sees a giant turtle in the clouds, but it vanishes an instant later.  Don says that he’ll wait at the base of the mountain while they go up and check on Leo.  Mike and Don climb to the top and find Leo sitting exhausted at the base of a giant hatched egg, surrounded by the scattered remains of the Adversary.  Leo says that they have freed Father and the restless spirits of all the unborn reptiles killed by mammals.  And thanks to them, the ring has been restored and the cycle can continue as it was meant to.


Turtle Tips:

*This story is continued from “Donatello: The Ring”, where Don had his encounter with the Father of All Reptiles.

*The Turtles went back in time with Renet and met dinosaurs in Tales of the TMNT (Vol. 1) #7.

*Raph devolved in TMNT (Vol. 1) #24 and was restored in TMNT (Vol. 1) #26.

*By restoring the Ring, Leonardo inadvertently ensures the downfall of "mammal" (human) civilization.  This will come to pass in Tales of the TMNT (Vol. 2) #69.

*According to Peter Laird, all issues published between TMNT (Vol. 1) #21 and TMNT (Vol. 1) #45, with the exceptions of TMNT #27 and TMNT #28, are non-canon.  Regardless, there is nothing in this issue that would contradict Mirage continuity.  So decide for yourself what “counts” and what doesn’t.


Review:

McCollum and Anderson’s stories, as I mentioned in my review of their last one, put a heavy focus on the TMNT and their relationship to the natural world as animals rather than their relationship to the modern world as people.  Some might argue that they don’t really have a “reptile heritage”, as they were mutated into anthropomorphs when they were babies and raised in a manner similar to human children (TV, schooling, chores, exercise, etc).  But the fact remains that for at least a brief span of time, they were regular old animals and thus they still, in some small, forgotten way, have a connection to the natural world.  At least in the spiritual universe fabricated for this comic, anyway.

Michael Zulli’s “Souls Winter” trilogy did a fantastic job exploring this idea with its last chapter and McCollum and Anderson delve into it even deeper with “Twilight of the Ring”.  Being animals that were turned into men, the Turtles have roots in both metaphysical realms, which is clearly the lesson Splinter was trying to impart on them by initiating their journey into the wilderness.

The story seems to glorify reptiles and villainize mammals, though some measures are taken during the flashback at the beginning to remind the Turtles not to get too carried away with blaming everything on the fuzzy warm-bloods.  Splinter, April and Casey are all mammals, after all, and they’re pretty alright.  Really, “Twilight of the Ring” is a bit more of a supernatural rescue mission, as the Father and the spirits of all those killed by the Adversary are trapped and need to be freed.  Meanwhile, the Adversary wants to keep things as they are and they have to defeat him to restore the “ring”.

On the subject of the “ring”, my interpretation was that the ring was the growth and life cycle (rise and fall) of the reptiles that was broken when the mammals took over.  The reptiles being ousted by the mammals was a natural part of the cycle (the fall), but the Adversary has kept the ring broken and thus preventing the reptiles from ever ousting the mammals (the rise).  The Turtles were sort of a “cheat”; reptiles gifted with the skills from the world of the evolved mammals who were destined to restore the cycle.

I’ve got to say, such an interpretation kind of sucks the joy right out of that ending.  By defeating the Adversary, who had kept the mammals at the top by trapping the Father and breaking the ring, Leonardo inadvertently dooms all of mankind to an inevitable fall (and eventual rise of the reptiles).  Had the Turtles done nothing, the mammals would have continued their dominance in perpetuity and never lose control of the world again.

While I wouldn’t call the message a nihilistic one (“For every rise there is a fall”, “What goes up must come down”, and so on), it paints a harsh reality for the reader.  The dinosaurs were once top shit, but they eventually died out.  We may be top shit now, but we’re going to go down sooner or later.  Factor in that human civilization is destroyed shortly into the 21st century according to Tales of the TMNT (Vol. 2) #69 and we may very well have Leo to blame for killing everyone.  What a jerk.

Art-wise, I love the scenery in this issue.  When the Turtles enter the forest, it’s a pretty normal place.  But as the issue progresses, the flora becomes weirder and weirder.  First looping and bending at angles in a weird way, then the knotholes take on strange shapes like eyes and by the end, actual faces and teeth start to sprout out of the woodwork.  This aspect of the environment isn’t directly addressed by the narration or the dialogue, it’s strictly a visual to let the reader know the Turtles have left our plane of reality and are venturing deeper and deeper into the foreboding unknown.  Once the Adversary is vanquished, all the trees lose their leaves and the landscape returns to relative normalcy, implying that they have returned to the physical plane.  It’s a great way of telling the story through the art and letting the readers pick up on it by themselves, though they may not realize it at first.

“Twilight of the Ring” is a great story to sit and think about after you’ve read it.  The Turtles “do the right thing”, but in a spiritual or cosmic sense.  They doom humanity to their inevitable demise by restoring the ring, but that’s just part of nature.  Everything has to die, eventually.  It’s a “happy ending”, but it’s certainly not a “feel good ending”, if that makes any sense.

