Showing posts with label Cerebus. Show all posts
Showing posts with label Cerebus. Show all posts

Thursday, August 17, 2023

TMNT (Vol. 1) #8: Remastered Edition

 









Publication date: August 2023


Art Remaster: Sean Michael Robinson

Special Thanks: Matt Dow, Margaret Liss, Benjamin Hobbs, David Birdsong, Brian West, Joshua Even

Project coordination: Dave Sim


Contents:


This is a special remastered edition of TMNT (Vol. 1) #8. This project was possible due to the nature of Dave Sim's contract with Mirage during the joint creation of TMNT #8. As that contract was upheld after the Viacom corporation's purchase of the Teenage Mutant Ninja Turtles intellectual property in 2009, Sim retains reprint rights to this issue.


Turtle Tips:

*This publication was preceded by the three-issue Pieces of Turtles 8 miniseries and an Ashcan Preview Edition of this book.

*This comic was made available to preorder through Kickstarter in March 2023. Pieces of Turtles 8 #3 was made available and fulfilled simultaneously with this comic.

*This comic had a print run of 8,750 copies across 40 variants.

*Variant cover artists: Dave Sim, Simon Bisley, Michael Dooney, Jim Lawson, Steve Lavigne, Fero Pe, Brandon Graham, Ciro Nieli, Al Gofa, Kyle Hotz, Federico Mele, Samuel G. Wolfe, Brookes Morris, Sam Heimer, Benjamin Hobbs, Carson Grubaugh, and Sean Michael Robinson.

*Also included during the campaign were Visions of Turtles 8 (a collection of art inspired by this comic) and 75 More Sleeps (a collection of art used in the "T8" trading card series). Enamel pins, prints, postcards, and extra trading cards were also included as stretch goals and add ons.


Review:

In my review for Pieces of Turtles 8 #3, I said that the Pieces of Turtles 8 miniseries was my real reason for following the TMNT 8 Remaster campaign and gobbling the breadcrumbs that led up to it. And that was true in terms of my hunger for new Mirage content, even if it was just historical material never seen or expressed before. If it's Mirage and it's new to me, I'm all over it.

But what of the actual TMNT #8 Remaster? Well, first, let's talk about the variant covers. Oh wow, there's a lot of them! Personally, I only got the Michael Dooney and Jim Lawson/Steve Lavigne covers:



I sure do love 'em, though! And if I was made of money, I might have gotten the 38 other covers, too. They were all really cool! But I ain't made of money so I had to go with my favorite Mirage guys.

Ok, Ok. What about the remaster?

Well, it's a very good remaster! Here are some comparisons between the TMNT 8 Remaster and my original copy of TMNT #8:





As you can see, this is the kind of remaster that only seeks to preserve the existing (and intended) image quality. All the lines are there, but with crisper presentation and on paper that doesn't look like tree bark. This is the good kind of remaster. It isn't trying to "improve" the existing book or change things here and there to appease some sort of modern aesthetic sensibility. It's the TMNT #8 you remember only now you can see it better. 

Hell of a lot more preferable to whatever the fuck IDW has been doing to the Mirage comics with their Color Classics reprints. Those slackers don't even look at the covers for color references and just make shit up. I mean, hey look! It's Renet in her CLASSIC red costume! You know? The red costume she's always worn since the very beginning? And don't you just love all those digital lens flares? Really improves the art by hiding it behind blobs of white!





Yeah, this is how comic remasters and restorations should be treated. A shame Sim can't handle the preservation and curation of all the Mirage TMNT comics. Because IDW just could not give a damn. Even their Ultimate Collection hardcovers which present the issues in black and white have no quality control. Multiple issues are missing their duo tones! IDW, are you BLIND!? 

But hey, Mirage isn't guiltless, either. They've done some awful remasters of their own material. Remember Peter Laird's attempt at remastering TMNT #1 with the PBBZ Reprint?



Whole backgrounds are missing!

Anyway, the point here is that remasters can very often go very wrong, even when the creators are involved in the process. So it's more of a blessing than you might think to get a remaster this good.

And if you missed it, well, I have a feeling you'll be able to get a copy of this book on the aftermarket for a reasonable price (at least for the time being). There are over 8,000 copies; you might not be able to get the cover you want, but I'm sure you'll be able to get something. And I'd recommend it, too. It's the nicest reprint of TMNT #8 out there. If this is one of your favorite issues and you find yourself rereading it often, you can finally put your original copy in the longbox for permanent safekeeping and use this one as your new napkin.

