Publication date: September 2003
Written by: Peter David
Pencils by: Lesean Thomas
Inks: Erik Sander, Rob Armstrong
Colors: Shaun Curtis, Yvonne Poon, Pamil Sunga, Alan Wang
Flats: Kenny Li
Letters and design: Matt Moylan
VP/Editor in Chief: Roger Lee
President: Pat Lee
“Meet Casey Jones”
Summary:
In his apartment, Casey Jones is pumping iron and
listening to his neighbors next door.
The dad is tired and irritable with his son. Casey flashes back to one of his last
memories of his father…
The past. Casey is
a little kid, worried that his dad should give into the Purple Dragons and
their protection racket, lest something bad happen. Mr. Jones becomes violent and tells Casey
that he’s playing on HIS team and that a Jones never gives in (nearly punching
Casey in a violent rage). Mr. Jones
hears something and figures it’s the Purple Dragons breaking into his store.
Casey snaps out of his flashback and decides that it’s
time to make the Purple Dragons pay. He
puts on his hockey mask and golf bag full of blunt instruments and goes to
work.
The past. Casey
watches as his father’s store burns to the ground. The Purple Dragon leader, Hun, then smacks
Casey aside with the encouragement that his father pay up.
Prowling the streets, Casey spots some punks about to mug
a woman (mother of the kid next door). He beats them up, but even
after they surrender, he continues to wail on them with his hockey stick. Casey is suddenly subdued by Raphael, who
tells him to chill out. Casey isn’t in
the business of being told what to do and bashes Raph over the head before
chasing after the fleeing punks.
The past. Casey
breaks a bottle and stabs Hun in the leg with it. Furious, Hun has his thugs beat Casey to a
pulp. Before being thrown out of the
hospital because he lacked insurance, Casey is diagnosed with brain damage
from the beating. Shortly after that,
Mr. Jones goes searching for Hun to get revenge and vanishes. Casey’s mom then goes searching for her
husband and vanishes, too.
Casey continues beating on the thugs until Raph
intervenes. Raph tells him that his
heart is in the right place, but he’s meting out punishment with too much violence
and not enough thought. Casey still isn’t
listening and the two of them thrown down.
Raph knocks Casey down, but Casey hits him with a surprise attack and
flees on his motorcycle. Before he
leaves, he tells Raph to meet him in Central Park on Friday night to
finish things.
Climbing the fire escape to his apartment, Casey
overhears his neighbor about to get violent with his wife and son. Casey smashes through the window, prepared to
beat the man down. The man stands between
Casey and his family and vows to protect them from the vigilante. Casey realizes what Raph was trying to tell
him and runs away.
In his apartment next door, Casey overhears the family
telling a cop about the masked psycho that tried to kill them and the son calls
his father a hero for protecting them.
Casey drifts off into a delusional state, reassuring himself that his
father and mother are still alive, just waiting for Casey to clean the streets
of all the Purple Dragons before they can return.
Turtle Tips:
*This story is continued from TMNT (Dreamwave) #3. The story continues in TMNT (Dreamwave) #5.
*This issue was adapted from the 4Kids TMNT animated
series episode “Meet Casey Jones”.
Review:
This is probably the first issue of Dreamwave’s TMNT
comic to actually be readable. The story
follows Casey Jones and gives us deeper glimpses of his past, while the Turtles
are again reduced to cameo status, but I think the difference in this issue is
that it doesn’t feel like there’s a larger story we’re missing. Yes, there is an entirely separate subplot
from the 4Kids episode that got excised (Raph coping with his own anger after
nearly braining Mikey), but David wisely ignores all that crap and gives us
just ONE plot to follow. No confusion
about stuff being referenced that we aren’t seeing; just a single coherent
storyline. A Dreamwave first, ladies and
gentlemen.
While it’s still the familiar story from the 4Kids
episode “Meet Casey Jones” (or Raphael microseries #1, if we're being honest), it’s interesting to actually SEE the relationship between Casey and his
father that we’re told was so important, but the cartoon never bothered to
explore. There’s a rather shocking
revelation involved, as we learn that the father Casey worshiped was really a
violent, stubborn, frightening man.
There’s nothing pleasant about him, as he calls women stupid, puts his
pride before the safety of his family and proceeds to teach Casey a lesson
about courage by nearly punching a hole through his head.
I think this did a decent job of illustrating Casey’s
delusional state, as the person he’s describing isn’t the person he’s
remembering. In fact, it was
satisfactory enough that the issue REALLY didn’t need to end on Casey
desperately trying to convince himself that his parents are still alive and
watching him and waiting to come back, but only after he cleans up the
streets. That was laying it on a bit
thick (likewise with the overstatement of his brain damage; a briefer mention
would have gotten the point across just as well). I did like the dichotomy of the neighbor
family; a violent, irritable father neglecting/abusing his son, but the son
looking up to him regardless of treatment.
It’s likely a matter of coincidence, but a few elements
from David’s expansion of the “Meet Casey Jones” episode seem to have seeped
their way into other TMNT continuities. Mirage’s
Tales of the TMNT (Vol. 2) #56 adapted the idea of Hun killing Casey’s father
and burning down his store (something the 4Kids cartoon writers thought up),
but the issue also incorporated the idea that Casey took on brain damage after
the violent beating he took from the Purple Dragons. To my knowledge, David is the first author to
ever pitch the idea that Casey is legitimately mentally handicapped. There’s also the portrayal of Casey’s father
as a violent brute; something IDW adopted early on with TMNT (IDW) #1. The two Mr. Joneses don’t share any
similarities beyond that, but being a child-endangering scumbag seems to be a
consistent portrayal for the character.
So yeah, on a script level, this was a pretty solid
issue. It overstates some stuff to get
the point across, but all in all, it’s actually a GOOD expansion of a 4Kids
episode. So what brings it down?
The lousy art, of course.
I’ve gone on ad nauseum about Lesean Thomas’s numerous
failings as an artist and I’m really in no mood to repeat the same old
critiques. All I will say is that he isn’t
getting any better; Thomas is not an artist in any hurry to improve his
craft. In fact, believe it or not, he
may actually be getting worse. He
copy-pastes the splash on page 1 and recycles it for the last page of the
issue, repeating it to fill 4 panels.
Now, I understand the intent: to illustrate how the same pose can represent both grim determination and pathetic defeat, distinguished only by the context of the inner monologue bubbles. But for the love of
god, REDRAW the damn panel! Even if
there are just subtle differences between the two versions of the same basic
layout, it still keeps the damn thing from looking like a cheap, lazy shortcut.
Also, hey, scroll back on up there and take a closer look at that scan of Casey getting kicked by Raph. Notice how when he goes flying his bag is over his right shoulder, but when he lands it's over his left shoulder? Crap like that everywhere.
And once again, we’ve got 5 colorists and 2 inkers just
to get a single issue onto the stands.
This thing is a mess of conflicting lighting, toning and photoshop effects between pages and panels. Worse yet, most of the colorists on this
issue are completely new to the book, making the look even less consistent than
usual. A competent publisher would
assign a dedicated colorist to a title to maintain a steady look; that’s just a
fundamental. But then, Dreamwave went
bankrupt for a reason.
Grade: D+ (as in, “Dreamwave once again posts fanart in
the letters column that looks considerably better than the art in the actual
comic”.)