Publication date: July 24 – August 20, 2014
Script: Landry Walker
Art: Lee Carey
Colours: Jason Cardy and Kat Nicholson
Colour assist: J. Stayte
Letters: Alex Foot
“Danger, Danger!”
Summary:
In the dojo, April is whining that she’ll never be ready
to be a kunoichi. Splinter tries to
soothe her by explaining that no one is ever 100% ready for battle, but Raph
actually agrees with April (much to April’s irritation). He mentions all the times she was beaten by
Karai and kidnapped by the Kraang and how she’s only been training for months
compared to the years of training he and his brothers have had. Donatello thinks he has a solution and asks
April to test out his Threat Detection Goggles which can instantly analyze and
assess potential hazards and enemies.
Later, April is running along the rooftops, testing out
the goggles while Donnie remotely monitors her progress from his lab. The goggles delay in warning her of a
weakspot in the roof and she falls through… into a Kraang facility. Donnie loses his feed and the Turtles rush to
her rescue (Raph bitching all the while that they have to save April AGAIN).
In the facility, the Kraangdroids attempt to seize April,
who is hopelessly outnumbered. The
goggles begin to notice a number of environmental hazards and April figures she
can use those threats to her advantage. She
tricks the Kraangdroids into knocking crates onto each other, bursting steam
pipes, catching on live wires and, finally, climbing scaffolding that can’t support
their weight and crashing to the floor.
The Turtles at last arrive in the Shellraiser only to
find that April has handled the Kraang all on her own. As April takes off the goggles, Raph remarks
that he STILL doesn’t think she’s ready.
Suddenly, a Kraangdroid attacks Raph from behind and April nails it in
the head with a shuriken… all without the goggles! Raph concedes that April is ready.
Turtle Tips:
*This story is continued from TMNT Magazine (Panini) #16. The story continues in TMNT Magazine (Panini) #18.
Review:
When reading my summary, you might imagine that there’s
some big revelation about patience and diligence trumping technological
crutches, or maybe some huge “girl power” moment to offset Raph’s (totally
justified) dismissal of April’s ninja worth (hey, he made a solid point). Those scenes are in the story, sort of, but
they’re brief and organic to the adventure and don’t lay the lesson on
thick. In fact, there is never any admonishment
about using the goggles to enhance your ability at all, just that skills earned
through labor come in handy, too.
I think this script makes for a good example of how you
can write a story with obvious morals (several, in fact), but not at the
expense of the fun. The educational
content is there, it just isn’t… preachy.
Anyway, the story also made me think of Arkham Asylum,
the Batman video game. “World’s Greatest
Detective”, yet he uses goggles in his cowl to make all environmental and
logical assessments and collect all his clues for him. Hey, I loved the game, but I just thought it
was funny. Likewise, April uses
Donatello’s goggles to do all the work for her, but in tandem with her wit, so
there’s an aspect of cooperation going on.
The goggles aren’t “doing the work for her”, but they are a tool that
comes in handy and are treated as such.
Walker could have gone the obvious route with a big to-do about “I don’t
need the goggles anymore! That’s
cheating! I’m going to study harder and
eat my vegetables!” but he relents and I thank him for that.
Anyhow, this was a good April solo story that felt well-balanced and honest in its characterization (though Raph plays butt monkey a bit). April CAN’T be as good as
the Turtles because all those points Raph brought up at the start are
true. However, she CAN hold her own in
certain situations and her skills lay in areas other than brute martial
arts. This was one of those “make a case
for the continued existence of a character” stories without falling into the
traps and tropes of those sorts of stories, proving that even standard formulas
can work if you handle the execution right.
Grade: B+ (as in, “Batman, why do you even bother having
a switch that turns OFF Detective Mode?
Shouldn’t you ALWAYS be in Detective Mode? That’s kind of the only way to play the game,
anyhow…”)