Friday, December 30, 2016

TMNT (2003) Season 1, Part 3 review at AIPT


I promised I'd get one more of these in before the end of the year!

Here's my review of TMNT (2003) Season 1, Part 3 over at AIPT.

"Notes from the Underground" was just as boring as I remembered it.  "The King" was just as exact an adaptation of the Donatello micro as I remembered it.  And "The Shredder Strikes Back" was just as freakin' awesome as I remembered it.

Gratifying.


Thursday, December 29, 2016

Went back and reviewed TMNT Magazine (Panini) #31


Went back and filled in the summary and review for another one of those UK TMNT Magazine comics.  This one's about Ice Cream Kitty!

Still four issues away from getting to the season three issues of the series.  I'm more than ready to be done with the season two era.  I'll try and knock out the last of the season two comics and just get them over with.


Wednesday, December 28, 2016

Fly me to the Moon


Publication date: May 25, 2016
Originally published in: TMNT Amazing Adventures #10

Story and art: Caleb Goellner & Ben Harvey
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow
Publisher: Ted Adams

"Fly me to the Moon"

Summary:

On the rooftops, the Turtles are enjoying some post-patrol pizza when Michelangelo notices that the moon is full.  Again.  For the third night.  Donatello says that's impossible and goes to his lab to check on it.

After much research, he concludes that Renet hasn't caused any time-space distortions, Sir Malachai isn't playing a game with them, and the Dream Beavers aren't messing with their heads.  That can mean only one thing...


Donatello suddenly wakes up in one of Baxter Stockman's laboratories, hooked up to a virtual reality simulator.  Baxter reveals that he lured the Turtles into an ambush and kidnapped Donnie, hooking him up to a VR simulation while he was unconscious.  Baxter wants to drain Donnie of all his intellect.  Donnie headbutts Baxter before he can put him back in the simulation and his brothers arrive soon after to rescue him.


After deleting all the downloaded info from Baxter's computer, the Turtles ask Donnie how he was able to realize he was in a simulation and fight it.  Donnie looks up at the full moon and thanks Michelangelo.


Turtle Tips:

*The series continues in TMNT Amazing Adventures #11.

*The Turtles met Renet in the season 3 episode "Turtles in Time", Sir Malachai in the season 2 episode "Mazes & Mutants", and the Dream Beavers in the season 3 episode "In Dreams".


Review:

This one seems like it was pitched as a full-length story and then awkwardly trimmed to make it fit a back-up.  Donatello escapes from the VR simulation after 3 pages.  The remaining 5 pages consist of Donnie sitting in a chair and listening to Baxter Stockman describe his plan (a plan that is thwarted on the final page, making all that talk a waste of time).

The pacing is terrible for a back-up.  The majority of the story should have been Donatello in the simulation trying to figure out why little nuances of reality don't add up, then escaping in the last one or two pages.  Or maybe he keeps thinking he's escaped from the simulation, only to repeatedly notice something "off" and realize he's still in it.  ANYTHING but what we got: 3 pages of something interesting, 5 pages of talking about it.

We could have had a story that's essentially a play on the Batman: The Animated Series episode "Perchance to Dream", or maybe an "Inception" parody.  Instead, we got a whole lot of nothing.

Also, Harvey's pencils and layouts are fine and all, but it looks like he boarded his pages at different dimensions than he was supposed to.  The panels are... shrunken to fit the page width-wise, leaving huge expanses of empty space at the top and bottom.  As a result, all the characters look smaller than they should.  Oddly, the last page seems to be the only one with correct dimensions.  So I dunno what was going on.

The Frogs of War - Part Two


Publication date: May 25, 2016
Originally published in: TMNT Amazing Adventures #10

Story: Matthew K. Manning
Art: Chad Thomas
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow
Publisher: Ted Adams

"The Frogs of War - Part Two"

Summary:

In the alley, the Turtles, Casey and Napoleon try to fend off the army of frog tribe warriors attacking them.  Fishface appears and points to Casey, telling the frogs that his presence is proof that Napoleon and the Turtles are traitors working for humans.  Overwhelmed, Leonardo tells Napoleon to use his tongue to knock over a nearby water tower.  He does, and the Turtles, Casey and Napoleon escape in the confusion.


Later, Donatello goes over Napoleon's story about how Fishface kidnapped all the frogs in Louisiana.  He deduces that Fishface only kidnapped Attilla, Genghis and Rasputin, then told all the other frogs that humans had kidnapped them in order to get the frog tribe on his side.  They decide that the only way they'll get the frogs to think straight again is to expose Fishface's treachery.

Splitting into two groups, the Turtles infiltrate Foot Clan HQ.  Michelangelo, Donatello and Napoleon sneak into the throne room while Leonardo, Raphael and Casey go on a "special" mission.  Donnie, Mikey and Napoleon are soon attacked by Fishface and the frogs, but before they can close in, the other team shows up with their "special" cargo: Baxter Stockman!


The frogs immediately try to eat the giant mutant fly and the distraction gives Napoleon time to uncage the frog tribe leaders.  Casey knocks out Fishface and the leaders calm their warriors down.


Later, in Louisiana, Atilla thanks the Turtles for their help and promises to work on controlling the anti-human prejudice of their tribe.  In fact, they single out Casey for special thanks as an example of a human that's on their side.  As Mikey and Napoleon say goodbye, Casey and Raph apologize to Donnie for all the bad puns they'd been making throughout the whole adventure (they'd been doing that, by the way).  Donnie is ready to accept their apology until Casey makes another bad pun.  Donatello then considers staying behind with the frogs.


Turtle Tips:

*This story is continued from "The Frogs of War - Part One".

*Atilla, Genghis and Rasputin last appeared in the season 3 episode, "The Croaking".


Review:

Well, yeah, I don't like the whole "Napoleon Dynamite" thing, but I'll try to focus on what I DID enjoy about this story.  And that's the presence of the mutant frogs as antagonists to the Turtles.

So the old cartoon originally introduced the Punk Frogs as misguided villains under the command of the Shredder.  By the end of their first episode, they switched to allies of the Turtles and continued in that capacity for the rest of the series.

The Nick cartoon did sort of the same thing.  The frog tribe was introduced as xenophobic isolationists, distrustful of humans and those who are friends with humans, and fought the Turtles.  By the end of the episode, they'd seen the error of their ways and became allies.  So the same thing all over again, essentially.

This story tries to momentarily revive the frogs as enemies of the Turtles, which is something I'd always wanted to see go on longer than one episode in any incarnation.  Again, it was another case of misunderstanding and all that, and we only see the generic tribal warriors as their foes and not the named frogs, but it was something.

And hey, we finally got to see how the (punk) frogs would react upon seeing Baxter-fly.  If you ever played with your TMNT action figures back in the day and had either Genghis or Napoleon trying to eat Baxter, your childhood fantasy has come to life.

I dunno.  Of all the two-parters I've read in Amazing Adventures so far, I'd say this was the worst.  Even setting aside my annoyance with the one-shot "Napoleon Dynamite" gag, the script was more annoying than usual (it doesn't matter if you acknowledge the puns in the end, they were still a dumb running joke).  Much of it seemed lazy, too, with convenient staging.  So the frog leaders are kept in a cage next to the throne room and the only thing hiding them from the frog warriors is a tarp?  Like, couldn't Atilla and all them have just yelled?  Way to think that one through, Fishface.

