Wednesday, October 29, 2014
Tales of Leo #4, on second thought...
You ever have one of those moments where you inexplicably find yourself thinking about a story you initially had a concrete reaction to, only to suddenly look at it from a new angle and come to a completely different conclusion?
Well, I had such an epiphany about the ending to the miniseries Tales of Leonardo: Blind Sight, and added an update to my review to account for that. It's a little thing and not a substantial update, but I figured I'd post it.
I don't think it changes my emotional evaluation of the ending (I still don't care for it), but I can at least give Lawson credit that maybe he was going for something entirely different from my initial interpretation. If anything, this was more an exercise in reevaluation and sometimes that can be a cathartic experience in and of itself.
So for all those out there who liked "Blind Sight" and didn't appreciate my initial negative reaction, maybe I'm starting to see things your way. At least a little bit. (Leo is still a prick at the end of the arc no matter how you slice it, which might have been Lawson's bleak and cynical point.)
Tuesday, October 28, 2014
Mirage TMNT short comics
As you are no doubt well aware, Mirage published a boatload of short-form Teenage Mutant Ninja Turtles comics during the 25 years they spent as stewards of the franchise. These stories were scattered across back-ups in Mirage titles (sometimes exclusive to later printings), segments in anthology titles, bonus features in reprint collections, and as guest content in books from other publishers.
While trade paperbacks such as Shell Shock have made an attempt to collect many of these stories, there's no single way to snatch them all up at once. So for ease of reference, here's a listing of all the short-form TMNT comics either created by or published by Mirage, in alphabetical order by title. Exceptions include back-up strips from TMNT publications that didn't feature the TMNT (such as the Space Usagi and Gizmo back-ups).
Altered Fates
Apocalypse Vow
Apparition
Awww... rats!
Bearing the Burden
Bottoming Out
Casey Jones, Private Eye
Challenges
Channeling
Choices
Christmas Carol, A
Community Service
Complete Carnage an' Radical
Crack in a Hard Heart
Crazy Man
Credo
Crossing, The
Cure, The
Cyber Strike!
D'Ants Fever
Digital Webbing Presents: Teenage Mutant Ninja Turtles
Donatello: The Ring
Don't Judge a Book...
Doors of Deception, The
Failed Instant
Fathers and Daughters
Fifteen Years Later...
First Mud
Forgotten TMNT Adventure, A
49th Street Stompers
Fugitoid, The
Fun With Guns
Ghosts of Christmas Past
Ghouls Night Out
Grape, The
Green
Howl, The
It's a Gas
Junk Man
Klunk Adventure, A
Kung-Fu Theater
Lasagna Loves
Lesson, The: A Tale of the Triceraton Marines
Lessons, The
Life on Earth
Meanwhile... 100,000,000 BC
Mid-Afternoon of the Living Dead
Mission, The
Mother of All Anger, The
My Hero!
Name is Lucindra, The
New Comic Day!
New York Ninja
Night Life
Night of the Ninja Girl
North by Down East (Part One)
North by Down East (Part Two)
Not One Word!
O-Deed
Old Times
One's Shadow!
Perrier in The Old Switcheroo!
Pesticide
Purpose of Fear, The
Question, The
Raisin', The
Raphael: Snapper
Ready Set Go!
Ring of Death, The
Rippling, The
Risen, The
Road Hogs
Road Trip, The
Rockin' Rollin' Miner Ants feat. the TMNT
Secret Spirit
Showdown
Spinal Tapped
Splinter in the Eye of God?, A
Survival Game, The
Sweat, Sweat, Sweet Renet
Tales of Alternate Turtles on the Moon!
Tales of Alternate Turtles on the Moon! part two
Tales of the TMNT Treasury Edition epilogue
Technofear!!!
Teenage Mutant Ninja Turtle (by Thibodeaux)
Teenage Mutant Ninja Turtles (by Dooney)
Teenage Mutant Ninja Turtles (by Dowling)
Teenage Mutant Ninja Turtles, The (by Hembeck)
Teenage Mutant Ninja Turtles Attack!!! Part 1
Teenage Mutant Ninja Turtles Attack!!! Part 2
Teenage Mutant Ninja Turtles Attack!!! Part 3
Teenage Mutant Ninja Turtles Attack!!! Part 4
Teen Techno Turtle Trio Plus One!
Terror by Transmat!
This Mortal Shell
Thoughts on Paper
Threads
Toyoduh in The Naked City
Treaty, The
Trophy, The
Turtle Dreams
Turtle Power!
Turtle Soup and Rabbit Stew
Untitled Nobody story
Velveeduh in The One That Got Away
Viceroy in Action, Not Words!
Word Warriors
You Had to be There
You're in the Army Now
Sunday, October 26, 2014
Tales of the TMNT (Vol. 2) #41
Publication date: December, 2007
Story: Steve Murphy and Steph Dumais
Script: Steve Murphy
Cover and art: Steph Dumais
Letters: Eric Talbot
Frontispiece: Antonio Montalvo
“Swan Song”
Summary:
Frontispiece: As Leonardo unsheathes his sword, he states
that there are few things in the universe that can surprise or impress
him. However, given all he’s been
through during his life, he often reflects on what has been and what is yet to
be…
2099. Leonardo
descends from the temple in Mt. Fuji where he’d meditated for the past seven
years, finally feeling that he’s ready to reenter civilization. The elderly Turtle travels across the world,
revisiting places that are of great sentimental value to him. At last, he arrives at the end of his journey:
San Francisco.
Many years ago.
Leo feels like he’s reached a block on his studies in spirituality and
so he reunites with Radical. She takes
him to the southwest and teaches him a greater sense of spiritual enrichment
through the natural world. Leo realizes
he never could have made it to this point without her help and the two fall in
love. They spend many years together,
retreating away from the unnatural world of civilization.
After some time, they decide to return to civilization
and go to New York to visit the other Turtles.
Radical lays her feet on asphalt for the first time in years and
suddenly senses something wrong. Before
she can react, Complete Carnage rises from a brick wall, grabs her and breaks
her neck. He then vanishes before Leo
can do anything. The Turtles bury her in
her homeland in Massachusetts and Leo embarks upon a mission of revenge,
determined to kill Complete Carnage.
Several more years pass and when Leo fails to find his
prey, he considers suicide. When he
passes that up, he joins a sect of monks in Mt. Fuji and finds inner peace,
attaining the rank of Bodhisattva. After
years among the monks, Leo returns to civilization and hears the news that many
people have been taken hostage in Hong Kong… in a building encased in stone.
