Showing posts with label Titan. Show all posts
Showing posts with label Titan. Show all posts

Saturday, March 5, 2016

TMNT Comic #13


Publication date: May, 2008

Story: Simon Furman
Art: Jourdan Pereira Studios
Colors: Kris Carter
Letters: Comicraft

"Rewind, Part 2"

Summary:

The above cover thumbnail is the only image I have of this issue.  All I know about the story is that it continues from the previous issue.

The Fast Forward era Turtles continue their team-up with the 2005 era Turtles to rescue Splinter from the Chronox Corporation.  However, their interaction may cause disaster for the space-time continuum.  Or something.


Turtle Tips:

*This story is continued from TMNT Comic #12.  This is the last issue of the series.

*This issue also reprints the last half of Tales of the TMNT (Vol. 2) #38 with new colors (either by Junior Tomlin or Hi Fi Design).


Review:

Can't review something I don't have.


TMNT Comic #12


Publication date: April, 2008

Story: Simon Furman
Art: Jourdan Pereira Studios
Colours: Kris Carter
Letters: Comicraft

"Rewind, Part 1"

Summary:

I do not have this issue.  All I have is a small preview image and a brief summary of the 2-part story:


The Fast Forward era Turtles team-up with their 2005 era incarnations to rescue Splinter, who has been kidnapped by the Chronox Corporation.


Turtle Tips:

*This story is continued from TMNT Comic #11.  The series concludes in TMNT Comic #13.

*This issue also reprinted the first half of Tales of the TMNT (Vol. 2) #38 with new colors (presumably either by Junior Tomlin or Hi Fi Design).


Review:

Can't really review something I don't have.


TMNT Comic #11


Publication date: March, 2008

Script: Tristan Jones
Pencils: Andres Ponce
Inks: Bambos Georgiou
Colours: Hi-Fi Design
Letters: Comicraft

"Two Heads are Better than Three"

Summary:

High above Manhattan, a police van is carting Triple Threat off to jail yet again.  However, one of the cops pulls out a syringe and knocks the driver out.  The bad cop turns off a holographic disguise and reveals himself to be Shade, Triple Threat's biggest fan.  Shade never got over how Raphael beat him for the championship belt and wants to help his hero get revenge.

At Cody's lab, the Turtles are hanging around as Cody makes yet another attempt to get his time window working.  There's an explosion and when the smoke clears, Raphael and Michelangelo are fused together!  Apparently it had something to do with the space-time continuum or whatever, but Cody thinks he can fix it.  In the meantime, Raph and Mikey "enjoy" one another's company.


Later, Cody assembles all the equipment needed to separate Raph and Mikey, but before he can throw the switch, there's a crash and half the power goes out.  The police van has smashed into the side of O'Neil Tech, disrupting the power flow to the lab.


Triple Threat and Shade invade the building and Leonardo and Donatello quickly engage them in battle.  However, the two Turtles alone aren't enough to defeat Triple Threat and they're quickly taken out of the fight.  Luckily, Raph/Mikey show up and use the cooperation skills they've learned to evade Triple Threat's blows and land an uppercut on one head that starts a chain-reaction, bonking all the heads together and knocking the wrestler out.  Shade attacks, but is easily taken down by one of Mikey's nunchakus.


Still later, Mikey and Raph are successfully separated and Triple Threat and Shade are carted off by the police.  Donnie asks if the two Turtles learned anything in their time sharing a body, but all they've learned is how much they can't stand each other.  As Raph and Mikey fight, Shade vows to get his revenge.


Turtle Tips:

*This story is continued from TMNT Comic #10.  The story continues in TMNT Comic #12.

*Shade mentions the time Raphael beat Triple Threat in a wrestling match, which happened in the Fast Forward episode "Headlock Prime".

*Shade was created by Sarah Palmer, the winner of the "Bad Guy Competition" promotion.

*Throughout the course of this series, the coloring studio's name has been alternately parsed by the credits as "Hi Fi Design", "HiFi Design" and "Hi-Fi Design".  I don't know which one is correct and I don't care.

*This issue also reprinted the last 7 pages of TMNT Movie Prequel #5: Leonardo with new colors by Hi-Fi Design.


Review:

Triple Threat... Not exactly the best Fast Forward villain, was he?  Granted, Fast Forward wasn't spoiled with much of a rogues gallery, but Triple Threat ranked near the bottom.  Just a big strong guy with three heads, there isn't much TO that, is there?

This story is less a showcase of the villain and more a reward for the contestant who won the competition to have their original villain appear in a TMNT comic.  Check it out:


Heh.  There were also three runners up, and they got to see their drawings re-rendered by Andres Ponce.  It was a cute promotion and a lot of fun to see a professional artist try and rework the drawings of a child into something threatening.  Shade was definitely the weirdest of all the submissions shown in the issue, this bizarre gremlin-looking thing, so I'm glad he was the winner.  Admittedly, he doesn't do much but spring Triple Threat, but it was a nice gesture.

Actually, I wonder if this comic was originally written to feature the unnamed shape-changing alien that appeared in Tristan Jones' story from TMNT Comic #1.  Shade was probably just plopped in there because it was an interchangeable role that would suit the competition.

Well, whatever, the story is as brisk and forgettable as anything else published in TMNT Comic.  Mikey and Raph going all Two-Bad from Masters of the Universe was a neat visual, and Andres Ponce provides some nice art, but it's still a sort of throwaway adventure.

And it'll probably be the last one of these I ever review.  I don't have TMNT Comic #12 and #13, so I can't provide summaries or reviews of those issues.  I found the covers online, so I made up some placeholder articles, but I guess I'll never know what happens in them.  I'm not losing any sleep over it.