And jeez, it's just getting easier and easier for the Turtles to sneak into Foot HQ, isn't it?

I love Chad Thomas' art and he's always the saving grace on this book when you come up against a bad script.  I've never brought it up before, but I like the way he draws Casey with his mask on.  He goes for silly over spooky, but the effect winds up looking funny (in a good way).

But enjoyable art aside, I really didn't dig "The Frogs of War" at all.


Friday, December 23, 2016

Mini Metalhead


Publication date: April 13, 2016
Originally published in: TMNT Amazing Adventures #9

Story and Art: Caleb Goellner & Ruairi Coleman
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow

"Mini Metalhead"

Summary:

In the dojo, Leonardo and April are doing some weapons sparring when Leo accidentally knocks April's tessen (fan) into a narrow fissure where no one can reach it.  Worried what Splinter will say when he finds out, April begs Donatello to figure out a way to get her tessen back... and fast!

Donnie has a solution already in hand: Mini Metalhead.  He's rebuilt Metalhead, albeit without the interfering Kraang tech and at a handheld size.  Unfortunately, Mini Metalhead's battery life is short and he'll only be able to search the fissure for a few minutes.


Metalhead journeys down the fissure and meets up with one of Donnie's old spy roaches.  Riding it like a steed, Metalhead travels down a pipe into a septic tank where he finds the tessen, and four Squirrelanoids, embedded in sewage.  Metalhead dislodges the tessen, but the Squirrelanoids converge on him.  Spying an old fire extinguisher, Metalhead ruptures its tank.  The pressurized blast sends him and the tessen flying back up the pipe and out the fissure.

April retrieves her tessen just as Metalhead's battery life dies and he powers down.  As Leonardo and Raphael hurry to patch the fissure up, Michelangelo notices that Donnie seems sullen.  Donnie plucks up Mini Metalhead and says he has to follow up on something.


In his lab, Donnie thanks Metalhead for his service and, looking over some blue prints for a full-scale Metalhead, promises to rebuild him better than ever.


Turtle Tips:

*The series continues in TMNT Amazing Adventures #10.

*Metalhead was destroyed in the season 2 episode "Metalhead Rewired".

*The spy-roaches appeared in the season 1 episode "Cockroach Terminator".

*The Squirrelanoids were re-trapped in the city septic tanks by the Turtles in TMNT New Animated Adventures #24, in the story "Favorite Haunt, Part 2".


Review:

Man, Nickelodeon Donatello sure loves to make promises to other characters and then never follow through on them.  He promised to restore Mutagen Man back to normal, didn't he?  How much progress has he made on that? (I think Mutagen Man might be dead, actually)  And he promised to rebuild Metalhead someday after the little robot attained sentience and sacrificed himself to save everyone.  Whatever happened to that?  I swear, the only reason he followed through on de-mutating Kirby O'Neil is because he wanted to impress April and maybe get laid.

Well, this story follows up on that thread of Donnie promising to rebuild Metalhead.  We see he's been at least tinkering with the concept a bit.  The middle of the story is completely silent, as Metalhead traverses the sewer pipes in search of April's fan.  What's nice is that there are moments where Metalhead stops and contemplates his next move, showing that even in mini size, he retains some of his individual intellect and isn't just a mindless drone again.

As far as visuals go, Coleman doesn't seem like the right artist to pair with Goellner.  Goellner writes in a lot of cartoony visual gags, like Donatello zipping away and leaving behind a cloud of smoke in the shape of his body; stuff like that.  Coleman's style is a bit more "serious", or at least doesn't lend itself to Looney Tunes shtick so well.  It ends up looking really awkward.  When the story gets away from that stuff and we follow Mini Metalhead into the sewers for his pantomime adventure, the aesthetic finds its place and the pieces fit a lot better.

I think I enjoyed this backup more than the A story in this issue, but perhaps that's because I like Metalhead a hell of a lot more than Napoleon Bonafrog.  Take it as you will.


The Frogs of War - Part One


Publication date: April 13, 2016
Originally published in: TMNT Amazing Adventures #9

Story: Matthew K. Manning
Art: Chad Thomas
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow
Publisher: Ted Adams

"The Frogs of War - Part One"

Summary:

Down in the lair, the Turtles and Casey are busy with a game of (vaguely implied for legal purposes) Frogger when Master Splinter interrupts them.  He shows them the front page of the morning newspaper which announces that a mutant reptile has been spotted fighting ninjas.  The Turtles insist it wasn't them, as they were busy elsewhere in the city at the time the mutant was spotted.  Splinter orders them to put a stop to the impostor, lest they expose the Turtles by accident.


As the Turtles and Casey head out on patrol, they spy a unit of Footbots robbing a store.  Before they can swoop down to save the day, Napoleon Bonafrog gets to them first!  The Turtles join Napoleon in taking down the Footbots and ask him why he's back in New York.


Napoleon explains that he'd been practicing his ninjutsu in the Louisiana swamps, and getting good at it, when he returned to the tribe one night to find Attila, Genghis, Rasputin and all the other frogs had been kidnapped.  He was then attacked by Fishface and Baxter Stockman, who left him behind after hitting him with a tire iron.  Napoleon followed them to New York to save his tribe and get revenge.

The Turtles agree to help him; seeing as how the frogs already hate humans, a kidnapping could incite them to take more aggressive measures against mankind.  Donatello reveals that he slipped a tracking device on one of the Footbots that got away and they follow it to Brooklyn


They follow the Footbot to an alleyway and destroy it.  But before they can investigate further, an army of frogs waving spears descend from the rooftops...


Turtle Tips:

*This story is continued from TMNT Amazing Adventures #8.  The story continues in "The Frogs of War - Part Two".

*Napoleon Bonafrog last appeared in TMNT Amazing Adventures #3 in the story "Freaks and Frogs".


Review:

Aw man, not Napoleon Bonafrog.  I gotta sit through a two-parter about HIM?

So yeah, like I said before in my review of "Freaks and Frogs", the film "Napoleon Dynamite" didn't do anything for me.  So a character whose entire gimmick is that he's a one-note parody of the main character from that movie... The joke just doesn't land with me.  And even if you DO like "Napoleon Dynamite", how many times can you see the character go "GOSH" before the humor wears off?

Well, whatever.  I mean, there are people who hate, hate, HATE horror movies, so when the Nickelodeon TMNT cartoon does parodies of "Evil Dead", "The Giant Claw" or "Friday the 13th Part VIII: Jason Takes Manhattan", all they can do is yawn and change the channel.  Meanwhile, I'm jumping for fuckin' joy.  So I guess it's all relative.

But I still don't like him.

The Manning/Thomas team manage to squeeze some fun out of Napoleon and even when the parody jokes aren't hitting the mark, the lively art does the trick.  Manning puts in a couple flashbacks in this part of the story (Donnie and Mikey remembering what they were doing the night Napoleon was spotted, Napoleon relating how his tribe was kidnapped) and he works in some audience commentary that's kinda funny.