Grade: A (as in, “Although the Father appearing in the clouds has been forever tainted by ‘The Lion King’.  Never forget who you are, Leonardo!”)

Monday, December 17, 2012

Awesome Turtle Picture #015

The following pin-ups by Michael Dooney appeared in TMNT (Vol. 1) #9 and TMNT (Vol. 1) #13:



It's no secret that I'm a fan of Dooney's short-lived series Gizmo, so these crossover pin-ups with the main character Gizmo Sprocket are some of my favorite bits of bonus art.  Despite often being shown to coexist in the same universe, and even having characters such as Renet and the Fugitoid appear in various Gizmo comics, Gizmo and the TMNT never actually had a proper crossover beyond these two pin-ups.  Attempts were even made by Dooney to get a Gizmo toy produced for the original Playmates TMNT action figure line, but nothing came of it.

Beyond these pin-ups, the only other crossovers we ever got were a cameo made by Fluffy at the end of TMNT (Vol. 1) #47, when TMNT villain Chote is sent to the future timeline of the Gizmo characters, and a flashback cameo by both Gizmo and Fluffy in the short story "Credo" as part of a line-up of the Ninja Turtles's friends and acquaintances.

Friday, December 14, 2012

More art for the aborted live-action TMNT 4 surfaces!

Comics Alliance has gotten a motherload of artwork for the scrapped "TMNT: The Next Mutation" 4th live-action film from the 90s!

Some great stuff in there, such as a look at presumably alternate universe versions of April and Casey, a thorough look at Kirby's many faces, Super Shredder and John Woo-esque Foot Soldier sketches, and even some villains named in honor of the Mirage crew, such as (Jim) Lawson, (Eric) Talbot and (Michael) Bugman (Dooney).

In case you haven't yet, you can also read my older research article, The 4th Live-Action TMNT Movie that Never Was, for further information and artwork involving the scrapped project.

Neat stuff all around.


Wednesday, December 12, 2012

TMNT (IDW) #17


Publication date: December 12, 2012


Story: Kevin Eastman and Tom Waltz
Script: Tom Waltz
Art: Ben Bates
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow

"Krang War, Part 1"

Summary:

On the planet Neutrino, the capital city of Smada is under attack from Krang and his Rock Soldier forces.  King Zenter orders Commander Dask to take a commando unit to Earth and bring back Professor Honeycutt, as he’s the only one who can help them in the war against Krang.

In the lair beneath the old church, April helps Don with the power generator.  Observing his sons coping with recent events in their own separate ways, Splinter decides to call a family meeting.  Casey arrives with more fresh pizzas from Woody and joins in on the sitting.  Splinter tells all that he is proud of how they have handled their recent trials.  He reminds them that although their enemies rally together in groups, they are united only by avarice.  The seven of them, however, are a true family.  Casey asks if they have a game plan yet.  April offers a suggestion as to where they can start.


On the outskirts of Smada City, Krang, Tragg and a very discomforted Baxter Stockman teleport in.  Krang shows Stockman the destruction he is capable of wreaking against his enemies and reminds Stockman of his deadline involving the Technodrome.  Stockman says he’s gotten as far as he can, but needs assistance with the otherworldly tech that he isn’t equipped to handle.  Krang assures him that he is taking measures to capture the Fugitoid, who will help Stockman finish the Technodrome while he is away conquering Neutrino.


At Foot Clan HQ, Shredder asks Karai why she has not yet attempted to bring Leonardo to him (as he intends to make Leo his second in command).  Karai tells her grandfather that capturing Leo will require a very special team.  Shredder is aware of her plan but reminds her that she lacks the mutagen to make it happen.  Karai assures him that she has a solution for that.

It's past dark in Central Park and April and Chet are enjoying a cup of coffee on a bench.  April is glad that Chet agreed to meet her at such a weird time, though Chet seems nervous.  In the treetops, the Turtles and Casey keep guard.  Casey doesn’t trust Chet, but Leo reminds him that that’s why they’re there.  April tells Chet that he’s the only person from Stockgen whom she trusts and pleads with him to give her the lowdown on the company’s nefarious activities.  She reminds Chet of all the danger she’s endured because of Stockgen’s dealings; a reality that Chet is not proud of.  Chet tells April that he cannot reveal the truth to her, not because he doesn’t care if people get hurt, but because revealing the truth may cause even more trouble.


Suddenly, there’s a flash of light and the Neutrino Commandos (Dask, Zak and Kala) appear in the park.  Dask makes a move to apprehend Chet and the Turtles and Casey storm the scene.  A fight breaks out and Casey, fearing for April’s safety, pulls her out of harm’s way (even though she was holding her own).  Not wanting to be the cause of anymore violence, Chet agrees to go willingly with Dask.  Dask orders a teleportation, but the Turtles are caught in the radius.  They vanish, leaving April and Casey to wonder where they might have gone.

On the planet Neutrino, the Turtles find themselves in the middle of a battle between the Neutrino resistance and the Rock Soldiers, having no idea what’s going on.


