Wednesday, October 29, 2014

Tales of Leo #4, on second thought...


You ever have one of those moments where you inexplicably find yourself thinking about a story you initially had a concrete reaction to, only to suddenly look at it from a new angle and come to a completely different conclusion?

Well, I had such an epiphany about the ending to the miniseries Tales of Leonardo: Blind Sight, and added an update to my review to account for that.  It's a little thing and not a substantial update, but I figured I'd post it.

I don't think it changes my emotional evaluation of the ending (I still don't care for it), but I can at least give Lawson credit that maybe he was going for something entirely different from my initial interpretation.  If anything, this was more an exercise in reevaluation and sometimes that can be a cathartic experience in and of itself.

So for all those out there who liked "Blind Sight" and didn't appreciate my initial negative reaction, maybe I'm starting to see things your way.  At least a little bit.  (Leo is still a prick at the end of the arc no matter how you slice it, which might have been Lawson's bleak and cynical point.)

Tuesday, October 28, 2014

Mirage TMNT short comics


As you are no doubt well aware, Mirage published a boatload of short-form Teenage Mutant Ninja Turtles comics during the 25 years they spent as stewards of the franchise.  These stories were scattered across back-ups in Mirage titles (sometimes exclusive to later printings), segments in anthology titles, bonus features in reprint collections, and as guest content in books from other publishers.

While trade paperbacks such as Shell Shock have made an attempt to collect many of these stories, there's no single way to snatch them all up at once.  So for ease of reference, here's a listing of all the short-form TMNT comics either created by or published by Mirage, in alphabetical order by title.  Exceptions include back-up strips from TMNT publications that didn't feature the TMNT (such as the Space Usagi and Gizmo back-ups).


Altered Fates
Apocalypse Vow
Apparition
Awww... rats!

Bearing the Burden
Bottoming Out

Casey Jones, Private Eye
Challenges
Channeling
Choices
Christmas Carol, A
Community Service
Complete Carnage an' Radical
Crack in a Hard Heart
Crazy Man
Credo
Crossing, The
Cure, The
Cyber Strike!

D'Ants Fever
Digital Webbing Presents: Teenage Mutant Ninja Turtles
Donatello: The Ring
Don't Judge a Book...
Doors of Deception, The

Failed Instant
Fathers and Daughters
Fifteen Years Later...
First Mud
Forgotten TMNT Adventure, A
49th Street Stompers
Fugitoid, The
Fun With Guns

Ghosts of Christmas Past
Ghouls Night Out
Grape, The
Green

Howl, The

It's a Gas

Junk Man

Klunk Adventure, A
Kung-Fu Theater

Lasagna Loves
Lesson, The: A Tale of the Triceraton Marines
Lessons, The
Life on Earth

Meanwhile... 100,000,000 BC
Mid-Afternoon of the Living Dead
Mission, The
Mother of All Anger, The
My Hero!

Name is Lucindra, The
New Comic Day!
New York Ninja
Night Life
Night of the Ninja Girl
North by Down East (Part One)
North by Down East (Part Two)
Not One Word!

O-Deed
Old Times
One's Shadow!

Perrier in The Old Switcheroo!
Pesticide
Purpose of Fear, The

Question, The

Raisin', The
Raphael: Snapper
Ready Set Go!
Ring of Death, The
Rippling, The
Risen, The
Road Hogs
Road Trip, The
Rockin' Rollin' Miner Ants feat. the TMNT

Secret Spirit
Showdown
Spinal Tapped
Splinter in the Eye of God?, A
Survival Game, The
Sweat, Sweat, Sweet Renet

Tales of Alternate Turtles on the Moon!
Tales of Alternate Turtles on the Moon! part two
Tales of the TMNT Treasury Edition epilogue
Technofear!!!
Teenage Mutant Ninja Turtle (by Thibodeaux)
Teenage Mutant Ninja Turtles (by Dooney)
Teenage Mutant Ninja Turtles (by Dowling)
Teenage Mutant Ninja Turtles, The (by Hembeck)
Teenage Mutant Ninja Turtles Attack!!! Part 1
Teenage Mutant Ninja Turtles Attack!!! Part 2
Teenage Mutant Ninja Turtles Attack!!! Part 3
Teenage Mutant Ninja Turtles Attack!!! Part 4
Teen Techno Turtle Trio Plus One!
Terror by Transmat!
This Mortal Shell
Thoughts on Paper
Threads
Toyoduh in The Naked City
Treaty, The
Trophy, The
Turtle Dreams
Turtle Power!
Turtle Soup and Rabbit Stew

Untitled Nobody story

Velveeduh in The One That Got Away
Viceroy in Action, Not Words!

Word Warriors

You Had to be There
You're in the Army Now

Sunday, October 26, 2014

Tales of the TMNT (Vol. 2) #41


Publication date: December, 2007

Story: Steve Murphy and Steph Dumais
Script: Steve Murphy
Cover and art: Steph Dumais
Letters: Eric Talbot
Frontispiece: Antonio Montalvo

“Swan Song”

Summary:

Frontispiece: As Leonardo unsheathes his sword, he states that there are few things in the universe that can surprise or impress him.  However, given all he’s been through during his life, he often reflects on what has been and what is yet to be…

2099.  Leonardo descends from the temple in Mt. Fuji where he’d meditated for the past seven years, finally feeling that he’s ready to reenter civilization.  The elderly Turtle travels across the world, revisiting places that are of great sentimental value to him.  At last, he arrives at the end of his journey: San Francisco.


Many years ago.  Leo feels like he’s reached a block on his studies in spirituality and so he reunites with Radical.  She takes him to the southwest and teaches him a greater sense of spiritual enrichment through the natural world.  Leo realizes he never could have made it to this point without her help and the two fall in love.  They spend many years together, retreating away from the unnatural world of civilization.

After some time, they decide to return to civilization and go to New York to visit the other Turtles.  Radical lays her feet on asphalt for the first time in years and suddenly senses something wrong.  Before she can react, Complete Carnage rises from a brick wall, grabs her and breaks her neck.  He then vanishes before Leo can do anything.  The Turtles bury her in her homeland in Massachusetts and Leo embarks upon a mission of revenge, determined to kill Complete Carnage.