As for Napoleon, he seems to have gotten better as an actual fighter and dismantles the Footbots with ease.  This might be an actual case of character development exclusive to the IDW comic, which generally tries not to contradict anything from the cartoon.  Then again, it's doubtful Napoleon's ever going to show up again in the show, so IDW is probably free to develop his fighting prowess however they want without fear of messing up continuity.

So yeah, this arc isn't going to be my thing.  But even if I don't like the focal character, the creative team is strong enough that I can still find elements of the issue to enjoy.

Wednesday, December 21, 2016

TMNT Universe #5



Publication date: December 21, 2016

Writer: Chris Mowry
Artist: Michael Dialynas
Colorist: Tomi Varga
Letterer: Shawn Lee
Editor: Bobby Curnow
Publisher: Ted Adams

"Urban Legends"

Summary:

MAIN STORY:

Christmas Eve in New York City.  A pair of street thugs drag a kidnapped dog to a dogfighting ring run by Hun.  From the sewers, Leatherhead watches them, scratching notes on the walls of his lair.  Angered by the cruelty, he decides to follow.


Elsewhere, Old Hob is on the prowl, wanting even with Hun for breaking their gun-running arrangement.  He’s sick of humans abandoning him, remembering the time his human family left him out in the cold when he was a normal cat, and wants some cathartic payback.

In a warehouse, Hun and his thugs enjoy the dogfights when suddenly Leatherhead bursts through the wall and sets the dogs free.  Hob drops by at the same time and, upon seeing Leatherhead, immediately tries to recruit him to the Mutanimals.  Leatherhead isn’t interested, but the two mutants are forced to work together when Hun’s thugs open fire (well-armed by all the guns that Hun stole from Hob when he broke ties).  Hob and Leatherhead fight their way through the thugs, killing most of them and sending the others into retreat.


Eventually, only Hun is left.  Hob uses Leatherhead to intimidate him and takes back the money Hun took from him when he ran out on their partnership.  Leatherhead then interrupts and attacks Hob, allowing Hun to escape.  Leatherhead does not believe in Hob’s “mutant cause”, seeing mutants as affronts to the natural world, and does not think they should have the chance to defend themselves or prosper.  Hob disagrees, of course, and seeing that Leatherhead won’t join his cause, decides to ignite a case of grenades and set the warehouse on fire.


Hob escapes as the warehouse explodes, but so does Leatherhead.  Leatherhead returns to his lair in the sewers and continues scratching notes on the walls.  This time, he carves in notes about Hob next to data on the Turtles and the Utroms.  Hob, meanwhile, returns to his family at Mutanimal HQ, only to find the place empty on Christmas Eve.


BACK-UP:

Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Layouts: Kevin Eastman
Artist: Bill Sienkiewicz
Colorist: Tomi Varga

“Inside Out, Part 5”

Leonardo suddenly finds himself in New York City, where he’s attacked by Casey Jones.  Casey tells Leo that while he wears a mask to gain an identity, Leo wears a mask to conceal his identity.  Leo then comes face to face with Dark Leo, who claims to be his “true” identity.  Dark Leo pummels Leo and he surrenders, accepting that maybe Splinter was right and all he’ll ever be is a Foot Soldier.  Suddenly, Leo sees a vision of his mother, Tang Shen, telling him that he must believe in himself just as his father does.  Leo banishes Dark Leo from his thoughts.


Leo awakens from his meditation as April watches over him.  April asks him if he learned anything about the mental techniques of Kitsune and the Rat King.  Leo says that they use your worst fears and insecurities against you in order to warp you into something you aren’t.  However, if you believe in yourself, you can overcome their mind-control.


Turtle Tips:


*This story takes place concurrently with TMNT (IDW) #65.

*This issue was preceded by TMNT Universe #4.  The series continues in TMNT Universe #6.

*Leatherhead escaped to New York City in TMNT (IDW) #58.

*Old Hob mentions how his family abandoned him to the streets when he was a normal cat, as seen in TMNT Villains Micro-Series #3.

*Hun broke ties with the Mutanimals in TMNT (IDW) #54.

*The Shredder and Kitsune turned Leo into Dark Leo in TMNT (IDW) #23.  Tang Shen helped Leo purge the Dark Leo persona from his system in TMNT (IDW) #30.

*Splinter ordered Leo and April to devise strategies to protect themselves from the mental attacks of the Pantheon in TMNT (IDW) #61.

*The Turtles left Splinter and the Foot Clan in TMNT (IDW) #64.

*The title for this issue comes from the trade paperback collection; the individual issue was untitled.

*This issue was originally published with 3 variant covers: Regular Cover by Freddie E. Williams, Subscription Cover A by Dialynas, and Incentive Cover by Ben Bishop.


Review:

This one-shot issue acts as a nice companion piece with the other Christmas issue released this month, TMNT #65.  In that way, the two issues form their own little two-parter, albeit without actually crossing over.  It’s a nice bit of thematic synergy between the two titles; a subtle two-parter that can nevertheless be read independently of one another if you feel like skipping one or the other book.  You might be left wondering “Why isn’t Hob with the Mutanimals in the TMNT ongoing?” or “Why aren’t the Mutanimals at their HQ in Universe?” but that’s a hell of a lot better than “To Be Continued in TMNT Universe #5!” or whatever.

It also complements TMNT #65 in another way.  That Christmas issue was all saccharine good times with no conflict or action to speak of.  THIS story is full of cynicism and explosions.  So if that other half of the Yuletide storyline didn’t do it for you, you’ll find your excitement on this end.

Characterization seems a little strange on Hun in this story.  He gives up without a direct fight and cowers at the sight of Leatherhead.  Strange, considering he went toe-to-toe with Slash on a couple of occasions; can’t see why Leatherhead would suddenly have him prostrating himself for mercy.  While I appreciate the angle Mowry was going for, revisiting the idea that Hun wants out of big picture crime and would prefer to make money in smalltime rackets, he comes off as uncharacteristically cowardly in his dialogue and Dialynas’ pencils. 

Hun also looks a little scrawnier, but I can’t tell if that was deliberate or just the way Dialynas chose to draw him (it’s also hard to get a bead on scale since Leatherhead is so humongous).  To follow that line of thinking, though, maybe the ooze the Foot Clan gave Hun to beef him back up is wearing off?  It might explain his shrinking size and shrinking courage.  Or I could be reading into it too much.

Leatherhead rejecting Hob’s offer was a surprise; he’s been a keystone member in all other incarnations of the Mutanimals, so I was expecting him to join in this universe without much hassle.  His reasons for rejecting Hob, though spelled out in some overdone dialogue exchanges, still don’t quite sit with me.  I guess Leatherhead wishes he were still an animal and views all mutants as abominations to nature?  A sort of self-loathing scenario?  He silently looks at his reflection in a mirror and crushes it in disgust in the first few pages, so I guess that’s the deal.

The attitude doesn’t really carry over that well from his introductory arc in the ongoing; seems rather spur of the moment.  But I think I like the idea of Leatherhead being his own independent faction out to menace EVERYBODY and that certainly has more story potential than him just being a big bruiser for the Mutanimals.  It works for me, since as I mentioned in the past, I like Leatherhead as a villain more than an ally.  So if they’re going to hang onto that thread a little longer then more power to em.