TMNT Comic #10


Publication date: February, 2008

Script: Simon Furman
Pencils: John McCrea
Inks and Colours: Lee Bradley
Letters: Comicraft

"Peace Keepers"

Summary:

Upper Manhattan.  Divisional Law Enforcement Precinct 13.  Michelangelo is in hot water for using vigilante tactics to "aid" in the capture of a bad guy.  The Police Chief wants to press charges against Mikey for interfering with an arrest, but Splinter and Cody manage to convince him to let Mikey off the hook so long as he participates in a ride-along to learn proper police procedure.  Donatello, on the other hand, wants to join so he can film a docudrama.

Later. all four Turtles have piled into the back seat of a cop car while Officers Strait and Naru (ha ha ha) lament that they've been stuck babysitting.  The beat is pretty boring and providing nothing good for Donnie to film, so while the officers are out of the car to deal with a streaker, Mikey programs new directions into their beat map.


The new beat takes them to the far rougher Old Manhattan where they're immediately assaulted by a gang of alien cyborgs called the Tiger Sharks.  Straight and Naru try to call for backup, but something is jamming their transmission.  The cyborgs trash the cop car, but the Turtles quickly trash the cyborgs (leaving Strait and Naru to do nothing but film the altercation for Donnie's docudrama).  They wonder how a gang of thugs like the Tiger Sharks could get the tech needed to jam police transmissions and Mikey suggests that there may be a bigger brain behind them.


His suspicion proves correct as their old enemies Cyren, Sludge and Crush attack.  Cyren bailed both villains out of the pokey (rebuilding Crush's anti-gravity suit, too) and together they have formed the Triumverate of Terror.  As the Turtles and the Triumverate go at it, Strait and Naru launch a flare.  Backup soon arrives and the Triumverate is taken down with tear gas by the police.


Back at Cody's place, the Turtles, Cody and Splinter watch Donnie's docudrama chronicling their ride-along.  At the end of the film, Donnie concludes that there is still room in the world for traditional peacekeeping and that the TMNT's tactics aren't always the best method... they're just the best method most of the time.


Turtle Tips:

*This story is continued from TMNT Comic #9.  The story continues in TMNT Comic #11.

*Cyren previously appeared in TMNT Comic #6, Sludge previously appeared in TMNT Comic #2, and Crush previously appeared in TMNT Comic #7 (all issues written by Furman).

*This issue also reprints the next 6 pages of TMNT Movie Prequel #5: Leonardo with new colors by Hi Fi Design.


Review:

This is an issue that could have been a lot more fun than it proved to be.  A team of super villains comprised of comic-original baddies could have been a cool little story, but they don't show up until the very end and are dispersed in just over 1 page.  The ending in which the police take down the Triumverate with riot suppression tactics was a neat twist, but it would have been more rewarding if we'd gotten a longer battle between the Turtles and their foes.  If maybe the Turtles were shown unable to beat the villains using their methods, only for the police to take them down, the lesson about the need for by-the-book peacekeeping would have stood a little stronger.

As it is, we get some power level decay with this story, especially on the part of Crush, who uses his gravity powers only to float a little bit before getting taken down by tear gas.  Pret-ty lame.  Add to that, Sludge is just sort of a mushy thing for Leo to swing his swords at and Cyren shows off a bunch of missiles that he never actually fires (instead blasting lasers from his hands).  It's all very disappointing.

Perhaps most disappointing is that the issue wastes a rather good artist.  John McCrea offers more traditional comic book penciling without the same pared down, cartoonish look that previous artists on TMNT Comic have gone with.  Characters like Cyren and Crush, who looked really dumb in their first appearances, appear a bit more menacing under McCrea's aesthetic.  I bet he could have drawn a pretty killer action sequence if only the script had allowed it.

Also... what exactly WAS the Triumverate's plan?  They didn't lure the Turtles down into Old Manhattan; the Turtles journeyed down there completely of their own volition.  Were they just waiting in an abandoned building on the off-chance the TMNT might wander by?  Well, I mean, it WORKED, but... what're the odds?


TMNT Comic #9


Publication date: January, 2008

Script: Rik Hoskin
Art: Jourdan Pereira Studios
Colours: Robin Smith
Letters: Andrew Wildman

"Power Plant"

Summary:

Darius Dun pays Cody and Splinter a visit at their penthouse, bringing a gift along with him.  Feeling awful about how he and the Turtles haven't gotten along, Darius offers Splinter an envelope of special seeds for his garden, hoping that the blooming flowers might symbolically represent a blooming friendship.  Splinter graciously accepts and plants the seeds.  As Darius leaves, he compliments his own scheme, knowing that the mutant seeds will destroy the Turtles and Cody, leaving O'Neil Tech to be his.


The next morning, the Turtles awaken to find the penthouse overrun with killer vines.  Even worse, the vines are transforming into man-eating plant-monsters.  The Turtles try to chop up the monsters, but their dismembered parts only grow into more monsters, multiplying their enemies.  Leonardo suggests they use Splinter's weed killer on the plants and Donatello comes up with the idea of pumping it through the building's sprinkler system.  Unfortunately, the pipe access lines are on the lower floors and the only way down is to scale the side of the building.

Michelangelo is elected for the mission and skateboards down the side of the skyscraper as Turtle X follows him, carrying the barrels of weed killer.  Mikey makes it to the pipe access and pours in all the weed killer.  The sprinklers activate and the plant-monsters quickly dissolve.


Later, as Serling cleans the mess up, Cody contacts Darius and asks what was up with those seeds.  Darius hastily claims that they were given to him by a representative of an off-world trading company and surmises that the rep wasn't aware that the alien seeds would react violently in Earth's atmosphere.  Cody buys the excuse and Darius clenches his fist, vowing to get the little brat next time.  As for Splinter, the weed killer destroyed not only the monsters, but his whole garden, too.  The Turtles grab some tools and offer to use their "green fingers" to help him plant a new garden.


Turtle Tips:

*This story is continued from TMNT Comic #8.  The story continues in TMNT Comic #10.

*This issue also reprinted the next 8 pages of TMNT Movie Prequel #5: Leonardo with new colors by Hi Fi Design.