Several more years pass and when Leo fails to find his prey, he considers suicide.  When he passes that up, he joins a sect of monks in Mt. Fuji and finds inner peace, attaining the rank of Bodhisattva.  After years among the monks, Leo returns to civilization and hears the news that many people have been taken hostage in Hong Kong… in a building encased in stone.


Leo goes to Hong Kong and infiltrates the building through the sewers.  He finds the hostages ensnared in stone tentacles, being lorded over by Complete Carnage.  The villain mocks Leo, but Leo tells him that he hasn’t come to fight.  Rather, he’s come to forgive him for killing Radical.  Complete Carnage laughs at the idea and snaps the neck of one of the hostages.  Leo erupts into a blind rage and the two fight.  Eventually, Leo slices Complete Carnage in two right down the middle, killing him.  Realizing he’s failed in his mission, Leo discards his katana, swears off killing, cleanses himself and retreats once more from civilization.


2099.  After meditating upon all of this, the elderly Leo climbs into a small treehouse to rest, saying that he’s at last ready for the next life.


Turtle Tips:

*The flashbacks in this story take place in the future era of the Mirage universe, sometime after Tales of the TMNT (Vol. 2) #69 (due to Raph’s missing eye), but sometime before the epilogue in Tales of the TMNT (Vol. 2) #55 (where Mikey was declared missing).  The framing sequence takes place at about the end of the timeline, just before the Tales of the TMNT Treasury epilogue.

*This story explains why 45 year-old Leo in Tales of the TMNT (Vol. 2) #13 and #14 was so grouchy.  The origin of elderly Leo's cybernetic bokken was also explained in that story.

*Radical last appeared in TMNT (Vol. 4) #11.

*Complete Carnage was thought dead in TMNT (Vol. 1) #27.  The Turtles defeated a clone of him in The Savage Dragon #22.

*This issue also came with a bonus story, “Fathers and Daughters” by Tupper and Kudranski, and a bonus pin-up, “Winter Walk” by Michael Dooney.

*In the letters page of TMNT (Vol. 4) #25, a reader asked if there was anything between Leonardo and Radical.  Laird replied, "Yes, they do share a special bond, but what that bond IS has yet to be revealed.  Maybe in an issue of TALES...?"  This issue would seem to explain that bond, though it may not have been what Laird had in mind...

*In an "Ask Peter" Q&A on Peter Laird's TMNT blog (posted Nov. 18, 2013), a fan inquired as to Laird's personal thoughts on "Swan Song".  His response was thus: "I have to admit, with a bit of embarrassment, that there are some 'Tales of the TMNT' stories which I have not read, or even reviewed the premises for, and that I believe is one of them. So I can't really comment on that. I will say this, though -- I've never been a fan of the 'human/Turtle love story' thing."


Review:

“Swan Song” is a very frustrating story, mostly because it has the potential to be a classic but falters on some unforgivable levels.

What we have here is the final tale of Leonardo.  At the time, Murphy was getting into telling future stories that saw the Turtles meet some rather depressing ends (see my article on the future of the Mirage universe for more on that) and this was Leo’s big finish.  He wastes what seems to be the last half of his life (or maybe more than that since he lives to be over a hundred) first on a mission of revenge and then on a mission of forgiveness (both for himself and his enemies) that ultimately fails.  It’s kind of sad to know that when looking at the entire lifespan of Leonardo, more than 50% of it is spent in misery and failure.

You’ll notice a pattern in this story as the narrative works in a cycle: Living in the natural world of the wilderness, living in the unnatural world of human civilization, living in the natural world of the wilderness, and so on.  Back and forth.  What you’ll probably also notice is that things don’t start to go wrong in Leo’s life until he reenters civilization, and the only times things go right in his life is when he retreats into the wilderness. 

Living in civilization, he was unable to achieve spiritual oneness.  But then when he and Radical retreat to the southwest, he attains a higher plane and also finds love.  When they return to civilization, though, Radical dies and Leo wastes years of his life fruitlessly hunting for revenge.  When Leo retreats to the monastery in Mt. Fuji, he attains inner peace and learns about forgiveness.  When he goes to Hong Kong, he flips out and kills Complete Carnage, failing in his training.  Then when he goes back to Mt. Fuji, he calms down again and comes to terms with everything.  But when he goes back to San Francisco, it’s to die all alone (or so is the implication, but never stated outright).

You see the pattern here, right?  It actually follows the theme of “Dreams of Stone” in a way, which was the story that introduced spirituality and the concept of “man vs. nature” to Complete Carnage and Radical.  Basically, it boils down to “Man = Bad” and “Nature = Good”.  Not nearly as deep a philosophy as Murphy’s script would like you to think it is.

What sticks a knife in this story isn’t the philosophy or anything like that.  What hurts it is the utterly insincere romance between Leo and Radical which this entire tale hinges on.  Their pairing is so utterly, inexplicably random you’d think you were reading something from Fanfiction.net.  In none of their appearances together had Leo and Radical ever intimated a romantic interest in one another.  There was never any build up to this positively vital, life-changing relationship.  They hook up for the first time on Page 6 and by Page 8 they’re soulmates who were destined for each other and are forever bonded in a spiritual oneness light years beyond the frail human concept of “love”. 

The story has to TELL you how in love they are because none of the groundwork was ever laid for their romance, so the entire emotional center of this story rings hollow.  And really?  Radical?  The Mirage TMNT canon isn’t exactly spoiled for choice when it comes to recurring female characters.  I imagine if the dart had landed elsewhere on the board, Leo would have had an eternal bond of spiritual synchronicity with Robyn O’Neil.

Also, Radical is reintroduced to the TMNT comics for one reason and one reason only: To die so that Leo can feel sad and have a more interesting story.  Now, I really don’t like to use internet buzz words like “fridging”, because more often than not, people use the term so casually and improperly that it’s lost all genuine meaning (“female character dying” does not always equate to “fridging”).  However, in this instance, it really is a genuine case of “fridging”.  Radical was plucked randomly from the depths of TMNT obscurity for no other reason than because she was female and because Leo needed a female character to die and make him more interesting.  It’s really pretty awful.  Radical amounts to nothing more than a prop in this story, far be it a real character.

