Publication date: August 2003
Written by: Peter David
Pencils by: Lesean Thomas
Inks: Erik Sander
Colors: Rob Ruffolo, Shaun Curtis, Stuart Ng, Susan Luo
Flats: Kenny Li
Letters and design: Matt Moylan
VP/Editor in Chief: Roger Lee
President: Pat Lee
“Attack of the Mousers”
Summary:
At a bank cleverly named “BANK”, Mousers tear through
the vault from below and make off with millions of dollars in cash and jewelry. As they return to Stocktronics, Baxter
Stockman enjoys his success. In the back
of his head, however, he ponders that all of Man’s achievements have been made
in the pursuit of women...
The past. Baxter
is a teenager in high school. A geek at
the bottom of the food chain, he’s bullied by the football jock Cirrone. Baxter covets Cirrone’s cheerleader girlfriend, April,
and plans to win her for himself by sabotaging the bully. He reaches into his locker and pulls out a
football.
The present. Down
in the sewer lair, the Turtles and April watch news of the bank robbery. Mikey uncharacteristically spots teeth marks
on the debris and deduces that the Mousers were behind the theft. April spills the beans that she worked for
Stocktronics, but when she discovered the Mousers, Baxter Stockman tried to
have her killed. Raph suggests they all
head to Stocktronics and shut things down, not only to stop the robberies, but
because the Mousers destroyed their original lair. April then awkwardly recites the TMNT’s
origin to them, having heard the story recently from Master Splinter.
At Stocktronics, Baxter receives a message from his
mysterious benefactor. Baxter mouths off
to him, telling him that he procured the funds he promised and demands not to
be bothered again. The mysterious
benefactor warns him about the price of failure and then signs off. Baxter mutters that everyone is stupid but
him, then takes a stroll down Memory Lane…
The past. Hiding
below the bleachers during The Big Game, Baxter whips out a device to guide his
remote control football. As Cirrone runs
to catch the ball, Baxter guides it through the air toward the goal post. Cirrone crashes into the goal post, breaking his
arm and ribs and ending his high school football career. Baxter gloats at the top of his lungs that
his plan was a success and now, with Cirrone out of the way, he has a chance
with April. Unfortunately, his gloating
gave away his entire scheme to the nearby cheerleaders (April amongst them) and
band members. Baxter is summarily
curb-stomped by the angry teenagers.
Baxter awakens in a body-cast in the hospital. He’s approached by Hun, leader of the Purple
Dragons and an agent of the Foot Clan.
Hun tells Baxter that with guidance from his backers, he could one day
have his very own company. Baxter is
intrigued and accepts Hun’s business card.
Some years later, at Stocktronics, Baxter is approached
by April O'Neil, applying for the job of lab assistant. He isn’t impressed with her until she tells
him her name. Rather attached to the
name “April”, he decides to hire her.
The present. The
Turtles infiltrate Stocktronics and run a gauntlet of laser beams. They interrogate Baxter, who is baffled as to
what they are. April tells him that they
have enough evidence to put him away for years.
Baxter quickly recalls the Mousers and orders them to tear the building
apart. Don and April attempt to
override the command while Baxter escapes down a secret passage. As the building collapses, he bumps into
Hun. Hun clutches Baxter by the scruff
of his neck and tells him he’ll have to report his failure to the Master in person.
At Foot HQ, Baxter tries to play things off as a minor
setback, but Oroku Saki isn’t having it.
As Hun drags Baxter away to be punished, Saki tells his technicians to
give a report from the Mouser memory banks.
The tech says that a Stocktronics employee, likely April, triggered a
self-destruct on all the Mousers. Saki awkwardly
scoffs that there’s always a woman somewhere in the mix. The tech then shows Saki the last image in
the Mouser’s memory: a heat signature of the Turtles. Enraged, Saki hurls a razor blade through a
window.
Turtle Tips:
*This story is continued from TMNT (Dreamwave) #2. The story continues in TMNT (Dreamwave) #4.
*The flashback in this issue covers events (the TMNT’s
origin) from TMNT (Dreamwave) #1. The
destruction of the TMNT’s original lair by the Mousers happened in the cartoon
episodes, but didn’t make it into these adaptations (despite being referenced
in the dialogue). I guess it wasn’t
important.