This is Tomi Varga’s first full issue on colors, I think.  I like the style, as it has this very smudgy sort of look and there is no flat coloring.  The ambient lighting, especially in the warehouse, looks dusty and cold and there’s a nice bit of nuance to everything.  We’d been seeing Varga’s colors before in the back-up (and on many variant covers), but it was different seeing them attached to Sienkiewicz and Eastman pencils as opposed to Dialynas’ stuff.  Sienkiewicz and Eastman have an almost abstract style (subtract the “almost” in Sienkiewicz’s case), but Dialynas is a bit more straight forward.  So we get to see Varga’s take on how “reality” should be colored and I liked it.

And the back-up concludes.  We’d known for a while that it was going to be “all a dream”, so the ending was a foregone conclusion months ago.  I did like how they tied it into Splinter’s assignment for Leo and April in TMNT #61.  I had to go back and check the issue just to make sure, but he does indeed order Leo and April to work together to find a way to counteract the mind-control spells of Kitsune and Rat King.  So this back-up ultimately does serve a purpose to the ongoing narrative of the series, if that’s something that matters to you.  Personally, while I enjoyed the Sienkiewicz art, the gimmick of a confused Leo running into all his villains in succession got old quickly.  Hopefully the next back-up has a more structured narrative.

Ultimately, this issue was just sort of okay.  I liked the other Christmas one-shot better, but some folks may not be into the relaxed, slice-of-life take it went with.  So if you wanted an action-heavy issue for Christmas, here’s your alternative.



Sunday, December 18, 2016

Master Splinter's Evening


Publication date: July 23 - August 19, 2015
Originally published in: TMNT Magazine (Panini) #30

Script: Jessie L. McCann
Art: Iain Buchanan
Colours: Kat Nicholson & Jason Cardy
Colour assist: E. Learner, K. Carter, J. Stayte, SAW
Letters: Alex Foot

"Master Splinter's Evening"

Summary:

Down in the lair, the Turtles try to sneak out for their nightly patrol without disturbing Splinter, who is deep in meditation.  They bug him, of course, and Splinter finds that he cannot regain his focus after they leave.


Splinter heads down the sewer tunnels for a few miles to find a better meditation spot.  He does, but as soon as he begins to focus, a trio of mutant raccoon thugs (Esteban, Rash and Little Kit) assault him.  They try to mug him for his staff, but Splinter makes short work of them.  He then thanks them for the relaxing meditation workout and leaves.

Later, back at the lair, the Turtles return and find Splinter exactly where they left him.  They assume he has remained motionless the entire time they were gone and marvel at their sensei's resolve.


Turtle Tips:

*This story is continued from "April in a Half Shell".  The series continues in TMNT Magazine (Panini) #31.


Review:

Yeah, this one wasn't good by any metric.  An empty plot, a bad parting joke and Buchanan's art is as stiff as Molesworth's.  The two stories featured in this issue of TMNT Magazine are both pretty bad, but I think this one was worse.

The mutant raccoon thugs are a reminder that the Panini stories are still working their way through season 2, when mutants were popping up everywhere thanks to the stray Kraang mutagen canisters.  Actually, it's more a reminder of how far I've fallen behind in reviewing these comics, seeing as how the show is closing in on season 5 as we speak.  But with scripts and artwork this lifeless, can you blame me for losing interest?

Anyway, the raccoon mutants were alright, but it would've been cool if they'd been a revamp of the Uncanny Trio from the Archie book.  That might've given this lazybones script some extra superficial zing without having to make any substantial improvements.


April in a Half Shell


Publication date: July 23 - August 19, 2015
Originally published in: TMNT Magazine (Panini) #30

Script: Jennifer Keating
Art: Bob Molesworth
Colours: Kat Nicholson & Jason Cardy
Colour assist: Emma Learner
Letters: Alex Foot

"April on a Half Shell"

Summary:

In the dojo, April and Raphael are having a sparring session, but Raph keeps tagging April in the back.  Donatello calls the session off, worried that Raph is being too hard on April.  April insists that she needs to learn her vulnerabilities so she can cover them in a real fight and leaves.  Leonardo tells Donnie that April's right; she can't protect her back as easily as they can because she doesn't have a shell.  This gives Donnie an idea...

Later, Donnie invites April to his lab to show her his latest invention: A shell!  For her!  April is awkwardly flattered and agrees to wear the cumbersome thing for their next training session with Master Splinter.


At the training session, April fails all of her tests, being unable to jump, run or conceal herself with the heavy thing strapped to her back.  Splinter asks her to take it off, and when she does, she immediately succeeds at all her lessons.  Splinter tells his sons that humans are naturally faster and more agile than turtles; the Turtles are skilled ninja IN SPITE OF their shells, not BECAUSE OF their shells.

As April leaves, Donnie apologizes and promises that he'll always have her back in battle.  April offers the same promise, adding "what are friends for?" at the end.  Donnie is so crushed by the word "friends" that he withdraws his head into his shell in humiliation.


Turtle Tips:

*This story is continued from TMNT Magazine (Panini) #29.  The story continues in "Master Splinter's Evening".


Review:

The plot of this one hinges on Donatello's romantic interest in April getting the better of him and his over-protectiveness forms the, uh, "conflict".  If you can call it that.  Donnie's outbursts in the script are weird, even going so far as to accuse Leo of being racist against humans when he brings up April's vulnerable flank.  Donnie is just an overreacting loon in this story and the only way we GET a conflict is because he's acting so obnoxiously out-of-character.  Yeah, he has a crush on April, but he's never this annoying about it.

Molesworth, I've been giving a lot of slack in these reviews, but he just isn't getting any better.  His layouts have no panache and his characters always look static.  They don't emote very well, either.  Most of the time, the characters just look like they're standing still and directing traffic.

Yeah, the Panini TMNT comics have been in something of a slump, lately.  They need livelier scripts and MUCH livelier artists (which is a shame, because for a while they were rivaling the IDW cartoon comics).


Saturday, December 17, 2016

Batman/TMNT Adventures #2


Publication date: December 14, 2016
Published by: IDW (publisher) and DC Comics (co-publisher)

Writer: Matthew K. Manning
Artist: Jon Sommariva
Inker: Sean Parsons & Serge LaPointe (pgs. 15-17)
Colorist: Leonardo Ito
Letterer: Shawn Lee
Editor: Bobby Curnow
Publisher: Ted Adams

"The Clown and the Clan"

Summary:

Arkham Asylum, a week ago.  While being taken to her cell by Aaron Cash, Harley Quinn takes out the guards and springs the Joker.  They plot their escape just as a pair of Kraang portals appear, much to their surprise, and they use them to get away.


New York City, now.  The Joker and Harley relay their story to the Shredder as they meet in an abandoned warehouse.  The Shredder loses his patience with the Joker quickly and orders Bebop and Rocksteady to execute him.  The Joker knocks the mutants back with an exploding rubber chicken, but before a horde of Foot Soldiers can swoop in, Joker points to the ceiling and the hundreds of rubber chickens dangling from it.