And jeez, what is with her dialogue?  Remember Radical, the super heroine with an attitude and a sense of humor who made quips?  Well, in this story she talks exclusively in stilted pseudo-spiritual babble and odd, unnatural phrases.  She awkwardly refers to Leo as “my love” (as if she’s reminding the audience for the dozenth time how in love they are) and only speaks in these labored soliloquies about the cycle of life and death.  Here’s a prime piece of dialogue for you to mull over.  Leo says, “And then we step into the great unknown.”  Radical replies with, “Perhaps.  Or perhaps into the great… KNOWN.”

Oh holy shit, shut the fuck up.

And other things don’t add up.  Like, how did Complete Carnage come back to life, anyway?  He was robbed of his powers by the great spirits and dissolved into nothingness on the astral plane.  No explanation is ever offered.  And why is he suddenly a mass murderer and implied rapist?  He was a goof in all his other appearances.  And how the fuck does getting chopped in half KILL him?  Remember when he was completely disassembled yet all his dismembered parts continued to live autonomously?

So much of this story is sloppy beyond reason.  That’s why I said the whole thing reads like fanfiction.  Established characterization and internal logic is jettisoned when it proves inconvenient to the story Murphy and Dumais are desperately struggling to tell.  I WANT to like this story for the broad strokes involving Leonardo’s failures and how he conquered them into old age, but the SUBSTANCE of the story just isn’t there.

Steph Dumais’s artwork goes for this sort of ultra-flat, almost woodcut style and it certainly stands out amongst the other artists on Tales of the TMNT.  I remember disliking it when I first read the issue, but the more I go over these pages and evaluate them, the more I appreciate the simplified aesthetic take.  I wouldn’t want to read too many issues of TMNT with this look, but it’s a fresh break from the usual.  

What Dumais mostly draws, unfortunately, are scenes of traveling.  Leo walking through cities, through the southwest, through fields, along dirt roads… So much of this story involves that cycle I talked about (retreating from civilization, going back, retreating, going back) that the narrative is reduced to a lot of walking.  Dumais doesn’t get the most exciting material to draw, but the fight with Complete Carnage looked alright even if the lack of lineweight to accommodate the flat style made the chaotic pages a little tough to read.

“Swan Song” is… well, it’s a swing and a miss.  I appreciate that it TRIED to tell this grand epic that covered the depressing (yet somewhat hopeful) end to Leonardo’s life, but it still strikes out for all the reasons I mentioned above.  Still, it ties in to a LOT of other stories in the Mirage canon and plays an important role in the grand scheme of things.  So I guess I like “Swan Song” in how it affects other TMNT stories, not so much for what it actually is on its own.

Grade: D- (as in, “Don’t try to tell me Leo and Radical didn’t do it in that tent.  The sword plunged into a crack in the earth wasn’t exactly subtle symbolism”.)


Saturday, October 25, 2014

TMNT: The Movie


Originally published by: Mirage Comics and Archie Comics (see Turtle Tips)
Publication date: Summer, 1990

Adaptation by: Peter Laird and Kevin Eastman
Layouts: Kevin Eastman
Script: Peter Laird
Pencils: Jim Lawson
Inks: Eric Talbot, Kevin Eastman, Peter Laird
Color: Steve Lavigne
Lettering: Gary Fields
Dedicated to: Steve Barron

Summary:

Channel 6 news reporter April O’Neil is covering a recent crimewave plaguing New York; one she doesn’t feel the local authorities are doing anything about.  As she heads to her van after dark, she’s attacked by a group of thugs, but saved by a quartet of shadowy figures from the sewer.  As she purloins a fallen sai and heads to the police station, those shadowy figures in the sewers turn out to be…


The Teenage Mutant Ninja Turtles!  They’re celebrating their first battle, except for Raph, who wants his sai back.  They return home to Splinter and order some pizza while Raph goes out for a movie.

Meanwhile, a crazy man sits in his apartment watching the news on TV.  He finally snaps and decides to do something about all the crime in his city.  Later, as Raph leaves the theater, he stops a purse snatching and follows the criminals into central park.  The crazy man, Casey Jones, gets to them first and begins beating on them with a hockey stick.  Raph intervenes and he and Casey fight.  Casey slugs Raph and gets away.  The Turtle goes back home to the lair and Splinter calls him over for a talk, warning him to get his anger under control.


At April’s apartment, her boss Charles and his delinquent son Danny stop by to see that April’s okay.  April shoos them away and heads to City Hall to antagonize Police Chief Sterns for not taking the Foot Clan connection regarding the crimewave seriously.  The Turtles watch her on the news and Raph sees a chance to get his sai back and leaves.  Another figure dressed in armor watches the same report and dispatches his henchmen to deal with her.  And at the same time, Danny is arrested and taken past Chief Sterns’ office.

In the subway, April is attacked by several Foot Soldiers who want to silence her.  She’s saved by Raph, but knocked out in the process.  He takes her back to the lair, unaware that a lone Foot Soldier is following him.  When April awakens, and when she calms down, Splinter tells her the story of how they came to be: The baby turtles in the sewer, the canister of chemicals that bathed them all in ooze, etc. 

She then invites them back to her apartment above the Second Time Around Shop and after they get to know each other, the Turtles head home.  Unfortunately, they find the lair in shambles and Splinter missing.  They return to April’s apartment, unsure of what to do.  Meanwhile, Sterns finds out about Danny’s arrest and presses Charles to get April to drop the case.  Charles and Danny stop by her apartment and while Charles tries to get her to let the Foot Clan case go, Danny thinks he glimpses the Turtles hiding.


At a warehouse on East and Lairdman, the Foot Clan and their band of young thieves assemble.  Their leader, the Shredder, and his lieutenant, Tatsu, punish several young thieves who were caught and had to be bailed out of jail.  The Shredder tells the teens gathered that if they want to be a part of his family, they must earn their place amongst the Foot.  Of interest, he wants to know more about the freaks who have become a threat to their operations.  Danny then raises his hand.

Later that night, Raph gets fed up with waiting around in April’s place instead of looking for Splinter and goes to the rooftops to cool off.  He’s spotted by Casey Jones, but even worse, he’s attacked by the Foot Soldiers and Tatsu.  The fight spills into April’s apartment and even though Casey shows up to help, the Turtles are outnumbered.  They gather up the injured Raphael as the building catches on fire and escape through a back door.  As Casey holds back the Foot Soldiers, he hears a message for April from Charles, firing her.  They all escape in April’s van and flee the city.