Leo goes to Hong Kong and infiltrates the building
through the sewers. He finds the
hostages ensnared in stone tentacles, being lorded over by Complete
Carnage. The villain mocks Leo, but Leo
tells him that he hasn’t come to fight.
Rather, he’s come to forgive him for killing Radical. Complete Carnage laughs at the idea and snaps
the neck of one of the hostages. Leo
erupts into a blind rage and the two fight.
Eventually, Leo slices Complete Carnage in two right down the middle,
killing him. Realizing he’s failed in
his mission, Leo discards his katana, swears off killing, cleanses himself and
retreats once more from civilization.
2099. After
meditating upon all of this, the elderly Leo climbs into a small treehouse to
rest, saying that he’s at last ready for the next life.
Turtle Tips:
*The flashbacks in this story take place in the future era of the Mirage
universe, sometime after Tales of the TMNT (Vol. 2) #69 (due to Raph’s missing
eye), but sometime before the epilogue in Tales of the TMNT (Vol. 2) #55 (where
Mikey was declared missing). The framing sequence takes place at about the end of the timeline, just before the Tales of the TMNT Treasury epilogue.
*This story explains why 45 year-old Leo in Tales of the TMNT (Vol. 2) #13 and #14 was so grouchy. The origin of elderly Leo's cybernetic bokken was also explained in that story.
*Radical last appeared in TMNT (Vol. 4) #11.
*Complete Carnage was thought dead in TMNT (Vol. 1) #27. The Turtles defeated a clone of him
in The Savage Dragon #22.
*This issue also came with a bonus story, “Fathers and Daughters” by Tupper and Kudranski, and a bonus pin-up, “Winter Walk” by
Michael Dooney.
*In the letters page of TMNT (Vol. 4) #25, a reader asked if there was anything between Leonardo and Radical. Laird replied, "Yes, they do share a special bond, but what that bond IS has yet to be revealed. Maybe in an issue of TALES...?" This issue would seem to explain that bond, though it may not have been what Laird had in mind...
*In an "Ask Peter" Q&A on Peter Laird's TMNT blog (posted Nov. 18, 2013), a fan inquired as to Laird's personal thoughts on "Swan Song". His response was thus: "I have to admit, with a bit of embarrassment, that there are some 'Tales of the TMNT' stories which I have not read, or even reviewed the premises for, and that I believe is one of them. So I can't really comment on that. I will say this, though -- I've never been a fan of the 'human/Turtle love story' thing."
*In the letters page of TMNT (Vol. 4) #25, a reader asked if there was anything between Leonardo and Radical. Laird replied, "Yes, they do share a special bond, but what that bond IS has yet to be revealed. Maybe in an issue of TALES...?" This issue would seem to explain that bond, though it may not have been what Laird had in mind...
*In an "Ask Peter" Q&A on Peter Laird's TMNT blog (posted Nov. 18, 2013), a fan inquired as to Laird's personal thoughts on "Swan Song". His response was thus: "I have to admit, with a bit of embarrassment, that there are some 'Tales of the TMNT' stories which I have not read, or even reviewed the premises for, and that I believe is one of them. So I can't really comment on that. I will say this, though -- I've never been a fan of the 'human/Turtle love story' thing."
Review:
“Swan Song” is a very frustrating story, mostly because
it has the potential to be a classic but falters on some unforgivable levels.
What we have here is the final tale of Leonardo. At the time, Murphy was getting into telling
future stories that saw the Turtles meet some rather depressing ends (see my article on the future of the Mirage universe for more on that) and this was Leo’s
big finish. He wastes what seems to be
the last half of his life (or maybe more than that since he lives to be over a
hundred) first on a mission of revenge and then on a mission of forgiveness
(both for himself and his enemies) that ultimately fails. It’s
kind of sad to know that when looking at the entire lifespan of Leonardo, more
than 50% of it is spent in misery and failure.
You’ll notice a pattern in this story as the narrative
works in a cycle: Living in the natural world of the wilderness, living in the
unnatural world of human civilization, living in the natural world of the
wilderness, and so on. Back and
forth. What you’ll probably also notice
is that things don’t start to go wrong in Leo’s life until he reenters
civilization, and the only times things go right in his life is when he
retreats into the wilderness.
Living in civilization, he was unable to achieve
spiritual oneness. But then when he and
Radical retreat to the southwest, he attains a higher plane and also finds
love. When they return to civilization,
though, Radical dies and Leo wastes years of his life fruitlessly hunting for
revenge. When Leo retreats to the monastery
in Mt. Fuji, he attains inner peace and learns about forgiveness. When he goes to Hong Kong, he flips
out and kills Complete Carnage, failing in his training. Then when he goes back to Mt. Fuji, he calms
down again and comes to terms with everything. But when he goes back to San
Francisco, it’s to die all alone (or so is the implication, but never stated
outright).
You see the pattern here, right? It actually follows the theme of “Dreams of
Stone” in a way, which was the story that introduced spirituality
and the concept of “man vs. nature” to Complete Carnage and Radical. Basically, it boils down to “Man = Bad” and “Nature
= Good”. Not nearly as deep a philosophy
as Murphy’s script would like you to think it is.
What sticks a knife in this story isn’t the philosophy or
anything like that. What hurts it is the
utterly insincere romance between Leo and Radical which this entire tale hinges
on. Their pairing is so utterly,
inexplicably random you’d think you were reading something from
Fanfiction.net. In none of their
appearances together had Leo and Radical ever intimated a romantic interest in
one another. There was never any build
up to this positively vital, life-changing relationship. They hook up for the first time on Page 6 and
by Page 8 they’re soulmates who were destined for each other and are forever
bonded in a spiritual oneness light years beyond the frail human concept of “love”.
The story has to TELL you how in love they are because
none of the groundwork was ever laid for their romance, so the entire emotional
center of this story rings hollow. And
really? Radical? The Mirage TMNT canon isn’t exactly spoiled
for choice when it comes to recurring female characters. I imagine if the dart had landed elsewhere on
the board, Leo would have had an eternal bond of spiritual synchronicity with
Robyn O’Neil.
Also, Radical is reintroduced to the TMNT comics for one
reason and one reason only: To die so that Leo can feel sad and have a more
interesting story. Now, I really don’t
like to use internet buzz words like “fridging”, because more often than not,
people use the term so casually and improperly that it’s lost all genuine
meaning (“female character dying” does not always equate to “fridging”). However, in this instance, it really is a
genuine case of “fridging”. Radical was
plucked randomly from the depths of TMNT obscurity for no other reason than
because she was female and because Leo needed a female character to die and
make him more interesting. It’s really
pretty awful. Radical amounts to nothing
more than a prop in this story, far be it a real character.