Gotham City.  Batman convenes with Robin and Batgirl and lets them in on what he’s learned about the alien interdimensional portals.  Batman has devised a way to track when they open and the Caped Crusaders head toward the nearest one on his radar.  They find the portal in an alley and ponder what’s on the other side.


Central Park.  The Turtles and April track down the nearest portal and Michelangelo reaches around inside.  He accidentally grabs Batman’s face, inciting the Dark Knight to react.  The superheroes swoop in from Gotham and attack the Turtles.  Donatello is immediately smitten with Batgirl, but she just pounds his face in and then turns to take April on.  Mikey decides to fight “the pirate” (Robin), but the Boy Wonder knocks him down with an uppercut.  Raphael lunges at Batman, but is removed from the fight with a single strike to the Plastron.  Batman and Leonardo then go toe-to-toe, but as they fight they both realize that neither of them are going for lethal strikes and begin to realize they’re on the same side.


Suddenly, Snakeweed storms into the middle of the fight and Leo tells Batman to stay back, as the mutant is one of their enemies.  Batman corrects Leo, pointing to the one who is controlling Snakeweed: Poison Ivy.


Turtle Tips:

*This story is continued from Batman/TMNT Adventures #1.  The story continues in Batman/TMNT Adventures #3.

*The book that the Joker is reading at the start of the issue is written by an "M. Hamill" and features a picture of The Force Awakens-era Luke Skywalker on the back.  Mark Hamill voiced the Joker in Batman: The Animated Series and blah blah blah this Easter egg is obvious.

*This issue was originally published with 6 variant covers: Regular Cover by Sommariva, Subscription Cover by Rick Burchett, Subscription Cover by Billy Martin, Incentive Cover by Chad Thomas, Fried Pie Exclusive Cover by Tony Fleecs, and Dynamic Forces Exclusive Cover by Ken Haeser.


Summary:

The “Batman and the Turtles mistakenly fight but realize they're on the same side” cliché was the big overlapping moment between this miniseries and the last Batman/TMNT miniseries I was dreading.  We got that already, so I really didn’t want to go through it all over again.

Luckily, Manning gets us through it as quickly as possible, with Leo and Batman determining that they’re on the same side based on their fighting styles.  The fight eats up most of this installment, but who can really complain?  Conquered territory or not, I’m sure everyone picking up this miniseries wanted to see Batman and the Turtles fight… even if it was all over again.

So far as the fight goes, Manning isn’t very kind to the Turtles.  Most of them get felled with a single blow, and some of them don’t even get a single swing in (Donatello’s fondness for redheads proves his undoing).  So as far as the main attraction goes, I found the big brawl a little underwhelming.  It was pretty lopsided and the Turtles wind up looking fairly pathetic.  I’m not saying they could necessarily BEAT the Batfamily (or Gotham Knights of whatever the fuck you wanna call them), but jeez they really take it on the chin in this one.

That said, we’re hopefully past that part of the narrative, now, which means that we can get to the team-up portion.  Snakeweed and Poison Ivy seem like an intuitive pairing I’m rather ashamed I didn’t see coming.  Got my fingers crossed we’ll get a Scarecrow/Rat King duo somewhere in this thing.  Double the Jeffrey Combs!

To talk about the Bat characters, the narrative boxes make note that Batgirl is new to the crime-fighting scene (she was a late addition to The Animated Series and didn’t really come into her own until New Batman Adventures).  So with that in mind, her seemingly out-of-character moment where she kicks Donatello in the face as he’s extending his hand in friendship and trying to apologize might make a little more sense.  And anyway, I guess Manning just wanted to get Donnie out of the way so the two redheads could duke it out.

The prologue with the Joker and Harley meeting the Shredder was a fun diversion; we’ll see if we get a team-up out of it by next issue.  Manning has their voices down and I could hear Hamill and Sorkin in my head with their first speech bubbles.  There’s not much more to that sequence, however.

Sommariva’s pencils pack in a lot of cartoony squash-n-stretch and I think I like it.  The layouts are great and even if the fight sequence in the park was one-sided as all getout, he adds a lot of elastic energy to it so it doesn’t quite seem that way on the surface.  And I like the way he draws the Joker.  It looks like a midpoint between his Animated Series and New Batman Adventures designs (fitting, considering the chronological placement of this mini).


Anyhow, this miniseries has been cute so far, but it hasn’t really wowed me yet.  We’re finally past the overlap elements from the first crossover, so maybe it’ll start gaining steam in the installments to come.  Villain team-ups are the quickest way to my heart, so I think they’re on the right track.


Thursday, December 15, 2016

TMNT (2003) Season 1, Part 2 review at AIPT


Over at AIPT I've posted my review for TMNT (2003) Season 1, Part 2!

In this bunch we get that awesome two-part first encounter with the Shredder that's just as good now as it was 13 years ago.  We also get Garbageman.  Sigh.

I'll see if I can knock out one more of these before end of year.  I'll get to Batman/TMNT Adventures #2 this weekend, though.

Wednesday, December 14, 2016

TMNT (IDW) #65


Publication date: December 14, 2016

Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee
Edits: Bobby Curnow
Publisher: Ted Adams

"TMNT Christmas Special"

Summary:

Down in the church lair, Mikey assigns duties for the upcoming Christmas party: He’ll make the snacks and the guest list, Donatello will string the lights, Raphael will keep the peace, and Leonardo will keep it all organized.  Leonardo has just one stipulation for Mikey’s guest list: NO Mutanimals!


Taking Pepperoni for a walk, Raph heads to Purple Dragon HQ and confirms that Casey will be attending (and NOT bringing any Dragons).  As Raph leaves, a huge, shadowy figure hears about the party and starts to get ideas.

On the roof of the church, Donnie has trouble stringing the lights with all the damage Stockman’s Flyborgs did, but he’s certain that with his “enhancements”, the display will be unforgettable.  A pigeon overhears Donnie talking to himself and brings the news back to Mutanimal HQ, where Pigeon Pete gets the lowdown on the party.

At Harold’s lab, he and Libby receive Donnie’s invitation, but Harold declines, still insisting on distancing himself from all ninja chicanery.  Libby, recovering from her injury in a wheelchair, tells him to lighten up and kisses him on the cheek.

Back in the lair, the party gets started as Woody Dirkins (in case you forgot his last name) shows up with the pizzas.  Angel Bridge (in case you forgot her last name, too) shows up with April and Raph, and Woody immediately tries to put the moves on Angel.  Slash, having stalked Raph since Purple Dragon HQ, arrives with candy for all.  Mikey is glad he made it and Slash profusely apologizes to Woody for their first encounter.  Woody, terrified, tries to keep his cool.


And then the Mutanimals (sans Old Hob) show up!  The other guests learn quickly that their “invitation” was Pete’s doing, and also that he brought a karaoke machine.  Casey shows up next and with everyone assembled, the festivities get underway.  Pete sings (poorly), Woody kisses Angel under the mistletoe (and takes a glass of eggnog to the face), Casey gives April an old tape recorder he repaired, Mondo Gecko may or may not be stoned, and Herman the Hermit Crab spikes the nog.