Witnessing the violence, Danny regrets his actions and returns to the warehouse to talk to Splinter (who has just survived an interrogation session from Shredder).  Shredder blames Tatsu for letting the Turtles get away and in a rage, Tatsu murders one of the young Foot Soldiers who was under his command.  Danny watches this in horror as Splinter tells him about the true nature of family.


The Turtles escape to April’s old family farmhouse in Northampton.  Leonardo takes to watching over the recovering Raphael, while Donatello begins a friendship with Casey Jones and Michelangelo begins training more seriously.  April also develops a relationship with Casey, albeit a budding romance.  Raph soon recovers and Leo receives a psychic message from Splinter.  The Turtles gather and focusing their minds and bodies, speak telepathically with their father.  Knowing that Splinter is alive, the Turtles decide that it’s time to return to New York.

Quietly, they go back to the lair, though Casey stays on the streets to stand guard.  They find Danny hiding in the place and April allows him to stay for the night on the condition he go home to Charles in the morning.  As they sleep, Danny steals one of April’s drawings of the Turtles and sneaks back to the warehouse.  Casey sees him leaving and follows.  Danny goes to talk to Splinter again, who tells him about Oroku Nagi, Hamato Yoshi, Tang Shen and Oroku Saki (you know the story).  Splinter also tells him about how he was unable to save Hamato Yoshi, but did scar Saki’s face in the fight.  The Shredder catches Danny, finds the drawing and realizes that the Turtles are back.

The Turtles are prepared for the attack (having woken up and found Danny missing with some of April’s drawings) and ambush the Foot Soldiers when they show up.  Meanwhile, Casey frees Splinter and Danny, defeating Tatsu in battle.  He also inspires the teenagers to abandon the Foot Clan and return to their real families.


The fight escalates onto a rooftop, where the Turtles face down the Shredder (only to get trounced).  Casey shows up with Splinter, who enters the battle and reveals that he was the one who scarred Shredder’s face.  Shredder attacks and Splinter flips him over the edge of the roof, evidently killing him.

The police arrive to clean up the mess and the teenagers Casey inspired tell Chief Sterns that he’ll find all the evidence of the Foot Clan at the warehouse on East and Lairdman.  Charles reunites with Danny and then rehires April (who finally kisses Casey).  The Turtles and Splinter celebrate their victory with a cowabunga.


Several weeks later, April and Danny pitch the idea of the Teenage Mutant Ninja Turtles to the Mega Comics publisher.  The editor rejects the idea for being too farfetched.  The Turtles, watching from a window, find that assessment insulting.


Turtle Tips:

*The story continues in TMNT Movie II: The Secret of the Ooze.

*Obviously, this one-shot comic is an adaptation of the 1990 “TMNT: The Movie” motion picture from Golden Harvest.

*3 versions of this comic were released simultaneously by Mirage Comics and Archie Comics.
**Mirage Edition (black and white, 14 bonus pages)
**Archie Newsstand Edition (flat colors by Barry Grossman, no bonus pages)
**Archie Prestige Edition (painted colors by Steve Lavigne, no bonus pages)

*The Archie newsstand edition was published in the UK in 1990 by Fleetway under the title Teenage Mutant Ninja Turtles: The Movie.  Oddly, the "Ninja" was not changed to "Hero" as was done in nearly all other TMNT media released in the UK at the time.  A new cover by an in-house Fleetway artist was used for this printing.

*On September 16, 2014, IDW released an updated version titled TMNT the Original 1990 Motion Picture: Special Edition with new digital colors, all the bonus pages from the Mirage Edition and Kevin Eastman’s original layouts and notes.

*Mirage published an official parody of the film/comic adaptation: Green-Grey Sponge-Suit Sushi Turtles: The Parody.


Review:

Note: The only version I own is the Archie Prestige Edition, so that is the version I am reviewing.

I don’t normally care much for comics that adapt movies and TV shows, as it always seems like a “why bother?” sort of situation, but this first adaptation of the live action film series is a little different.  Having been adapted from an earlier draft of the screenplay, it contains a lot of scenes that were either altered or deleted from the finished film.  It sort of gives you a peek into the movie we might have gotten, though largely it plays the same.

A few of the more interesting differences include the epilogue with the comic publisher (which was filmed, but never used) and a back story that actually included Oroku Nagi (the version in the film combines his character with Oroku Saki).  What I really thought was cool was that this adaptation contained the original version of the scene where Tatsu punishes the young Foot Soldier, murdering him.  The scene in the film is exactly the same, but they dubbed in groans to indicate the teen survived (though the reactions from everyone around him are incongruous; they clearly think he’s dead).  There are other snippets here and there, like Casey watching April’s news report and being inspired to fight crime (in the movie, he just randomly shows up already as a vigilante with no build up) and a bit of character development for Michelangelo, who takes being defeated the hardest and begins to train more seriously.

It’s a bizarre situation, because while these little odds and ends that were cut from the film but retained for the comic adaptation actually help to improve the narrative cohesion of the plot, the flow of the story is INCREDIBLY condensed.  They compress the whole film down into a 50-page graphic novel, and it’s impressive how much content Eastman and Laird were able to keep, but this thing flows FAST.

The story doesn’t suffer so much as the action does; fight scenes are very brief and over as soon as they start.  Eastman’s layouts are great and for 50 pages he crams in as much as he can (this was a very action-heavy film), but the epic showdown with the Shredder spans a whopping two and a half pages (the Turtles only battle him for the “half” portion of that “two and a half” pages).  It’s my understanding that the Mirage edition (and thus the IDW edition) contains bonus splash pages and spreads which decompress the action sequences so that they aren’t so brisk.  I’ll have to check that edition out some day and see if it reads better than the Archie version.

The adaptations for the sequels aren’t as good as this first one and I wouldn’t necessarily recommend those comics to anyone, but I do think this first adaptation is pretty cool and worth checking out.  Lawson’s finishes over Eastman’s layouts look excellent and Steve Lavigne’s painted colors give it a nice feel (though he miscolors the bandanas during the campfire sequence, making it a little confusing).  I don’t know about the colors in the other versions, unfortunately.