And jeez, what is with her dialogue? Remember Radical, the super heroine with an
attitude and a sense of humor who made quips?
Well, in this story she talks exclusively in stilted pseudo-spiritual
babble and odd, unnatural phrases. She awkwardly
refers to Leo as “my love” (as if she’s reminding the audience for the dozenth
time how in love they are) and only speaks in these labored soliloquies about
the cycle of life and death. Here’s a
prime piece of dialogue for you to mull over.
Leo says, “And then we step into the great unknown.” Radical replies with, “Perhaps. Or perhaps into the great… KNOWN.”
Oh holy shit, shut the fuck up.
And other things don’t add up. Like, how did Complete Carnage come back to
life, anyway? He was robbed of his powers
by the great spirits and dissolved into nothingness on the astral plane. No explanation is ever offered. And why is he suddenly a mass murderer and
implied rapist? He was a goof in all his
other appearances. And how the fuck does
getting chopped in half KILL him?
Remember when he was completely disassembled yet all his dismembered
parts continued to live autonomously?
So much of this story is sloppy beyond reason. That’s why I said the whole thing reads like
fanfiction.
Established characterization and internal logic is jettisoned when it
proves inconvenient to the story Murphy and Dumais are desperately struggling
to tell. I WANT to like this story for
the broad strokes involving Leonardo’s failures and how he conquered them into
old age, but the SUBSTANCE of the story just isn’t there.
Steph Dumais’s artwork goes for this sort of ultra-flat,
almost woodcut style and it certainly stands out amongst the other artists on
Tales of the TMNT. I remember disliking
it when I first read the issue, but the more I go over these pages and evaluate
them, the more I appreciate the simplified aesthetic take. I wouldn’t want to read too many issues of
TMNT with this look, but it’s a fresh break from the usual.
What Dumais mostly draws, unfortunately, are scenes
of traveling. Leo walking through
cities, through the southwest, through fields, along dirt roads… So much of
this story involves that cycle I talked about (retreating from civilization,
going back, retreating, going back) that the narrative is reduced to a lot of
walking. Dumais doesn’t get the most
exciting material to draw, but the fight with Complete Carnage looked alright
even if the lack of lineweight to accommodate the flat style made the chaotic
pages a little tough to read.
“Swan Song” is… well, it’s a swing and a miss. I appreciate that it TRIED to tell this grand
epic that covered the depressing (yet somewhat hopeful) end to Leonardo’s life,
but it still strikes out for all the reasons I mentioned above. Still, it ties in to a LOT of other stories
in the Mirage canon and plays an important role in the grand scheme of
things. So I guess I like “Swan Song” in
how it affects other TMNT stories, not so much for what it actually is on its
own.
Grade: D- (as in, “Don’t try to tell me Leo and Radical didn’t
do it in that tent. The sword plunged
into a crack in the earth wasn’t exactly subtle symbolism”.)
Labels:
Mirage issues
Saturday, October 25, 2014
TMNT: The Movie
Originally published by: Mirage Comics and Archie Comics
(see Turtle Tips)
Publication date: Summer, 1990
Adaptation by: Peter Laird and Kevin Eastman
Layouts: Kevin Eastman
Script: Peter Laird
Pencils: Jim Lawson
Inks: Eric Talbot, Kevin Eastman, Peter Laird
Color: Steve Lavigne
Lettering: Gary Fields
Dedicated to: Steve Barron
Summary:
Channel 6 news reporter April O’Neil is covering a recent
crimewave plaguing New York; one she doesn’t feel the local authorities are
doing anything about. As she heads to
her van after dark, she’s attacked by a group of thugs, but saved by a quartet
of shadowy figures from the sewer. As
she purloins a fallen sai and heads to the police station, those shadowy
figures in the sewers turn out to be…
The Teenage Mutant Ninja Turtles! They’re celebrating their first battle,
except for Raph, who wants his sai back.
They return home to Splinter and order some pizza while Raph goes out
for a movie.
Meanwhile, a crazy man sits in his apartment watching the news
on TV. He finally snaps and decides to
do something about all the crime in his city.
Later, as Raph leaves the theater, he stops a purse snatching and
follows the criminals into central park.
The crazy man, Casey Jones, gets to them first and begins beating on
them with a hockey stick. Raph intervenes and he and Casey fight. Casey slugs Raph
and gets away. The Turtle goes back home to
the lair and Splinter calls him over for a talk, warning him to get his anger
under control.
At April’s apartment, her boss Charles and his delinquent
son Danny stop by to see that April’s okay.
April shoos them away and heads to City Hall to antagonize Police Chief
Sterns for not taking the Foot Clan connection regarding the crimewave
seriously. The Turtles watch her on the
news and Raph sees a chance to get his sai back and leaves. Another figure dressed in armor watches the
same report and dispatches his henchmen to deal with her. And at the same time, Danny is arrested and
taken past Chief Sterns’ office.
In the subway, April is attacked by several Foot Soldiers
who want to silence her. She’s saved by
Raph, but knocked out in the process. He
takes her back to the lair, unaware that a lone Foot Soldier is following
him. When April awakens, and when she
calms down, Splinter tells her the story of how they came to be: The baby
turtles in the sewer, the canister of chemicals that bathed them all in ooze,
etc.
She then invites them back to her apartment above the
Second Time Around Shop and after they get to know each other, the Turtles head
home. Unfortunately, they find the lair
in shambles and Splinter missing. They
return to April’s apartment, unsure of what to do. Meanwhile, Sterns finds out about Danny’s
arrest and presses Charles to get April to drop the case. Charles and Danny stop by her apartment and
while Charles tries to get her to let the Foot Clan case go, Danny thinks he
glimpses the Turtles hiding.
At a warehouse on East and Lairdman, the Foot Clan and
their band of young thieves assemble.
Their leader, the Shredder, and his lieutenant, Tatsu, punish several
young thieves who were caught and had to be bailed out of jail. The Shredder tells the teens gathered that if
they want to be a part of his family, they must earn their place amongst the
Foot. Of interest, he wants to know more
about the freaks who have become a threat to their operations. Danny then raises his hand.
Later that night, Raph gets fed up with waiting around in
April’s place instead of looking for Splinter and goes to the rooftops to cool
off. He’s spotted by Casey Jones, but
even worse, he’s attacked by the Foot Soldiers and Tatsu. The fight spills into April’s apartment and
even though Casey shows up to help, the Turtles are outnumbered. They gather up the injured Raphael as the
building catches on fire and escape through a back door. As Casey holds back the Foot Soldiers, he
hears a message for April from Charles, firing her. They all escape in April’s van and flee the
city.
