Saturday, August 18, 2018

TMNT Universe #24


Publication date: July 25, 2018

Writer: Ryan Ferrier
Artist: Pablo Tunica
Colorist: Patricio Delpeche
Letterer: Shawn Lee
Editor: Bobby Curnow
Publisher: Greg Goldstein

"...And Out Came the Reptiles, Part Two"

Summary:

MAIN STORY:

In the EPF basement, Mondo Gecko goes berserk on Bishop's soldiers as Michelangelo tries to rein him in.  Mondo disrobes and goes into camo mode, but Bishop overpowers him regardless.  With the blast doors to the storeroom closing, Mikey and Mondo retreat and make it inside just in time (though Mondo's tail gets sliced off by the closing doors).


Inside, Mikey chats with Mondo and convinces him to stop letting his emotions get the better of him.  Mondo agrees to chill and soon finds all the parts Lindsey needs as well as a new jacket and hoverboard for himself.  With Bishop working on reopening the doors, the pair need a means of escape.  Mikey finds a Triceratank and figures its just the weapon they need.


Smashing out of the storeroom with Mikey manning the tank and Mondo taking point on the hoverboard, they blast their way through the EPF soldiers and then out through the roof of the EPF building.  They land the tank in a skate park, where Mondo gives his hoverboard away to a startled young skater who was practicing there.

At Mutanimals HQ, Mikey gets to helping Lindsey use the stolen parts to stabilize Mutagen Man while Old Hob gives Mondo a talking to.  They argue over Mondo's recklessness, but Hob eventually concedes that his rebellious actions ended up possibly saving Seymour's life.  Lindsey then calls everyone in, as Mutagen Man now has a rebuilt body and his life signs have been stabilized (though perhaps not permanently).


Seymour is initially not happy with Mondo having saved him, as he was at peace while in his coma and prepared to day.  Mondo apologizes, but expresses that he couldn't stand by and let his friend perish.  They make up and Seymour considers there might be something worth living for.


BACK UP STORY:

Writer: Rich Douek
Artist: Buster Moody

"Life at Sea"

Pigeon Pete finds Man Ray on the docks, looking out to sea, and asks him what he's thinking.  Man Ray says he's considered living underwater and getting away from all the madness and violence of the Mutanimals.  Pete interprets that as a fantasy scenario where Ray is the captain of a great ship, hunting down pirates (all played by the Mutanimals and the Turtles).


Ray corrects him, but confesses that he wouldn't want to live away from his friends.  As they return to HQ, Ray asks Pete not to tell Hob about what he said, but Pete has already forgotten their conversation.


Turtle Tips:

*This story is continued from TMNT Universe #23.  A new story begins (and ends) in TMNT Universe #25.

*This issue was originally published with 3 variant covers: Cover A by Freddie E. Williams II and Jeremy Colwell, Cover B by Pablo Tunica, and Incentive Cover by Chris Johnson and Mark Englert.


Review:

The final multi-parter for TMNT Universe, "...And Out Came the Reptiles" is a superficially simple story that tackles some very complex and emotional themes.  I felt stronger about the first half of this arc than the second, but together they tell a solid tale even if the back-half is more action-loaded.

Mondo's "rebel without a cause" gimmick is given a lot of focus in this issue as everyone gives him a pep talk, encouraging him to chill.  It ends about how you'd expect, with Mikey gently reminding him that Seymour's life is on the line and Hob conceding that he ultimately did the right thing, brash though it may be.  Then Seymour apologizes to him for holding a grudge and they hug.  Mondo gets a lot of affirmation in this issue and it does get a little tedious in rapid succession, I'll admit.  Of all the different talks Mondo got, I liked the exchange with Hob the best, as Hob offers some fatherly rhetoric ("as long as you live under MY house, you obey MY rules") that drove the dynamic of their relationship home.  Hopefully, future writers follow up on the father/son angle they have going on; it was one of the most interesting ideas to come out of this story.

Bishop and the EPF come across as a tad pathetic in this story, as they get caught sitting on their hands and are served an embarrassing defeat over what's essentially a smash-and-grab.  I don't think it takes away too much of Bishop's intimidation power, but I suppose serves as a reminder that he and his agency aren't completely invulnerable all the time.  Really, it was a lucky shot that Mikey and Mondo even got out of there (convenient tank).

I suppose if I was disappointed over anything, it was that Mondo didn't keep the purloined hoverboard.  It could've been a cool little accessory for him to have in future adventures and fit his personality and skill set; giving it away as soon as he got it struck me as a bit of a lost opportunity (though thematically, I suppose it displayed his cooler and friendlier demeanor).

The backup was cute, but not something that adds a whole lot.  I enjoyed Moody's art, like I always do, and seeing the Mutanimals dressed up as pirates was kinda funny (though the Turtles are mentioned, they aren't seen in the fantasy, but c'mon; we've seen them dress as pirates plenty of times).  This will be the last backup in TMNT Universe and it doesn't try to end the gimmick with any sort of bang.  It's fine for what it is, but that's the highest bar any of these TMNT Universe backups have aspired to.  "Fine."

Anyhow, one more issue of TMNT Universe to go.  I'll save my thoughts about the whole series for that review, but I'll end this one by recommending the story arc.  If you like the Mutanimals as much as I do, it's a no-brainer, but it certainly hits some heavier topics than you'd expect from a Turtles book.

Saturday, August 11, 2018

Bell County Comic Con 2018 program book


Publication date: August 4-5, 2018
Originally published by: Bell County Comic Con

Cover: Timothy Lim
TMNT Comic, story/art: Matthew Weldon
TMNT Comic, colors: Jesse Heagy

"Dynasty Chinese Restaurant"

Summary:

In the middle of the night, a silent alarm goes off at the Dynasty Chinese Restaurant in Temple, Texas.  Inside, Bebop and Rocksteady are scarfing down all the shrimp lo mein they can fit in their mouths.  The Turtles promptly show up, beat the Foot mutants senseless and leave them tied up for the authorities.


The Turtles then stand watch on the roof of the restaurant, posing dramatically.


Turtle Tips:

*This promotional comic was only available at the Bell County Comic Con 2018.

*Although the contents are not official, the comics inside were written and drawn by the special guests attending the con.  Dynasty Chinese Restaurant sponsored the TMNT comic and is a real restaurant located in Temple, Texas.

*That said, Kevin and Courtney Eastman, special guests at the con, approved the use of their likenesses for the cover and Eastman even made copies available on his website for fans.

*Other TMNT content in the program included pins up by Marcus Rocco (sponsored by Bit Bar) and I'm a Ninja (no sponsor).  There was lots of other non-TMNT content in the program, including a Cable and X-Force spread by Jon Malin and a very strange "Nightwing and Batman talk about Jersey Mike's subs" comic by Danny Flores, but I'm only gonna cover the Turtles stuff.


Review:

Such a little thing to review, I know, but I had a lot of fun at Bell County Comic Con last weekend, so I might as well cover it.