There’s also the fact that all the characters are drawn with their Mirage Comics models, so it looks like the Mirage characters are summarizing their own adventures (the movie adapted all the Foot Clan arcs from TMNT Volume 1 #1-21).  It sort of reminds me of Now Comics and how they adapted “Ghostbusters II” by drawing all the characters in their Real Ghostbusters likenesses (an easy way to avoid having to license the likenesses of the actors).

Anyhow, you’re kind of spoiled for choice when it comes to versions of this thing, but while I like Lavigne’s colors in the Archie Prestige Edition, I think Mirage wins the day with the bonus pages. The IDW edition has the bonus pages, but it has newly applied colors that are often very wrong and very bad (a constant issue with IDW's colorizations of Mirage material). So I'd say stick with Mirage or Archie... BUT the IDW edition DOES come with Eastman's complete thumbnail layouts, so it may be worth picking up just for that bonus.

Grade: B- (as in, “But what, no dump truck?  That was Casey’s big moment!”)



Friday, October 24, 2014

Awesome Turtle Picture #32


With Halloween a week away, let's bask in the glory of one of the TMNT's more obscure, and frightening, adversaries: The Terror Bears!



Pain Bear (vines), Fear Bear (the scream), Nightmare Bear (demon) and Doom Bear (mushroom cloud) escaped from the laboratory where they were created with the singular goal of worldwide Armageddon.  And depending on how well you played the RPG TMNT & Other Strangeness, they may have succeeded.

The Terror Bears only received one piece of merchandise I know of: Pewter miniatures from Dark Horse (not to be confused with the comic book publisher).


I love these little guys; a shame they never appeared in any comics.  There may be muddy rights issues involved with the characters, since they only appeared in the RPG sourcebooks by Palladium and I don't know who retained ownership over characters created exclusively for those things (be it Mirage or Palladium).  Whatever the legal case may be, we eventually received spiritual successors to the Terror Bears in the Nickelodeon TMNT cartoon for the third season.

Meet the Dream Beavers:



They're Dave Beaver (blue), Dark Beaver (red), Dire Beaver (purple) and Dread Beaver (orange).  Appearing in the episode "In Dreams", they were pretty awesome.

And voiced by Robert Englund (Freddy Krueger) and John Kassir (the Crypt Keeper), too!  Bill Moseley  (Chop Top from Texas Chainsaw Massacre 2) also played a character in the episode, because for some reason the people at Nickelodeon decided to make a TMNT episode especially for me.



Wednesday, October 22, 2014

TMNT/Ghostbusters #1


Publication date: October 22, 2014

Written by: Erik Burnham, Tom Waltz
Art by: Charles Paul Wilson III (pgs. 1-5), Cory Smith (pgs. 6-9), Dan Schoening (pgs. 10-22)
Colors by: Luis Antonio Delgado, Ronda Pattison (pgs. 6-9)
Letters by: Neil Uyetake
Edits by: Bobby Curnow

"Crossing The Divide"

Summary:

Japan.  The Muromachi Period.  Kitsune prays before the torri to open the gateway for the Iron Demon.  She’s approached by her brother, the ox-headed Chinese deity known as Chi-You.  Chi-You accuses her of breaking the rules of the “game” established between their family by manipulating demons when they’re supposed to stick to mortals.  Kitsune begins to insist that she’s within her rights when the Iron Demon (Krang) exits the portal with a canister of ooze.  Kitsune sees a chance to be rid of her brother and throws Chi-You into the gateway.  The Iron Demon tells her that the safeguards in his transmat technology will keep Chi-You from exiting the portal, trapping him in dimensional limbo forever.


The present.  Harold Lillja’s lab.  Harold, April and Donatello have finally completed the interspatial transportation unit and tested it out for short distances.  Donnie invites his brothers, April and Casey to take the longest test by teleporting to the church lair to surprise Splinter.  As they step through the gateway, Harold swats at a fly and hits a button that recalculates the coordinates, sending the Turtles to who-knows-where.


New York City.  Another dimension.  The Ghostbusters (Peter Venkman, Egon Spengler, Ray Stantz and Winston Zeddemore) finish trapping a class 5 spirit and pile into Ecto-1.  They receive a call from Janine Melnitz and Kylie Griffen.  Apparently, Egon’s dimensional inverter (a dimensional breach early warning device) has gone off (he built it after their recent spats with the Peoplebusters and Gozer) and the Ghostbusters follow the signal to see what the big deal is.


The Turtles and co. materialize in the church lair, but the one in this dimension, which happens to still be in use and with a wedding in service, no less.  The dimensional breach also allows Chi-You to break free.  At first he’s furious that he’s in the wrong dimension, but then he realizes that the energies of this new universe have increased his powers.  The Turtles try to fight him, but are woefully overmatched.  Chi-You then uses his powers to possess Casey and all the wedding goers, turning them into mindless slaves to his will.


As the people attack the Turtles and April, the Ghostbusters come storming in and assess the situation…


Turtle Tips:

*The story continues in TMNT/Ghostbusters #2.

*For the Turtles, this issue takes place between TMNT (IDW) #40 and TMNT (IDW) #41.

*For the Ghostbusters, this issue takes place after Ghostbusters (Vol. 2) #20.

*Kitsune began her pact with the Iron Demon/Krang in TMNT: The Secret History of the Foot Clan #1 (the prologue takes place sometime during that miniseries).

*The Ghostbusters last encountered Gozer in Ghostbusters (Vol. 2) #19 and had dealt with the Collectors/Peoplebusters in Ghostbusters (Vol. 2) #4.

*The Rat King, the other sibling of Kitsune and Chi-You, revealed the “game” in TMNT (IDW) #36.

*This issue was originally published with 9 variant covers: Regular Cover by Schoening and Delgado, Subscription Cover by Triston Jones, RI Cover by Kevin Eastman and Ronda Pattison, Hastings Exclusive by Brent Peeples, Heroes’ Haven Exclusive by Ozzy Fernandez and Tony Kordos, Awesome Con Exclusive by Jerry Gaylord, Hot Topic Exclusive by Adam Gorham and Paris Alleyne, and VA Con Exlusive gold and VA Con Exclusive red.

*An annotated Director's Cut edition of this issue was released in May, 2015.


Review:

So here it is: A dream come true.  The Ninja Turtles have just met the Ghostbusters and my inner seven year-old couldn’t be more excited.  Gratuitous crossovers tend to follow a predictable formula, and this one may turn out to be no different, but the thrill of seeing two properties you love interact is usually worth the clichés.