Witnessing the violence, Danny regrets his actions and
returns to the warehouse to talk to Splinter (who has just survived an
interrogation session from Shredder).
Shredder blames Tatsu for letting the Turtles get away and in a rage,
Tatsu murders one of the young Foot Soldiers who was under his command. Danny watches this in horror as Splinter tells him about
the true nature of family.
The Turtles escape to April’s old family farmhouse in Northampton. Leonardo takes to watching over the
recovering Raphael, while Donatello begins a friendship with Casey Jones and
Michelangelo begins training more seriously.
April also develops a relationship with Casey, albeit a budding
romance. Raph soon recovers and Leo
receives a psychic message from Splinter.
The Turtles gather and focusing their minds and bodies, speak
telepathically with their father.
Knowing that Splinter is alive, the Turtles decide that it’s time to
return to New York.
Quietly, they go back to the lair, though Casey stays on
the streets to stand guard. They find
Danny hiding in the place and April allows him to stay for the night on the
condition he go home to Charles in the morning.
As they sleep, Danny steals one of April’s drawings of the Turtles and
sneaks back to the warehouse. Casey sees
him leaving and follows. Danny goes to
talk to Splinter again, who tells him about Oroku Nagi, Hamato Yoshi,
Tang Shen and Oroku Saki (you know the story).
Splinter also tells him about how he was unable to save Hamato Yoshi,
but did scar Saki’s face in the fight.
The Shredder catches Danny, finds the drawing and realizes that the
Turtles are back.
The Turtles are prepared for the attack (having woken up
and found Danny missing with some of April’s drawings) and ambush the Foot
Soldiers when they show up. Meanwhile,
Casey frees Splinter and Danny, defeating Tatsu in battle. He also inspires the teenagers to abandon the
Foot Clan and return to their real families.
The fight escalates onto a rooftop, where the Turtles
face down the Shredder (only to get trounced).
Casey shows up with Splinter, who enters the battle and reveals that he
was the one who scarred Shredder’s face.
Shredder attacks and Splinter flips him over the edge of the roof,
evidently killing him.
The police arrive to clean up the mess and the teenagers
Casey inspired tell Chief Sterns that he’ll find all the evidence of the Foot
Clan at the warehouse on East and Lairdman.
Charles reunites with Danny and then rehires April (who finally kisses
Casey). The Turtles and Splinter
celebrate their victory with a cowabunga.
Several weeks later, April and Danny pitch the idea of
the Teenage Mutant Ninja Turtles to the Mega Comics publisher. The editor rejects the idea for being too
farfetched. The Turtles, watching from
a window, find that assessment insulting.
Turtle Tips:
*The story continues in TMNT Movie II: The Secret of the Ooze.
*Obviously, this one-shot comic is an adaptation of the
1990 “TMNT: The Movie” motion picture from Golden Harvest.
*3 versions of this comic were released simultaneously by
Mirage Comics and Archie Comics.
**Mirage Edition (black and white, 14 bonus pages)
**Archie Newsstand Edition (flat colors by Barry
Grossman, no bonus pages)
**Archie Prestige Edition (painted colors by Steve
Lavigne, no bonus pages)
*The Archie newsstand edition was published in the UK in 1990 by Fleetway under the title Teenage Mutant Ninja Turtles: The Movie. Oddly, the "Ninja" was not changed to "Hero" as was done in nearly all other TMNT media released in the UK at the time. A new cover by an in-house Fleetway artist was used for this printing.
*On September 16, 2014, IDW released an updated version titled TMNT the Original 1990 Motion Picture: Special Edition with new digital colors, all the bonus pages from the Mirage Edition and Kevin Eastman’s original layouts and notes.
*Mirage published an official parody of the film/comic adaptation: Green-Grey Sponge-Suit Sushi Turtles: The Parody.
*On September 16, 2014, IDW released an updated version titled TMNT the Original 1990 Motion Picture: Special Edition with new digital colors, all the bonus pages from the Mirage Edition and Kevin Eastman’s original layouts and notes.
*Mirage published an official parody of the film/comic adaptation: Green-Grey Sponge-Suit Sushi Turtles: The Parody.
Review:
Note: The only version I own is the Archie Prestige
Edition, so that is the version I am reviewing.
I don’t normally care much for comics that adapt movies
and TV shows, as it always seems like a “why bother?” sort of situation, but
this first adaptation of the live action film series is a little
different. Having been adapted from an
earlier draft of the screenplay, it contains a lot of scenes that were either
altered or deleted from the finished film.
It sort of gives you a peek into the movie we might have gotten, though
largely it plays the same.
A few of the more interesting differences include the
epilogue with the comic publisher (which was filmed, but never used) and a back
story that actually included Oroku Nagi (the version in the film combines his
character with Oroku Saki). What I
really thought was cool was that this adaptation contained the original version
of the scene where Tatsu punishes the young Foot Soldier, murdering him. The scene in the film is exactly the same, but
they dubbed in groans to indicate the teen survived (though the reactions from
everyone around him are incongruous; they clearly think he’s dead). There are other snippets here and there, like
Casey watching April’s news report and being inspired to fight crime (in the
movie, he just randomly shows up already as a vigilante with no build up) and a
bit of character development for Michelangelo, who takes being defeated the hardest
and begins to train more seriously.
It’s a bizarre situation, because while these little odds
and ends that were cut from the film but retained for the comic adaptation actually
help to improve the narrative cohesion of the plot, the flow of the story is
INCREDIBLY condensed. They compress the
whole film down into a 50-page graphic novel, and it’s impressive how much
content Eastman and Laird were able to keep, but this thing flows FAST.
The story doesn’t suffer so much as the action does;
fight scenes are very brief and over as soon as they start. Eastman’s layouts are great and for 50 pages
he crams in as much as he can (this was a very action-heavy film), but the epic
showdown with the Shredder spans a whopping two and a half pages (the Turtles
only battle him for the “half” portion of that “two and a half” pages). It’s my understanding that the Mirage edition
(and thus the IDW edition) contains bonus splash pages and spreads which
decompress the action sequences so that they aren’t so brisk. I’ll have to check that edition out some day
and see if it reads better than the Archie version.
The adaptations for the sequels aren’t as good as this
first one and I wouldn’t necessarily recommend those comics to anyone, but I
do think this first adaptation is pretty cool and worth checking out. Lawson’s finishes over Eastman’s layouts look
excellent and Steve Lavigne’s painted colors give it a nice feel (though he
miscolors the bandanas during the campfire sequence, making it a little
confusing). I don’t know about the
colors in the other versions, unfortunately.