It's a short comic, but Weldon's art is nicely laid out and just a little cartoony on some of the expressions to make it funny in pantomime.  Jesse Heagy's colors remind me of the Digital Webbing Presents TMNT short, which has longtime been a favorite Turtle short strip of mine.  Not too much else to say about it other than that I met Matthew Weldon, he's a real good guy, and he signed my copy (photographed above).  His signature drawings of cats are great, but I'd also recommend giving his Indiegogo comic Punchline a looksee.  The art and colors on it are gorgeous.

As for Dynasty, the restaurant that sponsored this comic, I can say that I have eaten there twice and loved it both times.  Lots of space, huge buffet, and also Danny Trejo and Sam Jones were there when I went after the show, making my meal particularly surreal.

I had a booth at Bell County again this year, the Ninjaink booth which I work with my buddy Tim Lim (who did the cover of Kevin and Courtney Eastman), and so from that standpoint I can say that the concept of this collectible program booklet was brilliant.  Handed out to every visitor at the show, they were challenged to find each of the creators in the book, who were guests and had booths, to get their pages signed.  It drove a lot of traffic to our booths, particularly from people who may otherwise have never thought to stop by and see us.  It's a gimmick more cons should consider implementing (it also makes the programs feel more collectible to the visitors and they're less likely to throw them away as soon as they get home).

By the looks of it, each pin-up or short comic in the program was done by a guest at the comic, but also promoted one of the con's sponsors.  Some were very direct with their advertising, such as the TMNT and Batman ones, while others were a bit more discrete (Jon Malin's Cable and X-Force one keeps the Acer Predator ad on a TV in the background).  To be honest, I LIKED the bewildering product endorsement strips; reminded me of those Hostess comic-ads they had in Spider-Man books back in the day.

Anyhow, Bell County was a blast.  Got to meet Steve Lavigne for the first time and talk to him about video games for a good stretch (while getting our food at Dynasty, incidentally).  Also got to talk to Eastman and Courtney again, and they're always the nicest people.  Hope to do it again next year!


Tuesday, August 7, 2018

Fun at Bell County Comic Con!



Had a great time at Bell County Comic Con this past weekend!  Spent most of it at the Ninjaink book, selling copies of our indie book Black Hops and other projects, but I DID get the chance to sneak away and meet Mirage TMNT comics legend Steve Lavigne!  Great guy, did a sketch for me, and we talked about video games for a good while.  That's one more Mirage dude I can mark off my list!  Also got to meet Kevin Eastman and Ernie Reyes Jr. again; always a pleasure!

With that out of the way, I'll try and get to those IDW TMNT comics left over from the past two weeks.  I haven't forgotten!

Sunday, July 29, 2018

TMNT (IDW) #84


Publication date: July 25, 2018

Story: Kevin Eastman, Bobby Curnow, and Tom Waltz
Script: Tom Waltz
Art: Dave Wachter
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Publisher: Greg Goldstein

"Kingdom of Rats, Part 4"

Summary:

On the bridge, the Rat King threatens to drop one of his hypnotized kids into the river.  The Turtles tell him to back off, but he instead hurls the child over (though the kid is saved by Michelangelo and Raphael).  The Turtles attack, but are held off by the mind-controlled juvenile hordes.


At TCRI, Baxter Stockman and April put the finishing touches on restoring the Mousers and Flyborgs.  Baxter ponders how he'll bill the city for eliminating the rat infestation, but April suggests he do the job for free, as there may be a larger reward in it for him in the long run.  They dispatch the robots and the Flyborgs use their echolocation sensors to find the rats and laser targeting to guide the Mousers successfully toward their prey.  The robots follow the rats toward their largest gathering: The Bridge.

And back on the bridge, the Rat King sends in a mischief of rats, further stacking the odds against the Turtles.  Leonardo tells Donatello to subdue the kids while he seeks the high ground.  Leo begins to meditate and meets the Rat King on the Astral Plane.  He challenges the immortal and they begin to fight.  In the real world, Raph notices the Rat King's body seems distracted and attacks.  Much to the dismay of Leo and his plan, the ancient Rat King has long ago mastered multi-tasking between both the Astral Plane and the real world, taking both Leo and Raph on at the same time.


Suddenly, the Mousers and Flyborgs arrive, chomping their way through the vermin.  This surprise takes the Rat King off-guard and Leo summons up his Astral powers to slice Rat King in two with his spiritual energy blades.  Not truly injured, the Rat King releases his control on the children and announces his retreat (though vowing to return).  Leaping from the bridge, he vanishes into a Thin Place, leaving the Turtles with the task of finding a place for all the orphaned and lost children.


At Foot HQ, Jennika tells Master Splinter that Clan Hamato has come to visit.  Splinter finds his sons at the door, asking if the Foot Clan can take in the lost children.  Meanwhile, on TV, Baxter Stockman takes full credit for ridding the city of the rodent infestation as a public service.  He then formally announces his campaign for Mayor of New York City.


Turtle Tips:

*This story is continued from TMNT (IDW) #83.  The story continues in TMNT (IDW) #85.

*This issue was originally published with 8 variant covers: Cover A by Dave Wachter, Cover b by Kevin Eastman and Tomi Varga, Retailer Incentive Cover by Michele Pasta and Mattia Iacono, Bell County Comic Con Exclusive Cover by Ben Bishop, Bell County Comic Con Exclusive Cover by Eastman and Varga, Scott's Collectables Exclusive Cover by Lee Bermejo, Comics & Ponies Exclusive Cover by Eastman and Varga, and Planet Awesome Collectibles Exclusive Cover by Eastman and Varga.


Review:

This was an excellent issue that unfortunately caps off a rather tedious story arc.  I've long-awaited a direct confrontation between the Turtles and the Rat King in the IDW series, ever since he was first introduced back in TMNT (IDW) #36.  He's menaced the protagonists quite frequently over the past four years, but in stories such as Casey & April and Pantheon Family Reunion, his shtick has consisted of hanging off to the side and offering smug comments while the heroes struggle with some other obstacle.  Getting the Turtles to actually throw down WITH the Rat King has been some rather delayed gratification (again, four years of waiting).

I wasn't disappointed with the encounter as depicted in this story.  In fact, I liked it quite a bit.  Rat King is a truly evil bastard, willing to toss kids off bridges and use them as pawns to fight the heroes.  He's immensely powerful and only withdraws from the fight because he just sorta feels like it, not because he has to.  Bringing the god-like entity down to earth for some fisticuffs didn't dissolve any of his menace or mystique, which I often wonder is why the creative team avoided using him in direct confrontations over the past almost-half-decade.

Leo's divide-and-conquer strategy doesn't work at first, and you wouldn't expect it to, but the reason Rat King backs down might come off as a little cheap.  Basically, the arrival of the Mousers startled him, and as Leo explains, the Pantheon doesn't like to be startled.  So... he retreats.  It's worded much better than that (they're control freaks who see mortals as pawns and the thought of pawns getting the better of their masters doesn't sit well with them), but that's essentially what it boils down to.  Someone shouted "BOO!" into his ear and he took off running.  While that might be a little underwhelming for a defeat, it is always nice to see these smug and condescending Pantheon villains taken down a peg.

