Publication date: March 18, 2015
Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Cory Smith
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
“Attack on Technodrome, Part Four”
Summary:
On Burnow Island, the Turtles smash their way through the
hordes of Flyborgs and mini-Mousers to get to General Krang (who is lost in
thought, reminiscing about his father).
Stockman orders his Flyborgs to fly him to safety and retreats.
At Harold’s lab, Bebop and Rocksteady have begun trashing
Donatello. Harold tries to delay the
Foot mutants with Metalhead and give Donnie a chance to escape, but they make
short work of the robot. They beat
Donnie to a pulp and while Bebop holds him down, Rocksteady smashes his shell
to pieces with his sledgehammer. They
then receive a call from Karai to return to Foot HQ to deal with the Mutanimal
attack and the two leave.
Back at Burnow Island, the Turtles keep Krang busy while
the Fugitoid tries to reroute the power from the Technodrome. It has already begun terraforming Burnow
Island and if it reaches maximum power it will begin eliminating all life on
Earth.
At Foot HQ, Karai and her Foot Soldiers prepare to strike
down Splinter. Nobody and Alopex arrive,
having been told by Raph to keep an eye on Splinter since he didn’t trust Hob,
and they dispatch the Foot Soldiers.
Splinter tells Karai that his feud was always with Oroku Saki and never
the Foot Clan. As a former member of the
Foot, he believes in what the Clan represents, but despises what Saki turned it
into. However, he says he doesn’t see
that same sort of evil within Karai and hopes that she can restore the Clan’s
honor. Conflicted, Karai chooses to drop
a smoke bomb and retreat. Nobody then
receives a call from Harold, telling her to get back to the lab as fast as
possible.
On the beaches of Burnow Island, the Shredder has been
beaten into the ground by Tragg and Granitor.
Bludgeon and Koya try to keep on the offensive, but the Technodrome’s terraforming
begins to asphyxiate everyone on the beach; Foot Soldiers as well as Krang’s
army. Thinking their master dead,
Bludgeon and Koya retreat. Likewise,
Tragg and Granitor escape back to the Technodrome, which has maintained an
Earth atmosphere for the human technicians working within it. Everyone else dies.
A lone Flyborg then buzzes onto the beach, snatches up
the battered body of the Shredder and carries it to a boat. Shredder weakly asks who is rescuing him and
Stockman tells him it’s his “new partner” (assuming Krang is defeated).
Back inside the Technodrome command center, the Turtles
have succeeded in disabling Krang’s robot body and seriously injure the Utrom
within. The Fugitoid successfully reroutes
the power and shuts down the Technodrome.
The Turtles want to kill Krang, but the Fugitoid tells them they don’t
have the time; as the terraformed atmosphere outside will soon leak into the
Technodrome and asphyxiate them. He
promises to deal with Krang and teleports them back to Harold’s lab.
Krang curses the Fugitoid for dooming his people, but the
Fugitoid disagrees. With the atmosphere
of Burnow Island now matching Utrominon’s, the Utroms can live in peace on the
island forever. However, Krang will have
to pay for the lives of those he’s murdered; both the humans killed on Burnow
Island and the countless scores of others from across the universe. The Fugitoid then teleports himself and Krang
to Neutrino Command in Dimension X, where Zak and an army of Neutrinos await to
welcome him and take Krang into custody.
Back at Harold’s lab, the Turtles return home
victorious. Their celebration is cut
short when Splinter, Nobody, Alopex and Harold show them the tragic sight of
Donatello in a pool of blood, giving no signs of life.
Turtle Tips:
*The Neutrinos last appeared in TMNT (IDW) #20.
*This issue was originally published with 4 variant
covers: Cover A by Smith and Pattison, Cover B by Eastman and Pattison, Cover
RI by Tadd Galusha, and Cover RE by Tommy Patterson and Nicholas Wentland.
Review:
I am going to gush about this issue. But there’s something serious, a problem with
IDW, that I want to discuss, too. And it
has nothing to do with their storytelling.
I couldn’t decide if I should address it at the start of this review or
the end. After writing a big long opening shpeal, I deleted it and decided to save it for the end,
because I don’t want to start off my thoughts on such an awesome comic with
rampaging negativity.
So with that out of the way…
General Krang has been a major driving force behind this
comic’s conflicts since the first issue.
And now he’s out of the picture.