Review:

After a string of absolutely awful issues, Titan's TMNT Comic finally manages to hit... well, I wouldn't call it a home run, but they at least got a man to first base.  "Power Plant" is not a very imaginative story, but it IS a competent and coherent one, which is more than some of the previous comics can say.  There aren't any plot holes, coloring or lettering errors to speak of, and while the conflict may be boring and predictably resolved, I'm just glad I was able to finish it without once saying, "What the fuck am I reading?"

Pereira Studios still isn't very good when it comes to art.  I mean, check out at THIS thing and tell me if that looks like a Ninja Turtle to you:


His mouth is in his neck.

The plant-monsters look pretty good, however, so maybe Pereira had more of a knack for original creatures than keeping to an established design aesthetic.

Lastly, this issue of TMNT Comic included another costume party gag.  Have fun guessing what movie they're dressed up as this time.



TMNT Comic #8


Publication date: December, 2007

Script: Jake Black
Pencils: Andres Ponce
Inks: Bambos Georgiou
Colours: Junior Tomlin
Letters: Andrew Wildman

"Space Race"

Summary:

On a satellite out in space, the Turtles prepare to win the annual Space Race.  Their main opponent scoffs at them, insisting that HE wins every year.  He then slinks into the shadows and meets with Darius Dun, who pays him to make sure the Turtles never cross the finish line.


Later, the Turtles take their seats in the racing ship Donatello designed as Cody and Splinter call to wish them luck.  Meanwhile, the opponent slinks around the engine room, installs a sabotage device and then transmats back to his own ship.  The lights go green and the Turtles take off, but seconds into the race, the engine goes dead.  Donnie heads down to the engine room to see what happened and tells his brothers to sit tight.


Leonardo tries to go down to help Donnie, but Raphael won't let him.  Instead, Raph wants to spar and tackles Leo into a console.  The damage causes their gravity and oxygen levels to go offline and in minutes they'll all die.  In the engine room, Donnie finds the sabotage device and begins rewiring it.  Back on the bridge, Michelangelo decides to spend his last few seconds alive drinking a soda.  The fizz from the soda floats into the broken console and causes it to spark, miraculously reconnecting the life support and gravity systems.  At the same time, Donnie fixes the engines.


The Turtles get back in their seats and Donnie goes full throttle, sending their ship blasting past the competition and across the finish line, winning.  The opponent calls them, demanding to know how they did it.  Donnie reveals that he rerouted the power from the sabotage device into the engines, sending them into overdrive and giving them the boost they needed to win.


Turtle Tips:

*This story is continued from TMNT Comic #7.  The story continues in TMNT Comic #9.

*This issue reprints the first 7 pages of TMNT Movie Prequel #5: Leonardo with new colors by Hi Fi Design.

*This issue also contained an interview with Steve Murphy and a poster of Michelangelo vs. Jammerhead, among it's more notable extra features.


Review:

What an absolute piece of shit.  I know I said the last issue of the UK TMNT Comic from Titan was bad, but this one is WORSE.  Just for different reasons.

Alright, first I WILL confess that the art is very good.  Andres Ponce does a wonderful job on the pencils, and the action and staging all look great.  It's a stark contrast to the horrendously amateurish art from last issue.  I certainly hope Titan didn't pay all of their artists the same page rate, because clearly some were worth more than others.

Unfortunately, what good is excellent pencils when the coloring and lettering is completely incoherent?  Junior Tomlin and Andrew Wildman cannot seem to tell Michelangelo and Raphael apart, so the entire sequence where Raph tries to spar with Leo and Mikey breaks it up, and the bit where Mikey and Donnie argue over who really fixed the ship... It's just incomprehensible.  Did they even read the script before doing their jobs?

And on the subject of the script: What the HELL, Jake Black?  It's like midway through writing the thing, Black put his pay through a pounds-to-dollars currency exchange calculator, realized he was getting screwed, and just gave the fuck up.  WHY does Raph try to stop Leo from fixing the ship so he can spar?  He isn't that much of a moron.  All it does is facilitate the suspense with the life support systems, but is it really suspense when the Turtles nearly kill themselves via their own stupidity?  And the "suspense" is resolved by some spontaneous bullshit involving soda bubbles?  And for god's sake, the villain of the issue doesn't even get a NAME!

I dunno, man.  I've tried to be nice about these comics but holy fuck, they started out kinda bad and they've only been getting worse.  I know the UK has a decades-long tradition of shitting out zero-effort Ninja Turtles comics to tie-in with the cartoons, and I should set my expectations lower than the Dead Sea, but for crying out loud...

Anyway, I guess I enjoyed this:


So that's something.

TMNT Comic #7


Publication date: November, 2007

Script: Simon Furman
Art: Jourdan Pereria Studio
Colours: Robin Smith
Letters: Andrew Wildman

"Crush Hour"

Summary:

In Upper Manhattan, the Turtles and Cody are on their way to a civic reception (clad in tuxes) when their limo begins crossing a bridge.  Suddenly, several cars rain down on top of them and a flying man begins screaming about revenge.  Cody recognizes him as Horatio Crush, a former O'Neil Tech scientist who was fired for stealing property.  He also recognizes the outfit he's wearing as a prototype Null Gravity Suit.


Crush drops a car on the limo just as the Turtles and Cody escape, but Serling isn't so lucky.  The Turtle lose their tuxes and attack, learning that the Null Gravity Suit cannot affect living matter.  However, Crush CAN control the gravity of the enviro-packs the Turtles are wearing as well as all the concrete around them.  Crush sends Michelangelo floating into the sky, embeds Raphael in a crater in the street, and sends Leonardo and Donatello plummeting to one of the lower bridges.


Crush then menaces Cody, only for Serling to climb out of the limo wreckage and come between them.  Crush begins slamming Serling against the street repeatedly, but the robot won't stand down.  Meanwhile, Leo and Don land in an open bin of compost and decide that the only way to beat Crush is to ditch their enviro-packs.  Mikey then splashes down in the compost next to them, having gotten the same idea.