Pieces of Turtles 8 #3

 



Publication date: August 2023


Publisher: Aardvark-Vanaheim

Curator: Dave Sim, Kevin Eastman


Contents:


Pieces of Turtles 8 is a miniseries chronicling the creation of TMNT (Vol. 1) #8. Included are photos, sketches, anecdotes and other behind-the-scenes content from the memory of Dave Sim.

This particular volume is square-bound and considerably longer than the previous issues. It was co-written by Kevin Eastman and the majority of the text is an interview with Eastman conducted by Sim. Along the way, vintage photos, sketches, thumbnails, and other production materials are included.


Turtle Tips:

*This issue was preceded by Pieces of Turtles 8 #2. It is the final installment in this miniseries.

*This issue was published after the TMNT (Vol. 1) #8 Remastered: Ashcan Preview Edition and simultaneously in fulfillment with TMNT (Vol. 1) #8: Remastered. It was made available to preorder only through Kickstarter along with the TMNT #8 remaster, in March of 2023.

*This issue does not have different Canada/Swordfish and USA printings, but a single print run of 130 copies.


Review:


Well, if you thought Pieces of Turtles 8 issues 1 and 2 were on the skimpy side, I hope you didn't skip out on this installment. It's a chunky tome (the pages aren't numbered and I ain't counting) that consists mostly of an epic-length interview between Sim and Eastman that covers much of their history together during the indie comics scene of the 1980s.



It's a very candid interview, much more in-line with the Eastman interview from The Comics Journal #202 (1998) which tells the whole ugly truth; a refreshing change of pace from the sanitized, historical revisionist versions of the TMNT history that Viacom edits for things like TMNT: The Ultimate Visual History. It's a rare treat--something Viacom doesn't allow now that they own the Ninja Turtles--and absolutely worth brewing a pot of coffee and devoting an evening to.

Or you can just look at the pictures!



Many of the pieces reprinted here I had never seen before. Personal photos (of course; I'm not a stalker), but also production art and sketches that (according to Eastman's blurb on the back of the book) have never been published anywhere ever before. Some of them are sketches shared between friends to commemorate personal moments; not intended for public consumption. Here's a fun one:



All in all, Pieces of Turtles 8 was more substantial than the actual TMNT #8 Remaster, which was supposed to be the entrée of this whole banquet. Don't get me wrong, the Remaster looks great (separate review incoming), but it's something we've all seen before. Pieces of Turtles 8 was filled with personal, private, informative content that we'd never seen or heard before. This is what I was really following Sim's series of preorder campaigns for.

As for where you can read these volumes now that those campaigns are over? Well, that might be tough. These volumes have extraordinarily small print runs, especially this one since there was only a single run of the book. While I know people have different attitudes toward pirating comics, I feel like Pieces of Turtles 8 is more about knowledge and history than consumer art and narrative. It would be a shame for all this history to be lost in a couple hundred copies of an obscure miniseries. 

Maybe split the difference? Put the interview online and leave the collector's value of the books intact? I dunno, I'm not a problem solver. But if you CAN read these books, you definitely should!

Monday, January 23, 2023

TMNT (Vol. 1) #8 Remastered: Ashcan Preview Edition

 


Publication date: November 2022 (cover date), January 2023 (delivery date)

Publisher: Aardvark-Vanaheim Press, Waverly Comics

Story and Art: Kevin Eastman, Peter Laird, Dave Sim, Gerhard

Lettering and Production Assistance: Steve Lavigne and Michael Dooney

Contents:

This ashcan edition contains a preview of the upcoming remastered edition of TMNT (Vol. 1) #8 by Dave Sim.


Turtle Tips:

*This release was preceded by Pieces of Turtles 8 #2. It will be followed by the full-fledged release of TMNT (Vol. 1) #8 Remaster.

*This comic was only available from the Waverly Comics webstore. Orders went live on November 3 for a limited time.

*This edition included 4 variant covers: Collector Cover (150 copies), Wraparound Green Foil Cover (120 copies), Wraparound Gold Foil Cover (signed and numbered by Sim, 80 copies), Wraparound Platinum Cerebus Team cover (signed and numbered by Sim, 40 copies).

*The Collector Cover included a back cover pin-up by Sim.

*This comic included 3 interior pin-ups by Sim.

*Packaged with the comic were 3 randomly sorted trading cards. A bundle of 10 blank cards was also offered as a separate purchase.

*A unique bundle containing Sim's original art for the cover was also offered, but limited to 1 (obviously).