No, this issue was perfectly fine.  But the whole of "Kingdom of Rats" doesn't add up all that well.  The Rat King spends 3/4 of it just puttering around, sometimes only appearing in one page a chapter, gathering up children for a devilish deed that is anything but clever.  The Turtles spend the arc trying to find a way to defeat the Rat King, but they don't even know what his evil scheme is (they don't learn about the kiddy genocide until the first page of this issue).  The Turtles are trying to thwart a master plan they don't even know exists and the villain is slowly building up his master plan which isn't very inspired or deep at all (he wants to kill the kids because, shit, I guess he's got nothing better to do).  And it all takes four issues.

What we get out of it is some expansion and characterization for a few more of the Pantheon, mainly Toad Baron and Manmoth, but I'm left with the feeling that instead of drawing "Kingdom of Rats" out into a four-parter, maybe they should've just done a pair of two-parters?  One with the Rat King being an asshole and one where the Turtles are brought into conflict with the Toad Baron and Manmoth?  Paced the way it is, the Rat King takes an awful long time to toss a bunch of ankle-biters off a bridge and as readers we had to wait four months for the telegraphed conclusion.

As an aside, I wonder if Astral Plane Leonardo and his glowing blue mystical energy swords were some sort of cross-promotion with the upcoming Rise of the TMNT animated series (and it's tie-in IDW comic)?  Probably a coincidence, but summoning mystic powers to turn his katana blades into glowing blue energy is apparently something Leonardo will be doing in the new cartoon.


The more interesting plot to come out of this arc was the further development of Baxter Stockman's villainy (or IS it villainy?).  April seems to be goading him into running for office, for whatever good she thinks she'll get out of that, and I have to admit that the idea of Mayor Baxter has its intrigue.

That ending was really awkward, though.  "Hey Master Splinter, sorry about getting into a bloody battle with you a couple issues ago.  Could you please indoctrinate these orphaned children into your abusive regime of godless assassins?  It's the right thing to do."

"Kingdom of Rats" had great art and several interesting encounters, but the pieces weren't assembled in a very exciting way.  The villain that the arc was named after does nothing for 3/4 of it and barely appears, while the heroes seek to thwart a scheme they don't even freakin' know about for most of the storyline.  And that scheme amounts to chuckin' kids in a river.  It was about two issues of story, but stretched out because we're biding our time until TMNT #100, I guess.

Saturday, July 14, 2018

Sorry about the comments filter!


Someone contacted me recently to tell me that my comments hadn't been getting published on the site.  Holy CRAP.  There were comments from mid-June that were still waiting to be published!

I dunno what happened.  I'm supposed to get an email notification whenever there's a comment submitted so I can vet it (I get a lot of spam).  I hadn't been getting those emails so I figured no one was commenting anymore.  Damn.

Well, I've published all those pending comments (except the spam), even the one by that dude who called me a racist (I wuv you, too).  My apologies; I'll check my Blogger settings and see what went wrong. 

A BIG THANKS to everyone who commented with support on my 10th Anniversary Article!  Your words of encouragement mean a lot!

Monday, June 25, 2018

TMNT Entity 10th Anniversary Retrospective


Today marks ten years since I launched TMNT Entity and I fear that by the time I finish typing this sentence it'll be the twentieth anniversary and my foot'll be halfway in the grave.  Time's just flyin' that fast, it seems.

I wish I had more to mark the occasion than a half-assed retrospective with a half-assed graphic, but I think the reason time has been flying so fast is because the hours in the day seem to be getting shorter.  There were a lot of projects I'd hoped to have completed before this date, and several that I'd hoped to launch, but my current professional writing obligations took priority over my hobby and here we are.
 

I started TMNT Entity in 2008 as a matter of necessity more than anything else.  I had just been pinkslipped from my job writing movie and television reviews for a new-defunct website company.  I'd gotten a new gig pushing, pulling, lifting and dropping boxes at a warehouse, but I still wanted to write.  Like anything else in the world, if you want to get better at writing, you have to do it every single day, and I wanted to keep on writing even if nobody was paying me to do it.  To stay in practice, I launched three blogs based on three of my interests: PelleCreepy (to review and catalog horror movies, now defunct), The Ecto-Cooler (to review and catalog episodes of The Real Ghostbusters, now long defunct), and TMNT Entity (to review my then-blossoming Teenage Mutant Ninja Turtles comic book collection, now not-quite-defunct).

Juggling three review blogs wasn't feasible, so I whittled it down to the two that had gotten the biggest audience and response, and then finally focused my energies exclusively on TMNT Entity (though the PelleCreepy horror movie reviews ultimately migrated to AIPT).  At the time, the Ninja Turtles were probably the least of those three hobbies for me, but TMNT Entity found its niche faster than the others did, so I endeavored to light a bigger fire under my enthusiasm for the franchise.  TMNT Entity began as strictly a review site for the Archie TMNT Adventures comic, as I wanted to limit my focus and figured I'd quit when I was done with that finite series, but it soon expanded to encompass the Mirage comics, the Image comics, the brand new IDW comics, the cartoons, the movies, the weird European shit, rare manga translations, and even a bunch of editorials and research articles.  I guess the fire worked.

But man, I dunno what audiences saw in my site a decade ago.  Check out some of my earliest "reviews".  They suck!  I didn't talk in-depth about the art, the story, the history, or anything of substance.  My observations were superficial at best, utilizing two or three brief paragraphs to express whether it was "cool" or not.  I mean, yeah, I was 23 years old when I founded this site, but Alexander Hamilton was only 21 years old when he helped found a nation, so I don't have an excuse.  I just wasn't very good at articulating my observations.

However, writing every day paid off, as I intimated earlier in this retrospective, and gradually I got better at deconstructing the visual and written aspects of each story to properly express where I felt the product delivered and where it faltered.  But the next thing I had to learn was to stop being such a complete asshole about it.


It's easy to forget that the people creating these stories for our consumer consumption aren't just names on paper.  Many of them are still alive and many of them Google themselves every day to see if anyone out there is talking shit about them.  Many Ninja Turtle creators have found my reviews (up to and including Peter Laird, yikes) and taken exception with the abrasive or insulting tone I've used, particularly in the realm of personal insults.  And that, in turn, has made me realize that I've been calling people names because I didn't like a comic book they wrote twenty years ago and, wow, what a prick.  While it didn't change my opinion about the work (I still think it sucks), it's humbled me enough to realize that I'm taking something they did professionally and interpreting it personally, which is neither healthy nor respectful.  Over the past year, my own work has been getting professionally published and some of the responses have been brutal.  While I try to take even the most vitriolic reviews of my output with a stiff upper lip, I won't deny that it burns.  Turn about's fair play, I guess.

The reviews are only half the point of TMNT Entity, and admittedly the lesser half.  When I started the site, I wanted it to be a mix of useful information and subjective filler.  If you think I have shit taste, then you could still conceivably ignore my whiney missives and use the indexed summary portions of my site for research and cataloging purposes.  That was the dream, anyway.  And perhaps I've succeeded much better on that end than on the other.  For a one-man operation over the span of ten years, TMNT Entity has just under 1,500 articles.  And nearly all of them have some informative substance to them rather than just photos of my cat.

