Monday, January 16, 2012

TMNT Adventures #54

Publication date: March, 1994

Story/Edits: Dean Clarrain (Steve Lavigne)
Pencils: Chris Allan
Inks: Jon D’Agostino
Letters: Gary Fields
Colors: Barry Grossman
Airfare: V. Gorelick
Cover: Chris Allan and Ryan Brown

“The Animus War, Part 2 of 2”



Chapter One: The Dark Crusade

Above the mob in Jerusalem, the Animus appears as a massive, lumbering figure. Holding the Dead Sea Scroll he stole, the Animus informs the people that for centuries he has watched humanity wage religious wars with one another and that their beliefs have caused nothing but death and suffering to humanity. Having interpreted the scroll his own way, he’s come to the conclusion that the only way to help humanity is to wipe it out. Golani, the spiritual guardian of Jerusalem, disagrees and blasts the creature of darkness with concentrated light. Animus sicks Katmandu and Al-Falqa on her and they drag her to the ground.

April and Oyuki finally arrive on the scene, hoping to get some footage of the Animus. April shines a spotlight on him, which causes the monster great pain. Golani uses the distraction to break free and blast the villain with more concentrated light. Animus vanishes, vowing to return after dark when he’s more powerful. The mob, now free of the Animus’s control, regain their senses. As the Turtles regroup, Splinter has terrible news: the Molotov cocktail explosion has left Michaelangelo blind.

Chapter Two: Darkness Weaves

Back in the hotel room, Golani returns to her human form as Ariella and tells her comrades about the Animus. He is a creature of darkness who is worshipped by a cult known as the Hashasheem. They’re situated in a place called Nimrod’s Fortress, so she suggests they start looking for answers there.

Sadly, Michaelangelo has to stay behind due to his condition. Splinter orders Oyuki to remain with him and keep him safe.

Chapter Three: Into the Night…

At Nimrod’s Fortress, the Turtles meet up with Katmandu and Al-Falqa, who are looking to get even for being hypnotized by Animus. Together, they all sneak underneath the fortress, through the catacombs. They are quickly found out by the Hashasheem and a brawl ensues. Golani subdues the last of the cultists with a blast of light.

The humans defeated, the gang journeys into the ceremonial chamber where they find a giant statue of the Animus, and beneath it, the Dead Sea Scrolls. The statue turns out to be the real thing, but Golani is not concerned. Without his cultists to give him power through their belief, the Animus is too weak to harm anybody. The Animus then proceeds to shrink down to the size of an action figure. Not wanting to just let him run free, Ninjara comes up with a solution.

Back at the hotel, they place the (furious) Animus inside Oyuki’s snow globe souvenir that she bought at the airport.


Story: Dean Clarrain and Ryan Brown
Art: Jim Lawson and Eric Talbot
Letters: Gary Fields
Colors: Barry Grossman

“Megadeath, Part 7 of 7”

The Mutanimals step out to the beach to investigate the strange meteorite. Considering it didn’t destroy all of Mutani-Isle when it struck, Jagwar deduces that it isn’t a real meteorite. He is correct, as it is actually a spaceship containing Scul and Bean!

Mondo Gecko tells Candy to take cover while he and the Mutanimals deal with Queen Maligna’s old goons. The fight goes well, as Wingnut eventually wins by using his shrunken wings to fly, lifting Bean up and dropping him on top of Scul. Thinking the battle over, the Mutanimals let their guard down, leaving them wide open to a surprise attack from the Gang of Four. Dead-Eye, Executor and Lynch mow the Mutanimals down with a stream of machinegun fire while Fist finishes the job with a blast from his rocket launcher. Their job complete, the Gang of Four tells Scul and Bean to quit playing possum so they can go. As they take off in the meteor-ship, Scul and Bean titter over what is to come.

Appearing through a time-slip, future-Don and future-Raph discover they’ve arrived too late (funny, I thought they had a time machine…?). Future-Raph mumbles that things weren’t supposed to turn out this way as Don scans the bodies of the Mutanimals. They’re all dead. Suddenly, Slash emerges from the waves, enraged. Blaming the future-Turtles for the deaths of his friends, he swears to kill them.