Review:

I know I'll be kicking myself in the future for not getting one of those ultra-low print run editions with the wraparound covers; they're sure to hit "Turtlemania Silver/Gold cover" levels of rarity and value eventually. But I just didn't have the cash and I'd probably never sell the thing no matter how valuable it got, anyway (I'm sentimental like that). Ultimately, I'm happy with my Collector Cover and the cool trading cards that came with it.

Trying to stay on top of Sim's releases for this TMNT #8 remaster series has been quite a time. I missed out of the Canadian edition of Pieces of Turtles 8 #1, but managed to find out about the USA edition on Kickstarter just in time to snag one before it closed. I was Johnny-on-the-spot for Pieces of Turtles 8 #2 and managed to snag both the Canadian and USA editions. I only learned about the Ashcan because Sim put his Kickstarter backers on a mailing list; those things DO work! And now I'm waiting until March 1 so I don't miss the proper TMNT #8 Remaster preorder.

Buying comics is a lot of fuckin work these days, isn't it?

As to the Ashcan itself, these sorts of releases are generally designed to be on the thrifty side, so the presentation isn't going to knock your socks off. I could take out my original copy of TMNT #8 and compare it with this preview of the remaster, but I think I'll wait until the real thing comes out later this year before I expend that sort of effort. Looks good so far, though!

Anyway, since that link in the Turtle Tips to the Waverly Comics webstore listing likely isn't gonna last forever, here's a gallery of the 4 covers:







As for the trading cards, I have no idea how many there are in the series. You can see the 3 that I got in the photo at the start of this article. For the record, they're #87 (Cerebus and Donatello sketch), #88 (Cerebus and Donatello color), and #90 ("T8"). Is there really 90 of these things?


Monday, June 13, 2022

Pieces of Turtles 8 #2

 


Publication date: June 2022 (Canada), September 2022 (USA)


Publisher: Aardvark-Vanaheim

Curator: Dave Sim


Contents:


Pieces of Turtles 8 is a miniseries chronicling the creation of TMNT (Vol. 1) #8. Included are photos, sketches, anecdotes, and other behind-the-scenes content from the memory of Dave Sim.


Turtle Tips:


*This issue was preceded by Pieces of Turtles 8 #1. It was followed by Pieces of Turtles 8 #3. 

*(Technically it was followed by TMNT #8 Remastered: Ashcan Preview Edition since that was released next in sequence.)

*This series acts as a lead in to Sim's publication of TMNT (Vol. 1) #8 Remaster.

*The Swordfish/Canada edition of this issue has a print run of 227 copies. The USA edition was made available to preorder on Kickstarter, but as part of the Cerebus No 4 6-7/78 campaign as an optional tier, and not as its own campaign. Print run on the USA edition was 122 copies.


Review:


Another fascinating dip into the memory pool regarding Dave Sim and his collaborations with Mirage. Of all the anecdotes, I was moved most by Sim's memory of a brief encounter with the late Julie Strain, Kevin Eastman's wife at one time.

And for collector's reference, here is the back of the Canadian/Swordfish version:


And the United States version:


I didn't get a sketch on mine, but now I really wish I'd sprung for that tier...





Tuesday, April 19, 2022

Pieces of Turtles 8 #1

 


Publication date: January 2022 (Canada), April 2022 (USA)

Publisher: Aardvark-Vanaheim

Curator: Dave Sim


Content:

Pieces of Turtles 8 is a 16-page "fanzine" collecting behind-the-scenes material related to TMNT (Vol. 1) #8. Included are photographs, sketches, anecdotes, artist's proofs, and many works never-before-published in any capacity from Dave Sim's personal archives.


Turtle Tips:

*This issue was followed by Pieces of Turtles 8 #2

*This miniseries acts as a lead in to the publication of Sim's TMNT (Vol. 1) #8 Remaster.

*There are two editions of this issue: A Swordfish/Canadian edition and a USA edition (which was crowdfunded on Kickstarter). The Swordfish edition had a total print run of 125 copies and the USA edition had a run of 325 copies. They are identical save for the info on the back cover.


Review:

I was fortunate enough to snag one of the USA editions moments before the Kickstarter closed. Dave Sim ran a perfect crowdfunding campaign; book delivered right on time and with lots of updates along the way. For reference, here are the back covers so you can tell the different editions apart:




(Swordfish edition photo courtesy of Rich's TMNT catalogue; I only have the USA edition.)

The unearthed gems inside are fascinating if you're a TMNT historian interested in those early Mirage days. I'll be picking up any future installments and the TMNT #8 remaster!