But I've got those, too.

While I don't know if any TMNT professionals actually use my site for research purposes (my reviews have probably scared them all away), I get around 2,000 views a day, so I know some people out there are making regular use of it.  For them, I hope they found it informative and handy.

Of all my articles, I've enjoyed writing the research essays more than anything else.  And it's been through them that I think I've improved the most on a substantial level.  I look back at my first one about the history of the TMNT in Japan and I gag.  I awkwardly cited all my sources in a bibliography at the bottom rather than hyperlinked throughout the article where they correlate.  And many of those links are dead; I should've screenshotted them and embedded those images in the article, because now I'm referencing and redirecting readers to sources that back up claims, but those sources no longer exist.  Compare it with my most recent research essay and hopefully you'll notice some improvement.

Such essays are fun to produce because rather than just read/watch a piece of media and then write about it, I get to do a lot more legwork.  I enjoy the sleuthing involved in digging up quotes, hunting down evidence, following source trails, punching holes in my own conclusions and then trying to plug them up again so as to make the results as airtight as possible, and then waiting for the inevitable commenters whose feedback will find the cracks I didn't even see and need to go back and seal up, or sometimes offer new evidence I didn't know was out there to help bulk up my essay.  They're exhausting, but challenging, and I always learn something along the way, especially through the interactivity with others who know far more than I do.
 

One of the most popular features on TMNT Entity, at least according to the hit counts, have been the reading orders and chronological timelines.  As a consequence of the way American comics are published, the monthly issues are often released out of narrative sequence, with many of the supplements and tie-ins being published with no editorial text to enlighten readers as to how they correspond to the primary media.  It's a puzzle and they've been fun to try and put together.  I've not always been happy with the results, though.  My Mirage continuity timeline is a beast, and though it lists the stories in a chronological order, it is NOT a recommended reading order, which I think many viewers have interpreted it as.  Likewise, it makes the Mirage canon seem prohibitively intimidating and confusing, when the truth is that most of that stuff is just short gag strips that don't affect anything and the meat of the Mirage storyline is quite linear and easy to grasp.  Sometimes I think that timeline I made has done more harm than good.  On the flipside, I'm rather satisfied with my 1987 TMNT cartoon viewing order, as I think it succeeds in making an incoherent TV series marginally less incoherent (there's only so much I can do, sorry).

Also, it should be noted that even though I called TMNT Entity a "one-man operation" earlier in this article, the truth is that I have received a TON of help over the past decade.  So here comes the Special Thanks portion of our show.  Feel free to skip it or ctrl+f for your name (if I left you out, I'm sorry!).


I want to thank Adam Winters for sharing with me a metric ton of the hardest to find International TMNT comics as well as other odds and ends that have helped to demystify those issues for me and hopefully everybody following the site.  Adam has also shared all of the raw Japanese TMNT manga scans with me, which I've translated. 

But neither the raw scans nor my translated scripts would be of any use without the help of Cryomancer and his Optical Internet Translation Gang website, who image/text edited the manga and hosted the scanlations for curious readers. 

In a similar vein, I want to thank Enscripture, Nortok Diab, Wilddiverse and anyone else who has been kind enough to share scans of TMNT rarities with me over the years to be cataloged on this site.  Much of what you'll find cataloged in the Misc. Reviews index came courtesy of them.

I owe a big thanks to Andrew Modeen, who asked me to assist with some research for his unofficial TMNT Volume 3 conclusion issues and TMNT: Odyssey projects.  He gave me the opportunity to put my research abilities to some good use, but it also led to him inviting me to guest write for his TMNT: Origins project (coming soon!).  And through that, I will be able to see my words brought to life by artists such as Jim Lawson, Dan Berger and Powder (another fan whose support and enthusiasm has been a great resource over the years).  Writing scripts for Andrew proved to be vital practice in the years preceding my professional publications, helping me work out the kinks in my own formatting and style. 

I'd likewise like to thank Arseniy Dubakov, who I got to know via my work on Andrew's TMNT publications, and it was fun to see him (along with Andrew and Cryomancer; small world) bring the "Tales of the TMNT #71" project to life.  Arseniy currently publishes licensed TMNT comics in Russia, so congrats to him for making the leap from fan to pro!

I'd like to thank Russ Whiting and all the editors at AIPT.  They gave me a new platform from which to publish my reviews of TMNT movie and television media, helping a fresh audience find my site.  They also gave me a place to write articles about non-TMNT content and I've had a lot of fun working with them over the years.

Thanks go to Timothy Lim, the artist with whom I have worked on many projects over the years.  It was thanks to him that I was able to co-create some licensed TMNT merchandise (mostly t-shirts) as well as co-create several variant covers for the IDW TMNT comic.

Also a big thanks to Turtle Flakes, who have magnanimously allowed me to promote my work through them!

And a final big thanks goes to all the users at The Technodrome TMNT Comics forum! They've shared my work, critiqued it, helped me improve, and frequently provided me with resources to build a better TMNT Entity.  Thanks for the years of help and support!


Okay, that's it for the gratitude.  If I forgot to give you a high five, please forgive me; I appreciate everyone who has helped improve this site over the past ten years, both large and small contributions.

So, what's left for TMNT Entity?  Well, here comes the sad news (or maybe not so sad, if you're one of the creators whose work I've critiqued over the decade).  You've probably noticed that TMNT Entity has been slowing down in terms of updates across the past year or so.  Well, as I mentioned, I've gone from writing as a hobby to writing professionally in that span of time and there are consequences and compromises that go with it.  I still have to work a full-time job to make ends meet, I'm not Neil Gaiman yet, and that means every spare minute I have has to be used for writing.  In the past, those fleeting minutes went to TMNT Entity.  Now, I have to use them for my professional, paying work.


In the past year, I've self-published my first novel in Kindle and paperback (it was probably more fun to write than it is to read, but a lesson for every up-and-coming author out there is that even if you aren't satisfied with how rough-around-the-edges your first book is, the fact of the matter is a book is a book and you've got to start your resume somewhere). 

I also published two political satire pieces, but I won't advertise them here out of respect for my TMNT Entity readership who come to this site for bad jokes about Ninja Turtles, not bad jokes about politics. 

Coming in July is my first two-issue miniseries, Black Hops: U.S.A.-G.I., which I'm very excited about and hope to continue with future minis.  And FYI, for those who preordered that one, there was turbulence at the publisher unrelated to our book but unfortunately affected the release schedule, shifting issue one from May to July (though issue two remains on target).  Tim and I appreciate all the support and feedback that project has gotten! 


I'm also working on my second novel, being written in a much more traditional and less experimental fashion than the first.  I'm happy with it so far, though it'll likely be a self-publication and thus has to be something I work on in my free minutes.  Still, I hope to have it out sometime next year.
 
Picture unrelated.