There’s also the fact that all the characters are drawn
with their Mirage Comics models, so it looks like the Mirage characters are summarizing their own adventures (the movie adapted all the Foot Clan arcs from
TMNT Volume 1 #1-21). It sort of reminds
me of Now Comics and how they adapted “Ghostbusters II” by drawing all the
characters in their Real Ghostbusters likenesses (an easy way to avoid having
to license the likenesses of the actors).
Anyhow, you’re kind of spoiled for choice when it comes
to versions of this thing, but while I like Lavigne’s colors in the Archie
Prestige Edition, I think Mirage wins the day with the bonus pages. The IDW edition has the bonus pages, but it has newly applied colors that are often very wrong and very bad (a constant issue with IDW's colorizations of Mirage material). So I'd say stick with Mirage or Archie... BUT the IDW edition DOES come with Eastman's complete thumbnail layouts, so it may be worth picking up just for that bonus.
Grade: B- (as in, “But what, no dump truck? That was Casey’s big moment!”)
Friday, October 24, 2014
Awesome Turtle Picture #32
With Halloween a week away, let's bask in the glory of one of the TMNT's more obscure, and frightening, adversaries: The Terror Bears!
Pain Bear (vines), Fear Bear (the scream), Nightmare Bear (demon) and Doom Bear (mushroom cloud) escaped from the laboratory where they were created with the singular goal of worldwide Armageddon. And depending on how well you played the RPG TMNT & Other Strangeness, they may have succeeded.
The Terror Bears only received one piece of merchandise I know of: Pewter miniatures from Dark Horse (not to be confused with the comic book publisher).
I love these little guys; a shame they never appeared in any comics. There may be muddy rights issues involved with the characters, since they only appeared in the RPG sourcebooks by Palladium and I don't know who retained ownership over characters created exclusively for those things (be it Mirage or Palladium). Whatever the legal case may be, we eventually received spiritual successors to the Terror Bears in the Nickelodeon TMNT cartoon for the third season.
Meet the Dream Beavers:
They're Dave Beaver (blue), Dark Beaver (red), Dire Beaver (purple) and Dread Beaver (orange). Appearing in the episode "In Dreams", they were pretty awesome.
And voiced by Robert Englund (Freddy Krueger) and John Kassir (the Crypt Keeper), too! Bill Moseley (Chop Top from Texas Chainsaw Massacre 2) also played a character in the episode, because for some reason the people at Nickelodeon decided to make a TMNT episode especially for me.
Wednesday, October 22, 2014
TMNT/Ghostbusters #1
Publication date: October 22, 2014
Written by: Erik Burnham, Tom Waltz
Art by: Charles Paul Wilson III (pgs. 1-5), Cory Smith
(pgs. 6-9), Dan Schoening (pgs. 10-22)
Colors by: Luis Antonio Delgado, Ronda Pattison (pgs.
6-9)
Letters by: Neil Uyetake
Edits by: Bobby Curnow
"Crossing The Divide"
"Crossing The Divide"
Summary:
Japan. The
Muromachi Period. Kitsune prays before
the torri to open the gateway for the Iron Demon. She’s approached by her brother, the ox-headed
Chinese deity known as Chi-You. Chi-You
accuses her of breaking the rules of the “game” established between their family by manipulating demons when they’re supposed to stick to mortals. Kitsune begins to insist that she’s within
her rights when the Iron Demon (Krang) exits the portal with a canister of
ooze. Kitsune sees a chance to be rid of
her brother and throws Chi-You into the gateway. The Iron Demon tells her that the safeguards
in his transmat technology will keep Chi-You from exiting the portal, trapping
him in dimensional limbo forever.
The present.
Harold Lillja’s lab. Harold,
April and Donatello have finally completed the interspatial transportation unit
and tested it out for short distances.
Donnie invites his brothers, April and Casey to take the longest test by
teleporting to the church lair to surprise Splinter. As they step through the gateway, Harold swats at a fly and hits a button that recalculates the coordinates,
sending the Turtles to who-knows-where.
New York City.
Another dimension. The
Ghostbusters (Peter Venkman, Egon Spengler, Ray Stantz and Winston Zeddemore)
finish trapping a class 5 spirit and pile into Ecto-1. They receive a call from Janine Melnitz and
Kylie Griffen. Apparently, Egon’s dimensional inverter (a dimensional
breach early warning device) has gone off (he built it after their recent spats
with the Peoplebusters and Gozer) and the Ghostbusters follow the signal to see
what the big deal is.
The Turtles and co. materialize in the church lair, but
the one in this dimension, which happens to still be in use and with a wedding
in service, no less. The dimensional
breach also allows Chi-You to break free.
At first he’s furious that he’s in the wrong dimension, but then he
realizes that the energies of this new universe have increased his powers. The Turtles try to fight him, but are
woefully overmatched. Chi-You then uses
his powers to possess Casey and all the wedding goers, turning them into
mindless slaves to his will.
As the people attack the Turtles and April, the
Ghostbusters come storming in and assess the situation…
Turtle Tips:
*For the Ghostbusters, this issue takes place after
Ghostbusters (Vol. 2) #20.
*Kitsune began her pact with the Iron Demon/Krang in
TMNT: The Secret History of the Foot Clan #1 (the prologue takes place sometime
during that miniseries).
*The Ghostbusters last encountered Gozer in Ghostbusters
(Vol. 2) #19 and had dealt with the Collectors/Peoplebusters in Ghostbusters
(Vol. 2) #4.
*The Rat King, the other sibling of Kitsune and Chi-You,
revealed the “game” in TMNT (IDW) #36.
*This issue was originally published with 9 variant
covers: Regular Cover by Schoening and Delgado, Subscription Cover by Triston
Jones, RI Cover by Kevin Eastman and Ronda Pattison, Hastings Exclusive by
Brent Peeples, Heroes’ Haven Exclusive by Ozzy Fernandez and Tony Kordos,
Awesome Con Exclusive by Jerry Gaylord, Hot Topic Exclusive by Adam Gorham and
Paris Alleyne, and VA Con Exlusive gold and VA Con Exclusive red.
*An annotated Director's Cut edition of this issue was released in May, 2015.
*An annotated Director's Cut edition of this issue was released in May, 2015.
Review:
So here it is: A dream come true. The Ninja Turtles have just met the
Ghostbusters and my inner seven year-old couldn’t be more excited. Gratuitous crossovers tend to follow a
predictable formula, and this one may turn out to be no different, but the
thrill of seeing two properties you love interact is usually worth the clichés.