Tuesday, January 14, 2014

Turtlemania Special #1


Originally published by: Metropolis and Robert Wilson

Publication date: 1986

Edited by: Robert Wilson
Cover: Kevin Eastman and Peter Laird
Cover color overlay: Don Orapallo

Contents:

*Turtletalk (A brief history of Eastman, Laird and Mirage, a brief peek at future projects, and a print run summary of Mirage publications)

*TMNT Pinup Gallery (Leonardo, Raphael, Leonardo again, Donatello, Leonardo yet again, Splinter, All 4 Turtles; art by Eastman and/or Laird)

*Corben TMNT Preview (2-page preview of “You Had To Be There”, by Eastman and Richard Corben)

*Rogues Gallery (Casey Jones pinup by Eastman)

*TMNT/Cerebus/Flaming Carrot Poster by Bob Burden (the Turtles, Flaming Carrot and a drunk Cerebus try to stop alien zombies with SPAM)

*Rogues Gallery (Pinups of the Shredder, Casey Jones: Crazy Man, Leonardo vs. the Shredder; art by Eastman and/or Laird)

*TMNT/Cerebus Preview (6-page preview of TMNT Vol. 1 #8)

*Donatello Preview (Sketch cover and 3-page preview of Donatello Microseries #1)


Turtle Tips:

*There are 3 versions of this issue: Regular/White cover (3,000 copies), Silver cover (100 copies, autographed), Gold cover (10 copies, autographed with original sketch).  Those Gold copies will cost you an arm and a leg (if you can find one).

*There was never a Turtlemania Special #2.


Review:

The Turtlemania Special is something a lot of folks out there own but I don’t really think appreciate (well, unless you own one of those Silver or Gold versions, in which case you appreciate it right to the bank).  By “appreciate”, I don’t so much mean the actual content of the special, but more so what it represents in the timeline of the Teenage Mutant Ninja Turtles franchise.

1986 was one year before the Fred Wolf cartoon and Playmates toyline turned the characters into a cultural phenomenon, but this special sort of marks the first spark of “Turtlemania” (as the title suggests).  Clearly, even before there was a TV show and boat-loads of merchandise, there was something about the Ninja Turtles that was catching peoples attentions; so much so that one individual (Robert Wilson) decided to self-publish a part-documentary/part-advertisement for the brand.  Not only that, but he got other indie comics names, such as Bob Burden and Dave Sim to lend either their art or their characters to the project.

TMNT was turning heads and catching on in a big way, and though what we recognize as Turtlemania in a pop culture sense was still a year off, I’d say it started right here.


That little history lesson out of the way, what about the content of the Turtlemania Special?  Well, much of it is dated to the point where some might find it “quaint” at best and “useless” at worst.  12 pages are dedicated to previewing comics that have been out for a decade and a half, now, leaving the thumbnails and rough pencils to be the only attraction for hardcore fans. 

The print run listing in the opening editorial is useful, at least as a first-hand source for that kind of information (though the official Mirage website has those numbers readily available and, well, they’re a first-hand source, too).  The editorial is more charming in that it offers quotes from a younger Eastman and Laird, back when they still had dreams of someday working for Marvel and DC (Laird says that he would like to work on DC’s The Demon, while Eastman pines to work on Marvel’s Daredevil).  There are other tidbits in there, like a working title for the Palladium TMNT & Other Strangeness RPG apparently having been “Turtlestrangeness”.

I guess that leaves the pinups.  Well, they’re neat!  Eastman and Laird art you may not have seen, though as pinups they’re perhaps a little bland; just the Turtles striking standard action poses.  I rather liked how Casey Jones was listed under the “Rogues Gallery” header alongside villains like the Shredder.  This was early enough in Casey’s life that his status as “friend or foe” was still up in the air (after his first appearance in Raphael Microseries #1 where he antagonizes Raph, but before his second appearance in TMNT Vol. 1 #10 where he joins the gang).


The Bob Burden poster is the usual Bob Burden/Flaming Carrot stuff.  Random nonsense that’s supposed to be funny, I guess.  But hey, I think it marks the first collaboration between Eastman, Laird and Burden (and the first official time Cerebus was seen alongside the Turtles, right?), so there’s that.

Anyhow, I’ve found myself fascinated with that little span of time between the TMNT’s debut in 1984 and their transformation into corporate mascots in 1987.  It was when the franchise was growing and branching out in strange ways, but still flying under the general public’s radar.  There’s a lot of neat stuff to dig up from that brief era, and while a lot of it may only attract the interest of Ninja Turtle history buffs, every tiny bit is a piece of history.