With all that going on, plus the 40 hours a week dedicated to my day job, to say nothing of other personal obligations, it has been a strain to keep TMNT Entity going.  I may have to reduce my updates strictly to reviews of the IDW titles as they're published, though they come out with so many each month that it's a challenge to even keep up with those.  The truth is that I've reviewed most of the major TMNT titles from the past, with just the odds and ends from the International market to try and cover (so much stuff from the UK!).  TMNT Entity has more or less fulfilled its initial purpose.

I'm not closing shop on the site or even putting it on hiatus.  At least, not yet.  But the reviews are going to slow down to a trickle and getting the IDW coverage out on the same day as the books are published is not likely to happen anymore.  It's still about 2 years before IDW hits that TMNT #100 milestone, and that may be the natural point where I shut it down, but there's no telling where I'll be in 2020.  So who knows.

To everyone who has enjoyed TMNT Entity over the past 10 years, I want to thank you.  To everyone who took the time to read this self-indulgent retrospective, I REALLY want to thank you.  To all the TMNT pros who have created the media which I love, I think you already know how grateful I am for your hard work and inspiring craftsmanship.  To all the TMNT pros I've ticked off by colorfully defecating all over your hard work and craftsmanship, I'd like to apologize.  I mean, I'm not going to stop speaking up about the things I like and dislike, but I'll at least try to be less of a shithead about it. 


If I have any other parting words, I guess it would be that a lot can change in ten years.  When I started TMNT Entity, I was a dumbass with a ponytail and a goatee hauling boxes at a warehouse, barely stringing together enough sentences to coherently express my opinions on comics made for elementary schoolers.  I've cut my hair, I've moved cross-country, I've said goodbye to great friends, I've made new friends, I've gotten a full-time job and moved up the ladder within it, I've met some of the people who made those comics for elementary schoolers and learned that they're better people than I'll ever be (shaking my hand even after I talked down about them online), I've gotten better at stringing sentences together, and I've pulled enough of it all together to finally start getting my work published by people who'll pay me for it.  In those ten years, I also got robbed at gunpoint, had my apartment broken into, lost all of my written work in a theft, seen beloved friends and family (both human and animal) pass away, and gotten into nasty fights where neither I nor my opponent proved to be particularly good human beings.  But at least I don't have a ponytail anymore.

The point is, a lot can happen in ten years.  Even if you're in a place that looks bleak and monotonous, time-itself is a form of momentum and you won't be stuck there forever.  If you aren't where you want to be right now, you can work to get better and eventually you'll find your way there.  Sometimes it takes ten years, which is a long time, but it'll go by faster than you think.

Saturday, June 23, 2018

TMNT Universe #23


Publication date: June 20, 2018

Writer: Ryan Ferrier
Artist: Pablo Tunica
Colorist: Patricio Delpeche
Letterer: Shawn Lee
Editor: Bobby Curnow
Publisher: Greg Goldstein

"...And Out Came the Reptiles, Part One"

Summary:

MAIN STORY:

At Mutanimals HQ, Mondo Gecko tries to cheer up the disembodied remains of Mutagen Man, but his best friend seems more sullen than ever.  Lindsey takes Mondo aside and explains that Mutagen Man is dying and there's nothing she can do without the proper EPF equipment.  Mondo asks Lindsey to put Mutagen Man in a coma to keep him stable long enough for him to retrieve the equipment.  Hob forbids the mission, but Mondo blows his "dad" off and storms out on his own.


He visits Michelangelo at the lair and asks to see the EPF personnel data he gave to Donatello.  With it, he plans to interrogate an EPF goon and get details on how to get into their base.  Concerned, Mikey comes along.  They arrive at the EPF soldier's home and Mondo immediately begins beating the man senseless in front of his young daughter.  Mikey drags Mondo away, insisting that what they're doing is wrong, even if the EPF are their enemies.  He suggests to Mondo that they can find another way in.


Together, Mondo and Mikey take down one of the guards at the base and use his fingerprint and retina scan to get inside.  Things are going well until Mondo finds the cell where the EPF had previously incarcerated him and the other Mutanimals.  Going berserk, Mondo throws a fit and begins destroying everything, vowing to take down the fascist establishment that's been putting a jackboot to his neck all his life.  Mikey calms him down, reminding him that Mutagen Man's life depends on their success.


Just then, Agent Bishop and some EPF Guards arrive and corner them...


BACK UP STORY:

Writer: Rich Douek
Artist: Brahm Revel

"Nobody Cares"

In the wake of the Triceraton invasion, an EPF truck transporting Triceraton corpses to headquarters is attacked by Zodi.  The mutant scorpion almost succeeds in killing the guards, only to be stopped by Nobody.


Nobody makes short work of Zodi, leaving her unconscious body with the EPF.  While she doesn't know what Null wants with the bodies of Triceratons, Nobody is sure it was for no good.


Turtle Tips:

*This issue is continued from TMNT Universe #22.  The story continues in TMNT Universe #24.

*Mutagen Man was last seen recovering in the back-up story in TMNT Universe #18.

*Mondo Gecko and the other Mutanimals were taken captive by the EPF in TMNT Universe #67.  Mondo stole the EPF personnel data while escaping in TMNT (IDW) #69.

*Zodi last appeared in TMNT Universe #20.

*This issue was originally published with 3 variant covers: Cover A by Freddie E. Williams II and Jeremy Colwell, Cover B by Pablo Tunica, and Incentive Cover by Marco Itri and Brittany Peer.


Review:

Man, TMNT Universe has been pretty, er, heavy lately, hasn't it?  The last arc dealt with the futility of warring races trying to live in harmony together within the same nation.  Now we're diving headfirst into some Brian's Song stuff about the tragic mercy of medically assisted suicide?  Cowabunga, dudes.

I suppose due to these much, much darker elements, TMNT Universe has been feeling like the more substantial book lately, compared to the main series it supplements.  Perhaps by virtue of being a tie-in book that deals with ancillary characters, it has the freedom to cover some riskier material than the primary title that is going to be seen by a wider audience.  I'm grateful that Universe has been giving us these sorts of stories, as they provide a solid contrast with the ongoing's often lighter atmosphere, and I hope that after Universe ends with #25 and the tie-in books return to periodic miniseries, we don't lose these more challenging storylines as a consequence.

Seymour's (Mutagen Man's) life was no picnic from his very introduction, but he's been in even more rotten shape for quite some time now.  We got a brief update on his condition several issues ago, but his fate has been a lingering thread.  His terminal illness and basically begging to die with a final shred of dignity and peace is an all-too-real scenario that may hit closer to home for some readers than others.  Mondo's predicament, where his concern for his friend outweighs his friend's sincerest wishes, puts him in that difficult space where he can't be sure if what he's doing is in Seymour's best interest or to satisfy his own potentially selfish desire to keep his friend in his life.  This is... This is a Teenage Mutant Ninja Turtles book, right?  Yikes, man.

Mondo's confrontation with Hob addresses a dynamic that I never really considered before now: Hob created Mondo and is essentially his father.  At the very least, he's Mondo's paternal figure, what with the gecko being the one member of the group to be stuck in "rebellious teen" mode.  It's an angle I hope the writers run with in future Mutanimals stories, the father/son thing, as it has the potential to carve out a unique dynamic for these two characters.

