*The story continues in “Doomsday Hassle in Banshee Castle”.
*Chronologically, I would place this story between TMNT Adventures #9 and TMNT Adventures #10.
*Man Ray’s presence means it must take place after TMNT Adventures #5, but Shredder and Krang working together in the follow-up story means it must take place before TMNT Adventures #13. There are only two narrative gaps between issues #5 and #13 that this story could fit; after #5 or after #9. I chose after #9 because it puts some time between their first encounter with Man Ray, giving him an opportunity to build his base and sub.
*April is shown working for Channel 7. Rather odd, as before becoming a freelancer in April O’Neil #1, she was only ever shown working for news stations Channel 6 and WTRL.
*Man Ray will return in TMNT Adventures #16.
Hedden & McWeeney… HEDDEEEEEN & MCWEENEEEEEEYYYYY!!!!
Well, all things considered, in the grand scheme of Hedden & McWeeney’s TMNT contributions, their TMNT Adventures Special stories were probably their least offensive. I think it has to do with the fact that Philip Nutman wrote the adventure, so it wasn’t the stream of consciousness nonsense of Hedden & McWeeney’s Mirage run. Additionally, their surreal and cartoonish style is a better fit for this brighter kid’s book than it ever was for Mirage.
What makes “Yo-Ho-Ho!” a chore to read through isn’t so much it’s eco-aware content, or the groaners of jokes, or the trite lesson about “looking before you leap”. I think what makes it a pain is just that it is so. Freakin’. LONG. The thing just goes on and on and on to the point of becoming pretty damn tedious. Nutman was never one of TMNT Adventures’ better substitute writers (not as bad as Stanley Wiater, but close) and while the set pieces are fine and the story is plotted well-enough for its absurd length, it’s just bland as all Hell from start to finish.
I also feel inclined to point out that Captain Blythe is, believe it or not, the FOURTH pirate villain/evil sea captain the Turtles have battled in TMNT Adventures. Cap’n Mossback… Captain Agamatta… Murk Mariner… And now this guy. Honestly, ONE pirate villain was more than enough for TMNT Adventures. Four is just pushing your fucking luck, guys.
There’s also the fact that “toxic waste = mutagen”. I guess there’s absolutely no difference in this universe, which doesn’t surprise me, but still. For a book so determined to hammer home environmental messages, it’s kind of hard to impart on kids the dangers of toxic waste when all you ever show it doing is giving people and animals awesome super powers. After reading TMNT Adventures, I think children would be more inclined to drink radioactive run-off than fear it.
Man Ray’s presence is strictly for the purpose of providing a sub to get them from New York to Scotland and nothing more. And where did he get that thing, anyway? Or the Jersey lab? Last time we saw the guy, he could hardly talk in his new mutant form. And the Turtles barely knew him. I guess there’re some missing adventures we don’t know about. Not that I care.
Anyway, this one’s pretty much a snoozefest, and that’s only because I’m feeling kind of generous, today. The follow-up story is actually more enjoyable, but mostly just because it has Shredder and Krang in it.
Grade: D- (as in, “Does cancer count as a super power? Cuz that’s what I got after drinking some ‘ooze’ I found in a barrel”.)