Saturday, November 23, 2013

Miami Mice #4


Published by: Rip Off Press
Publication date: 1987

Story: Larry Todd, Mark Bode’
Front cover: Mark Bode’
Back cover: Larry Todd, Mark Bode’
Pencils: Mark Bode’
Inks: Mark Bode’, Bill Fitts
Special guest shots: Kevin Eastman, Peter Laird, Dave Sim

“Requiem for tha’ Mice”

Summary:

Officers Rocket and Stubbo are being chased through the Florida Everglades by the crimelord Tumeric Squeekle and his Contrat army (they smuggle hard cheese across the border, apparently).  The Contrats are slowly killed off one by one at the blade of an unseen foe until Tumeric eventually weeds the assassin out.  It’s Catztanza, a samurai or a police chief or something, I don’t know.  Binding Catztanza, he demands to know where Rocket and Stubbo are hiding.  The feline won’t talk, so Tumeric prepares to execute him.


Just then, one of the Contrats decides to sit down on what he thinks is a rock.  Turns out, the “rocks” are the shells of the Teenage Mutant Ninja Turtles!  Upset about being roused from their nap, the Turtles spring into action, annihilating all the Contrats.  Tumeric gets the upper hand on them, though, and aims a missile launcher in their direction.

Before he can fire, Rocket leaps down from the trees with a length of wire in his hands.  He wraps it around Tumeric’s neck, strangling him to death.  Rocket and Stubbo are reunited with Catztanza and some chick named Vermousa (or "Vermoosa"?  They spell it two different ways in this issue).  A job well done, they decide to take the Turtles to a bar to thank them for their assistance.


At the bar, the Turtles bump into their old pal, Cerebus!  Cerebus is in no mood to deal with socializing, though he’s grateful the Turtles didn’t bring “that dippy broad” with them, this time.  Unfortunately, Vermousa takes a liking to Cerebus and starts putting the moves on “Cereby”.  Luckily for the Aardvark, the “crossover spell” wears off and he vanishes back to his universe.


Turtle Tips:

*Due to the overtly silly nature of this comic, I wouldn’t consider it “canon” with anything else in Mirage.  But whatever.

*The above summary only covers the portion of the issue featuring the Ninja Turtles and Cerebus.

*The Turtles first met Cerebus in TMNT (Vol. 1) #8.  They’ll appear alongside him one more time in The Savage Dragon #41.

*This issue also contained two “The Stories of Paco” bonus strips, by Mark Bode', J. Flores and Bill Fitts, as well as letters and fan art pages.


Review:

This is the only issue of Bode’s Miami Mice I’ve read and I’m not too inclined to go back issue bin diving for any others.  Bode’ is an excellent cartoonist and his contributions to the “Guest Era” of TMNT Volume 1 were pretty enjoyable one-shots.  This, however, is not some of his better work, relying on badly dated pop culture parodies to serve as inspiration for a tenuous narrative.   I’ll concede that starting at the fourth issue left me at a disadvantage, but there are times when I couldn’t tell characters apart or even how they were jumping in and out of the story at random intervals.  This was an early collaboration between Bode’ and Mirage, and he would definitely improve by leaps and bounds after just a couple more years.

As for the Turtles, I’m not really that interested in cataloging every single 80’s indie comic they made cameo appearances in, as that would just be inane and suffocating (they got around, back then), but this appearance scores some bonus points.  Firstly, the Turtles are drawn by Eastman and Laird (while Bode’ and Fitts handle all the other characters and the environments).  It’s interesting to see the two artistic styles clash like this and, while it isn’t perhaps the best stuff they ever put out, it’s vintage Eastman/Laird art nevertheless, and that’s always cool to see.

The second big attraction is a cameo from Dave Sim’s Cerebus; his second encounter with the Ninja Turtles (he even references Renet and their first adventure).  Like the Turtles, Cerebus is drawn by his creator for his appearances and we get this weird art jam for two pages, as Bode’, Eastman/Laird and Sim all draw their characters in their own unique styles, coexisting together.  It’s neat, but that’s about it. 

From a storytelling standpoint, their inclusion in this tale is absolutely awful; guest appearances at their most gratuitous.  While the Turtles at least randomly show up to save the day, Cerebus is nothing but a “hi” then “bye”, reminding everyone that he exists and then leaving.

Well, the good news is you can find most copies of Miami Mice in the quarter bin at your local comic shop (that’s also where you’ll find most non-TMNT Mirage comics).  It’s a random, zany novelty and if you’re absolutely starved for more Eastman/Laird sequential TMNT content, then this might be your last stop before oblivion.