*This issue is adapted from the 4Kids TMNT animated
series episode “Attack of the Mousers”.
Review:
This issue is just all over the place. Peter David wants to continue telling the episodes
from the POV of a different character, but he’s also trying to do a better job
of working the Turtles into the scripts so a book titled “Teenage Mutant Ninja
Turtles” can feature the Teenage Mutant Ninja Turtles for more than 3 pages per
issue. There’s a terrible spotlight imbalance in this installment, and despite an increased presence, the TMNT’s
story arc seems more confused than ever (again, if you haven’t seen the episode this comic is adapting, you are hopelessly fucked). The lair got destroyed? When did THAT happen? April’s their friend now? Guess that occurred off-panel. And this Splinter guy sounds like a real cool
dude; maybe we can meet him someday!
As for Baxter’s expanded origin, it’s probably the best
of the “new POV” side stories David has written so far, in that it actually tells
us something new about the established character. Unfortunately, it’s really uninspired: Baxter
was a nerd in high school who got picked on by jocks and now he uses his
intellect for evil. Wow, David, did you
come up with that all by yourself?
And the overarching “theme” is embarrassingly half-formed. Baxter claims that everything a man does is
to impress women and that, as muses, women secretly hold all the power in the
world. Okay, sure. But David never develops this. Baxter’s crush on (high school) April only
comes up in two panels: When you see pictures of her in his locker and when he
shouts that with Cirrone in the hospital, he can win April for himself. While his actions are still motivated by the
pursuit of a woman, any obsession or romantic inclinations on his part are
barely touched upon. And when Shredder coincidentally
recites verbatim Baxter’s opening statement about how “there’s always a woman”,
it reads like a total non sequitur to what the Foot technician was telling
him. Why is Shredder going on about
women-this and women-that when all the tech did was mention, off-handedly, that
Stockgen employed an individual named April?
It is INCREDIBLY forced, and while it wouldn’t have “saved” this issue
by a long shot, the whole thing might have read better if David had just dropped his
oh-so-clever message about women.
Seriously, it’s not like Peter David was new to comics
when he wrote this thing. The guy had celebrated runs on the Incredible Hulk and X-Factor, for crying out loud. Heck, I loved his original run on X-Factor in
the ‘90s! It’s pretty much the only
X-book of the era that sincerely withstands the test of time as being genuinely
GOOD storytelling.
So why the fuck are these Turtle comics so amateurish and terrible? Did Pat Lee
emit pheromones that made all his employees suck as badly as he
did?
And on the subject of “sucking at their job”: Lesean
Thomas, everybody!
Okay, so I’ve droned on in my previous Dreamwave reviews
about how obvious it is that Thomas draws everything separately on a tablet and
then tries to paste all the pieces together after the fact, but man, it just
gets worse every issue. Check out this panel
where teenage Baxter is holding the remote control for his football device:
Or maybe it’s just the coloring? That remote looks like it alone is in soft
focus while Baxter isn’t. Unfortunately,
I don’t know which colorist to blame: This issue had FOUR of them! And one guy doing “flats”, so technically
five. Oh, and an inker.
“Too many cooks…” and so on.
And for anybody who says that Thomas’s lineart was
perfectly fine and it was just the inept coloring that butchered his work, just
look at these damn Turtles:
The reason I’m scrutinizing this one panel is because
EVERY panel has fundamental failures in basic composition and layout like
this. This is what happens when you draw
your characters separately and then arrange them overtop each
other in a panel. You don’t plan ahead,
vital details get cropped out or covered up, the characters look like they're floating over the environments instead of interacting with them and perspective? FUCK perspective! Perspective is for chumps!
Jeez, I expect this kind of half-assed cut ‘n paste junk from places like CTRL ALT DEL. But
then, I guess it was my mistake to hold Dreamwave to a higher standard than a
webcomic.
Also, this issue is the first to include a letters
page! Incidentally, all the letters are
so flattering and full of advertisements for Dreamwave exclusives (such as the
ultra-rare, "get it now before it sky rockets in value" Pat Lee variant cover of TMNT
#1), that I largely suspect Pat Lee wrote the
letters himself.
Grade: F (as in, “Fan art. The fan art printed at thumbnail size in the
letters page of this issue looked better than the actual art filling out its
pages. That’s Dreamwave quality in a
nutshell, folks”.)