Turtle Tips:

*This story is continued from TMNT Adventures #53. The story continues in TMNT Adventures #55.

*Scul and Bean last appeared in Mighty Mutanimals (miniseries) #3.

*Golani was originally planned to return in TMNT Adventures #72 and both Katmandu and Al'Falqa were to return in TMNT Adventures #73. However, "The Forever War" storyline was abruptly cancelled and thus they never appeared in the book again.


A pretty sloppy conclusion to the story, if I must say. The way they beat Animus is so slapdash and rushed; they enter his chamber for the final battle but find that he’s already done for because they handily squashed his goon squad. The End.

What’s more shocking about “The Animus War” story arc is just how scathing it is toward religion as a whole. Using one of the most religiously war-torn places on Earth as a backdrop, Murphy (Clarrain) pretty much proceeds to lay down how faith in deities brings nothing but conflict and death:

“Long have I waited for this moment. Long have I watched from the dark, watched as man has killed man in the name of religion, in the name of love and light, for the sake of gods and prophets long since vanished from this realm… For two thousand years this madness has continued, spreading forth like the shadows that join together to form the night…”

Of course, that quote comes from the villain, Animus. But even Animus is used as an example of how sacred texts can be interpreted to mean anything someone wants them to. He comes up with the whole “destroy humanity so religion can do no more harm” solution by “interpreting” the Dead Sea Scrolls to his liking. And there isn’t really a counterpoint to the anti-religious themes in the issue, either. At no point does a character stop to argue that religion has brought comfort and art to the world or whatever. Golani only triumphs through violence and show of force; that HER religion is stronger than HIS religion and she’ll pound anyone into the ground that says otherwise. In that last regard, it’s a pretty good simile of the never-ending conflict between the Israelis and the Palestinians.

Personally, I’m of an Agnostic attitude; I’ll find out what happens when I die. I don’t much care for those who oppress others with their religious beliefs, but I know that those sorts of assholes aren’t the norm, either (they’re just every single politician in the United States). “The Animus War” is a strange story in that it isn’t a particularly well-crafted action narrative (Golani has no back story, Katmandu and Al-Falqa have no call to be there, the conflict is resolved as anticlimactically as possible), but it has a remarkably daring “moral” underlining it. I think the only kid’s property I’ve ever seen promote Atheism to this degree was “Dexter’s Laboratory”, where a thinly-veiled Stephen Hawking parody does a song and dance number about the superiority of science to spirituality (“Mother Nature and Father Time both ruled the world together; But if you take just a little time you can prove them wrong and do them better!”).

Whether you agree with the sentiment or not, it was definitely a ballsy thing for a children’s comic to do.

And speaking of ballsy maneuvers, that brings us into the Mighty Mutanimals back-up, which has finally concluded. So yeah. They’re all dead.

Steve Murphy’s and Ryan Brown’s reasons for slaughtering the Mutanimals have always seemed rather petty to me. Their ongoing series got cancelled unceremoniously, and despite a lot of pitching and back and forth with the various corporate entities involved, they were unable to launch their Mutanimals cartoon series and toyline. So in the wake of that frustration, Murphy and Brown just decided to kill them all off. If they can’t have their own comic, cartoon and toyline then they’re better off dead, right?

“Megadeath”, as a whole, was not a well-executed story. I get what they were trying to do, building up the Mutanimals’ secret headquarters and rogues gallery and trying to set them up as their own unique group, only to shock the audience by slaughtering them all without any warning. It definitely makes their deaths a real surprise, but at the expense of wasting all the potential they’d been crafting for so many years and so many issues. All because Murphy and Brown couldn’t get that stupid cartoon they wanted.

On the bright side, “Megadeath” spins off into “Terracide”, a very heavy arc dealing with the aftermath of this stupid storyline. “Terracide” is quite good and we couldn’t have it without “Megadeath”. So I suppose it’s a case of “the ends justifying the means”. Still, “Megadeath” was just an awful mess (how can you be LATE Donatello!? YOU HAVE A TIME MACHINE!!!).

Grade: C- (as in, “Can’t say I imagined Jerusalem’s guardian as a naked fish-woman. Fish are kosher, right?”)