Grade: Meh.

Saturday, April 9, 2011

TMNT (Vol. 1) #8



Publication date: July, 1986

Story and art: Kevin Eastman, Peter Laird, Dave Sim and Gerhard
Lettering and production assistance: Steve Lavigne and Michael Dooney (credited in the editorial)

“Team Up with Cerebus” (title taken from official TMNT home page)

Summary:

In the 79th Level of the Dimension of Null-Time, the bubbly teenage apprentice Timestress, Renet, is anxiously sneaking into the private chambers of her boss, Lord Simultaneous. Inside, she finds the magical time scepter which can teleport her to anywhere in time and space. Suddenly, the furious, shadowy figure of Lord Simultaneous bursts in, demanding answers. Panicking, Renet asks the scepter to transport her to New York, 1986…



On the roof above April’s apartment, the Turtles are getting ready for their exercise routine by blasting each other with the fire hose, when suddenly Renet falls out of the sky and right on top of them. The Turtles introduce themselves to Renet (who is psyched to be in circa 1980s Manhattan, but who wouldn’t be?), but wouldn’t you know it? The giant glowing head of Lord Simultaneous appears above them, demanding Renet return. Renet freaks out and asks the scepter to take her and her new Turtle buddies as far away as it can; to before humans recorded history. And in a flash, they’re gone.

In the year 1406, Cerebus the Aardvark is dealing with some barbarian goons he’s hired for a fortress raid when Renet and the Turtles pop out of the sky and, yeah, that’s right. They land on top of him (lotta that goin’ around). Their arrival piques the interests of the demonic overlord residing within the nearby fortress, Savanti Romero, who recognizes the presence of the time scepter and orders his Captain to rally the guards. Savanti attacks, just as the Turtles and Cerebus were coming to terms, and blows them all away with a single wave of his hand. As the heroes lay unconscious, Savanti scoops up the time scepter and returns to his fortress. Eventually, everyone wakes up, leaving Renet to explain that the Turtles can’t go home until they get the scepter back. Cerebus agrees to help them raise an army to lay siege to the fortress if he gets to keep any treasure they find in the joint.



A few hours later, at Chet’s Tavern, The Turtles and Renet sit around drinking as Cerebus works his charm. By telling the local army that Renet is actually Myrtle, Queen of the Mystic T’Capmin Tortoises who grants an army invulnerability for one day every hundred years, he pretty much has the goons eating out of his hand.

Early the next morning, Cerebus sits pondering to himself that maybe he doesn’t need to steal the set of scrolls within the fortress that he promised a certain wizard and that said wizard’s magic couldn’t possibly work at such a distance. Cerebus focuses back on his mission after the wizard briefly transforms him into a hideous blob. The sun rises and the armies lay siege to the fortress while the Turtles, Renet and Cerebus prepare their sneak attack.

Consulting that most ancient of mystic tomes, “101 Uses for the Sacred Sands of the Time Scepter”, Savanti counter attacks by raising the dead buried in the fields just outside his fortress.

Meanwhile, our heroes covertly scales the outer wall and reach the walkway above. Cerebus IDs Savanti’s tower and the gang heads toward their target, though they have to cross 100 yards of warriors to get there. As the zombies slaughter the rebels outside, the Turtles make it past the guard and to Savanti’s tower.



Savanti is unfazed and quickly incapacitates them with lassos of energy. As he plots their destruction, said plotting is interrupted by the giant head of his arch-nemesis, Lord Simultaneous. As it happens, Lord Simultaneous is the one who caught Savanti scheming to overthrow him, mutated him into a demonic beast and banished him to the 1400s. Savanti threatens to use the time scepter on Simultaneous, who merely laughs the threat off and transforms into his true form: a short old guy in a silly hat. Savanti desperately attempts to blast Simultaneous, but his power has no affect. Simultaneous reveals that the time scepter is old news; he’s equipped himself with the latest in time-space technology, the Digital Cosmic Quartz (a wristwatch). Playtime over, Simultaneous makes the sniveling Savanti vanish with a snap of his fingers.

Simultaneous then addresses Renet. While he’s impressed by her attempts to retrieve the scepter, he’s gonna punish her anyway for stealing it in the first place. The Turtles warn him not to harm her, and rolling his eyes, Simultaneous teleports them away. Approaching Cerebus, Simultaneous piles him with the scrolls he was looking for and sends him on his way. Last but not least, he tells Renet its time to go home and face the music.