The Turtles return to the upper bridge just as Raph finishes taking off his enviro-pack, too.  They rush Crush from all sides and begin cutting the cables on his Null Gravity Suit.  Eventually, the device explodes, leaving Crush in nothing but his underwear.


As Crush is taken away by the police, Cody suggests they can still make the reception on time.  However, the Turtles reveal that they tore up their tuxes in battle, so they aren't going anywhere but home.


Turtle Tips:

*This story is continued from TMNT Comic #6.  The story continues in TMNT Comic #8.

*This issue also reprints the last 13 pages of TMNT Movie Prequel #3: Donatello with new colors by Hi Fi Design.

*This is the third issue in a row to have a publication date of November, 2007.  I'm thinking the copy editor was a little mixed up.


Review:

Whew, this is an "If you can't say anything nice..." scenario if there ever was one.  The art, the story, the dialogue... The less said about any of it, the better.

If I had to think of something positive to say, I suppose it's that the villain Crush has some potential.  He's basically a copy of Graviton from Marvel Comics, but I always liked the idea of manipulating someone else's gravity as a super power.  He uses the godly ability to minimal effect in this story, but it was just a short comic strip for little kids.  If he was a REAL threat then this comic wouldn't have been able to end at 10 pages.

There's absolutely nothing else to say about this story that doesn't involve cruel adjectives, so I'm going to step out now and hope the next issue of TMNT Comic is a little better.


TMNT Comic #6


Publication date: October/November 2007

Script: Simon Furman
Pencils: Diego Jourdan
Inks: Cam Smith
Colours: Junior Tomlin
Letters: Andrew Wildman

"Rise of the Robots"

Summary:

At Cody's pad, the Turtles decide to test Donatello's new security system on Serling.  The booby trap works, but Serling winds up hanging upside down from the ceiling.  Cody has the Turtles cut him down, but as soon as Serling is released he goes bonkers and attacks them.  The Turtles want to trash Serling, but Cody suspects foul play and puts up a signal-blocking field around the building.


Serling comes to his senses, but one peek out the window reveals that all the robots in New Manhattan are turning against humanity.  Cody deduces that a signal is being broadcast to corrupt the robots and whips up a signal-filter device to find the source.  However, only Serling can power the device, meaning he'll have to team up with the Turtles.

Serling eventually leads the Turtles to an abandoned TV studio, all the while receiving bits and pieces of the rebellion signal, causing him to sporadically bonk Raphael on the head.  Inside, they're greeted by the skeletal robot Cyren.  He sent out the signal in the hopes of turning his "enslaved" brothers against their fleshy "masters".  Cyren sends his robot guards to fight the Turtles while beseeching Serling to join his cause.  Serling walks toward the scaffolding Cyren is standing on, seemingly betraying the Turtles, only to topple it and declare his loyalty to Cody.


Cyren falls, crushing the signal device with his landing.  The robot guards are destroyed and the Turtles take Cyren into custody.  Later, back at Cody's place, Cody looks over the signal-filter and insists that it was in perfect working order, meaning that no traces of the rebellion signal could have possibly caused Serling to bonk Raph on the head.  Raph angrily calls for Serling while brandishing his sais.


Turtle Tips:

*This story is continued from TMNT Comic #5.  The story continues in TMNT Comic #7.

*This issue also reprinted the first 13 pages of TMNT Movie Prequel #3: Donatello with new colors by Hi Fi Design.

*The cover and indicia say October 2007, the index says November 2007.


Review:

This was a pretty ho-hum, cornball plot and lousy even by the standards of the Titan TMNT magazine.  I don't expect much from these short strips, but they really ought to be better than this.

Furman fills the dialogue with lots of puns and catch-phrase-y asides.  The script doesn't lend itself to the voices of the 4Kids Turtles, and much like Furman's last issue, feels like he had the '80s Turtles in mind when he wrote it.  The story is dry, the jokes are dryer and although "zombie robot" is a cool idea for a villain, Cyren comes and goes so quickly he leaves next to no impression.

Diego Jourdan is not a bad artist, but his work in this issue appears tremendously rushed.  Characters are flat, proportions and perspective are grotesquely off (no matter what angle you're looking at the Turtles, they never have necks), and the environments are under-detailed and not in a "stylized" sort of way.  This looks very amateurish, which is something Jourdan isn't.

So yeah, this one wasn't a good example of anybody's ability.  Even the letterer fucks up, assigning the wrong balloons to the wrong characters.  And wait, the letterer was Andrew Wildman?  So this issue had the Furman/Wildman team that made the old '80s Transformers comic so fuckin' awesome and this comic STILL turned out like shit?  Jeez, Fast Forward really was a black hole of quality.


TMNT Comic #5


Publication date: Autumn/November, 2007

Script: Tom Defalco
Pencils: Andres Ponce
Inks: Dan Davis
Colours: Junior Tomlin
Letters: Jimmy Betancourt/Comicraft

"Trials of a Ninja!"

Summary:

At O'Neil Tech, Cody finishes up his latest ninja training session with Splinter.  Splinter is very impressed with Cody's progress and challenges him to a field test to determine his ability.  Splinter gives Cody an egg and a map plotting a route through a hazardous part of the city.  If he can make it home without breaking the egg, he will pass the test.


Little do they know, Jammerhead and the Street Phantoms are listening in through a spying device disguised as a spider.  Jammerhead figures that they'll have no better opportunity to kidnap Cody and ransom him off for a fortune and dispatches the other Street Phantoms to collect him.

Cody is dropped off at a construction site to begin his gauntlet home.  Leonardo and the other Turtles aren't sure Cody is ready to be by himself in the big city and Splinter agrees, charging his sons to secretly protect Cody on his way home.


The Turtles quickly butt heads with the Street Phantoms at the construction site, taking them down one-by-one without Cody so much as noticing either group.  Cody follows the route back to O'Neil Tech through the sewers, but finds he has to shimmy across a deep river of water by clinging to an overhanging pipe.  More Phantoms are ready to snatch him up, but the Turtles get to them first.


