Publication date: December, 2003
Writing, lettering, inking, toning: Peter Laird
Layouts, penciling: Jim Lawson
Inking: Eric Talbot
Cover painting: Michael Dooney
Production assistance: Dan Berger
Summary:
The Utroms and Donatello reach the tepui in Venezuela and
find the anti-grav tug of the previous expedition.
Oddly, it has been stripped of all useful tech and resources as if
deliberately salvaged. Suddenly, one of
the weird wood-creatures appears and fires on them with a weapon. They scare it off with a blast from the tug’s
defensive systems and then land in a clearing.
As they investigate the weapon the wood-creature dropped, one of the
Utroms tells Don that it’s of Utrom design.
In the attic of the Jones residence, April and Casey set
up the Super 8 projector and watch April’s old home movie. As she observes her father draw in his sketchbook
and play with her older sister Robyn, April finally has an epiphany. Casey doesn’t see it so April explains: Robyn
is four years older than she is, however, in this movie she’s only two. What’s strange is that Mr. O’Neil is clearly
drawing pictures of April as a baby in his sketchbook… even though that should
be impossible.
In an alley in New York, the badly injured Raphael
hobbles onto a main street, looking for help.
He finally collapses and a pair of thugs decide to follow the
recommendation of the Xihad and eliminate the “alien scum”. They start kicking Raph, but are promptly
scared off by the Fugitoid, who transforms into his giant robot form. Glurin calls for pickup from the Kurtzburg
Memorial Hospital.
On the Moon Island, Michelangelo waits nervously in the
transmat receiving room for his assigned tourist: The Regenta of Y’Nood Minor. The other tour guides chuckle at his
assignment, remarking that the Regenta, a Styracodon royal, is notorious for
being a spoiled, temperamental brat. The
Regenta arrives with her two Styracodon bodyguards, though she immediately
insists on replacing Michelangelo as her tour guide, demanding an Earth
native. Mikey explains that he IS a
native, just not a human. The bodyguards
don’t care for his tone and Mikey tells them to watch it, as he’s bested plenty
of Triceratons in his time (to which the Styracodons take offense, being compared to their "distant cousins"). Before they
can fight, the Regenta breaks them up and demands to be taken to the Museum of
Natural History.
At Kurtzburg, Zippy Lad meets with Professor Honeycutt to
see about Raph’s condition. The Fugitoid
tries to explain that things have complicated since he initially arrived and
Raph has been moved to the maximum security wing usually reserved for the
treatment of super villains. Zippy Lad
peers into the viewing window of Raph’s cell and is horrified to see that Raph
has begun transforming into a hideous, slobbering monster.
Turtle Tips:
*Chronologically, the Turtles previously encountered the
Styracodons in Tales of the TMNT (Vol. 2) #29.
Review:
When you can boil down the progress of a character’s arc
into one small paragraph per issue, then you know you’re gonna be in for a long
haul. Beginning here, with each
character separated from the pack, their storylines are going to be moving
forward in tedious little bites.
As a result, it’s never going to seem like much is happening in each
issue because, um, not much IS happening in each issue.
Pack a lunch, everybody.
This is gonna take a while.
For Donatello, there isn’t a lot to discuss. They see a wood-creature and land their
anti-grav tug. Yeah, that was
cover-worthy.
April does some detective work and makes a startling
discovery. Sort of. I hate to break it to you, but this is issue
#13 and the mystery of April’s birth isn’t going to be revealed until issue
#22. We’ve got a loooooong way to
go. And it isn’t because the mystery is
deep, just that again, it only moves at 4 or 5 pages per issue.
Raph’s begun his mutation into “Gameraph”, as he’ll be
called in the letters pages. I’ll give
this portion a little credit as it actually gives the whole Kurtzburg setup
from the start of the volume a purpose.
Laird really labored to introduce that place and I’d forgotten he’d done
anything with it afterward. So I guess
there’s a little payoff to be enjoyed.
Then there’s Mikey, who meets the Regenta and that takes
9 pages. Not a whole heck of a lot to
fill 9 pages, but 9 pages. I guess that’s
another thing worth noting; this is NOT an economical comic. So much more progress could be made across 9
pages, but the pacing and layouts just drag and drag and draaaagggg. Honestly, even with all the arcs broken up
like this, the comic really could have done better at getting to the point and
maximizing its space (especially when issues have 30 pages or more).
The dialogue is no saving grace, either. I’ve remarked on this before, but Laird has a
habit of abusing the ellipses to the breaking point.
Every single sentence… Ends exactly like this… There is
no such thing as a period… Occasionally characters will use question marks? And
exclamation points! But for the most part… Everyone talks like they’re Ben
Stein… Or something…
In case you don’t believe me, look at all the dialogue on
this page and notice that a period is not used a single time:
Nothing else to say about this issue other than that the
inside cover features a photograph of Peter Laird and Stan Sakai riding a pair
of Segways and it is hilarious. That was
an embarrassing fad from the early 2000s I’d forgotten about completely.