Epilogue…

Savanti Romero finds himself trapped in the age of dinosaurs. Cerebus has been transformed into a blob again by the wizard, who wants him to hurry up with the scrolls. The Turtles find themselves back in New York, albeit unceremoniously thrown into a dumpster. Renet has received her punishment; she’s to spend a week dusting, and with chains on to make sure she keeps out of trouble (two weeks, actually, because she calls Simultaneous a butthead).


Turtle Tips:

*This story is continued from Michaelangelo (microseries) #1. The story continues in Donatello (microseries) #1.

*The Turtles will meet Cerebus again, non-canonically, in Miami Mice #4. They’ll appear alongside him again, canonically, in The Savage Dragon #41. Until that story becomes noncanonical after the fact. Whatever.

*Savanti Romero and Renet will return in Tales of the TMNT (Vol. 1) #7.

*Leonardo will begin feeling time-space after-effects from his exposure to Renet's time sceptre beginning in "Turtle Soup and Rabbit Stew".

*Savanti Romero’s name is a play on horror film creators “George A. Romero” and “Tom Savini”. In fact, “Savanti” is even misspelled “Savini” on page 19.

*An alternate, Cerebus-free first encounter with Renet, titled "The Paradox of Chudnovsky", was written by Stephen Murphy and drawn by Jim Lawson in 2007 at the behest of Peter Laird, as he believed Dave Sim would not permit Mirage to reprint the issue. Dave Sim ended up giving Mirage permission and TMNT #8 was included in the 2009 publication, TMNT Collected Book Volume 1, thus making the need for Murphy's/Lawson’s version obsolete.

*A new frontispiece and epilogue were added to that story for the 2016 Russian printing, stitching it into the continuity of the Mirage universe. So, technically, THAT was the first encounter between Renet, Romero and the Turtles, although none of them remember it.

*This issue contains a front inside cover with a Turtle Tracks foreword by Eastman and a Turtle/Cerebus sketch also by Eastman. Backmatter included a Mirage News schedule, a letters and fanart page, and a page with both a request to purchase original comic art as well as an apology for not printing Rion 2990 in this issue. The back inside cover included a “Killer Kiwis” pin-up by “Chet Peace” (Eastman).

*This issue was originally supposed to contain a back-up story by Ryan Brown, “Rion 2990”, but complications delayed it until TMNT (Vol. 1) #9. It wound up not being published there, either.

*CHET ALERT: The tavern Cerebus takes the Turtles and Renet to is called “Chet’s Tavern”. Additionally, “Chet” is scrawled onto the dumpster the Turtles land in. The name “Chet” was an in-joke thrown into numerous comics by the Mirage crew because… they just liked the name!

*In 2022, Dave Sim would release a behind-the-scenes miniseries in the form of a "fanzine" titled Pieces of Turtles 8. This would lead to his release of a remastered TMNT #8 in 2023.


Review:

TMNT #8 is one of my favorite issues of Volume One and probably the book's best exercise in the one-off episodic style of storytelling that would eventually dominate much of it. The issue’s full of great action, but best of all, it never takes itself too seriously.

I’ve never read much of Cerebus the Aardvark by Dave Sim, so I mostly recognize the character from his plethora of gratuitous cameos in comics such as Spawn or Miami Mice. So when it comes to indie comics’ most beloved/controversial aardvark, I can’t really say he was a particular selling point. I know Eastman and Laird respect Sim and were thrilled to work with him, and his character art for Cerebus was certainly expressive and dynamic, but I didn’t think he really added to the story in a way that felt particularly necessary. The 4Kids cartoon’s adaptation, “Time Travails”, managed to work just fine without him (and yeah, I’m aware of his “cameo” in that episode, but you know what I meant). 

That aside, TMNT #8 just has a story that is paced really well, as the Turtles are thrown from one inexplicable misfortune to another at a machinegun pace, with each sequence segueing into the next perfectly. I think my favorite moment in the whole story happens on page 20, as Leo loses his cool and just expresses his overall annoyance at how the Turtles are always just trying to mind their own business but end up being thrown into outrageous situations anyway. So much quality face-palming on that page.

At 45-pages, this issue is positively packed with content, and while the story zooms by at a breakneck speed, it still retains an epic and exciting quality that other TMNT stories attempting a “fantasy/dungeon crawler” approach just can’t equal. Eastman and Laird (and Sim and Gerhard) are really at their finest in this one, jam-packing the pages with lots of expressive details and a great sense of comic timing; page 22’s shot of the Turtles all sitting in the tavern with various expressions on their faces being a perfect example.