Now, in addition to IDW’s Teenage Mutant Ninja Turtles comics, I also diligently read all of their Ghostbusters comics and let me tell you: They freakin’ ROCKED.  Burnham’s and Schoening’s run on both volumes of Ghostbusters amounted to some DAMN good comics.  I keep using the past tense because, as of last month, the series is cancelled.  And during the brand’s 30th Anniversary, no less.  If IDW has any plans for the Ghostbusters beyond this miniseries, I do not know, but I can only hope.  And I can’t recommend enough that you check these comics out.  The first volume has recently been collected in a hardcover omnibus called Total Containment and it’s worth every penny.

Anyway, I just wanted to get it out there that I’ve been reading both books, so I wasn’t at any sort of disadvantage when it came to the continuity of the intersecting titles.  But for those of you who haven’t been reading one or the other book?  Or, god forbid, neither?  You might be at something of a loss. 

Those who have been reading TMNT should be fine; the continuity of the Ghostbusters book so far extends only to some vague references of their recent encounters with the Peoplebusters and Gozer.  It explains why they have the dimensional breach warning system in place, but the references are slight.  You might wonder what that goth chick from Extreme Ghostbusters is doing there, but that's about it.

The Turtle continuity, on the other hand, is much less forgiving.  If the “TMNT” coming first in the title didn’t tip you off, this is more of an essential chapter in the chronology of the Turtles than it is the Ghostbusters.  So if you’re coming into this after having only read the Ghostbusters book, you’re just a little bit fucked.  It starts out knee-deep in “The Secret History of the Foot Clan” mythology, adding in the stuff the Rat King revealed during the “Monsters, Misfits and Madmen” arc, and hinges the whole crossover plot device on a subplot that began in the “Utrom Empire” miniseries and came to a head during the “New Mutant Order” arc.  So far as the Turtles go, this mini is MIRED in their continuity and you Ghostbusters fans are right to be head-scratching.

That said, I like how Waltz and Burnham have worked so much of the TMNT mythology into setting up this crossover.  As a reader of the IDW TMNT books I don’t feel like this storyline is inessential or a side story, but another vital step in the forward momentum of the series.  Admittedly, the reason for the Turtles to get lost in another dimension (Harold swatting at the keyboard) was kind of dumb, but I think it was intended as a tongue-in-cheek sort of thing.  The crossover between these two properties is so random to begin with, the stupidity of the story mechanic is an appropriate nod to the circumstances.

I haven’t much else to say about the story outside of the continuity between the books because this introductory chapter was all setup that used the continuity as a means to an end.  There isn’t much actual story yet to discuss.  But that’s a necessary evil of the crossover tale and one of the clichés I talked about in the first paragraph of this review (who wants to bet that the Turtles and the Ghostbusters will fight when they first meet due to a misunderstanding, but will eventually realize they’re on the same side and team up to save the day?).

Chi-You was a surprise inclusion; a creature of Chinese folk lore I wasn't too acquainted with until I read his wiki article.  I wonder how deep Waltz will end up going with this oddball "pantheon" of manipulative deities?  And how international he plans to get?  Kitsune comes from Japan, Chi-You comes from China and the Rat King comes from Germany.  It seems like there are plenty of options out there in the world of ancient mythology to expand their ranks.

Let’s talk about the art.  Three guys on this one.  Again, those who don’t read the TMNT book are at a disadvantage here, probably wondering why three people penciled this thing instead of one.  Those who have been keeping up with the TMNT books no doubt recognized the method to the madness and didn’t blink.  Basically, Charles Paul Wilson III has a history with the IDW TMNT book, often drawing the stories which take place in Feudal Japan.  Corey Smith is an alternating artist for the ongoing TMNT title, swapping out with regular artist Mateus Santolouco between arcs.  Dan Schoening, though, is the main artist for the Ghostbusters book (or was, anyway) and he’ll be the artist for the rest of this mini.  See?  It all makes sense.

Schoening’s style is a bit polarizing, I’ve discovered, but I absolutely adore his stuff.  Yeah, there are a few aesthetic choices that bug me (he overdetails the digits so everybody looks like they have granny fingers, all the women speak out of the sides of their mouths, he draws ears as itty bitty half-circles), but just because I don’t like SOME of his decisions doesn’t mean I don’t love everything else.  His style is heavily animated and it marries EXTREMELY well with Luis Antonio Delgado’s colors (which don’t get as much credit as they deserve).

Schoening is also an Easter Egg MANIAC and one of the most entertaining aspects of his run on Ghostbusters was going back and inspecting every page for the myriad in-jokes he slipped in for the eagle eyed readers.  In this issue, you’ll see the Bug-Eye Ghost from the old Kenner Real Ghostbusters toyline and the dimensional inverter was a staple of Egon's lab in the Real Ghostbusters cartoon (though Delgado miscolors it black rather than yellow).  There are really subtle Easter Eggs, too, like the Ghostbusters taking a case at the Daily News Building, which is located in the Turtle Bay neighborhood of Manhattan. 

But perhaps more obviously, the wedding everyone crashes is between Irma and Howie from the Fred Wolf TMNT cartoon (with Vernon and Burne as groomsmen).  I wouldn’t take the Easter Eggs too seriously, TMNT fans, as Schoening includes them more for fun than canon (many of the Easter Eggs in the Ghostbusters comic make no sense in context and are just supposed to be a cute game of Where’s Waldo).  “Irma” is even addressed as “Lucy” by the wedding goers, so that should tip you off that it was just a gag and not “really her”.

There are LOTS more than just the ones I've listed, too, so be sure to take a microscope to each panel.  You'll find lots of nods, especially to fake products and props from the Real Ghostbusters cartoon (such as the beverage Yuppie Water from the episode "Short Stuff").

Anyhow, when I mute the hyperactive screeching of my inner seven year-old, I can see a few of the problematic factors in this crossover.  The learning curve regarding TMNT continuity is a little intimidating for the uninitiated and this first installment is heavy on the setup.  That aside, it’s still all very promising and those of you who HAVE been reading the Turtle books won’t miss a beat.  As for the rest of you?  Hey, these comics are pretty great.  Check em out.

Grade: B (as in, “But once again, Casey gets jobbed.  Jeez, he is IDW’s punching bag, isn’t he?”)