Now, in addition to IDW’s Teenage Mutant Ninja Turtles
comics, I also diligently read all of their Ghostbusters comics and let me tell
you: They freakin’ ROCKED. Burnham’s and
Schoening’s run on both volumes of Ghostbusters amounted to some DAMN good
comics. I keep using the past tense
because, as of last month, the series is cancelled. And during the brand’s 30th Anniversary,
no less. If IDW has any plans for the
Ghostbusters beyond this miniseries, I do not know, but I can only hope. And I can’t recommend enough that you check
these comics out. The first volume has
recently been collected in a hardcover omnibus called Total Containment and it’s
worth every penny.
Anyway, I just wanted to get it out there that I’ve been
reading both books, so I wasn’t at any sort of disadvantage when it came to the
continuity of the intersecting titles.
But for those of you who haven’t been reading one or the other
book? Or, god forbid, neither? You might be at something of a loss.
Those who have been reading TMNT should be fine; the
continuity of the Ghostbusters book so far extends only to some vague
references of their recent encounters with the Peoplebusters and Gozer. It explains why they have the dimensional breach
warning system in place, but the references are slight. You might wonder what that goth chick from Extreme Ghostbusters is doing there, but that's about it.
The Turtle continuity, on the other hand, is much less
forgiving. If the “TMNT” coming first in
the title didn’t tip you off, this is more of an essential chapter in the
chronology of the Turtles than it is the Ghostbusters. So if you’re coming into
this after having only read the Ghostbusters book, you’re just a little bit
fucked. It starts out knee-deep in “The
Secret History of the Foot Clan” mythology, adding in the stuff the Rat King
revealed during the “Monsters, Misfits and Madmen” arc, and hinges the whole
crossover plot device on a subplot that began in the “Utrom Empire” miniseries
and came to a head during the “New Mutant Order” arc. So far as the Turtles go, this mini is MIRED
in their continuity and you Ghostbusters fans are right to be head-scratching.
That said, I like how Waltz and Burnham have worked so
much of the TMNT mythology into setting up this crossover. As a reader of
the IDW TMNT books I don’t feel like this storyline is inessential or a side
story, but another vital step in the forward momentum of the series. Admittedly, the reason for the Turtles to get
lost in another dimension (Harold swatting at the keyboard) was kind of dumb,
but I think it was intended as a tongue-in-cheek sort of thing. The crossover between these two properties is
so random to begin with, the stupidity of the story mechanic is an appropriate
nod to the circumstances.
I haven’t much else to say about the story outside of the
continuity between the books because this introductory chapter was all setup
that used the continuity as a means to an end.
There isn’t much actual story yet to discuss. But that’s a necessary evil of the crossover
tale and one of the clichés I talked about in the first paragraph of this
review (who wants to bet that the Turtles and the Ghostbusters will fight when
they first meet due to a misunderstanding, but will eventually realize they’re
on the same side and team up to save the day?).
Chi-You was a surprise inclusion; a creature of Chinese folk lore I wasn't too acquainted with until I read his wiki article. I wonder how deep Waltz will end up going with this oddball "pantheon" of manipulative deities? And how international he plans to get? Kitsune comes from Japan, Chi-You comes from China and the Rat King comes from Germany. It seems like there are plenty of options out there in the world of ancient mythology to expand their ranks.
Let’s talk about the art. Three guys on this one. Again, those who don’t read the TMNT book are
at a disadvantage here, probably wondering why three people penciled this thing
instead of one. Those who have been
keeping up with the TMNT books no doubt recognized the method to the madness
and didn’t blink. Basically, Charles
Paul Wilson III has a history with the IDW TMNT book, often drawing the stories
which take place in Feudal Japan. Corey
Smith is an alternating artist for the ongoing TMNT title, swapping out with regular
artist Mateus Santolouco between arcs.
Dan Schoening, though, is the main artist for the Ghostbusters book (or
was, anyway) and he’ll be the artist for the rest of this mini. See?
It all makes sense.
Schoening’s style is a bit polarizing, I’ve discovered,
but I absolutely adore his stuff. Yeah,
there are a few aesthetic choices that bug me (he overdetails the digits so
everybody looks like they have granny fingers, all the women speak out of the
sides of their mouths, he draws ears as itty bitty half-circles), but just
because I don’t like SOME of his decisions doesn’t mean I don’t love
everything else. His style is heavily
animated and it marries EXTREMELY well with Luis Antonio Delgado’s colors
(which don’t get as much credit as they deserve).
Schoening is also an Easter Egg MANIAC and one of the most
entertaining aspects of his run on Ghostbusters was going back and inspecting
every page for the myriad in-jokes he slipped in for the eagle eyed readers. In this issue, you’ll see the Bug-Eye Ghost
from the old Kenner Real Ghostbusters toyline and the dimensional inverter was a staple of Egon's lab in the Real Ghostbusters cartoon (though Delgado miscolors it black rather than yellow). There are really subtle Easter Eggs, too, like the Ghostbusters taking a case at the Daily News Building, which is located in the Turtle Bay neighborhood of Manhattan.
But perhaps more obviously, the wedding everyone crashes is between Irma and Howie from the Fred Wolf TMNT cartoon (with Vernon and Burne as groomsmen). I wouldn’t take the Easter Eggs too seriously, TMNT fans, as Schoening includes them more for fun than canon (many of the Easter Eggs in the Ghostbusters comic make no sense in context and are just supposed to be a cute game of Where’s Waldo). “Irma” is even addressed as “Lucy” by the wedding goers, so that should tip you off that it was just a gag and not “really her”.
There are LOTS more than just the ones I've listed, too, so be sure to take a microscope to each panel. You'll find lots of nods, especially to fake products and props from the Real Ghostbusters cartoon (such as the beverage Yuppie Water from the episode "Short Stuff").
But perhaps more obviously, the wedding everyone crashes is between Irma and Howie from the Fred Wolf TMNT cartoon (with Vernon and Burne as groomsmen). I wouldn’t take the Easter Eggs too seriously, TMNT fans, as Schoening includes them more for fun than canon (many of the Easter Eggs in the Ghostbusters comic make no sense in context and are just supposed to be a cute game of Where’s Waldo). “Irma” is even addressed as “Lucy” by the wedding goers, so that should tip you off that it was just a gag and not “really her”.
There are LOTS more than just the ones I've listed, too, so be sure to take a microscope to each panel. You'll find lots of nods, especially to fake products and props from the Real Ghostbusters cartoon (such as the beverage Yuppie Water from the episode "Short Stuff").
