Story: Kevin Eastman and Tom Waltz
Script and art: Kevin Eastman
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Dedicated to: Robert E. Howard, Roy Thomas and Barry
Windsor-Smith
Summary:
The Turtles have just returned to New York from
Northampton and Donatello has spent the time since upgrading the church lair’s
security. In addition to his upgrades,
he and Michelangelo have put together an elaborate Rube Goldberg-style trap,
intending to dunk Raphael in a pool of water once he returns from his jog. With Leonardo out searching for Foot Clan
activity at the George Washington Bridge and April and Casey off on a date,
they’re sure only Raph will succumb to this pratfall (though Splinter
disapproves of the hijinks). Much to
their misfortune, Raph and Leo arrive home at the same time and either one of
them might spring the trap.
Suddenly, in a flash of light, a blond girl in an ugly
helmet wielding a scepter appears in the lair.
She introduces herself as Renet, apprentice to a Dimensional Councilman, and apparently she met the Turtles but earlier in HER timeline and not
THEIRS. She explains that there’s a
serious problem at the Center of All Realms (the “nexus”) and her boss has sent
her to find great fighters to solve the problem. Before the Turtles can even figure out what
she’s talking about, she zaps them away with her time scepter (interrupting Splinter's bowel movement in the process).
They arrive at the Center of All Realms (a city on a
cone-shaped asteroid floating in space) and the Turtles are immediately taken
prisoner; the guards believing Renet has fetched more fodder for the Dimensional
Council. Renet reassures them that she
has a plan and that they need to hook up with her boyfriend on the inside. They’re taken to their cell where they meet
Baltizar, a warrior who has been trapped in the Games for a while (and also Renet’s
boyfriend). He explains that the Council
steals warriors from across time and space to participate in gladiatorial combat
and the losers are instantly teleported (a second prior to a killing blow) to a
slave mine. The winners supposedly get to live on a paradise, which appeases the audience but the truth is that the winners are also sent to the mines He doesn’t have much faith
in the Turtles, but with the next round starting, they all gear up and head
into the arena.
The Turtles and Baltizar take on a horde of armored
aliens and succeed. Baltizar and Raph,
in particular, form a friendship as they team up. They’re returned to their cell to await
tomorrow’s Games. While lounging,
Baltizar explains that he’s from a violent world where his life is in peril
from sunrise to sunset, hence his proficiency in battle.
Elsewhere, Renent visits her boss, ex-Councilman Simultaneous,
in his jail cell. Apparently, he
disapproved of the Games and Councilman Nieli had him incarcerated for it. Simultaneous is low on spirit and doesn’t
believe Renet’s chosen warriors will be able to inspire the people to revolt
against the Council. Renet believes in
them, though.
In the dungeon, Baltizar talks with Rangor, another
warrior, and the two agree that they need to unite the gladiators for an
uprising, though it may be difficult as they’re all so culturally different. The next day, moments before the Games begin,
a guard cattleprods Baltizar, incapacitating him. Apparently, Councilman Nieli wants to make
sure Baltizar doesn’t win. The Turtles
help him out into the arena and vow to keep him safe until he regains his
strength. The battle begins and the
Turtles face down another army of aliens, this time led by the hulking
Tricerton Zog. As the Turtles take down
the aliens and Baltizar gets his shit together, Rangor gives an inspiring
speech to the other gladiators.
In their booth, the Dimensional Council watches and Nieli
is furious. He doesn’t like to see anybody win in his Games and orders more gladiators to rush the Turtles and
Baltizar. The other Councilmen quietly
comply. The guards and the audience begin
to see how unfairly Nieli is stacking the odds against the heroic gladiators
and public opinion turns against the Council.
Renet stirs the embers in the audience then joins the fray in the arena
until only the Turtles and Zog are left to fight. When Rangor and Simultaneous arrive with the
gladiators in a revolt against the Council, Zog lays down his arms and joins
them.