Sunday, October 19, 2014

Tales of the TMNT (Vol. 2) #45


Publication date: April, 2008

Plot: Jim Lawson and Peter Laird
Script: Jim Lawson
Art: Jim Lawson
Letters: Eric Talbot
Cover: Jim Lawson and Steve Lavigne
Frontispiece: Michael Dooney

“Rocks”

Summary:

Frontispiece: A tentacled, Lovecraftian monster slithers from the rocks and speaks of places in the earth where evil dwells.  The rocks don’t say where the evil came from, but animals know to avoid such places.  Humans don’t, however, and often settle down in such places.  And that brings the monster to a place called Dudleytown…


Mike, Raph and Don enjoy a peaceful night out camping.  Mike and Don wish Leo could have joined them, but Raph is actually happy to get a break from the guy.  Mikey suggests someone tell a ghost story and Don spins a yarn about Dudleytown.  Apparently, it was a small town not far from their campsite.  The people there began to change over time and became nocturnal, living in caves.  At night, they would attack people from nearby towns until eventually those townspeople fought back.  They locked up all the people of Dudleytown in a church and left them there as their valley was flooded to become a reservoir for Boston.

The next morning, the Turtles go out to a field to play some baseball, waving to a few hikers as they pass by (and still getting used to the idea of living out in the open as “aliens”).  Raph hits a fastball into the woods and Mikey runs out to get it.  He’s attacked in the woods by a pair of strange fish-like man-creatures.  When he doesn’t return, Don and Raph go looking for him and follow the trail they left behind.  Eventually, one of the man-creatures attacks them and Raph stays behind to fight it while Don continues tracking Mikey.  After a skirmish, Raph kills the creature and leaves to catch up with Don.


Mikey, meanwhile, is carried down a cave by the other man-creature and is set before a huge Lovecraftian monster; a lesser god named Karenthog Sar Routolo, Devourer of Worlds.  The monster says that it has lived in the earth, listening to the rocks tell their stories for centuries.  For every lie man tells, every promise man breaks and every act of violence man commits, the rocks crack.  It has been listening to these cracks and knows that soon, man will be crushed under the weight of his evil and in that catastrophe, Karenthog will rise.  It says that Michelangelo intrigues it, as Mikey is not a man but lives like one anyway.  The monster intends to devour Mikey and learn his secrets.


Donatello takes this opportunity to come out of hiding and attack the monster, giving Mikey the chance to run.  The remaining man-creature gives chase, but as Don and Mikey cross the threshold to the surface, Raph pushes a boulder down from above which crushes the man-creature and seals the entrance.


Mikey thanks his brothers for coming to his rescue, but Raph tells him not to sweat it.  He promises that he and his brothers will always be there for each other.  As he says this, a rock begins to crack.


Turtle Tips:

*This story takes place during the six month time gap in TMNT (Vol. 4) #5, after the Utroms had initiated First Contact with Earth.

*The crack in the rock foreshadows the Turtles breaking up and going their separate ways in the future.  You can read more on that in this article.

*The global catastrophe the subterranean monster fears was previously alluded to in Tales of the TMNT (Vol. 2) #16, Tales of the TMNT (Vol. 2) #18, Tales of the TMNT (Vol. 2) #24, and Tales of the TMNT (Vol. 2) #30.

*The global catastrophe itself will be shown in detail in Tales of the TMNT (Vol. 2) #69.

*This issue also contained a bonus pin-up, “Alhazred” by Kennon James.


Review:

When you go back and reread the Mirage TMNT stories, particularly Tales of the TMNT Volume 2, you’ll notice several vague allusions to a great global catastrophe that will wipe out human civilization.  What’s interesting is that few of these predictions were exactly the same and it’s easy to overlook them all when reading through the first time around; it’s something you better pick up on in hindsight.

I think the earliest hint of the global catastrophe was in TMNT (Vol. 1) #37 (“Twilight of the Ring”), where Leonardo defeats a spiritual entity known as the Adversary and inexplicably ensures the downfall of human/mammalian civilization.  This was a “guest” issue and as such it may or may not “count” on a canonical level (that’s really up to the reader, though).  But be that as it may, it fits in nicely with all the other stories that tease the end of the world.

Tales of the TMNT Volume 2 was where the writers really began building up to the Apocalypse.  Murphy wrote two stories (“Sins of the Past” and “The Blue Hole”) that suggested global warming would very soon destroy the Earth.  In both stories, the threat of global warming was the impetus for another adventure and it’s easy to forget all about it by the time you’re done reading.  Murphy wrote another story ("Rock of Ages”) where survivors of an ancient human race are discovered by the Turtles and it is learned that they destroyed their civilization through over-industrialization which led to a global climate change.  So again, the global warming thing.

Other writers took a more supernatural look at the potential destruction of Earth.  In a story by Bill Moulage that better complements this one (“Circle of Darkness”), Michelangelo encounters a Lovecraftian monster named Ouroboros and a cursed prophet named Tiresias.  Tiresias foresees a catastrophe that will kill tens of thousands of people and tries to cast a spell that will bind those lost souls to Ouroboros.

That works well with the Lovecraftian deity seen here in Lawson’s story (“Rocks”), which also foresees a future where mankind is crushed under the weight of his lies and arrogance, as for every lie man tells the rocks proceed to crack and crumble.  It’s a bit poetic, but essentially the more mankind abuses the environment and ignores the consequences, the more they will bring about their own destruction (global warming, again).

Whether you agree with the global warming sentiment or not (it was laid on way too thick for my tastes), it IS interesting how subtly they built the event up.  You even saw glimpses of it in stories like Tales of the TMNT (Vol. 2) #55, which showed a flooded Earth and ruined cities.  By the time you get to Tales of the TMNT (Vol. 2) #69, and you get to see the big event, hopefully all that foreshadowing will have paid off.

Another element of foreshadowing seen in this issue is the inevitable dissolution of the Turtles as a team and possibly even as a family.  We’d seen hints of their breakup as far back as “Old Times”, so again, anybody who has been reading the grand scheme of Mirage comics won’t be too surprised by the time they get here.  But Lawson actually bookends this issue with hints of the breakup.  When the tale begins, the Turtles are one ninja short, and while Don and Mike miss having Leo among them, Raph makes a flippant remark about wanting to have a break from the guy (which leads to a panel of awkward silence).  And, of course, the end of the story sees Raph make a remark about family unity, only for a rock to crack at the sound of his “lie” (illustrating that Raph’s earlier statement about wanting a break from his family was the truth, not his later remark about always being there for his brothers).