Donnie then calls everyone outside to watch him switch on the lights.  The church illuminates brilliantly, but at the cost of plunging half the city into darkness.  Agent Bishop takes note of this, as he and his men were trying to zero in on the location of the mutants when their power went out.  Mikey apologizes to his guests if things got out of hand, but Leo and the rest assure him that it was the best Christmas party ever.


Epilogue: With the guests having gone home, the Turtles go to bed.  A mysterious stranger enters the lair, takes one of Santa’s cookies and leaves a gift for Michelangelo.  Mikey hears the faint rustling and runs out to the living room, finding the present.  He opens it up and is elated to see that he’s been gifted a new pair of nunchakus!  Outside the lair, “Santa” is revealed to be Master Splinter, who eats the cookie and wishes his estranged sons a Merry Christmas.


Turtle Tips:

*This story is continued from TMNT (IDW) #64.  The series continues in TMNT (IDW) #66.

*The events of TMNT Universe #5 occur simultaneously with this issue.

*The Turtles adopted Pepperoni in TMNT: Bebop and Rocksteady Destroy Everything! #5, which took place between this and last issue.

*Michelangelo befriended (most of) the Mutanimals in TMNT (IDW) #53.

*Slash attacked Woody in TMNT (IDW) #15.  Mike last saw Slash in TMNT (IDW) #54.

*Baxter Stockman’s Flyborgs and Mousers invaded the church lair in TMNT (IDW) #47.

*April tells Lindsey that she's working for Stockman again.  April and Stockman formed an alliance in TMNT Universe #4, which took place immediately before this issue.

*Mikey discarded his nunchakus in TMNT (IDW) #50 and had been using a grappling hook ever since.  Uh, except for the times when he didn't.

*This issue was originally published with 7 variant covers: Regular Cover by Santolouco, Subscription Cover by Kevin Eastman and Tomi Varga, Retailer Incentive Cover by Garry Brown, Eastman Fan Club Edition sketch cover, Blindbox Exclusive Covers by Robert Atkins, Chuck Arnold and Simon Gough (Donatello Red, Donatello Purple, Metalhead).


Review:

This was a cute, strictly-for-fun sort of issue and exactly the story that IDW needed to publish.  When you consider the fact that “Chasing Phantoms”, “Bebop and Rocksteady Destroy Everything” and “The War to Come” were all big, taxing storylines and they all happened in rapid succession… the Turtles really DID need a fuckin’ break.

This Christmas issue is something of a celebration of all the vibrant characters at large in the IDW series.  And even the not-so-vibrant ones like Woody (who gets more personality and more to do in two pages than he has in sixty issues).  We get to see just about every ally to the Turtles, barring any unfortunate circumstances like decapitation or “being Alopex”, and it’s nice to be reminded of all the colorful faces that comprise the extended cast.  We can’t see them all as much as some of us would like, but it genuinely is a gift to have them all together.

We also get characters interacting who haven’t done so in a long time (April and Lindsey) or have never interacted before (Angel and Woody).  We witness glimpses of some fresh dynamics and we’re teased the restoration of some old ones (Casey and April seem to be on better terms than they have in a long time).  If you love the CHARACTERS of this series, then you’ll enjoy this issue.  The bad guys don’t crash the party or anything dumb like that; there’s no action or plot development.  It’s just the cast hanging out and having a good time.  And I could always do with more issues like that.

For 20 pages, Waltz packs in a lot, though of course I’d loved to have seen more of the mingling.  If only this issue had come out in that bygone era when comics were a whopping 22 pages!  But we can never go back again.

Santolouco returns and this issue is a superb spotlight of his ability to exaggerate facial expressions without going too squash-and-stretch, proving that he’s more than just an action artist.  And I think that’s why Santolouco has become the signature artist for IDW’s TMNT book; he’s solid with action but isn’t afraid to make the characters look animated. 

I also love the fashion nuances attached to everyone’s casual wear, all of which speaks to their diverse personalities without going overboard into parody territory.  There are little details like that strewn all over the lair (we get to see what each Turtles’ bedroom looks like) and while there are Easter eggs here and there, the details aren’t so much in the fanwank but in the mundane paraphernalia that complements each character.

Anyhow, this was a nice way to end the year with the IDW Turtles.  We can’t have stories like this too often, or they’d lose their impact, but its fun to get them now and again.



Saturday, December 10, 2016

Went back and reviewed the Carmelo Anthony special


Went back and reviewed the TMNT Carmelo Anthony Special that came out back in May.

Slowly but surely I'm going to get to all those TMNT Amazing Adventures issues I skipped.  I don't like having that black mark on my record.

The issue-itself is surprisingly good.  Not because of the celebrity guest star, but because of Matthew Manning's script and Chad Thomas's art.  It's really funny and energetic even if the reason for this comic's existence eludes me.


Wednesday, December 7, 2016

The Green Menace


Originally published in: TMHT Adventures #21
Publication date: November 3 - 16, 1990

Plot: David Robinson
Art: Massimo Belardinelli

"The Green Menace"

Summary:

Down in the lair, the Turtles are mocking Leonardo for doting over his prize sewer weed when they catch a news broadcast from April.  She's reporting from the Annual Flower Show when suddenly a giant vine springs to life, snatches her up and takes over the building.  The Turtles drop what they're doing and race to the Flower Show.


They chop their way in and free April, but within seconds April gets a report from the newsroom that a giant tree has sprouted up downtown.  While the Turtles investigate that, another vine delivers a video tape to the Police Commissioner.  The cops play the tape on TV and it reveals a strange plant-man named Father Nature has caused all the crazy plant attacks.  He has the power to control plants and will only call his forces off if he's given 10 million dollars, delivered to him at the Botanical Gardens at midnight.  The Turtles decide to interfere, though Splinter warns them that Father Nature will be at his most powerful with the floral arsenal available at the Botanical Gardens.

The Turtles make it to the Gardens and smash their way in.  After chopping their way through some giant Venus fly-traps, they meet Father Nature, who turns out to be a guy in a costume.  He reveals that he was once a botanist named Michael Meebly who journeyed into the deepest Congo in search of a rare fruit.  He stole a piece from some villagers because their legends said that eating the fruit allowed one to commune with the plant world.  He ate too much, however, and gained the psychic power to control plants.  Thus, he made a stupid costume and became Father Nature: A super villain.


Unimpressed, the Turtles attack and Father Nature uses his giant plants to hold them off.  At the same time, April sneaks in to get some footage and is captured by a giant Venus fly-trap.  Father Nature threatens to let the plant eat her, but Donatello attacks him and bashes him over the side of the head with his staff.  The severe head trauma gives Father Nature amnesia; he can't remember who he is and thus forgets how to psychically control plants.  The giant plants wither and the Turtles hand Meebly over to the cops.

Down in the lair, Donatello notices that Leonardo's prized sewer weed has died from lack of water.  Leo reveals that he's had his fill of plants and can't bear to look at so much as a salad anymore.


Turtle Tips;

*This story was originally published with "Fast Footin'".


Review:

The Turtles battling giant killer plants was conquered territory by the time this comic was published; they'd already done it in the season 2 episode "It Came from Beneath the Sewers".  I'll admit that "The Green Menace" gets more out of the concept than that episode, which only featured one man-eating plant that didn't show up until partway through the second act.  This story gets to the killer plant action ASAP and keeps it going right up until the last page.