They rush the booth and Nieli demands the guards protect
him, but they turn on him. The Council
also reveals that they’re sick of Nieli’s Games and expel him from their
circle, inviting Simultaneous back into the fold in exchange. The Turtles then give a rousing speech about
the Olympics on Earth, and how they’re games of sport where victory is
celebrated and defeat is not the end, but a chance to work harder and compete
another day. Councilman Gauge is
inspired by the concept of the Olympics and proclaims that the Games shall be
rebranded in their image as the Battle Nexus.
Nieli is taken away by the guards. Simultaneous
congratulates Renet on her hard work (though refuses to give her a raise) and
thanks the Turtles and Baltizar for pulling it all together. Renet then sends the Turtles home (giving
Mikey her ugly helmet) and they arrive in the lair… right at the trigger for
Don’s contraption. Leo is plummeted into
the water and Splinter, annoyed by all the noise they were making while he was
taking a shit (no, really), storms out of the bathroom and shoves the other
Turtles into the drink.
In the Cretaceous period, Renet and Baltizar enjoy a
picnic together. Baltizar wonders if
they’ll ever see the Turtles again and Renet suspects they will. They then teleport to 14th century
China for some authentic Chinese food.
Turtle Tips:
*According to editor Bobby Curnow, the events of this
Annual occur between TMNT (IDW) #32 and TMNT (IDW) #33.
*The Turtles will meet Renet again in TMNT: Turtles in Time #1.
*Councilman Nieli is named after Ciro Nieli, showrunner
for the 2012 Nickelodeon TMNT cartoon.
*Zog last appeared in TMNT: Utrom Empire #3.
*This Annual met with major delays and was published
several months after the Turtles in Time miniseries had been out, creating a
good deal of confusion for readers.
Since it was released after Turtles in Time was halfway finished, an
editor’s note was included on the inside front cover, helping readers with the
chronological placement.
*This issue was originally published with 3 variant
covers: Cover A by Eastman and Ian Herring, Cover RE Jetpack Exclusive by
Eastman, Cover RE Jetpack Exclusive by Eastman (different from the other one).
*On December 10, 2015, the Annual was rereleased in a Deluxe Edition containing full color on all pages as well as layouts and bonus sketches.
*On December 10, 2015, the Annual was rereleased in a Deluxe Edition containing full color on all pages as well as layouts and bonus sketches.
Review:
This new Annual from Kevin Eastman is basically a mash-up of every John
Carter of Mars cliché in the book and there’s nothing new or exciting to see
here. It runs through the motions so
formulaically and mechanically that there aren’t any surprises or fresh ideas or anything to capture your interest.
It’s just plain old boring.
The character of Baltizar is a loose pastiche of Conan
the Barbarian, specifically, the Marvel Comics incarnation as brought to life
by Roy Thomas and Barry Windsor-Smith (great comics, by the way). While he looks identical to the Windsor-Smith
version of Conan (well, with a soul patch), he talks with the dull
intonations and slang of a California teenager, perhaps to mirror the Valley
Girl aspects of Renet. The parody falls
apart in that regard, as he’s just a guy who looks exactly like Conan but is
programmed with an entirely different personality, making the homage seem
pasted on after the fact.
While it doesn’t suffer from the “running battle” style
of nearly everything Eastman has ever written in his entire career, it’s still
a Kevin Eastman “characters flying by the seat of the their pants and don’t
know what’s going on and don’t have time to catch up” story. So if you’ve read enough Eastman comics in
your lifetime, you ought to be familiar.
What’s irritating is that the story is NOT complicated. Like I said, it hammers home every single
John Carter cliché that has been rehashed a thousand times over in the world of
science fiction (the Turtles have been doing this shtick since the Mirage days,
too). So what makes things so annoying
is that the characters within this story can’t seem to grasp the
simplistic plot and have to have it described to them AT LEAST three fucking
times. Renet tells them about it when
she meets them. Baltizar tells them about
it when they get to the arena. And then
Baltizar tells them about it AGAIN. And
each time, the Turtles go uncharacteristically moronic and fail to figure out the
fucking basic concept of “fight in an arena or go to a slave mine”.
