Publication date: August 19, 2015
Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Cory Smith
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
"Vengeance, Part 5"
"Vengeance, Part 5"
Summary:
At Foot HQ, Koya and Bludgeon observe Bebop and
Rocksteady goofing off and wince in disgust at their disrespectful
behavior. Regardless, the pair (who
consider one another siblings) are just happy to have been accepted back into
the fold by their master.
On the bridge, the Turtles find unexpected help in their
battle against the Mousers and Flyborgs: Karai and the Foot Clan! Karai approaches Splinter and tells him that
she still wishes to enforce her master’s command, but finds Stockman’s methods
dishonorable and intends to finish her enemies ninja-to-ninja. Splinter, however, has a better idea and
Karai listens.
On Burnow Island, the Fugitoid finishes growing a new
shell for Donatello’s comatose body, but balks at the procedure to reattach
it. Harold doesn’t see his dilemma, but
the Fugitoid informs him that if he were to take ooze to heal Donatello, then
it would kill at least one of the Utroms in stasis. The Fugitoid and Harold are at an impasse… at
least until a scaly, long-tailed mutant gripping a canister of ooze steps into
the room and offers a solution.
At Foot HQ, both Baxter Stockman and Shredder are furious
over Karai’s betrayal. Karai returns
with the Foot Soldiers and Shredder is about to kill her when Kitsune
interferes. She persuades Shredder to
let his chunin speak and Karai explains that all she’s ever wanted was to
restore the Foot’s glory. However, after
several costly missteps, such as the inclusion of gaijin associates and
the decimation of their ranks at Burnow Island, the Foot Clan is on the brink
of destruction… and Shredder’s private feud with Hamato Yoshi only serves to
drain more of their vital resources. (In
the confusion, Baxter sneaks out.)
With that, Splinter and the Turtles enter the arena and
Splinter challenges Shredder to “The Gauntlet”.
Shredder is about to refuse when, once again, Kitsune persuades him
otherwise. Nobody and Alopex are ushered
to the sidelines, where Kitsune explains the Gauntlet to them: Two masters may each choose four warriors to
fight on their behalf. The last warrior
standing may join their master for the final battle, as the two commanding
enemies fight to the death.
Michelangelo isn’t sure he has it in him to kill anyone,
but Splinter reminds him of the conversation they had some time ago; he’s known
for quite a while that the only way they’d ever be safe was to kill
Shredder. Karai, meanwhile, is forbidden
from joining her master in combat, as Shredder intends to punish her after the
fight.
With that, the Turtles and the Foot Mutants enter the
arena and begin their battle. The
Turtles put up a good fight, but are ultimately overpowered by Bebop,
Rocksteady, Bludgeon and Koya. Nobody
wants to help, but the Foot Elite keep her out of it. While this is going on, Alopex is approached by Kitsune, who
begins to magically mess with her head.
Turtle Tips:
*The ranks of the Foot Clan were severely depleted after
the events of TMNT (IDW) #44.
*Splinter gave his sons the speech about ultimately
having to kill the Shredder in TMNT (IDW) #14.
*Kitsune was last seen manipulating Alopex in TMNT (IDW) #37.
*This issue was originally published with 3 variant
covers: Regular Cover by Mateus Santolouco, Subscription Cover by Eastman and
Pattison, and Cover RI by Jason Howard.
Review:
I’m pleased that the fight against Baxter’s robots didn’t
take up any more time than it already has.
As I remarked last issue, I was getting a little bored with that
development and this issue switches gears from that cliffhanger almost
immediately. It sort of turns into setup for the really for REAL ultimate showdown in the next issue, but I still found that more engrossing than robot-smashing.
The character work on Karai was the real star of this
issue and something I felt was a long time coming. She’s been around in the IDW series since
nearly the beginning, but her development has been considerably overdue. While I’m actually impressed the writers took
the long road in bringing out her willingness to cooperate with the Turtles (though she isn't yet their ally),
much of Karai’s stint in this title has been either as a lackey or an
altogether nonentity.
Her change of heart is a natural development; she’s been
dissatisfied with her grandfather’s erratic behavior since practically her
introduction. And after the ruin
Shredder’s led the Clan into since taking over, her decision to go behind his
back certainly makes sense to her character arc.
It’s more the “nonentity” thing that bugs me. Karai had been out of the picture for such a
while, you kind of forgot she was ever supposed to be important. I’m rather looking forward to seeing Karai
(presumably) step up to bat after #50.
IDW’s Shredder has been fun, but his “Raaaarrr VENGEANCE” shtick could
only carry on for so long.
Speaking of Shredder and the Foot Clan, I hadn’t really
thought about what disrepair they were in until it was brought up in this
issue. I had just assumed that after “City
Fall”, the Foot were as powerful as they’d ever been. And I still sort of feel like maybe we missed
some of the whole “downfall” of the Foot we’re just now hearing about. A lot of Foot Soldiers died on Burnow Island
and the Purple Dragons defected, but was there anything else? “City Fall” saw the Foot rise to the top of
the food chain and consolidate all criminal power in New York City. Now all of a sudden they’re in shambles
because some Foot Soldiers died and a street gang decided to quit?
That was a considerably short reign as the criminal kings of New York.
The first half of the Gauntlet was a beautifully
rendered montage of fights from Cory Smith, but an epic battle that only spans
3 pages. I’m sure the Turtles will rally
and we’ll get another round in the double-length finale… or at least I hope we
do.
There are other things coming to a head, as well. Kitsune seems to be going all-out,
manipulating Shredder’s decisions and playing him for her interests. I’d almost forgotten that she had plans for
Alopex, too, and it looks like we’ll finally see what that’s all about.
But more importantly: Leatherhead! Perhaps the most anticipated character yet to
appear in the IDW books. Well, he hasn’t
“properly” appeared yet, but who else could it be? No Cajun accent, it seems, but there's always a chance!
Looking at my review, I don’t think I’m being generous
enough with this issue. It features a
lot of superb layouts and art from Smith and it’s dotted with strong moments,
both large and small (there’s a handsome two-page spread showcasing both sides
of the Gauntlet; Stockman sneaking away practically on his tip-toes was pretty
funny). I guess I’m just sort of going
through the same burn-out I did toward the end of “City Fall”: Too much
epic. “Attack on Technodrome” and “Vengeance”
back-to-back kind of drains you and I’m ready for the event arcs to be over so we
can perhaps return to some smaller scale, character-oriented storytelling.
That said, I’m sure #50 will be a blast.
Grade: C (as in, “C’mon, how come nobody ever calls
Japanese characters out on their racism and xenophobia when they go into ‘blaaaarrrgh gaijin!’ fits? They seem to always get a
free pass on that in various media”.)