Publication date: June 1989
Story and Art: Mark Martin
“The Time Traveler Returns” (title taken from official
TMNT website)
Summary:
The Turtles are busy ransacking April’s apartment. It turns out that along with an invoice from
Bill’s TV Repair Service, she also received a bomb threat. After turning the place upside down, Raph
decides to take a TV break. As soon as
he hits the remote, though, a missile comes flying out of the TV set and into
their faces.
In the future year of 1995, the little girl returns from
her trip to the past in her time machine.
She’s greeted by a large blob-like creature and immediately tries to
flee. The creature freezes her with his
Zaz Gun and says that he came for her help.
He says that he is George, ambassador of the Skwal aliens. The little girl, now knowing her own name as
history changes thanks to her time travelling escapades, introduces herself as
Dale Evans McGillicutty. George tells
Dale that the Skwal are a race of monitor aliens who try to keep less advanced
creatures from destroying themselves.
However, Earth came to their attention too late and they’ve no way of preventing mankind from destroying itself with pollution and war. George says that there are still a few hours
before the timeline resets and Dale’s time machine vanishes. He asks that she go back in time 2 million
years and make life more comfortable for the first homo habilis, that way
mankind will never have to invent violence.
Dale loads up the time machine with provisions and disappears.
In the present, Raphael wakes up in the sewer lair; the
missile heading his way being his last memory.
He finds that not only has he been turned into a makeshift robot, but so
have all his brothers. Splinter tells
them that he had to put their brains in robot bodies because their turtle bodies
were too damaged by the explosion.
Splinter promises to fix their bodies and return them to normal, but
they have to be patient.
While Splinter does that, the robo-Turtles decide to
confront the mad bomber. They head over
to Bill’s TV Repair and ask Bill what he knows about April O’Neil. Bill mumbles that he asked April out when she
brought over her TV to be fixed, but she rejected him. He planted a bomb in her set as revenge. The Turtles move to take him down, but Bill
unleashes a giant robot TV set to destroy them.
Leo, Mike and Don are smashed by the giant TV, but Raph manages to
wrestle the remote away from Bill. He
orders the giant TV to sit, but unfortunately it elects to sit on both Raph and
Bill.
2 million years in the past, Dale arrives and approaches
the first homo habilis. She uses George’s
zaz gun to pacify the ape-man and then introduces him to numerous creature
comforts, like gardening and recliners and cute little puppies. The homo habilis makes himself comfortable
and Dale returns to the future.
Upon arriving in 1995, George greets her with the news
that the timeline is resetting itself exactly as planned; dictators are turning
into poets, pro wrestlers are turning into botanists and so on. George exclaims that in a little while, all
weapons and notions of violence will cease to exist on Earth… making the planet
ripe for Skwal conquest. Realizing she’s
been duped, Dale faints.
In the present, Splinter and Casey carry the robo-Turtles
back to April’s apartment and reinstall their brains in their repaired Turtle
bodies. Not only that, but April now has
a brand new big screen TV (the giant robot).
Suddenly, the timeline begins to reset; the Ninja Turtles become regular
turtles, Splinter becomes a normal rat and both April and Casey have no memory
of ever being friends with mutants.
Turtle Tips:
*This story is continued from TMNT (Vol. 1) #16. The story concludes in TMNT (Vol. 1) #23.
*This issue marks the beginning of the “Guest Era”. With the exception of TMNT (Vol. 1) #27 and
TMNT (Vol. 1) #28, all issues until TMNT (Vol. 1) #45 are considered non-canon.
*According to an ad in the back of this issue for TMNT
#23, this 3-part arc by Mark Martin was called “The Time and Time Again”
trilogy. The individual titles come from
the official Ninja Turtles and Mirage websites.
*This issue and the next can be seen by a toilet in the 1991 cinematic classic Ghoulies III: Ghoulies go to College. But I'm sure you don't need me to tell you that. I mean, who HASN'T seen Ghoulies III: Ghoulies go to College.
*This issue and the next can be seen by a toilet in the 1991 cinematic classic Ghoulies III: Ghoulies go to College. But I'm sure you don't need me to tell you that. I mean, who HASN'T seen Ghoulies III: Ghoulies go to College.
Review:
I had a lot of good things to say about Mark Martin’s
first TMNT guest issue, TMNT #16, and many of those compliments carry over into
this sequel issue. The variety of styles
he employs in his art is really impressive, going from a detailed
action-oriented style to a simplified cartoonish style to a photo-traced hyper
realistic style... sometimes between pages and sometimes all on the same
page. The way he toggles between
different sorts of layouts is amazing, too.
There’ll be typical comic style blocks of varying sizes, then more comic
strip-like stacks of 3-panel strips, then elaborate splash pages and two-page
spreads, all utilizing a number of different visual techniques. Martin is really quite skilled at his craft
and despite any failings, this is a great comic to look at (and learn from, if
you’re an aspiring artist).
What brings this issue down is that it carries on the
story of TMNT #16 when there really wasn’t anything left to tell. TMNT #16 was a great standalone one-shot that
told a full circle story and was very clever in its method. This issue comes across as going back to the
well after its run dry and the story just isn’t there. To try and mask this, Martin spreads on a
thick layer of surreal, wacky comedy and I’m sorry, but none of it is
funny. Splinter suddenly being able to
build robot bodies out of washing machines and repair flesh body parts, a guy putting
missiles in TVs and unleashing giant robots on the city… This is the kind of
stream-of-consciousness nonsense I’d expect from Hedden and McWeeney. It’s a major tonal shift from Martin’s first
guest issue, too. TMNT #16 may not have been
entirely serious, but it wasn’t a zany string of goofy weirdness like in this
issue.
What TMNT #22 does share in common with TMNT #16 is the
fact that Martin’s first priority was to tell Dale’s story and the Turtles are
just sort of included as an afterthought.
Dale’s storyline is the most fully realized and the only part of the
issue that matters. Everything the
Turtles do in this story is just filler so that they can be included in the
issue. In fact, most of the loony
bullshit is exclusive to their half of the issue, while Dale’s half operates on
its own internal logic and never feels like it’s making crap up just to fill 36
pages. Again, as with my review of TMNT
#16, I feel that Martin had a fully realized plot in his head about a time
travelling little girl and he only shoehorned the Turtles in so that he could
get the story published.
I think Mark Martin is a very talented and clever artist,
which is really why it disappoints me that he elected to make this story a
sequel rather than try something totally new.
Visually, it’s superb, but it suffers from trying to continue a plot
that didn’t need to go on.
Grade: C- (as in, “Cartoony art laid over washed-out
photograph backgrounds reminds me of Ralph Bakshi’s flicks from the ‘70s, which
is a good thing”.)