Having the characters act like a plot is complicated isn’t
the same thing as having a complicated plot.
All it does is make the Turtles come across as uncharacteristically stupid and as a reader you can’t believe you’re going over
the SAME SHIT for the third time in six pages.
It’s ridiculous.
And the way everybody talks… Holy fucking shit, SHUT
UP. All the characters speak in these
exhaustive monologues, but they don’t provide enough information to fill their girth,
they just… talk. And talk. And TALK.
Meandering nonsense and drivel that goes nowhere and adds nothing; they
reiterate the same points over and over again and bloat their speech with
useless asides and random babble and my god, this thing is no fun to read.
Even worse is how the gimmick of going from color in the
present day segments to black and white in the arena segments just destructs
the comprehensibility of the whole narrative.
You see, when the Turtles are in black and white, there are two things
that allow them to stand apart from one another: Their personalities and their
weapons. When they arrive at the arena,
they all take weapons from the racks, so you think you’ve got it figured out: The
Turtle with the weapon similar to their usual one must be the same Turtle. But no, turns out the one with swords is
Raphael. And I can’t decide which one
has the trident… Is it Donatello? Does
the letterer even know? Because none of
the Turtles speak with distinct voices; they’re all in silly mode, talking with
slang and making goofy comments about cake and helmets. If it IS Donatello, he's acting a lot like Michelangelo. I mean, Leo talks like Raph talks like Don talks like
Mike and you can’t INVEST in the fucking comic if you can’t tell who should be
speaking at any given time.
And just… just… WHY is the Council so afraid of Nieli? He doesn’t seem to have any greater powers
than the other Councilmen, considering he was just dragged away by guards
without any hassle the moment they stood up to him. And what does Nieli have to gain from the
Games, anyway? Does he have a deal with
the slave traders on the side? What are
his reasons to be so evil beyond just being evil for the fuck of it? He’s the main villain of this whole story and no effort was put into giving him a
motive.
And what was with that diversion with April and Casey at
the movies? They don’t factor into the
story whatsoever, it’s just a waste of time. Heck, if that page had been omitted, Eastman would have freed up a page to cover Nieli inner monologuing his sinister scheme and BAM, at least one problem would have been solved.
This thing is just… awful. It’s boring and it’s hard to read and the characters introduced are positively obnoxious. If Eastman was trying to parody things like Conan and John Carter, he doesn’t put enough effort into the “parody”; it’s just a lot of silly, stupid nonsense that feels utterly incongruous to the rest of the IDW TMNT universe, especially in character portrayals (Splinter’s dialogue is fucking AWFUL and that’s before we even get to the running gag about him taking a shit).
This thing is just… awful. It’s boring and it’s hard to read and the characters introduced are positively obnoxious. If Eastman was trying to parody things like Conan and John Carter, he doesn’t put enough effort into the “parody”; it’s just a lot of silly, stupid nonsense that feels utterly incongruous to the rest of the IDW TMNT universe, especially in character portrayals (Splinter’s dialogue is fucking AWFUL and that’s before we even get to the running gag about him taking a shit).
Eastman’s art is Eastman’s art. It’s classic and you may want to pick up the
Annual for that. I was forgiving toward
the previous Annual because, at the time, it was the first full-length TMNT
story Eastman had drawn in over ten years and the nostalgic novelty was enough
to carry interest. With this, though,
that novelty has elapsed and you actually have to judge this thing on its story
and script, both of which are horrendous.
I guess if anything comes of all this, it might be that with the Battle
Nexus now established, it’s possible we could get some good stories out of that
later on. Or it could be like the 2012
Annual, where the dozen or so new characters introduced in that tale go on to do
positively jack shit in the ongoing series.
Only time will tell.
This thing was definitely not worth the two or three
month delay, though.
Grade: F (as in, “For those of you with a mild interest
in Roy Thomas’s and Windsor-Smith’s Conan the Barbarian comic, please don’t
judge its quality by these shitty parodies.
It’s actually an excellent book; one of the best comics to come out of
the ‘70s”.)