Michelangelo and Mondo as best buddies is one of those staples of their relationship that's been consistent in every incarnation of the franchise that Mondo has appeared in.  IDW hasn't had the opportunity to explore their friendship much before now, so it was fun to see that buddy-buddy dynamic finally get a spotlight in this universe.  Well, "fun" might not be the word for it, as Mondo spends the issue raging against the machine and lamenting his impotence in the face of his ill friend's certain death.  Bossa Nova.

Tunica's art is as wild as ever, but his Mondo takes the cake.  He goes all-out with the metal-head aesthetic and Mondo looks like something a mosh pit spat out.  He isn't cute (Tunica doesn't do "cute") and is extremely ugly, but in an almost endearing sort of way.  His excessively wrinkly, frog-like appearance reminds me of how Gollum looked in the old Rankin-Bass Hobbit animated film.  I dunno, it just did.

The back-up is another brief tease that Null is up to something.  It was fine for what it was, but didn't exactly move that storyline along or anything.  I assume that next time we see Zodi, she'll be in EPF custody?  Someone make a note of that, because I'm going to forget that this back-up ever happened by the time we get there.

This penultimate story in TMNT Universe is harsh and aiming for some serious juxtaposition, putting the franchise's two most Wild and Crazy Guys in a dark drama about the futility of resisting a terminal illness.  Turtle Power, dudes.




TMNT (IDW) #83


Publication date: June 13, 2018

Story: Kevin Eastman, Bobby Curnow, and Tom Waltz
Script: Tom Waltz
Art: Dave Wachter
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Publisher: Greg Goldstein

"Kingdom of Rats, Part 3"

Summary:

In the frozen wasteland, the Turtles try to talk to Manmoth, but he insists on hunting them, instead.  They make a break for it, but Manmoth quickly tracks them down and a head-on fight ensues.  The immortal Manmoth is unstoppable, so Michelangelo tells his brothers to keep him occupied while he sets a trap.  The Turtles take it on the chin until Mikey goads Manmoth into pursuing him.  Manmoth steps into Mikey's trap, a snare, and falls to the ground where the other Turtles put their weapons to his throat.  With humor, he yields and agrees to speak with them over dinner (taking a particular shine to Mikey).


At TCRI, April and Baxter watch news anchor Irma Langenstein's coverage of the "hero" Baxter Stockman.  April tries to pry info from Baxter regarding his meeting with Agent Bishop, but Baxter merely threatens her ego by mocking her scheme to keep tabs on him for the Turtles.  April reminds him that it was her plan that made him a "hero", but Baxter in turn reminds her that when the fickle populace forgets about his supposed good deeds, she will then be disposable to him.  April renews her worth, reminding Baxter of both the rat infestation plaguing New York as well as his Mouser robots being a potentially lucrative solution.


Elsewhere, the Rat King leads the hypnotized children to the ruins of a bridge and mocks them before playing his pipe that will send them to their doom.


At the restaurant HQ of Lupo's mob, Jennika confronts the crime lord and demands he renew his allegiance to the Foot Clan.  Lupo reveals that he knows about Splinter's defeat at the hands of the Turtles and, sensing weakness, orders his men to gun down Jennika's Foot Soldiers as a message.  Before Lupo can kill Jennika, Casey, Hun and the Purple Dragons burst in and beat everybody up.  Jennika wants to kill Lupo for revenge, but Casey talks her out of it.


Back in the frozen wasteland, Manmoth tells the Turtles that he was once like his siblings and played "the game" with them: Utilizing mortals as pawns to one day claim ownership of the world.  Using others to fight his battles for him made him weak, and when he recognized that, he swore off the game and came to the wastelands to live as a hunter.  The Turtles ask if he will tell them how to defeat the Rat King, but Manmoth confesses that despite how he feels about his family, he will never betray them.  He does say that they are all slaves to their whims and cannot overcome who they ultimately are on a fundamental level.  This triggers something in Leonardo, who tells his brothers that it's time to leave.

Manmoth leads them to a series of caves and tells them which one to go in if they wish to be led to wherever the Rat King is.  They thank him and enter the cave, though Manmoth gives Raphael some parting wisdom, suggesting that he will never find peace until he comes to terms with his own desire for isolation away from his siblings.

The Turtles arrive at the bridge in New York, moments before the Rat King sends the children to their deaths...


Turtle Tips:

*This story is continued from TMNT (IDW) #82.  The story continues in TMNT (IDW) #84.

*If I'm not mistaken, this issue marks the IDW debut of Irma.  With Burne having made his debut a few issues ago, I guess that just leaves Vernon as the last lingering Channel 6 personality.  Is the world ready for a new Vernon?  Can't be any worse than the Will Arnett version.

*This issue was originally published with 5 variant covers: Cover A by Dave Wachter, Cover B by Kevin Eastman and Tomi Varga, Retailer Incentive Cover by Ulises Farinas, Denver Comic Con Exclusive Cover by Eastman and Varga, and Tri-State Comic Con Exclusive Cover by Billy Tucci.


Review:

"Kingdom of Rats" is still slogging along, taking twice as long to say whatever exactly it is that it's trying to say.  It seems like the IDW series is spinning its wheels in anticipation of the milestone 100th issue, and so everything between now and then is just an exercise in stretching plots out and delaying progress until they get to that "event" issue where something notable can finally happen.

Which is weird, because in summary, it certainly doesn't SOUND like nothing is happening.  Krang just died, the Triceratons just invaded New York, the Rat King just kidnapped dozens of kids... But Lord Almighty, it's all so plodding and dragged out that it doesn't FEEL like anything is going on.  But that could just be me.  And it could just be fatigue from three or more IDW TMNT books a month for seven years.  But after an upswing in momentum during the "Trial of Krang" arc and issue #75, it feels like the book is losing steam again.  Reminds me of the rather listless arcs that immediately followed the conclusion of "Vengeance" and the #50 milestone issue.  This series seems to save all its energy for those "divisible by 25" issue numbers and then go into hibernation for a stretch afterward until the next Arbitrary Collector's Issue comes around.

Then again, maybe everyone else out these is having a blast with this arc and I'm just being cynical.  I've been known to do that.

Onto the specifics, though Manmoth was introduced some issues back, this was his big spotlight.  He's got a great look and is a fun update from his Archie Comics incarnation, keeping the "barbarian savage" motif whilst forgoing the "dumb caveman" elements that limited what that character could accomplish.  Wachter gives us a fun little game of tag between him and the Turtles (and that's much closer to what it is, as opposed to a "hunt"), though Mikey's trap that wins the day seemed so telegraphed and obvious one wonders how Manmoth survived five minutes in the wild.  They might as well have just put some M&Ms under a box propped up with a stick; he'd have probably fallen for that just as easily.