Anyhow, when I mute the hyperactive screeching of my
inner seven year-old, I can see a few of the problematic factors in this
crossover. The learning curve regarding
TMNT continuity is a little intimidating for the uninitiated and this first
installment is heavy on the setup. That
aside, it’s still all very promising and those of you who HAVE been reading the
Turtle books won’t miss a beat. As for
the rest of you? Hey, these comics are
pretty great. Check em out.
Grade: B (as in, “But once again, Casey gets jobbed. Jeez, he is IDW’s punching bag, isn’t he?”)
Labels:
Ghostbusters,
IDW
Sunday, October 19, 2014
Tales of the TMNT (Vol. 2) #45
Publication date: April, 2008
Plot: Jim Lawson and Peter Laird
Script: Jim Lawson
Art: Jim Lawson
Letters: Eric Talbot
Cover: Jim Lawson and Steve Lavigne
Frontispiece: Michael Dooney
“Rocks”
Summary:
Frontispiece: A tentacled, Lovecraftian monster slithers
from the rocks and speaks of places in the earth where evil dwells. The rocks don’t say where the evil came from, but
animals know to avoid such places.
Humans don’t, however, and often settle down in such places. And that brings the monster to a place called
Dudleytown…
Mike, Raph and Don enjoy a peaceful night out
camping. Mike and Don wish Leo could
have joined them, but Raph is actually happy to get a break from the guy. Mikey suggests someone tell a ghost story and
Don spins a yarn about Dudleytown.
Apparently, it was a small town not far from their campsite. The people there began to change over time and
became nocturnal, living in caves. At night,
they would attack people from nearby towns until eventually those townspeople
fought back. They locked up all the
people of Dudleytown in a church and left them there as their valley was
flooded to become a reservoir for Boston.
The next morning, the Turtles go out to a field to play
some baseball, waving to a few hikers as they pass by (and still getting used
to the idea of living out in the open as “aliens”). Raph hits a fastball into the woods and Mikey
runs out to get it. He’s attacked in the
woods by a pair of strange fish-like man-creatures. When he doesn’t return, Don and Raph go
looking for him and follow the trail they left behind. Eventually, one of the man-creatures attacks
them and Raph stays behind to fight it while Don continues tracking Mikey. After a skirmish, Raph kills the creature and
leaves to catch up with Don.
Mikey, meanwhile, is carried down a cave by the other
man-creature and is set before a huge Lovecraftian monster; a lesser god named
Karenthog Sar Routolo, Devourer of Worlds.
The monster says that it has lived in the earth, listening to the rocks
tell their stories for centuries. For
every lie man tells, every promise man breaks and every act of violence man
commits, the rocks crack. It has been
listening to these cracks and knows that soon, man will be crushed under the
weight of his evil and in that catastrophe, Karenthog will rise. It says that Michelangelo intrigues it, as
Mikey is not a man but lives like one anyway.
The monster intends to devour Mikey and learn his secrets.
Donatello takes this opportunity to come out of hiding
and attack the monster, giving Mikey the chance to run. The remaining man-creature gives chase, but
as Don and Mikey cross the threshold to the surface, Raph pushes a boulder down
from above which crushes the man-creature and seals the entrance.
Mikey thanks his brothers for coming to his rescue, but
Raph tells him not to sweat it. He
promises that he and his brothers will always be there for each other. As he says this, a rock begins to crack.
Turtle Tips:
*This story takes place during the six month time gap in
TMNT (Vol. 4) #5, after the Utroms had initiated First Contact with Earth.
*The crack in the rock foreshadows the Turtles breaking
up and going their separate ways in the future.
You can read more on that in this article.
*The global catastrophe the subterranean monster fears
was previously alluded to in Tales of the TMNT (Vol. 2) #16, Tales of the TMNT (Vol. 2) #18, Tales of the TMNT (Vol. 2) #24, and Tales of the TMNT (Vol. 2) #30.
*The global catastrophe itself will be shown in detail in
Tales of the TMNT (Vol. 2) #69.
*This issue also contained a bonus pin-up, “Alhazred” by
Kennon James.
Review:
When you go back and reread the Mirage TMNT stories,
particularly Tales of the TMNT Volume 2, you’ll notice several vague allusions
to a great global catastrophe that will wipe out human civilization. What’s interesting is that few of these
predictions were exactly the same and it’s easy to overlook them all when
reading through the first time around; it’s something you better pick up on in
hindsight.
I think the earliest hint of the global catastrophe was
in TMNT (Vol. 1) #37 (“Twilight of the Ring”), where Leonardo defeats a
spiritual entity known as the Adversary and inexplicably ensures the downfall
of human/mammalian civilization. This
was a “guest” issue and as such it may or may not “count” on a canonical level
(that’s really up to the reader, though).
But be that as it may, it fits in nicely with all the other stories that
tease the end of the world.
Tales of the TMNT Volume 2 was where the writers
really began building up to the Apocalypse.
Murphy wrote two stories (“Sins of the Past” and “The Blue Hole”) that
suggested global warming would very soon destroy the Earth. In both stories, the threat of global warming
was the impetus for another adventure and it’s easy to forget all about it by
the time you’re done reading. Murphy
wrote another story ("Rock of Ages”) where survivors of an ancient human
race are discovered by the Turtles and it is learned that they destroyed their
civilization through over-industrialization which led to a global climate
change. So again, the global warming
thing.
Other writers took a more supernatural look at the
potential destruction of Earth. In a
story by Bill Moulage that better complements this one (“Circle of Darkness”),
Michelangelo encounters a Lovecraftian monster named Ouroboros and a cursed prophet
named Tiresias. Tiresias foresees a
catastrophe that will kill tens of thousands of people and tries to cast a
spell that will bind those lost souls to Ouroboros.
That works well with the Lovecraftian deity seen here in
Lawson’s story (“Rocks”), which also foresees a future where mankind is crushed
under the weight of his lies and arrogance, as for every lie man tells the
rocks proceed to crack and crumble. It’s
a bit poetic, but essentially the more mankind abuses the environment and
ignores the consequences, the more they will bring about their own destruction
(global warming, again).
Whether you agree with the global warming sentiment or
not (it was laid on way too thick for my tastes), it IS interesting how subtly
they built the event up. You even saw
glimpses of it in stories like Tales of the TMNT (Vol. 2) #55, which showed a
flooded Earth and ruined cities. By the
time you get to Tales of the TMNT (Vol. 2) #69, and you get to see the big
event, hopefully all that foreshadowing will have paid off.