Back at O'Neil Tech, Serling is dusting when he notices the "spider".  He immediately smashes it and the feedback gives Jammerhead a splitting headache.  Cody soon returns home, much to Serling's relief, and delivers his unharmed egg to Splinter.  Cody asks why the Turtles aren't there to greet him and he reveals that they're all napping in the living room, as they had a much more "challenging" day.


Turtle Tips:

*This story is continued from TMNT Comic #4.  The story continues in TMNT Comic #6.

*This issue also reprinted the last 15 pages of TMNT Movie Prequel #2: Michelangelo, with new colors by Junior Tomlin.

*The cover and indicia say Autumn 2007, the index says November 2007.


Review:

Hey, a Street Phantoms story!  They've recently been making a comeback in the pages of IDW's TMNT comic; as I write this, we're knee-deep in the "Chasing Phantoms" arc which is all about them.  While they were played for comic relief like most of the villains in Fast Forward, they had a cool name and look and gimmick and certainly the potential to be a formidable faction of villains.  IDW's been doing good stuff with them and they had their moments in the Fast Forward cartoon.

But they were still inept comedy relief antagonists in that show and it reflects on the pages of this comic.  They're dispatched with ease and Jammerhead gets his just desserts.  At no point are they played up as anything approaching a threat, except maybe to Cody, and even then he doesn't even know they're out to get him.  This is one of their more pathetic ventures.

The story follows the beats of most of these UK strips; a comedic setup leading into a droll punchline.  I have a metric ton of UK TMNT short strips to review and it's hard to work up the enthusiasm when so many of them are carbon copies of each other.  I'm trying, though; believe me.

Andres Ponce offers some nice artwork that endeavors to get the most out of the script.  He adds a couple, uh, "anime-isms" here and there that look really out of place with the otherwise Western aesthetic.  They only pop up in about two panels, but I'm left wondering why he bothered.  His layouts look nice, and despite there being not so much as a trace of conflict in the story (again, the Street Phantoms are never a threat), he manages to make the action look kinetic and interesting.

Anyway, to end this review, here's one of the issue's photo-comics:




TMNT Comic #4


Publication date: September, 2007

Script: Tristan Huw Jones
Pencils: Nick Roche
Inks: Martin Griffiths
Colours: Hi Fi Design
Letters: Jimmy Betancourt/Comicraft

"Ghost in the Shell"

Summary:

In their lab, Cody and Donatello test out their latest invention by asking Serling to punch Donnie with all his strength.  Serling is more than happy to comply, only to have his fist pass right through Donnie as if he were a ghost.  Michelangelo steps in and asks what all the commotion is about and Donnie reveals that he reverse-engineered one of the cloaks the Street Phantoms use to create a molecular displacement gauntlet.  Mikey begs to play with it, but Donnie won't let him and locks it up in the lab.


Later that night, Mikey sneaks out of bed, steals the lab key from Cody's room and then nabs the gauntlet.  He immediately pranks Raphael, reaching through the wall and setting off his alarm at 1am.  Grouchy, Raph heads to the kitchen for a midnight snack and, reaching through the wall again, Mikey shakes up his soda so it explodes when Raph opens it.


Catching wise, Raph chases Mikey into the hallway.  Not looking where he's going, Mikey passes through Serling just as he was carrying a power cell for the time portal to the lab.  There's a malfunction, freezing Serling up and locking Michelangelo in his intangible state.  Donnie is summoned by Raph and soon figures that the power cell caused the malfunction.  More concerning: If they don't find a way to restore Mikey soon, he'll starve to death.


Days of trial and error later, Donnie and Cody program the portal generator to hopefully restore Mikey once he passes through it.  He comes out the other end solid as a rock and quickly removes the gauntlet.  Donnie asks if he's learned a lesson from all this, but Mikey exclaims that he's got some catching up to do and promptly pigs out on the couch.


Turtle Tips:

*This story is continued from TMNT Comic #3.  The story continues in TMNT Comic #5.

*While asleep, Raph can be seen cuddling a plush toy designed after Miyamoto Usagi from Usagi Yojimbo (who had also appeared in previous episodes of the 4Kids TMNT cartoon).

*This issue also contains the first 15 pages of TMNT Movie Prequel #2: Michelangelo, with new colors by Junior Tomlin.


Review:

I remember an episode of Batman Beyond did something like this, where a journalist uses an intangibility device to sneak into the homes of celebrities and take incriminating videos.  Of course, since it was Batman Beyond, he wound up dying in the most nightmarishly awful way possible.

Luckily, TMNT: Fast Forward WASN'T Batman Beyond, despite kinda sorta trying to be.  This go-around with that plot ends on a much more comedic note and no harm is done.  Well, Serling is never repaired after Mikey fries his circuits, so I guess the issue ends with him suffering while nobody cares.  But that was sort of Serling's whole shtick in the cartoon, anyway.

While the story is pretty good, tying the intangibility gauntlet in with the Street Phantoms and their ghostly cloaks, the pacing seems a little off.  Most of the issue is spent setting up the malfunction that traps Mikey in ghost-mode.  By the time the conflict is established, there's no time left to explore it, so Mikey's dilemma is endured and resolved in a two-page montage.

Nick Roche provides art for this issue.  He favors the angular style that was actually seen in the cartoon, so in a way his aesthetic is more on-model than some of the other artists who have taken turns on this book.  I never cared for the weird hexagon-shaped heads the characters sported in the Fast Forward redesigns, but that's not Roche's fault.  He's just working with what he's got.

Roche would later carve out a bigger niche for himself in IDW's Transformers comics, and he's one of the better artists they've got on those various titles.  His TMNT work is a little lackluster, though I don't think these short UK gag comics really played to anybody's strengths.