Baxter and April playing each other, while only two pages, struck me as much more exciting than the actual action elements of the issue.  They're stuck in this sort of chess game, where each is trying to maneuver the other into check, though they craftily find ways to slip free.  It's a reminder that these are both genuinely intelligent characters, with April's characterization recalling her excellent portrayal way, way back in her Microseries issue.  Each knows exactly what the other is up to, though both need the other for their own ends at the moment, yet both are trying to find ways to gain the advantage and oust the other.  It's just two pages, but it's very engaging.  And much like the dissolving relationship between Splinter and the Turtles, it's one of those ongoing "background" storylines that has kept me picking the book up even if the primary arcs in the foreground have been leaving me cold.  I guess the difference is that even when the story arcs aren't all that interesting, the characters remain vibrant and fascinating, so I'm still invested in what they're up to even if it's comparatively mundane.

But then there's Jennika's continued flirtations with Casey, which I don't particularly care about.  More power to you if that's your thing, though.  I do want to see what Hun's game is, getting back in good graces with his son.  I've got my guesses, but time will tell.  And if the book has me thinking about its plot threads and trying to draw conclusions, that really does mean that it's doing a good job of keeping me on the hook, contrary to my earlier griping.

Oh, and the Rat King was in this issue.  He's the motivation for the Turtles doing everything they're doing in this arc, but boy has he been sitting things out for three issues.  The finale next month had better deliver.


Tuesday, June 5, 2018

TMNT (2003) Season 3, Part 4 review up at AIPT


My review for TMNT (2003) Season 3, Part 4 is up over at AIPT!

Season 3 really brings its A-game in the backend.  "Time Travails" and "Hun on the Run" are great (especially the latter, which has possibly the best fight scene in the series).  While the "Return of the Ultimate Ninja" arc gets off to a bumpy start with some dull Super Turtles and Planet Racers crossovers, it goes full throttle when it hits "Same as it Never Was".

Hope to finish up season 3 soon; possibly before the site's 10th Anniversary at the end of the month.


Sunday, May 27, 2018

TMNT Universe #22


Publication date: May 16, 2018

Writer: Paul Allor
Artist: Mark Torres
Colorist: Ronda Pattison
Letterer: Shawn Lee
Editor: Bobby Curnow
Publisher: Greg Goldstein

"Lost Causes, Part Two"

Summary:

MAIN STORY:

Commander Zom meets with Ma'Riell to go over the peace treaty between the Utroms and the Triceratons.  Both seem hesitant about the chances of success, given the history between their races.


Elsewhere, Donatello hacks into the Burnow Island security systems to open the door to the armory and finds several sniper rifles missing.  Realizing Kleve is about to make his move, he confronts the rogue Utrom, disarming him and knocking him from his bubble walker.  Donnie interrogates him and realizes that Kleve does not wish to assassinate Commander Zom at the signing of the peace treaty, but Ma'Riell.

Donnie heads to a vantage point overlooking the fields where the signing will take place, expecting to find Utroms he can easily take down.  Instead, he finds the Triceratons Drel and Tarsa.  He fights a losing battle, but manages to get Drel to confess his scheme.  After Drel had failed to kill Kleve, Kleve actually came to him with his plot to assassinate Ma'Riell.  Realizing that the assassination order didn't come from Zom, Tarsa throws away his rifle.


The peace treaty is signed as planned and Ma'Riell and Zom reveal that the combined science of their races has yielded the technology needed to grow food in the inhospitable soil.  Elsewhere, Kleve has come loose from his bonds and found that Donatello didn't just unlock the armory, but all the doors in the compound.

Later, Ma'Riell and Zom thank Donatello for his discretion, reveal that Drel and Tarsa have surrendered, and vow to track down Kleve.  Donnie congratulates them on getting the crops to take hold, but they confess that it was all a lie; the saplings were transplanted from a lab to create the illusion of progress.  They still have no plan in place to solve their food and space problem.


In the stasis chamber, Kleve succeeds in reviving Ch'Rell who is informed of General Krang's death.


BACK-UP:

Writer: Ross May
Artist: Chris Johnson
Colorist: Mark Englert

"Dangerous Waters"

On the shore of Burnow Island, Leatherhead makes his escape into the ocean.  He follows a white seal cub and both are attacked by a squid, mutated by the Technodrome's terraforming radiation.  Leatherhead kills the mutant squid and saves the baby seal.


Arriving on the shores of a human city, Leatherhead sneaks into the sewers and vows that he will use his strength to protect the world from dangerous mutants and ensure that abominations like himself and the squid are never created again.


Turtle Tips:

*This story is continued from TMNT Universe #21.  A new story begins in TMNT Universe #23.

*This issue was originally published with 4 variant covers: Cover A by Freddie E. Williams II and Jeremy Colwell, Cover B by Mark Torres, Incentive Cover by Fico Ossio, Showcase Comics Exclusive Cover by Tim Lattie.


Review:

"Lost Causes" forms a solid epilogue to "Invasion of the Triceratons", ultimately succeeding in decompressing what was a very compressed conclusion to that story arc.  Allor includes plenty of political intrigue and provides a resolution that feels more like a stopgap measure to postpone further hostilities rather than solve any actual problems.  It's a dark and more-bitter-than-sweet finale to this lengthy arc, undoing the frustratingly convenient resolution of "Invasion of the Triceratons" by offering a more complex and sobering insight into how bad things really are for these characters.

It doesn't feel like anyone really wins with this one.  Zom and Ma'Riell discuss the futility of their endeavor, resort to lies to push their agenda, and all they truthfully accomplish in the end is to buy some time.  The Utroms and the Triceratons still hate each other and they STILL don't know how to make food grow without grinding each other up for fertilizer.  What they accomplish feels less like a peace treaty and more like a ceasefire.  It's dark and it's harsh, but the sort of thing this storyline needed.  Anything more hopeful would have felt insincere and inappropriate.

"Lost Causes" is a lot of political intrigue and a meta-commentary on the naive fruitlessness of believing two centuries-warring races can ever truly get along.  You can project that lesson onto whichever real world hostility suits you; I don't think Allor was picking on any specific conflict and instead making more of a general observation.  Whatever the case may be, it makes for a fascinating story built upon years of IDW mythology, though I can't say it was very action oriented.  Torres provides some good punches in the sequences that call for them (enjoyed Donnie's brief skirmish with Kleve, especially), but this is more of a suspense-thriller story than an action-adventure.  I don't see the kids flocking to this one, personally (and it was just announced that TMNT Universe will be cancelled after issue #25, so I guess they didn't).

The big stinger is the revival of Ch'Rell, whom we've been waiting anxiously for ever since his existence was revealed.  We knew this was coming, it was really just a waiting game.  Now it'll be another waiting game to see what part he plays in the grand scheme of things, if he'll take after his 4Kids counterpart and become a version of the Shredder, but at least we're past the first step to get him there.

The back-up with Leatherhead doesn't tell us anything about him that we don't already know, it just confirms his worldview and role in the IDW narrative.  He's a mutant who hates mutants and wants to destroy them all.  I guess it manages to show us that he's no longer on Burnow Island and is back in civilization, but it ultimately doesn't do a whole lot.

