Publication date: June 1990
Writer: Jan Strnad
Art: Richard Corben
Letters: Richard Corben
Colors: Richard Corben
Cover: Richard Corben
“Turtles Take Time”
Summary:
On a pirate ship in 1500 AD, the Turtles are mixing it up
with a band of cutthroats. After some
comical battling, they defeat the pirates and find the treasure they stole from
“the widows and orphans” fund. A
nobleman thanks the Turtles on behalf of the King and asks if they’d like to
join his crew. They decline, as they
need to be getting back to their proper time period. Donatello pulls out the Time Cube they used
to travel to the past, but it appears to have been slightly damaged in the
fight.
Raphael recalls how they were just lounging around the
living room when the Time Cube suddenly appeared in front of them. Attached to it was a note from Renet, saying
that she “borrowed” it from Lord Simultaneous.
She tells them to have fun and that the Time Cube will "anamorphically
autosynchronize" them to whatever time period they travel to (adapt their
appearance to fit their surroundings).
Her one warning is that they must return slightly after the time they
left, as encountering themselves could result in a universe-shattering paradox.
With the flashback over, Don activates the Time Cube, but
because it’s damaged it doesn’t take them back to the precise time he wanted. Instead, they wind up in their living room a
few seconds BEFORE they left, not after.
Their past selves confront them, thinking they're imposters, and draw
their weapons. Suddenly, the paradox
they’ve created causes a “time quake” as “natural time” tries to right things
and work off the excess chronal energy.
As a result, the Turtles are thrown back in time and become
baby turtle eggs in the sewer. They
manage to get their legs free from their egg shells just as an alligator begins
to approach. They run and tumble into
the water as the gator moves in to swallow them.
Another time quake, however, thrusts them even further back in time.
Leo, Raph and Mike find themselves in the Middle Ages,
garbed in armor. They ponder where Don
has gone, but haven’t time to consider it as several knights mistake them for
demons and attack. The Turtles take on
the knights, but are badly outnumbered.
Luckily, Don shows up in archery garb and kills a knight identifying himself
as “Lancelot”. The Turtles slaughter the
knights and win the battle, but one look in their satchel reveals the Holy
Grail, meaning these were the Knights of the Round Table they just killed. Before the Turtles can realize how badly they’ve
screwed up history, another time quake takes them all back to the Dawn of Man.
As the Turtles mess with their loin cloths, Don reminds
them that any interference with their surroundings could catastrophically alter
the growth of mankind. They’re
immediately attacked by apes who want to eat them. Don loses his cool and kills all the
apes. Looking over his handiwork, he
realizes that he’s just wiped out all humanity.
Another time quake grabs them and whisks the Turtles away.
The Turtles find themselves plummeting through empty space
toward a bright light. Their very
existences being stretched, Don realizes that they are at the beginning of time
and are about to become one with all creation.
The Turtles then wake up in their living room. Time appears to have corrected itself and
undone their various paradoxes. Even the
Time Cube has been repaired as though they’d never used it. Don begins fiddling with the Time Cube,
curious to see what two thousand years in the future is like. Leo, Raph and Mike, however, have had more
than enough time travel for one day and pounce on him.
Turtle Tips:
*As part of the “guest era”, this issue is not considered
canon to the Mirage TMNT continuity “proper”.
However, there really isn’t anything contradictory about it regarding
the Mirage TMNT series, so it’s up to the reader as to whether it “counts”
or not.
*The Turtles first met Renet back in TMNT (Vol. 1) #8 and
last encountered her in Tales of the TMNT (Vol. 1) #7.
*Richard Corben previously collaborated for a TMNT short
story, “You Had To Be There”.
*This issue was originally published in full color. It was reprinted in full color by Heavy Metal
in TMNT 25th: A Quarter Century Celebration.
*If the publication dates on the cover are to be
believed, this issue came out *before* TMNT (Vol. 1) #31.
Review:
I have no experience with Richard Corben beyond what he’s
done with the TMNT. There are a lot of
great comic artists and authors out there whose work I’ve yet to read in depth
and Corben, I’m afraid, is one of them.
I only have so much time and so much money. I can’t read everything.
Actually, on second thought, I’ve seen that adaptation of
“Den” that was done for a segment in the original “Heavy Metal” film. You know, that one segment with the REALLY bad
animation? (Not that the rest of the
animation in “Heavy Metal” was great shakes, but I love the flick anyway.)
So when I read the two page introduction for this issue by
Kevin Eastman, going on and on about the unparalleled glory that is: The
Richard Corben …I couldn’t help but feel a
disconnect. Not that I doubt that Corben’s
one of the greats, but that I’ve never read any of his great stuff and I really
wouldn’t categorize his TMNT work as “great stuff”, personally. Beautifully inked and colored stuff,
definitely. But great? I’m a tad incredulous about that.
Much like Corben’s other TMNT story, “You Had To Be There”,
this one grabs the Turtles and thrusts them into strange lands and predicaments
at breakneck speed and pulls them out just in time for the conclusion and
before you can start asking any questions as to the hows and the whys. Renet just sent them a Time Cube because sure,
why not? And falling into the center of
all creation returns everything to normal because I dunno, the issue had to end
SOMEHOW.
But I guess that’s not Corben’s fault. He didn’t write this issue (though “random contrivances
transporting characters to strange lands to fight bad guys” sure feels like a
Corben trope). Jan Strnad’s script seems
to be operating under a singular motivation: Give Richard Corben the chance to
draw the Turtles in as many different time periods and facilitate as many
different fight scenes as possible. In
that regard, Strnad’s script succeeds, but it doesn’t make for a very coherent
or even remotely intelligent story. It’s
just a showcase for Corben’s pretty art.
And Corben’s art sure is pretty. While I can’t say I’ve any firsthand
experience with Corben as a storyteller, since he didn’t write this issue, I
can see why people worship him as an artist.
His inking and coloring lend a superbly three-dimensional quality to the
Turtles (though they kinda look like they’re made of clay). The inking might be a bit too heavy for some
tastes, and at times it felt excessively “dark” for such a lighthearted and
silly tale, but it makes his work instantly recognizable. He details the mortal Hell out of everything
in the environment, which can make some of his smaller panels feel rather “busy”,
but there’s a lushness and grandness to his settings, too.
While it may expose me as an Indie Comics Plebian, I’m
just not acquainted enough with the overall works of Richard Corben to really
feel the excitement necessary to get worked up over “a TMNT comic drawn by
Richard Corben”. And if I were to take
this single issue as my introduction to Corben’s work, I’m afraid I still
wouldn’t get what the big deal was. Nice
inking, nice colors, but an awful story full of bad jokes, indistinguishable
characters and just a string of corny fight scenes. Die hard Corben fans will get a lot more out
of this than I did, I’m sure, but for the uninitiated, it’s just another goofy
one-shot from the Vol. 1 “guest era”, except this time in lavish color.