While I've expressed in the past that I'm not a big fan of the more overly-lavish painted colors Fleetway often used in their original comics, they do look really good applied to the plant monsters.  The flora all looks very alien and exotic thanks to the loud, swirling colors and it allows them to appear more menacing than they deserve.

And Fleetway's still trying to figure out what to do with Michelangelo and his lack of a weapon in UK-original stories.  In the past he's used just his fists and even a plank of wood as his signature bludgeon.  In this one, he just rolls into battle with a bo staff like Donatello and carries one throughout the whole adventure.  It's not that big a deal, except when the colorist fucks up and we get panels like this:


For a second I thought that was Leonardo, accidentally drawn with Donatello's weapon, accidentally drawn with Michelangelo's belt buckle.  Amalgamate all the Turtles into one and it'll cut your drawing time down by 75%.

The resolution is fuckin' weird, too.  So they couldn't include nunchakus because those were too violent, but Donatello saves the day by smashing Father Nature over the skull with his staff?  And he does it so hard it gives him legit brain damage and that takes care of that.  Good lord.

Lastly, Father Nature looks an awful lot like Floronic Man from Swamp Thing, doesn't he?  Only Floronic Man looked marginally less stupid.


Oh god.  Floronic Man looked less stupid?  That's when you know you've done something wrong.


Friday, December 2, 2016

Cowabunga Comics: TMNT Benefit Book for Friends of Children, Inc.


Publication date: March 21 - 24, 1991
Originally published by: Friends of Children, Inc.

Contents:

This 15-page booklet (16 pages if you count the index) is a collection of new and pre-existing TMNT artwork.

*Jim Lawson (new piece, 4 Turtles)
*Steve Lavigne (new piece, Leonardo)
*Ken Mitchroney/Ryan Brown (art from TMNT Adventures #24 cover)
*Mark Bode' (new piece, Donatello)
*Dan Berger (new piece, Raphael)
*A.C. Farley (art from TMNT Vol. 1 #29 interior splash)
*Michael Zulli (art from TMNT Vol. 1 #31, interior page)
*Peter Laird (art from Mirage TMNT Book One trade paperback cover)
*Kevin Eastman (unused cover for TMNT: The Movie, first time in print)
*Peter Laird (art from TMNT Vol. 1 #12 interior splash)
*Eric Talbot (art from 1990 Mirage TMNT portfolio, 4 Turtles)
*Peter Laird (art from TMNT Vol. 1 #1 fifth printing cover)
*Jim Lawson (art from TMNT: The Movie interior splash)


Turtle Tips:

*This artbook from Friends of Children, Inc. was created in conjunction with Mirage for the Cowabunga Weekend charity event in Northampton, Massachusetts.

*The cover is taken from TMNT Adventures Vol. 1, Tundra edition, by Michael Dooney.

*Special thanks to The Technodrome Forum users "Cheesebrush", "Wilddiverse" and "Rich" for cluing me into this thing's existence and providing a contents listing.


Review:

I don't actually own this thing, if the clumsily cropped photos taken from an eBay auction didn't give it away.  But you know how I love to be thorough, right?

The rarity of this thing seems to come and go in waves and I actually don't know what the print run of the booklet was.  It doesn't appear on the secondhand market very often, but when it does you can usually get it at an affordable price.  While most of the artwork featured is strictly reprints, several of the pieces are original and a few I don't recall ever seeing repeated elsewhere.  Like this Lawson pin-up:


Yeah, not his masterwork so far as pin-ups go, but it's fresh content you won't find anyplace else (I think).  Same goes for the original Lavigne and Bode' pieces, though Berger's pin-up looks like he put more than a lunch break into it.

Anyhow, that's one more obscure little oddity I can check off my list of things to catalog.

Wednesday, November 30, 2016

TMNT Universe #4


Publication date: November 30, 2016

Writer: Paul Allor
Artist: Damian Couceiro
Colorist: Ronda Pattison
Letterer: Shawn Lee
Editor: Bobby Curnow
Publisher: Ted Adams

"The War to Come, Part 4"

Summary:

MAIN STORY:

Outside TCRI, Bishop gives a rousing speech to his EPF troops, announcing that this is the first battle in humanity's war against mutants.  The EPF troops then march into the building, hot on the heels of the Turtles and Zodi.  The mutants manage to make it through a skirmish and into a laboratory where Leonardo yells for Stockman to unlock the door and let them pass through.  From the security command center, Baxter Stockman briefly considers letting the Turtles rot, but accepts that he must work with them for the moment and unlocks the door.


In the EPF command van, the detained Detective Lewis looks at the monitors and sees the EPF troops stuck at the lab door.  She suggests that Bishop recall his soldiers, but Bishop reveals that he’s already thinking several moves ahead.  While that one unit was keeping the Turtles on the run, a second unit was planting explosives outside the wall of the TCRI command center.

Inside the commander center, the wall explodes and dozens of EPF troops pour in.  The Turtles, Zodi and the armored Stockman take the troops down, but as soon as they do, a second wave begins its charge.  Things look bleak until a gang of Roadkill Rodney robots appear and begin using their taser whips to stun the EPF soldiers.  Evidently, this was April’s secret mission: To get out of TCRI and negotiate backup from Zodi’s employer.


Outside, the Roadkill Rodneys and Null Corporation troopers do a number on the EPF vehicles and standby troops.  Bishop is left with no alternative but to order a full retreat.  Detective Lewis talks her way into a ride, and her freedom, insisting that she’s onboard with the idea of the human vs. mutant war, even if she doesn’t think all mutants are the enemy, and that Bishop will need her to help spin his story to the authorities.  As the EPF command van drives away, a limo pulls up and out steps Madame Null.  Bishop and Null momentarily lock eyes, being aware of who the other is.

Inside the TCRI command center, the Turtles see the EPF retreating and Zodi calls off the Roadkill Rodneys with a voice command.  The Turtles try to make peace with Stockman, but he tells them to leave his property immediately.  Once outside, they honor the bargain April made with Madame Null by handing over Zodi and whatever tech she was originally sent to TCRI to steal from Stockman.  Apparently, Stockman knows nothing of the deal they made with Null, the cover story being that Null only showed up to bail Zodi out, and they’d prefer to keep it that way.  As Zodi leaves, Michelangelo tries to give her a speech about teamwork and friendship, but she blows him off, insisting that if things went south, she would have killed him to save her own hide without a second thought.

Inside the EPF command van, Colonel Knight and Sergeant Winter express their dissatisfaction with the outcome of the battle.  Not only did they lose, but they’ve officially sacrificed the element of surprise.  Agent Bishop isn’t quite so gloomy, insisting that they now have an idea of the players in the war, what they’re capable of and the sort of punishment they can take.  With that data to work with, they’ll be better prepared for the next major battle.


Back at TCRI, Baxter surveys the destruction of his new building as April “emerges from her hiding place” (the story the Turtles told Baxter to cover her absence).  April renews her offer to cooperate with Baxter for their own mutual benefit.  Contemplating all the new threats, and seeing just how vulnerable he actually is, Baxter agrees to a partnership.