All in all, that’s what “Rocks” really amounts to; lots and lots of foreshadowing for things to come.  The meat of the story is really dull, just the Turtles fighting monsters, and I remember being bored with it the first time I read it.  I guess in order to appreciate “Rocks” you need to step back and look at the big picture, which can be a little tough when you consider how episodic most of the storytelling in the Mirage series is.

Grade: B- (as in, “But in keeping with Lovecraft tradition, the all-powerful and terrifying deity is defeated in the mot lackluster way possible”.)


Saturday, October 18, 2014

Breakdown


Originally published in: TMNT New Animated Adventures #16
Publication date: October 15, 2014

Story: Paul Allor
Art: Marcelo Ferreira
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow

“Breakdown”

Summary:

The Turtles are chasing down a Foot Soldier in the Shellraiser.  He turns into an alley and they don’t take the turn sharp enough, crashing into the wall.  Leo and the others proceed to chase down the Foot Soldier while Donnie stays behind to fix the Shellraiser.

As Donnie assesses the damage, a stranger walks up and offers to help fix the vehicle, as he’s good with machines.  Donnie panics and tries to conceal his identity by stealing some clothes off a laundry line.  While he does this, the stranger gets busy fixing up the Shellraiser (much to Donnie’s annoyance).  He tries to get the stranger to leave when suddenly Leo calls on his T-phone, saying they need the Shellraiser ASAP.  Donnie asks what the hurry is and he sees his brothers coming with an army of Foot Soldiers hot on their heels.


The stranger tells Donnie the van is fixed and to go in and give it some gas.  Much to Donnie’s surprise, the stranger is right and the Shellraiser zooms off.  Donnie picks up and his brothers and they use the… chomping teeth mechanism on the grill of the Shellraiser to scare the Foot Soldiers off.

Later, the police interview the stranger and ask how the street got so damaged.  The stranger nonchalantly mentions that he helped a giant talking turtle repair his van and the police fail to believe him.


Turtle Tips:

*This story is continued from “The Walkabout”.  The story continues in TMNT New Animated Adventures #17.



Review:

Er… hrm.  Funny?  I guess?

The issue hinges on a tired punchline; a character matter-of-factly describing the Ninja Turtles to someone who incredulously rolls their eyes at the absurdity of the idea.  It’s not a very funny joke.

And that’s all there really is to say about “Breakdown”.

Grade: F (as in, “Foot Soldiers… Were those human Foot Soldiers?  Haven’t seen them in a while”.)


The Walkabout


Originally published in: TMNT New Animated Adventures #16
Publication date: October 15, 2014

Story: Matthew K. Manning
Art; Chad Thomas
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow

“The Walkabout”

Summary:

Many years ago.  In his home in Japan, Hamato Yoshi sees something in the sky and rushes inside to get someone.

The present.  Splinter tells the Turtles that he is going to partake of his annual walkabout and, like always, they are to respect his privacy.  The Turtles agree, but as soon as he leaves, they decide to follow him and solve the mystery of the annual walkabout.


They trail Splinter across the rooftops and through the empty streets (Mikey stopping for pizza), but they can’t shake the feeling that Splinter knows they’re there.  Leo thinks he sees Splinter enter an old warehouse through a skylight and they go inside.  As soon as they do, they realize that the warehouse looks very familiar.  As a horde of Mousers attack them, they come to the conclusion that this was one of Baxter Stockman’s old hideouts.

The Turtles narrowly escape through the skylight, but they aren’t ready to give up yet.  Donnie catches Splinter through some fancy binoculars he made and they give chase into an alley.  They promptly bump into Rahzar, Fishface and a unit of Footbots, resulting in a nasty skirmish.  The Turtles throw some smoke bombs and retreat, realizing they’re badly outnumbered.


Back at the lair, the Turtles figure that Splinter led them into all those traps because he truly DOES want to keep his walkabout private.  They whine amongst themselves that they’ll never figure out what the big deal is.

Many years ago.  Hamato Yoshi brings his infant daughter, Miwa, outside to watch a shooting star.  He tells her happy birthday.


The present.  Splinter sits on a rooftop, watching the stars and quietly wishes Miwa a happy birthday, just as he always has.  Elsewhere, Karai, mutated into a snake, watches the sky as a shooting star passes by.


Turtle Tips:

*This story is continued from TMNT New Animated Adventures #15.  The story continues in “Breakdown”.

*This story must take place sometime between the season 2 episodes “Vengeance is Mine” (where Karai is mutated) and “The Invasion (Part 1)” (which begins the storyline that sees the Turtles exiled from New York).

*Baxter Stockman had a lot of warehouses.  This could be the one from “Mousers Attack!”, though, given the Mousers and everything.

*The title “The Walkabout” does not appear in the actual issue.  Editor Bobby Curnow confirmed this as the title on the IDW Forums.


Review:

Man, Splinter’s a jerk.  “My sons are following me.  I’d better lead them into several life-threatening traps in order to convince them to go home.”  Ahhhh, the comedy of child abuse.

Anyway, “The Walkabout” is a pretty alright story that at least gives us a chance to see several bad guys and enemies from the cartoon, even if the Mousers, Rahzar, Fishface and the Footbots only receive 3 pages between them.  

It’s most assuredly a coincidence, but Manning’s script shares similarities with the story “Sleepwalking Sensei” from Panini’s TMNT Magazine.  In that adventure, the Turtles follow Splinter in secret as he traipses through New York, crossing paths with the Foot Clan and other life-threatening hazards along the way.  But like I said, I don’t think it’s a matter of knocking off an idea, but rather that the idea wasn’t very original to begin with.

What gives “The Walkabout” an edge is the subplot involving Splinter lamenting over Karai.  The Karai storyline in the Nick cartoon was kind of fumbled in the second season, but Manning tries to make lemonade out of it and the bookending flashbacks are pretty nice.

All in all, “The Walkabout” is an okay story, but one we’ve seen before in another form.

Grade: C- (as in, “Chad Thomas is still one of the better artists they have on this title”.)