TMNT Comic #3


Publication date: August, 2007

Script: Jake Black
Pencils: Andres Ponce
Inks: Gary Erskine
Colours: Hi Fi Design
Letters: Jimmy Betancourt/Comicraft

"The Greatest Show in Space"

Summary:

At Michelangelo's insistence, the Turtles pay a visit to the Martian State Circus.  Everyone's having a good time (save Raphael, who hates clowns) when a purse-snatcher robs a guest.  The Turtles use their martial arts to stop the thief and their display impresses the Ring Master, who asks if they'd be kind enough to fill in for his acrobat who called out from work.  Mikey jumps at the chance and drags his brothers along.  The Ring Master explains that the act involves inviting a plant from the audience into the ring and then "stealing" his wallet.


Before the show, the Turtles tour the back lot.  The others aren't so sure about the Ring Master's "act", but Mikey insists that if they're stealing from a plant then they aren't really stealing at all.  They try to interrogate one of the clowns about the circus, but he seems nervous and refuses to talk.

When the show starts, the first act involves an alien named Zorak the Great, who steals the jewelry from a guest with his teleportation magic.  The Ring Master promises that all "stolen" items will be returned at the end of the show.  Next up are the Turtles, who invite the plant down from the audience and then do some ninja moves to distract him while Mikey snags the wallet.


Later, the Turtles bring the wallet to the Ring Master and ask how he'll be returning it to the plant.  The Ring Master says that not only will he be keeping the money, but he'll be keeping the Turtles too, and promptly blasts them with knockout gas.

The Turtles awaken on a circus train heading for space, locked up in a sideshow car.  Donatello manages to pry a panel loose and they escape to the engine.  They fight their way past Zorak and several other circus performers, save the clown who insists that he's a captive, too.  The Ring Master proves tougher to deal with, but he's inevitably clobbered by Raphael.


The Turtles turn the Ring Master and his crooked performers over to Bishop, who thanks them for their help.  He then tells Mikey that because he did such a good job on his assignment, the charges against him after the "incident" with the Ambassador from the previous week will be dropped.  Leonardo wants to know what this assignment was and Mikey says that he was ordered by Bishop to take the Martian State Circus down, otherwise he'd be arrested.  Raph repeats his earlier assertion about hating the circus.


Turtle Tips:

*This story is continued from TMNT Comic #2.  The story continues in TMNT Comic #4.

*This issue also contained the last 10 pages of TMNT Movie Prequel #1: Raphael with new colors by Junior Tomlin.


Review:

This script is full of a lot of conveniences, nonsense and half-ideas that never bear fruit, but I guess you can only do so much with a short strip.

For starters, why bother introducing the good guy clown character if he never contributes anything?  I thought that he was going to land the finishing blow on the Ring Master (he even gets a parting "Take THAT" line), but he doesn't do anything aside from profess his innocence.

Likewise, Raphael constantly groans about hating clowns, but that concept is never actually visited in the story.  The only clown character is a sadsack and Raph never has to actually face any clown-related menaces.

Then there's being locked up in the train car, a dilemma that lasts a whopping one panel.  "Hey, we're locked up in this train car how will we everOH LOOK A LOOSE PANEL WE CAN CRAWL THROUGH!"

The ending twist, that Mikey was in on the mission the whole time, is the only bit of inspiration in the story.  The "incident" involving the unnamed ambassador goes unexplained, but I think that was the point of the joke so don't bother asking.  Maybe Black was trying to maintain a running gag with the Fast Forward TV series, that once made a funny about Torbin Zixx mistaking an Utrom ambassador's wife for sushi.  "Ambassador jokes".  They'll catch on someday.

Andres Ponce's pencils are cartoony in a good way and he tries to wring some action out of a pretty dull script.  The fight with the Ring Master lasts less than a page, but he throws together a montage panel of the villain evading and attacking the Turtles that looks pretty good.  I appreciate how he rounds the edges of the TMNT's faces, softening the angular look they were saddled with in the cartoon.

Anyway, not very good but I feel rather stupid for judging these UK comics for babies so critically.


Saturday, December 5, 2015

TMNT (Dreamwave) incomplete material


Originally published by: Titan Books

Taken from: TMNT Volume 2: Out of the Shadows
Publication date: 2007

Story material: Peter David
Artwork: Lesean Thomas

Summary:

Dreamwave’s TMNT comic ended at issue #7.  However, Peter David had completed the script for issue #8 and had plotted issues #9-10 prior to cancellation.  Lesean Thomas had also completed rough pencils for part of issue #8.  The available material was collected by Titan Books for their TMNT Volume 2: Out of the Shadows trade paperback.

TMNT (Dreamwave) #8: “T4 – The Turtlenator”

(Script and rough pencils completed for most or all pages)

Although the Teenage Mutant Ninja Turtles previously succeeded in destroying PIT, the super computer built by Baxter Stockman to manufacture his Mousers, the machine has gained sentience and sworn vengeance.  


Collecting all the data gathered by its Mouser “children” during their previous battles, PIT creates T4 – The Turtlenator, a robot duplicate programmed to hunt down and destroy the Ninja Turtles.  After training the robot, PIT sends it on a mission to avenge its "brethren".


T4 begins its search with the sewers and spies Michelangelo waving goodbye to April as she exists a manhole.  Once April leaves, T4 descends into the sewers and attacks Mikey.  Subduing him with its chain and cutting him with its scythe, T4 analyzes Mikey’s blood and determines it has learned everything this particular Ninja Turtle has to teach it.  And so, T4 prepares to kill Mikey.

TMNT (Dreamwave) #9: “See ya Later, Turtlenator”

(No art available)

The other Turtles arrive in time to save Mikey.  Donatello, having studied the Mousers after their last encounter, uses a device that creates electrical feedback to severely damage T4’s programming.  T4 retreats as it begins to biologically assimilate Michelangelo’s DNA.

The malfunctioning Turtlenator, now looking organic, escapes to the surface.  Cut off from its wireless connection to PIT, its memory banks tell it that April O’Neil is an ally, so it heads to her apartment for help.  April, thinking T4 is one of the TMNT she hasn’t met, lets it in and takes care of it.  Over time, T4 develops a sense of trust toward humans.