Down in the lair, the Turtles return home (to their pet dino, Pepperoni!) and collapse in the living room.  Raphael is the only one who isn’t totally spent and empties his heart to his brothers, promising that he’ll try to do better as a sibling and a teammate.  The Turtles don’t hear him, as they’ve all fallen asleep, so Raph heads to the dojo to put in some extra practice.


BACK-UP:

Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Layouts: Kevin Eastman
Artist: Bill Sienkiewicz
Colorist: Tomi Varga

“Inside Out, Part 4”

Leonardo emerges from the water and finds himself in Harold’s lab, somehow.  Harold reminds Leo that he no longer wants anything to do with the Turtles and sics Metalhead on him. 


Leo defeats Metalhead, but the robot turtle fuses with Harold and the disembodied head of the Fugitoid, becoming a gargantuan robot monster.  The robot starts smashing up the lab, as Leo hopelessly dodges the blows in search of a way out.


Turtle Tips:

*This story is continued from TMNT Universe #3.  For the Turtles, the story continues in TMNT (IDW) #65

*The series continues with a new story in TMNT Universe #5.

*Madame Null’s Roadkill Rodneys last appeared in TMNT:Mutanimals #4.

*Harold broke ties with the Turtles in TMNT (IDW) #64.

*Metalhead last appeared in TMNT (IDW) #50

*The Fugitoid was beheaded in TMNT (IDW) #56 and last appeared in TMNT (IDW) #58.

*This issue was originally published with 3 variant covers: Regular Cover by Freddie E. Williams II, Subscription Cover A by Couceiro, and Incentive Cover by Agustin Graham Nakamura.


Review:

Evidently, this arc was called “The War to Come”, if the recently solicited trade paperback collection is anything to go by.  A little on the nose, but I’m certainly excited for the human/mutant war that Old Hob has been hinting at for a few years now.  I’m hoping THIS war is a bit more satisfying than the last one they tried hinting at, though.  Remember way back in TMNT (IDW) #6, when the dying Savate ninja ominously warned that a “war” was coming?  Then remember when that war happened almost entirely off-panel during “City Fall”?

Yeah, let’s not have a repeat of that.

This was an all-action issue followed by a bunch of epilogues, though it was enjoyable all the way through.  As a matter of fact, this whole arc has been action-packed with each chapter; it’s not frontloaded with story setup and then backloaded with payoff.  In that respect, I think Allor deserves an award just for his ability to pace and distribute plot/action fairly from chapter to chapter.  Though it’s consolidated to 4-issues, it doesn’t read like a “written for the trade” storyline, which unfortunately is how many of the arcs in the ongoing and some of the previous miniseries tended to read.

With that said, it DOES read even better altogether, and the TMNT’s epilogue has even more oomph to it when you take in the story without any breaks.  BECAUSE there was a dollop of severe action in each issue, the Turtles really do feel like they’ve been on the ropes through the entire arc with scarcely a moment’s rest.  When they collapse from exhaustion at the very end, you appreciate how worn they really are.

Couceiro’s pages continue that trend of spatial coherency I talked about in an earlier review, and the opening chase is a text book example of how it’s done.  He always provides a line of sight opportunity for the reader to see where the characters came from and where they’re headed as the EPF pursues them through the TCRI building: Through the rooftop door, down the stairs, into the hallway, down a stairwell, into the lab and then into the commander center. 

What works so well about the layouts is that by giving you a solid idea of where the TMNT have to go and how they have to get there, it makes the shortcuts the EPF troops take by blowing up walls NOT feel like bullshit.  Since you’ve just followed the Turtles, you KNOW what’s on the other side of each wall, so when the EPF just fucking goes THROUGH them, you share the tension of the protagonists because you feel like you’ve just been in those rooms and the enemies are only a breath behind.  And as said before, it’s something that when done well, you don’t necessarily notice because it’s intuitive to the reading experience, but when done poorly it pulls you right the fuck out.

The epilogue with Baxter and April was an interesting one; not the way I was expecting the story to end.  I had sort of forgotten that April had tried to make a deal with Baxter in the first issue (despite that being the entire reason she and the Turtles were at TCRI), so I hadn’t anticipated that element to be reprised as a sort of bookending device.  The way it’s superficially presented, you might think Baxter is agreeing to work with April because he’s upset that his new building was trashed, but I think it’s more about what all this represents to him internally.  Despite all of his precautions, he still got caught with his pants down and wound up being extremely vulnerable to enemies he didn’t even know existed; the Turtles were the only reason he made it out alive. 

Baxter makes quiet references to playing a “game”, an allusion back to his micro-series issue that likened his thought process to a chess player’s, so it’s clear that even in the form of a partnership, he’s using them to his advantage.  He also says that the Turtles “belong” to him, as they were originally his lab subjects, which gives further insight into his thought process of using the Turtles as tools and nothing more. 

And with both Harold and the Fugitoid currently out of the picture, Baxter might end up being their science/tech support character.  And won’t that be weird?

Also, hey, Madame Null and the Roadkill Rodneys.  Man, I love those little robots.  Anyway, I’m digging the ties back to the Mutanimals miniseries; this issue kicked off the war between humans and mutants, but the Mutanimals, the characters formed for the sole purpose of fighting in this war, were conspicuously absent from the events.  The strong ties to their miniseries at least makes it feel like they were there in spirit.

I was a little bummed that Madame Null didn’t retain the scars Hob put on her face.  I was hoping she’d be forced to carry his mark as a visual display of their rivalry or whatever.  It would’ve been nice symmetry with how Hob is stuck with the scars Splinter gave him.  But ah well.

As for the back-up, I’m enjoying the Sienkiewicz art and I think that’s all you’re really supposed to be getting out of it.  It’s been a lot of the same old, same old as Leo just runs a gauntlet of spookified TMNT rogues and the exercise is getting a little tiresome.  At least with Harold expressing his hatred of the Turtles we now have a clue where this back-up takes place in relation to the ongoing (you can pretty much slot it in-between this arc and TMNT #65).  Even though this arc is finished, the back-up isn’t, so I guess if they do continue with the back-up feature (and they’d better if they want to justify the $5 price tag) the shorts won’t start and stop at the same pace as the feature story.

And as for TMNT Universe, now that the initial arc is concluded, what do I think of the series so far?  Well, like I said in my review of the first issue, this new ongoing is really just an umbrella banner for the scattered miniseries, joining them as an ongoing anthology rather than a bunch of finite things.  However, I do think the ongoing approach is going to be beneficial in the long run, as now the writers aren’t limited to 4-issue arcs so everything can fit neatly in a trade.  Maybe we can get a pair of two-parters, or a three-parter and a one-shot?  Maybe the stories can only take up as many issues as they need in order to tell what they have to say, rather than stretch things out because they gotta fill a trade paperback?  And if we’re really good, maybe Santa will give us specials, annuals and minis in addition to the ongoing and Universe?

Content-wise, I’d like to see Universe cover the supporting characters from now on.  I know why they led with a Turtle-centric storyline, because it made it an easier pitch to new readers, but from now on I want to see TMNT Universe explore the UNIVERSE beyond the Turtles.  They have their own ongoing; let everyone else have this one.  And since the next arc will be about Leatherhead and the Mutanimals, I think I’ll be getting what I want.