Publication date: October, 1994
Raph finds the story mellowing and thanks Sleeping Owl for sharing it. He then thanks Kid Terra for everything he and his group have done to help them. The gang then decides it’s time to get going as a coyote howls in the distance.
Elsewhere, Water Beetle and Beaver (dressed as doctor and nurse) tell their patient that they have done all they can do to help her. They say that all she can do is rest and wait. The patient is revealed to be Turtle, hooked up to life support systems. In terrible pain, Turtle begs them to give her something to ease her suffering. Meanwhile, the Maker, who is all, feels a small part on his side suddenly begin to ache.
*This story is continued from TMNT Adventures #60. For the Future-Turtles, the story continues in TMNT Adventures #62. For the present day Turtles, the story continues in TMNT Adventures #67.
*Future-Raph warned present-Raph about losing Ninjara in TMNT Adventures #44.
*The Future-Turtles’ time-slip remote was destroyed in TMNT Adventures #57.
*This issue contained two bonus pin-ups: Michaelangelo vs. Leonardo by D. Senere and Bill Fitts, and the Mighty Mutanimals in Heaven by Mike Kazaleh.
*Incidentally, the Mutanimals in Heaven pin-up seemed to have been commissioned to soothe young readers who saw a vision of the Mutanimals burning in Hell in TMNT Adventures #56.
After the chaotic fury of events running successively through “Megadeath”, “Terracide” and “Blind Sight”, we finally get our breather issue as the characters are afforded a moment to relax and reflect on all they’ve experienced and all they’ve lost. Murphy (Clarrain) uses the opportunity to give us various insights on the characters before transitioning into a second narrative more befitting of his “World Tour” arc from some while ago. We receive a brief history lesson on American Indian culture (I’m assuming Nahuatl, as that’s the tribe Frances says she is descended from, but Sleeping Owl never states the exact origins of his creation story) as well as some of the standard environmental finger-wagging.
The character segments were my favorite moments of the story, as Future-Raph is irritated by the self-centered behavior of his rebellious teenage incarnation (ruining a friend’s wake: Not Very Classy), Future-Don laments the pointlessness of everything he tried to do by coming back in time in the first place and Kid Terra learns for the first time that his Mutanimal friends are dead. The introduction of Nobuko didn’t carry much weight to it; more like it just gave April something to say and do where she would otherwise have been silent (Candy, again, is reduced to a face in the crowd). Splinter and Sleeping Owl sharing their philosophies and their own “reincarnation” experiences offered some interesting reflection (and we get more insight on Splinter’s fatherly sorrow that his kids are growing up).
Now, the second half of the story is the creation myth segment. It seems rather shoe-horned in, with only the concept of a Mother Turtle relating it to the comic in any coherent way, but it was a nice reprisal of the cultural history lessons that Murphy often gave when he did the “World Tour” arc. I always liked those issues, even if this one wasn’t quite as congruous with the storyline as the others.
But then we get to the heavy-handed environmental themes, lectured to us through an American Indian character who is an authority on the subject. Murphy seems to have something of a hard-on for American Indian culture, as many environmentalists in America tend to, and that obsession seeps through not only in his Archie and Mirage TMNT work, but also in books like “Puma Blues”. He seems to have “drunk the Kool-Aid”, so to speak, in regards to that old myth that American Indians lived in a utopian society before the arrival of whitey, with no concept of property or ambitious environmental modification of any kind.
How exactly that perception of the American Indian tribes as this hippy-dippy master race gels with documented cases of tribal warfare over territory (no concept of property, indeed) or the ruins of huge city structures carved into mountainsides or built in clear-cut stretches of land… Well, that sort of thing is just inconvenient to think about, I guess. Murphy must have a whole lot of White Guilt goin’ on, the way he’s constantly gushing about the superiority of American Indian culture.
Sorry about the tangent, but it’s just an irritation of mine. Political correctness and the inherited guilt of our ancestors has caused modern day American media to revere Native American culture and history to a rather dishonest degree. It doesn’t do anybody any favors by romanticizing their culture and history into an exaggerated stereotype that never truly existed (we’ve gotten over our misinformed fantasies of cowboys being these white-hatted heroes of the West, so maybe we should start putting the Indians under a proper historical microscope, now?).
Grade: C (as in, “Couldn’t decide whether this issue’s cover was supposed to represent a Ninja Turtle playing the ‘Mother Turtle’ of Indian lore being hunted by Kid Terra in the guise of a sinister Caucasian cowboy out to destroy Native American culture… or if Allan just made that thing up wholesale. I don’t care, either way”.)