Be that as it may, it was nice to see Ross May back in a TMNT book.  For what the story was, Ross writes it well; he wrote one of my favorite issues of Tales of the TMNT, after all.  While this is more an affirmation of Leatherhead's philosophy and motivations, for those uninitiated with the character, Ross delivers the viewpoint well.  Chris Johnson's art and Mark Englert's colors are very nice.  That opening panel of Leatherhead on the shore is gorgeous and maybe one of my favorite images of the character.

All in all, "Lost Causes" wasn't a fun story, but it was a good story.  It helped fix a problem with the pace of the arc it acts as an epilogue to, gives us some genuine insights into the IDW Utrom/Triceraton mythology, and even moves a plot element forward at the very end.  As for TMNT Universe winding down and all the talk about that, I'll save my commentary on that for the final issue.  My thoughts won't come as a surprise to anyone, just as the cancellation didn't come as a surprise to anyone, either.

TMNT (IDW) #82


Publication date: May 16, 2018

Story: Kevin Eastman, Bobby Curnow, and Tom Waltz
Script: Tom Waltz
Art: Dave Wachter
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Publisher: Greg Goldstein

"Kingdom of Rats, Part 2"

Summary:

In the Den of Delights, the Turtles quickly dispatch Toad Baron's servants with some nerve pinches, though Toad Baron uses his abilities to make them sick to even the odds.  Leonardo calls a truce, saying that they didn't come for a fight, but to talk about the Rat King.


At an EPF temporary base Detective Lewis drops Baxter Stockman off with Agent Bishop and the mind-controlled Slash.  Bishop demands to know where Stockman sent the Triceratons and Stockman redirects him to talk to his lawyer.  Bishop uses both Slash's might and the threat of being sent to Guantanamo Bay to intimidate Baxter into cooperating.


At Foot Clan HQ, Jennika reports to Master Splinter about her encounter with the Garden State Wreckers and how both Casey Jones and Hun, working together, helped the Foot defeat the gang.  Splinter notices Jennika's seeming infatuation with Casey, and agrees that he is a great ally, but he thinks that Casey trusting Hun might be a mistake.  He then orders Jennika to deal with Lupo and his mob.  With the city currently in a state of chaos and reconstruction, the Foot Clan is now poised to exploit the situation and become the most powerful force in New York.

Back in the Den of Delights, Toad Baron invites the Turtles to a revolting feast (though Michelangelo is unfazed by the meal) so they can talk business.  Leonardo knows that Toad Baron and several other Pantheon members are not on board with Kitsune's plot to resurrect their father, the Dragon.  He asks for help from some of Toad Baron's like-minded siblings.  Toad Baron shows them to a room with eight doors, each of which will take them to wherever his corresponding sibling is (save Chi-You, who remains lost in time and space).  However, Toad Baron does not think any of this family would be willing to help the Turtles, so the TMNT huddle up and mull over their options.


In New York, the Rat King adds to his collection of hypnotized children by clearing out a ruined orphanage.  He proceeds to lead them toward a nearby bridge.  And at the EPF base, Baxter concedes to tell Bishop that he sent the Triceratons to Burnow Island.  Bishop then suggests an alliance between them; one of mutual benefit.


In the Den of Delights, the Turtles decide to call on Manmoth.  Donning cold weather gear, they travel through the door and find themselves on a snowy mountainside, where Manmoth is camping.  Recognizing the Turtles, he brandishes his ax and prepares for the hunt.


Turtle Tips:

*This story is continued from TMNT (IDW) #81.  The story is continued in TMNT (IDW) #83.

*Lupo and his mob were last seen in TMNT (IDW) #64.

*The Turtles imprisoned and banished Chi-You in TMNT/Ghostbusters #4.

*The Turtles directly encountered all the members of the Pantheon (including Manmoth) and escaped the Den of Delights in TMNT (IDW) #72.

*This issue was originally published with 4 variant covers: Cover A by Dave Wachter, Cover B by Kevin Eastman and Tomi Varga, Retailer Incentive Cover by Will Robson and Brittany Peer, and Comics & Ponies Exclusive Cover by Eastman and Varga.


Review:

So far, Rat King has been only a minor entity in this story arc that seems to be titled after him.  His presence is what motivates the protagonists, sure, but we're halfway finished and he's only appeared in a couple of pages.  I think Rat King had more to do in the Casey & April miniseries than in "Kingdom of Rats".  I know the creative team is going for the "ominous buildup" routine, but they've been playing that game with the Rat King since TMNT #36.  He's already at Peak Ominous!

As a Pantheon-centric storyline, Waltz and crew are at least endeavoring to demystify these characters some more, which has been long overdue.  Toad Baron was utilized more as a vehicle of convenience, but at least his exploitation was built upon previous encounters.  That said, I didn't quite follow the logic of the negotiations.  The Turtles want help in stopping the Rat King, the Toad Baron wants help in keeping Kitsune from resurrecting the Dragon...  So, he helps the Turtles in finding at least one of his siblings who might be willing to help stop the Rat King, but what does that have to do with stopping the resurrection of the Dragon?  Do they plan to convince the other Pantheon members to help them stop the Rat King and then somehow that overlaps with thwarting Kitsune in bringing back their father?

The conversation isn't easy to follow, thanks in large part to the Toad Baron's ponderous and alliterative dialogue, but also the numerous "comical" asides that break up the flow of discourse (Mikey and Donnie talking about the food, Leo trying to keep Raph from puking some more).  It's not made clear what the hell one thing has to do with the other.  Is it a "you scratch my back, I'll scratch yours" sort of deal?  If the Pantheon helps the Turtles stop the Rat King, they'll help the Pantheon stop Kitsune from resurrecting the Dragon?  Was it that simple?  Because that tedious three-page dialogue sure tried its level best to obfuscate the purpose of the conversation.

All that aside, if the end goal is that we get to meet more of these Pantheon members and explore their dynamics, then the ends might very well justify the means.  We're at least being promised an action-packed issue where the Turtles fight Manmoth, so that's worth looking forward to.  Though if this is a four-parter and Part Three is all about Manmoth, looks like we won't be getting any action with the Rat King until the conclusion.  That's a bummer.

Other intrigues abound with this installment, as Baxter is now put in a rock and a hard place between his alliance with the Turtles and his forced partnership with Agent Bishop.  Then there's Splinter's further consolidation of power in New York, which continues to be fascinating.  Also, Jennika might have a crush on Casey, but I don't care about that.

Artist Dave Wachter's strengths and weaknesses are mutually displayed in this installment.  His style is very detailed and dramatic, with heavy inks that work for the gloomier sequences.  Bishop coercing Baxter into a partnership has an atmospheric overlay to it and the bit where the Rat King brings more children under his thrall was nice and spooky.  Unfortunately, comedy is not exactly Wachter's forte, so the opening sequence where the Turtles humorously do battle with Toad Baron's servants is intended to be gut-busting, but lacks any animated or exaggerated layouts/expressions to get the wit across.  The comedy of the gross food is maybe a little better rendered, as Wachter's highly detailed aesthetic captures the nasty nuances of the feast, but "yucky food" isn't exactly a knee-slapper to begin with.

I was hyped for "Kingdom of Rats" when it was announced, but we're halfway through and, to quote Milhouse, "when are they gonna get to the fireworks factory?"