It feels like a real turning point; after 44 issues of Krang as one of
the focal antagonists, he’s gone and we can move onto something else. I’ll miss him, but I don’t feel like I was
shortchanged on his arc, either. His
storyline went out with a BANG and I’m left wanting for nothing.
Okay, maybe there was a bit of villain decay regarding Krang's fight with
the Turtles. All four
Turtles had to fight tooth and nail in TMNT #20 just to get him into a draw,
but here only three of them manage to take him down while also contending with a horde of
Flyborgs and Mousers. Perhaps Krang was
sapped after battling the Shredder, or maybe he was just too distracted because
of the Technodrome. Or maybe the Turtles
had improved their skills enough over the past twenty-four issues that Krang
wasn’t as much of a challenge as he was the first time they fought him.
Or maybe since we’d already gotten a long drag-out brawl
between the Turtles and Krang, Waltz and the rest didn’t want to retread that
ground for our benefit. All are acceptable
reasons and I was satisfied with the fight we got (and the image of the humbled
Krang’s crumbled body being dragged before the Neutrinos to face justice).
Waltz, Eastman and Curnow also set the stage for what’s
supposed to be the big “leading up to issue #50” arc. I don’t want to call it a “finale” since the
book isn’t getting cancelled (it might get relaunched with a new #1, though). Rather, with Krang eliminated, the upcoming “Vengeance”
arc is supposed to be the epic confrontation with the Shredder and the Foot
Clan that the book has also been building toward since issue #1. Curnow and Waltz have said that they
originally plotted the series out to fifty issues, so while #50 isn’t the “end”,
it’s the culmination of the editorial team’s initial vision. While it does sort of feel like the book is
knocking down its pins one at a time to get us to something of a fresh starting
point, it’s also hugely satisfying to get something amounting to closure in
this title, which has been all about slow-burn build-up since day one.
Then there’s Donnie.
This is what I alluded to at the start of my review. As a storytelling beat, it fit perfectly with
the rock-and-hard-place Donnie had been putting himself in over the past issues. It was appropriate. But was it shocking? That’s where I have to get something off my
chest...
IDW released preview pages of their Free Comic Book Day
special in January. Free Comic Book Day
is in May. MAY. The preview completely spoiled Donnie’s fate
from this issue. They utterly derailed
their own storytelling momentum just to promote a free comic that wouldn’t be
coming out for another five months.
Thanks to IDW’s zeal to pimp the vital plot points of
their comics half a year in advance, I had this hugely important moment
completely wrecked for me. And I try to
avoid any thread or news site post that says “Preview” in it. But all it takes is one person offhandedly mentioning
it in a thread about a different topic, or someone posting a scan of the
preview pages and that’s it. Five months
is a long time to try and hide from spoilers.
Sooner or later, someone is going to accidentally wreck it for you. But we wouldn’t have to worry about that if
IDW would just stop sabotaging their dramatic milestones with previews they
release half a year early (they did this same shit with Dark Leo).
It’s like, imagine you’re sitting in a theater to see a
movie you’re really, really excited about.
Then, they play the trailer for the movie’s sequel coming out next year
and that trailer completely ruins the end of the movie you’re about to
see. What the FUCK? Why would they DO that? That would be awful! But that’s essentially what IDW does. While you’re waiting to pick up the
conclusion to their current story arc, they’re already showing you pages of
issues 5 months from now that completely ruin the end of the issue you’re about
to buy.
So yeah, not only did IDW tell me this was going to
happen to Donnie back in January, they told me everything that would happen
next through May. So as a result, I couldn’t
appreciate any of the “oomph” that big cliffhanger splash page was supposed to
have.
Sigh.
I bet it would have been awesome, though.
Grade: A (as in, “And I guess all the people complaining
that IDW’s Bebop and Rocksteady were too comedic can breathe a satisfied sigh
of relief. They went full ‘Death in the
Family’ in this issue”.)
EDIT:
As clarified by editor Bobby Curnow, although IDW did provide the FCBD pages to Diamond, it was under the stipulation that they NOT spoil the ending of this issue. Diamond went ahead and did it anyway. So Diamond is to blame, I guess.
As clarified by editor Bobby Curnow, although IDW did provide the FCBD pages to Diamond, it was under the stipulation that they NOT spoil the ending of this issue. Diamond went ahead and did it anyway. So Diamond is to blame, I guess.