Later, T4 overhears the Purple Dragons committing a robbery and stops it, making no attempt to stay out of the public eye.  Reporters and gawkers then praise T4 as a superhero in a “frog” costume and T4 proceeds to publicly fight crime over the next few weeks.  The Turtles, observing all this on TV, are mortified, as the new Ninja Turtle is blowing their cover.

TMNT (Dreamwave) #10: “Domo Arogato (sic), Turtle Robot-O”

(No art available)

The Turtles inform April that T4 is not one of their brothers, but an evil robot.  April encourages them not to attack the robot, as she believes it is capable of learning and changing.  With T4 about to receive a medal from the city for all its good deeds, April assures them that it has learned right from wrong.

The Turtles watch the ceremony in secret, but just as T4 is about to get the medal, PIT regains control of the robot and causes it to go berserk.  Don uses his feedback machine to try and stop it, blowing open a chest compartment and revealing to the public that T4 is a machine. 

PIT won’t let T4 be defeated the same way twice and regains control.  T4 chases the Turtles through the alleys and along the rooftops, besting them in combat at every turn.  Eventually, T4 is about to execute one of the Turtles when April intervenes.  She gives a speech about “who you really are” and T4 hesitates, unable to strike.  The Turtles use the momentary opportunity to destroy T4.

Later, Don sends an e-mail virus to a Stocktronics employee.  The employee, opening the e-mail, infects all of Stockman’s computer systems, including PIT, wiping the AI from existence.


Turtle Tips:

*This material covers the issues that would have followed TMNT (Dreamwave) #7.

*The T4 - The Turtlenator storyline was previously advertised in TMNT (Dreamwave) #5.

*The Turtlenator, known as the Turtlebot in the cartoon, toyline and Konami video game, appeared in the 4Kids TMNT episode “What a Croc”.

*The Turtles destroyed Baxter Stockman’s Mouser factory in TMNT (Dreamwave) #3, albeit primarily off-panel.

*The bonus material in this volume also included a sketch and character model gallery, rough pencils on selected pages and rough cover art for released issues.


Review:

I thought I was done with Dreamwave’s revolting TMNT comics, but then a fan sent me the bonus content from Titan’s trade paperback collection.  I pride myself in being thorough, so here we are.  Special thanks to Adam Winter for sending me the stuff, but you’ll understand if I don’t I send you flowers.  These comics are bad.

The bonus content related to the T4 storyline is mostly just summaries and script excerpts; there are only 5 pages of rough pencils to look at.  As much criticism of Lesean Thomas as I’ve made in the past, I will say that his pencils look a lot better in the rough stages than how they wound up appearing in the finished comics.  Dreamwave’s coloring style evidently did him no favors whatsoever.  That said, there isn’t really a lot to judge; it’s just five pages of roughs.

Peter David’s plot summaries sound about as ho-hum as possible.  This is a story we’ve seen done a thousand times over; it’s the whole “can robots learn to love?” bullshit.  We have an artificial monster that starts out wanting to destroy, relents and ultimately is destroyed itself by the new sense of “compassion” its logic circuits cannot quantify.

“Query: What is this program you call ‘love’?  Err-OR!  Err-OR!  It does not compute!”

David is a great comic writer; one of the best.  I love almost all his stuff.  But hoooooo-ly shit, he was phoning this book in long distance.  None of those plot summaries sound even remotely original, with every twist and turn boorishly telegraphed.

As for T4 – The Turtlenator, I think I liked him better as the Turtlebot, which was his more prominent name.  He was a one-off opponent and facilitated a good fight scene in his episode, made for a well-sculpted action figure and provided a decent-enough boss battle in a video game, but that’s about all he was ever good for.  

T4, I guess, tries to go a route a bit closer to Metalhead from the Fred Wolf TMNT cartoon; the robot Turtle programmed with the thought patterns of the TMNT and built to destroy them, but eventually starts to learn right from wrong.  However, even the Fred Wolf cartoon didn’t play it this close to the clichés and Metalhead’s single head-lining episode was actually pretty fun.

Anyway, it probably isn’t fair to judge these stories based on paragraph plot summaries and rough art, but I’ve already endured the seven completed issues that were published.  So call my estimation of their potential quality an “educated guess”.  It just would’ve been more hackneyed plots, amateurish art and atrocious coloring.  Be thankful the series ended at #7.



Sunday, October 18, 2015

TMNT Comic #2


Publication date: July, 2007

Script: Simon Furman
Pencils: Andres Ponce
Inks: Gary Erskine
Colours: Junior Tomlin
Letters: Jimmy Betancourt/Comicraft

“No Place Like Home”

Summary:

In Cody’s pad, Serling is sick and tired of cleaning up after the Turtles, who have been getting increasingly lazier thanks to the modern conveniences of the future.  Splinter is even more perturbed by this than Serling, and when Cody relays a news report about a major sewer blockage and missing repair crews, Splinter immediately sends his sons to investigate the danger.


Traversing the old sewers of Manhattan, the Turtles feel somewhat nostalgic for their proper time and place.  Suddenly, they’re attacked by a tentacle-monster covered in toxic waste canisters calling itself Sludge.  The Turtles retreat down the tunnels as Sludge chases them, but soon discover that the layout has changed considerably since they were last in the sewers (which to them was only a month ago).


Reaching a waterfall, the Turtles grab some wooden planks at Michelangelo’s instruction and surf their way down.  Sludge follows them, but the Turtles trick him into taking the wrong pipe.  The monster ends up blasting out a drainage pipe and getting tangled in a chain-link fence.  The Turtles hand Sludge over toe Constable Biggles and head home.

Once there, the Turtles immediately return to their slovenly lifestyle of pizza and video games, failing to have learned any lesson from their adventure.  This disappoints both Splinter and Serling.


Turtle Tips:

*This story is continued from TMNT Comic #1.  The story continues in TMNT Comic #3.

*This issue also contained the next 11 pages of TMNT Movie Prequel #1: Raphael with new colours by Junior Tomlin.


Review:

Simon Furman?  The Transformers guy?