Another element of foreshadowing seen in this issue is
the inevitable dissolution of the Turtles as a team and possibly even as a
family. We’d seen hints of their breakup
as far back as “Old Times”, so again, anybody who has been reading the grand
scheme of Mirage comics won’t be too surprised by the time they get here. But Lawson actually bookends this issue with
hints of the breakup. When the tale
begins, the Turtles are one ninja short, and while Don and Mike miss having Leo
among them, Raph makes a flippant remark about wanting to have a break from the
guy (which leads to a panel of awkward silence). And, of course, the end of the story sees
Raph make a remark about family unity, only for a rock to crack at the sound of
his “lie” (illustrating that Raph’s earlier statement about wanting a break from
his family was the truth, not his later remark about always being there for his
brothers).
All in all, that’s what “Rocks” really amounts to; lots
and lots of foreshadowing for things to come.
The meat of the story is really dull, just the Turtles fighting
monsters, and I remember being bored with it the first time I read it. I guess in order to appreciate “Rocks” you
need to step back and look at the big picture, which can be a little tough when
you consider how episodic most of the storytelling in the Mirage series is.
Grade: B- (as in, “But in keeping with Lovecraft
tradition, the all-powerful and terrifying deity is defeated in the mot
lackluster way possible”.)
Labels:
Mirage issues
Saturday, October 18, 2014
Breakdown
Originally published in: TMNT New Animated Adventures #16
Publication date: October 15, 2014
Story: Paul Allor
Art: Marcelo Ferreira
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow
“Breakdown”
Summary:
The Turtles are chasing down a Foot Soldier in the
Shellraiser. He turns into an alley and
they don’t take the turn sharp enough, crashing into the wall. Leo and the others proceed to chase down the
Foot Soldier while Donnie stays behind to fix the Shellraiser.
As Donnie assesses the damage, a stranger walks up and
offers to help fix the vehicle, as he’s good with machines. Donnie panics and tries to conceal his
identity by stealing some clothes off a laundry line. While he does this, the stranger gets busy
fixing up the Shellraiser (much to Donnie’s annoyance). He tries to get the stranger to leave when
suddenly Leo calls on his T-phone, saying they need the Shellraiser ASAP. Donnie asks what the hurry is and he sees his
brothers coming with an army of Foot Soldiers hot on their heels.
The stranger tells Donnie the van is fixed and to go in
and give it some gas. Much to Donnie’s
surprise, the stranger is right and the Shellraiser zooms off. Donnie picks up and his brothers and they use
the… chomping teeth mechanism on the grill of the Shellraiser to scare the Foot
Soldiers off.
Later, the police interview the stranger and ask how the
street got so damaged. The stranger
nonchalantly mentions that he helped a giant talking turtle repair his van and
the police fail to believe him.
Turtle Tips:
*This story is continued from “The Walkabout”. The story continues in TMNT New Animated
Adventures #17.
Review:
Er… hrm.
Funny? I guess?
The issue hinges on a tired punchline; a character
matter-of-factly describing the Ninja Turtles to someone who incredulously
rolls their eyes at the absurdity of the idea.
It’s not a very funny joke.
And that’s all there really is to say about “Breakdown”.
Grade: F (as in, “Foot Soldiers… Were those human Foot
Soldiers? Haven’t seen them in a while”.)
Labels:
IDW
The Walkabout
Originally published in: TMNT New Animated Adventures #16
Publication date: October 15, 2014
Story: Matthew K. Manning
Art; Chad Thomas
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow
“The Walkabout”
Summary:
Many years ago. In
his home in Japan, Hamato Yoshi sees something in the sky and rushes inside to
get someone.
The present.
Splinter tells the Turtles that he is going to partake of his annual
walkabout and, like always, they are to respect his privacy. The Turtles agree, but as soon as he leaves,
they decide to follow him and solve the mystery of the annual walkabout.
They trail Splinter across the rooftops and through the
empty streets (Mikey stopping for pizza), but they can’t shake the feeling that
Splinter knows they’re there. Leo thinks
he sees Splinter enter an old warehouse through a skylight and they go
inside. As soon as they do, they realize
that the warehouse looks very familiar.
As a horde of Mousers attack them, they come to the conclusion that this
was one of Baxter Stockman’s old hideouts.
The Turtles narrowly escape through the skylight, but
they aren’t ready to give up yet. Donnie
catches Splinter through some fancy binoculars he made and they give chase into
an alley. They promptly bump into
Rahzar, Fishface and a unit of Footbots, resulting in a nasty skirmish. The Turtles throw some smoke bombs and retreat,
realizing they’re badly outnumbered.
Back at the lair, the Turtles figure that Splinter led
them into all those traps because he truly DOES want to keep his walkabout
private. They whine amongst themselves
that they’ll never figure out what the big deal is.
Many years ago.
Hamato Yoshi brings his infant daughter, Miwa, outside to watch a
shooting star. He tells her happy
birthday.
The present.
Splinter sits on a rooftop, watching the stars and quietly wishes Miwa a
happy birthday, just as he always has.
Elsewhere, Karai, mutated into a snake, watches the sky as a
shooting star passes by.
Turtle Tips:
*This story must take place sometime between the season 2
episodes “Vengeance is Mine” (where Karai is mutated) and “The Invasion (Part
1)” (which begins the storyline that sees the Turtles exiled from New York).
*Baxter Stockman had a lot of warehouses. This could be the one from “Mousers Attack!”,
though, given the Mousers and everything.
*The title “The Walkabout” does not appear in the actual
issue. Editor Bobby Curnow confirmed
this as the title on the IDW Forums.
Review:
Man, Splinter’s a jerk.
“My sons are following me. I’d
better lead them into several life-threatening traps in order to convince them
to go home.” Ahhhh, the comedy of child
abuse.
Anyway, “The Walkabout” is a pretty alright story that at
least gives us a chance to see several bad guys and enemies from the cartoon,
even if the Mousers, Rahzar, Fishface and the Footbots only receive 3 pages
between them.
It’s most assuredly a
coincidence, but Manning’s script shares similarities with the story “Sleepwalking Sensei” from Panini’s TMNT Magazine. In
that adventure, the Turtles follow Splinter in secret as he traipses through
New York, crossing paths with the Foot Clan and other life-threatening hazards
along the way. But like I said, I don’t
think it’s a matter of knocking off an idea, but rather that the idea wasn’t
very original to begin with.
What gives “The Walkabout” an edge is the subplot
involving Splinter lamenting over Karai.
The Karai storyline in the Nick cartoon was kind of fumbled in the second
season, but Manning tries to make lemonade out of it and the bookending
flashbacks are pretty nice.
All in all, “The Walkabout” is an okay story, but one we’ve
seen before in another form.
Grade: C- (as in, “Chad Thomas is still one of the better
artists they have on this title”.)
Labels:
IDW
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