So far as Renet and Savanti Romero go, I’ve always been partial to them moreso than other returning characters in the Turtle universe. Though Renet more often than not is never drawn very well, and scarcely ever actually looks like a teenager, I still like her as a character; her innocent and blithering behavior being a nice foil to the godlike powers she possesses. Savanti would appear quite a few times as a villain, though I found his best portrayals to be the ones that highlight his comic ineffectuality as a villain. His goofiness is laid on pretty thick in this comic (check his magic spell on page 31), and I think playing up his comical side is the right approach, as he’s just a generic “conquer the universe” type of villain and any attempt at making such a foe “grimdark” just comes across as boring.

TMNT #8 is one of the real highlights of Eastman and Laird’s original run on the title and, in my opinion, their best effort since the first issue. Even as someone who prefers the urban-level take on the Turtles, I can’t help but love this issue; it’s a perfect example of how you can take the Turtles to “fantastic” places and predicaments in the comics and not lose touch with what makes them awesome.



Monday, February 7, 2011

The Savage Dragon #41



Publication date: September, 1997

Creator, writer, penciler, inker: Erik Larsen
Letterer: Chris Eliopoulos
Colors: I.H.O.C.
Film output: Quantum Color FX
Chief Executive: Garrett Chin
Has pictures of Princess Diana that he’s willing to let go for a damn fair price considering what he went through to get them: Josh Eichorn
Special thanks to: James Ruhfus

Summary:

Barbaric and Ricochet are getting married! I dunno who they are, but apparently they’re important.



Alas, their marital bliss gets off to a poor start when a swarm of villains crash the festivities. A brawl between what must be a hundred indie comics characters ensues (including the Teenage Mutant Ninja Turtles, who made the guest list), but it is quickly quelled by Ricochet, who tells everyone to shut up, sit down and enjoy the wedding.



Everyone shuts up, sits down and Barbaric and Ricochet are properly hitched. The Turtles, unfortunately, warrant rather cheap seats, as they’re situated in the back of the crowd, crammed between Madman and the page fold.


Turtle Tips:

*Despite being printed a year earlier, this issue most likely takes place between TMNT (Vol. 3) #16 and TMNT (Vol. 3) #17, as that’s one of the few narrative breaks in the series where all four Turtles are together.

*The Turtles last met Officer Dragon in TMNT (Vol. 3) #11. Sara “Horridus” Hill and Rapture were also attending the wedding and the Turtles (or just Michelangelo, rather) last met them in the same issue.

*Destroyer Duck is at the wedding and the Turtles last met him (in the guise of Specimen Q) in The Savage Dragon/Destroyer Duck #1.

*Grifter of the WildC.A.T.S. is at the wedding, and the Turtles last met him in Shattered Image #2.

*Cerebus is at the wedding. He’d previously encountered the Turtles, canonically, in TMNT (Vol. 1) #8, and non-canonically, in Miami Mice #4.

*Flaming Carrot is at the wedding and the Turtles last met him (non-canonically) in TMNT/Flaming Carrot Crossover #4.


Review:

Erik Larsen included pretty much every comic book character he could get to appear in this issue, and even a few he couldn’t (look for illegal cameos from the Hulk, the Sinister Six, Batman, Robin and more). Naturally, the Ninja Turtles were a given.

Also, all THESE guys:



While they’re reduced to nothing more than faces in a crowd for their two panels-worth of appearances in this issue, this is actually one of my favorite Image cameos from them, as it’s the only one where they’re drawn with their various “mutilations”. Their cameo appearances in Image books like Shattered Image #2 and Mars Attacks Image #1 have them all drawn in their traditional, nigh-identical character models. Larsen, however, remembers to draw them with the visual distinctions they’d developed over the course of TMNT (Vol. 3); Raph sports his eye-patch and Don is a cyborg.

Other than that, well, nothing more to say about the Ninja Turtles’ part in this issue.

Instead, I’ll just say that thanks to the TMNT and their many crossovers with the series, I’ve been developing quite an affection for The Savage Dragon. All the issues I’ve read have been highly humorous, and while oozing 90s comic clichés, it seems self-aware enough never to take itself too seriously and revel in said clichés. I may have to start back issue bin diving for random issues, as Savage Dragon is always fun reading.

Grade: N/A (as in, “Now wait a second… Cerebus is at the wedding, too, and the Turtles don’t even stop to say ‘hi’? Wow, what a bunch of snobs”.)