I guess if it’s a kid’s comic being written in the UK, Furman was bound to show up sooner or later.

Furman doesn’t seem to have been too familiar with the then-current 4Kids incarnation of the TMNT when he wrote this.  I imagine he was still picturing the Fred Wolf versions from the ‘80s when he hammered out the script.  So as a result, there are lots of pizza and surfing antics; the kind of stuff more prevalent in the older show than what was on TV at the time.  I suppose we should be grateful he didn’t call them Hero Turtles, at least.

What brings this short comic down isn’t really the plot or the faux-80s characterization, but the lousy lettering.  Betancourt could not for the life of him seem to differentiate between any of the Turtles.  So the characters are constantly finishing each other’s sentences by mistake.  Raph finishes Mike’s sentence on pg. 14, Mikey finishes Don’s sentence on pg. 16, Don finishes Leo’s sentence on pg. 17, and Don finishes Mikey’s sentence on pg. 18.

It’s pretty bad.



Sunday, September 27, 2015

TMNT Comic #1


Originally published by: Titan Magazines

Publication date: June, 2007

Script: Tristan Jones
Pencils: Anthony Williams
Inks: Martin Griffiths
Colours: Junior Tomlin
Letters: Jimmy Betancourt and Comicraft

“Extreme Measures”

Summary:

The year is 2105.  The Turtles accompany Cody O’Neil to the Galactic X-Treme Hoverboard Tournament: A promotional event for O’Neil Tech where Cody intends to unveil his latest hoverboard design to the masses.  


Watching a monitor, Raphael catches a glimpse of the hoverboard champ, Karbon “Zip” Zemo, and is unimpressed with his skills.  Cody informs Raph that Zip helped design the new hoverboard he’s unveiling, but Raph isn’t swayed.  Meanwhile, a shape-shifting alien takes on Zip’s form and plots to kidnap Cody for ransom.

As the Turtles and Cody head to their seats, Cody stops to check in with Serling.  The fake Zip uses this opportunity to lure Cody away from Raph and Mikey.  The two Turtles turn around just in time to see the imposter snatching Cody away.

The Turtles give chase right into the hoverboard arena.  They grab a pair of boards and fly off after the alien.  Mikey gets knocked out of the race, leaving just Raph to show off some sweet moves.  He then launches his sai at the alien, knocking him off his board.  The real Zip then zips in and catches Cody.


After Constable Biggles takes the alien kidnapper away, Cody unveils his new hoverboard design to the audience.  Zip, having been so impressed with Raph’s moves, hands him the trophy and announces him the winner.  Cody tells Raph that part of the prize is the new hoverboard, but Raph declines, insisting that an old fashioned skateboard is more his style.


Turtle Tips:

*This story is continued in TMNT Comic #2.

*This story takes place during the sixth season of the 4Kids Teenage Mutant Ninja Turtles cartoon, when it was rebranded Fast Forward.

*Mikey ribs Raph for losing to him in the Battle Nexus Tournament, which happened in the season 2 episode “The Big Brawl, Part 3”.

*This issue of TMNT Comic also included the first 9 pages of TMNT Movie Prequel #1: Raphael, with new colors by Junior Tomlin.  

*These magazines contain many other features, including interviews and product previews, but I’m just going to focus on the comics.


Review:

Yeah, Fast Forward was that obvious “jump the shark” moment that pretty much ended the 4Kids TMNT cartoon.  Admittedly, the Ninja Tribunal season that came before it wasn’t superb, but it still felt like more of an organic continuation of the series than Fast Forward ever did.

Alas, Fast Forward was immortalized in a comic magazine in the UK, which means I have to review it.  Special thanks to “Demon-Alukard” for helping me find these.  They may not be very good, but I appreciate having more fodder for my site!

Now, when I say that they aren’t very good, that doesn’t mean that they’re oh-holy-shit-god-awful or anything.  They’re just very bland and typical; everything you expect from short magazine comic strips.  The UK has a history of publishing these sorts of TMNT comics: Fleetway did it in the ‘90s, Titan did it in the 2000s and Panini is doing it now.  So I guess this is a tradition or something.

Author Tristan Jones, who has written some of the best TMNT comics for Mirage, tries to milk what he can from the Fast Forward theme.  There’s an extreme sports setting, an alien villain so bland he doesn’t get a name, and appearances from such lesser Fast Forward supporting cast members as Serling and, ugh, Constable Biggles.  The humor is very dry and the story goes through the motions.  He peps it up with some running gags from the show, such as Mikey mocking Raph’s loss at the Battle Nexus, but it’s all pretty ho-hum.

Anthony Williams does a good job capturing the style of the TV series, and the colorists likewise get the pallet down.  Fast Forward was also the season where the budget sort of fell out for the show and all the characters got these new angular redesigns so they’d be cheaper to animate.  It wasn’t nearly as ugly as Back to the Sewers, but it still didn’t look very good.  Not that I’m pinning the blame on Williams or anything, I’m just saying he didn’t exactly have the best house style to work with from the start.

Also included in this issue is the first 8 pages of TMNT Movie Prequel #1: Raphael.  I’ve already reviewed that comic, so I won’t go into it here.  I will say, though, that the colorization job looks excellent.

With my Mirage reviews nearly exhausted, I’m sort of left to dig through the odds and ends of the TMNT comic catalog to find content for TMNT Entity.  I have handfuls of these UK magazine strips from the various eras, though none of my collections are complete (my Fleetway library has a ton of gaps).  

I’m missing #12 of these Titan Magazine comics and I cannot, for the life of me, figure out if they published a #13 (the indicia says the book was published 13 times a year, but that doesn’t mean it couldn’t have been cancelled early).

If you know more about them, give me a shout in the comments section.


EDIT: Mystery solved!  13 issues!  So I now have a thumbnail of the cover for #13, which is at least enough to make a placeholder article, though I don't know what's in the issue beyond the Tales of the TMNT partial reprint.  But at least it's something.  Thanks, commenters!