Turtle Tips:

*This story is continued from TMNT Microseries #8: Fugitoid.  The story continues in TMNT (IDW) #18.

*King Zenter, Queen Gizzla and Princess Tribble originally appeared in the Fred Wolf TMNT animated series, in the episode “Four Turtles and a Baby”.  Pretty obscure, there.

*Despite their similarity in appearance, these are not the same Neutrinos who previously appeared in TMNT (IDW) #14.

*Chet’s identity as the Fugitoid was revealed in TMNTMicroseries #8: Fugitoid.

*This issue was originally published with 3 variant covers: Cover A by Ben Bates, Cover B by Eastman and Pattison, and Cover RI by Andy Kuhn.


Review:

Dammit, Tom Waltz.  If you turn me into a fan of the Neutrinos, I will never forgive you.

So this is it: The beginning of the Krang War.  The arc I’ve been fidgeting in anticipation for since Krang first clenched his mighty fist in TMNT (IDW) #1.  To my absolute awe, not only is it a delightful throwback to the Fred Wolf animated series, but a loose adaptation of the first outer space arc from Mirage’s TMNT Vol. 1, right down to the Turtles getting teleported across the galaxy by accident!  When Waltz borrows from the TMNT mythology, he sure doesn’t half-ass it.

Reinventing the Neutrinos as a trio of badass commandos might seem ridiculous (these were the “hotrodding teenagers” that spoke in beatnik lingo, after all), I can’t help but feel there’s a definite lampshade on the whole idea, too.  Dask, Zak and Kala look *exactly* as they did in the ‘80s cartoon, albeit with some sunglasses and body armor, and the idea is so absurd I get the feeling the comic is laughing right alongside us.

As an arc-opener, this issue is a whole lot of setup and it wears that fact on its sleeve.  Maybe a little too on its sleeve.  Krang’s segment ends with him assuring Stockman, “Wait and see; I have a plan!”  April’s segment ends with her assuring the Turtles, “Wait and see; I have a plan!”  Karai’s segment ends with her assuring the Shredder, “Wait and see; I have a plan!”  Apparently, everybody has a fucking plan these days.  They think they’re so smart...

Karai’s decision to use the mutagen to aid her in her conquest of Leonardo (shut up, fangirls) leads me to think, and hope, that we’ll finally get to see Bebop and Rocksteady go mutant as was hinted way back in the Raphael microseries.  With Old Hob seemingly planning to start his own mutant gang and the Foot looking into creating more mutant henchmen, it looks like this book will have no shortage of mutant baddies for the Turtles to face.  I’m fine with that.  I know some folks hate the “mutant of the week” approach, or feel that having other mutants diminishes what makes the TMNT “special”, but I couldn’t disagree more.  If TMNT Adventures taught me anything, it’s that no glut of mutant characters, good or evil, somehow lessen the value of the Turtles.  And, in fact, many of those characters are really interesting.  IDW hasn’t shied away from using other mutants since the book began and that’s one of my favorite things about it.

Ben Bates takes on art duties starting… NOW!  I’d gotten to see much of his work before now in the pages of Archie’s Sonic the Hedgehog and Mega Man.  He’s done great work on both titles, though when he was announced as Kuhn’s replacement on TMNT, I was curious.  Mega Man employs a cute style where the characters aren’t necessarily “super deformed”, but definitely squat and bug-eyed.  Sonic, meanwhile, is a funny animal book and much of Bates’s work on that required him to ape the “house style” modeled after Tracey Yardley’s work.  Are Bates's pencils up to the task of handling a more “action adventure” oriented title that doesn’t utilize midget people or creepy furry bait?

The answer is yes.  Like Duncan and Kuhn before him, Bates utilizes a more economical take on the characters and layouts, but such a priority has gotten IDW’s TMNT out on time every month since it started.  So I’m A-OK with that.  His layouts flow nicely and he has perspective and scale down pat (two things that both Duncan and Kuhn faltered on from time to time).  It’s hard to judge him on action this early, as we only had 3 pages of it in this issue, but man, that panel where April elbow-slams Dask in the spine?  Great stuff.  And I want to see so much more of his smug, scheming Karai.  He really nailed her expressions.  As for his Turtles, their heads are maybe a bit too oval-shaped, but otherwise they looks perfectly fine to me.  They’re not rockin’ the boat and they may not go down in history for redefining the designs, but they’re expressive and attractive and Bates is the first regular artist on the ongoing NOT to give them massive overbites.  ‘Tis a blessing.

Also of note is that in the letters page, editor Bobby Curnow says that he, Waltz and Erik Burnham have been in talks over a potential Ghostbusters crossover.  They say now’s not the time, but they’re spitballing ideas.  I’ll just say that, as a dual fan of both the Ninja Turtles and Ghostbusters, I would react to such a crossover with grace, dignity and a reserved enthusiasm betrayed only by the most approving of golf-claps.

Just kidding.  I would lose my freakin’ mind.

Grade: A- (as in, “At the start of the issue, I thought for a second Waltz was going to sow seeds of the Donatello/April romance from the current Nickelodeon cartoon.  Whew, dodged that bullet”.)